/**************************************************************************/ /* back_buffer_copy.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef BACK_BUFFER_COPY_H #define BACK_BUFFER_COPY_H #include "scene/2d/node_2d.h" class BackBufferCopy : public Node2D { GDCLASS(BackBufferCopy, Node2D); public: enum CopyMode { COPY_MODE_DISABLED, COPY_MODE_RECT, COPY_MODE_VIEWPORT }; private: Rect2 rect; CopyMode copy_mode; void _update_copy_mode(); protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; #endif void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; Rect2 get_anchorable_rect() const; void set_copy_mode(CopyMode p_mode); CopyMode get_copy_mode() const; BackBufferCopy(); ~BackBufferCopy(); }; VARIANT_ENUM_CAST(BackBufferCopy::CopyMode); #endif // BACK_BUFFER_COPY_H