/**************************************************************************/ /* worker_thread_pool.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "worker_thread_pool.h" #include "core/os/os.h" #include "core/os/thread_safe.h" void WorkerThreadPool::Task::free_template_userdata() { ERR_FAIL_NULL(template_userdata); ERR_FAIL_NULL(native_func_userdata); BaseTemplateUserdata *btu = (BaseTemplateUserdata *)native_func_userdata; memdelete(btu); } WorkerThreadPool *WorkerThreadPool::singleton = nullptr; void WorkerThreadPool::_process_task_queue() { task_mutex.lock(); Task *task = task_queue.first()->self(); task_queue.remove(task_queue.first()); task_mutex.unlock(); _process_task(task); } void WorkerThreadPool::_process_task(Task *p_task) { bool low_priority = p_task->low_priority; int pool_thread_index = -1; Task *prev_low_prio_task = nullptr; // In case this is recursively called. if (!use_native_low_priority_threads) { // Tasks must start with this unset. They are free to set-and-forget otherwise. set_current_thread_safe_for_nodes(false); pool_thread_index = thread_ids[Thread::get_caller_id()]; ThreadData &curr_thread = threads[pool_thread_index]; task_mutex.lock(); p_task->pool_thread_index = pool_thread_index; if (low_priority) { low_priority_tasks_running++; prev_low_prio_task = curr_thread.current_low_prio_task; curr_thread.current_low_prio_task = p_task; } else { curr_thread.current_low_prio_task = nullptr; } task_mutex.unlock(); } if (p_task->group) { // Handling a group bool do_post = false; Callable::CallError ce; Variant ret; Variant arg; Variant *argptr = &arg; while (true) { uint32_t work_index = p_task->group->index.postincrement(); if (work_index >= p_task->group->max) { break; } if (p_task->native_group_func) { p_task->native_group_func(p_task->native_func_userdata, work_index); } else if (p_task->template_userdata) { p_task->template_userdata->callback_indexed(work_index); } else { arg = work_index; p_task->callable.callp((const Variant **)&argptr, 1, ret, ce); } // This is the only way to ensure posting is done when all tasks are really complete. uint32_t completed_amount = p_task->group->completed_index.increment(); if (completed_amount == p_task->group->max) { do_post = true; } } if (do_post && p_task->template_userdata) { memdelete(p_task->template_userdata); // This is no longer needed at this point, so get rid of it. } if (low_priority && use_native_low_priority_threads) { p_task->completed = true; p_task->done_semaphore.post(); if (do_post) { p_task->group->completed.set_to(true); } } else { if (do_post) { p_task->group->done_semaphore.post(); p_task->group->completed.set_to(true); } uint32_t max_users = p_task->group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment. uint32_t finished_users = p_task->group->finished.increment(); if (finished_users == max_users) { // Get rid of the group, because nobody else is using it. task_mutex.lock(); group_allocator.free(p_task->group); task_mutex.unlock(); } // For groups, tasks get rid of themselves. task_mutex.lock(); task_allocator.free(p_task); task_mutex.unlock(); } } else { if (p_task->native_func) { p_task->native_func(p_task->native_func_userdata); } else if (p_task->template_userdata) { p_task->template_userdata->callback(); memdelete(p_task->template_userdata); } else { Callable::CallError ce; Variant ret; p_task->callable.callp(nullptr, 0, ret, ce); } task_mutex.lock(); p_task->completed = true; for (uint8_t i = 0; i < p_task->waiting; i++) { p_task->done_semaphore.post(); } if (!use_native_low_priority_threads) { p_task->pool_thread_index = -1; } task_mutex.unlock(); // Keep mutex down to here since on unlock the task may be freed. } // Task may have been freed by now (all callers notified). p_task = nullptr; if (!use_native_low_priority_threads) { bool post = false; task_mutex.lock(); ThreadData &curr_thread = threads[pool_thread_index]; curr_thread.current_low_prio_task = prev_low_prio_task; if (low_priority) { low_priority_threads_used--; low_priority_tasks_running--; // A low prioriry task was freed, so see if we can move a pending one to the high priority queue. if (_try_promote_low_priority_task()) { post = true; } if (low_priority_tasks_awaiting_others == low_priority_tasks_running) { _prevent_low_prio_saturation_deadlock(); } } task_mutex.unlock(); if (post) { task_available_semaphore.post(); } } } void WorkerThreadPool::_thread_function(void *p_user) { while (true) { singleton->task_available_semaphore.wait(); if (singleton->exit_threads) { break; } singleton->_process_task_queue(); } } void WorkerThreadPool::_native_low_priority_thread_function(void *p_user) { Task *task = (Task *)p_user; singleton->_process_task(task); } void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) { // Fall back to processing on the calling thread if there are no worker threads. // Separated into its own variable to make it easier to extend this logic // in custom builds. bool process_on_calling_thread = threads.size() == 0; if (process_on_calling_thread) { _process_task(p_task); return; } task_mutex.lock(); p_task->low_priority = !p_high_priority; if (!p_high_priority && use_native_low_priority_threads) { p_task->low_priority_thread = native_thread_allocator.alloc(); task_mutex.unlock(); if (p_task->group) { p_task->group->low_priority_native_tasks.push_back(p_task); } p_task->low_priority_thread->start(_native_low_priority_thread_function, p_task); // Pask task directly to thread. } else if (p_high_priority || low_priority_threads_used < max_low_priority_threads) { task_queue.add_last(&p_task->task_elem); if (!p_high_priority) { low_priority_threads_used++; } task_mutex.unlock(); task_available_semaphore.post(); } else { // Too many threads using low priority, must go to queue. low_priority_task_queue.add_last(&p_task->task_elem); task_mutex.unlock(); } } bool WorkerThreadPool::_try_promote_low_priority_task() { if (low_priority_task_queue.first()) { Task *low_prio_task = low_priority_task_queue.first()->self(); low_priority_task_queue.remove(low_priority_task_queue.first()); task_queue.add_last(&low_prio_task->task_elem); low_priority_threads_used++; return true; } else { return false; } } void WorkerThreadPool::_prevent_low_prio_saturation_deadlock() { if (low_priority_tasks_awaiting_others == low_priority_tasks_running) { #ifdef DEV_ENABLED print_verbose("WorkerThreadPool: Low-prio slots saturated with tasks all waiting for other low-prio tasks. Attempting to avoid deadlock by scheduling one extra task."); #endif // In order not to create dependency cycles, we can only schedule the next one. // We'll keep doing the same until the deadlock is broken, SelfList *to_promote = low_priority_task_queue.first(); if (to_promote) { low_priority_task_queue.remove(to_promote); task_queue.add_last(to_promote); low_priority_threads_used++; task_available_semaphore.post(); } } } WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) { return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description); } WorkerThreadPool::TaskID WorkerThreadPool::_add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description) { task_mutex.lock(); // Get a free task Task *task = task_allocator.alloc(); TaskID id = last_task++; task->callable = p_callable; task->native_func = p_func; task->native_func_userdata = p_userdata; task->description = p_description; task->template_userdata = p_template_userdata; tasks.insert(id, task); task_mutex.unlock(); _post_task(task, p_high_priority); return id; } WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bool p_high_priority, const String &p_description) { return _add_task(p_action, nullptr, nullptr, nullptr, p_high_priority, p_description); } bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const { task_mutex.lock(); const Task *const *taskp = tasks.getptr(p_task_id); if (!taskp) { task_mutex.unlock(); ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task } bool completed = (*taskp)->completed; task_mutex.unlock(); return completed; } Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) { task_mutex.lock(); Task **taskp = tasks.getptr(p_task_id); if (!taskp) { task_mutex.unlock(); ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid Task ID"); // Invalid task } Task *task = *taskp; if (!task->completed) { if (!use_native_low_priority_threads && task->pool_thread_index != -1) { // Otherwise, it's not running yet. int caller_pool_th_index = thread_ids.has(Thread::get_caller_id()) ? thread_ids[Thread::get_caller_id()] : -1; if (caller_pool_th_index == task->pool_thread_index) { // Deadlock prevention. // Waiting for a task run on this same thread? That means the task to be awaited started waiting as well // and another task was run to make use of the thread in the meantime, with enough bad luck as to // the need to wait for the original task arose in turn. // In other words, the task we want to wait for is buried in the stack. // Let's report the caller about the issue to it handles as it sees fit. task_mutex.unlock(); return ERR_BUSY; } } task->waiting++; bool is_low_prio_waiting_for_another = false; if (!use_native_low_priority_threads) { // Deadlock prevention: // If all low-prio tasks are waiting for other low-prio tasks and there are no more free low-prio slots, // we have a no progressable situation. We can apply a workaround, consisting in promoting an awaited queued // low-prio task to the schedule queue so it can run and break the "impasse". // NOTE: A similar reasoning could be made about high priority tasks, but there are usually much more // than low-prio. Therefore, a deadlock there would only happen when dealing with a very complex task graph // or when there are too few worker threads (limited platforms or exotic settings). If that turns out to be // an issue in the real world, a further fix can be applied against that. if (task->low_priority) { bool awaiter_is_a_low_prio_task = thread_ids.has(Thread::get_caller_id()) && threads[thread_ids[Thread::get_caller_id()]].current_low_prio_task; if (awaiter_is_a_low_prio_task) { is_low_prio_waiting_for_another = true; low_priority_tasks_awaiting_others++; if (low_priority_tasks_awaiting_others == low_priority_tasks_running) { _prevent_low_prio_saturation_deadlock(); } } } } task_mutex.unlock(); if (use_native_low_priority_threads && task->low_priority) { task->done_semaphore.wait(); } else { bool current_is_pool_thread = thread_ids.has(Thread::get_caller_id()); if (current_is_pool_thread) { // We are an actual process thread, we must not be blocked so continue processing stuff if available. bool must_exit = false; while (true) { if (task->done_semaphore.try_wait()) { // If done, exit break; } if (!must_exit) { if (task_available_semaphore.try_wait()) { if (exit_threads) { must_exit = true; } else { // Solve tasks while they are around. bool safe_for_nodes_backup = is_current_thread_safe_for_nodes(); _process_task_queue(); set_current_thread_safe_for_nodes(safe_for_nodes_backup); continue; } } else if (!use_native_low_priority_threads && task->low_priority) { // A low prioriry task started waiting, so see if we can move a pending one to the high priority queue. task_mutex.lock(); bool post = _try_promote_low_priority_task(); task_mutex.unlock(); if (post) { task_available_semaphore.post(); } } } OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance. } } else { task->done_semaphore.wait(); } } task_mutex.lock(); if (is_low_prio_waiting_for_another) { low_priority_tasks_awaiting_others--; } task->waiting--; } if (task->waiting == 0) { if (use_native_low_priority_threads && task->low_priority) { task->low_priority_thread->wait_to_finish(); native_thread_allocator.free(task->low_priority_thread); } tasks.erase(p_task_id); task_allocator.free(task); } task_mutex.unlock(); return OK; } WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) { ERR_FAIL_COND_V(p_elements < 0, INVALID_TASK_ID); if (p_tasks < 0) { p_tasks = MAX(1u, threads.size()); } task_mutex.lock(); Group *group = group_allocator.alloc(); GroupID id = last_task++; group->max = p_elements; group->self = id; Task **tasks_posted = nullptr; if (p_elements == 0) { // Should really not call it with zero Elements, but at least it should work. group->completed.set_to(true); group->done_semaphore.post(); group->tasks_used = 0; p_tasks = 0; if (p_template_userdata) { memdelete(p_template_userdata); } } else { group->tasks_used = p_tasks; tasks_posted = (Task **)alloca(sizeof(Task *) * p_tasks); for (int i = 0; i < p_tasks; i++) { Task *task = task_allocator.alloc(); task->native_group_func = p_func; task->native_func_userdata = p_userdata; task->description = p_description; task->group = group; task->callable = p_callable; task->template_userdata = p_template_userdata; tasks_posted[i] = task; // No task ID is used. } } groups[id] = group; task_mutex.unlock(); for (int i = 0; i < p_tasks; i++) { _post_task(tasks_posted[i], p_high_priority); } return id; } WorkerThreadPool::GroupID WorkerThreadPool::add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) { return _add_group_task(Callable(), p_func, p_userdata, nullptr, p_elements, p_tasks, p_high_priority, p_description); } WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_action, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) { return _add_group_task(p_action, nullptr, nullptr, nullptr, p_elements, p_tasks, p_high_priority, p_description); } uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const { task_mutex.lock(); const Group *const *groupp = groups.getptr(p_group); if (!groupp) { task_mutex.unlock(); ERR_FAIL_V_MSG(0, "Invalid Group ID"); } uint32_t elements = (*groupp)->completed_index.get(); task_mutex.unlock(); return elements; } bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const { task_mutex.lock(); const Group *const *groupp = groups.getptr(p_group); if (!groupp) { task_mutex.unlock(); ERR_FAIL_V_MSG(false, "Invalid Group ID"); } bool completed = (*groupp)->completed.is_set(); task_mutex.unlock(); return completed; } void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) { task_mutex.lock(); Group **groupp = groups.getptr(p_group); task_mutex.unlock(); if (!groupp) { ERR_FAIL_MSG("Invalid Group ID"); } Group *group = *groupp; if (group->low_priority_native_tasks.size() > 0) { for (Task *task : group->low_priority_native_tasks) { task->low_priority_thread->wait_to_finish(); task_mutex.lock(); native_thread_allocator.free(task->low_priority_thread); task_allocator.free(task); task_mutex.unlock(); } task_mutex.lock(); group_allocator.free(group); task_mutex.unlock(); } else { group->done_semaphore.wait(); uint32_t max_users = group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment. uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later. if (finished_users == max_users) { // All tasks using this group are gone (finished before the group), so clear the group too. task_mutex.lock(); group_allocator.free(group); task_mutex.unlock(); } } task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread. groups.erase(p_group); task_mutex.unlock(); } void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_priority, float p_low_priority_task_ratio) { ERR_FAIL_COND(threads.size() > 0); if (p_thread_count < 0) { p_thread_count = OS::get_singleton()->get_default_thread_pool_size(); } if (p_use_native_threads_low_priority) { max_low_priority_threads = 0; } else { max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count - 1); } use_native_low_priority_threads = p_use_native_threads_low_priority; threads.resize(p_thread_count); for (uint32_t i = 0; i < threads.size(); i++) { threads[i].index = i; threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]); thread_ids.insert(threads[i].thread.get_id(), i); } } void WorkerThreadPool::finish() { if (threads.size() == 0) { return; } task_mutex.lock(); SelfList *E = low_priority_task_queue.first(); while (E) { print_error("Task waiting was never re-claimed: " + E->self()->description); E = E->next(); } task_mutex.unlock(); exit_threads = true; for (uint32_t i = 0; i < threads.size(); i++) { task_available_semaphore.post(); } for (ThreadData &data : threads) { data.thread.wait_to_finish(); } threads.clear(); } void WorkerThreadPool::_bind_methods() { ClassDB::bind_method(D_METHOD("add_task", "action", "high_priority", "description"), &WorkerThreadPool::add_task, DEFVAL(false), DEFVAL(String())); ClassDB::bind_method(D_METHOD("is_task_completed", "task_id"), &WorkerThreadPool::is_task_completed); ClassDB::bind_method(D_METHOD("wait_for_task_completion", "task_id"), &WorkerThreadPool::wait_for_task_completion); ClassDB::bind_method(D_METHOD("add_group_task", "action", "elements", "tasks_needed", "high_priority", "description"), &WorkerThreadPool::add_group_task, DEFVAL(-1), DEFVAL(false), DEFVAL(String())); ClassDB::bind_method(D_METHOD("is_group_task_completed", "group_id"), &WorkerThreadPool::is_group_task_completed); ClassDB::bind_method(D_METHOD("get_group_processed_element_count", "group_id"), &WorkerThreadPool::get_group_processed_element_count); ClassDB::bind_method(D_METHOD("wait_for_group_task_completion", "group_id"), &WorkerThreadPool::wait_for_group_task_completion); } WorkerThreadPool::WorkerThreadPool() { singleton = this; } WorkerThreadPool::~WorkerThreadPool() { finish(); }