<?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerSynchronizer" inherits="Node" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Synchronizes properties from the multiplayer authority to the remote peers. </brief_description> <description> By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers. Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way. </description> <tutorials> </tutorials> <methods> <method name="add_visibility_filter"> <return type="void" /> <param index="0" name="filter" type="Callable" /> <description> Adds a peer visibility filter for this synchronizer. [code]filter[/code] should take a peer ID [int] and return a [bool]. </description> </method> <method name="get_visibility_for" qualifiers="const"> <return type="bool" /> <param index="0" name="peer" type="int" /> <description> Queries the current visibility for peer [code]peer[/code]. </description> </method> <method name="remove_visibility_filter"> <return type="void" /> <param index="0" name="filter" type="Callable" /> <description> Removes a peer visibility filter from this synchronizer. </description> </method> <method name="set_visibility_for"> <return type="void" /> <param index="0" name="peer" type="int" /> <param index="1" name="visible" type="bool" /> <description> Sets the visibility of [code]peer[/code] to [code]visible[/code]. If [code]peer[/code] is [code]0[/code], the value of [member public_visibility] will be updated instead. </description> </method> <method name="update_visibility"> <return type="void" /> <param index="0" name="for_peer" type="int" default="0" /> <description> Updates the visibility of [code]peer[/code] according to visibility filters. If [code]peer[/code] is [code]0[/code] (the default), all peers' visibilties are updated. </description> </method> </methods> <members> <member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true"> Whether synchronization should be visible to all peers by default. See [method set_visibility_for] and [method add_visibility_filter] for ways of configuring fine-grained visibility options. </member> <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> Resource containing which properties to synchronize. </member> <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0"> Time interval between synchronizes. When set to [code]0.0[/code] (the default), synchronizes happen every network process frame. </member> <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("..")"> Node path that replicated properties are relative to. If [member root_path] was spawned by a [MultiplayerSpawner], the node will be also be spawned and despawned based on this synchronizer visibility options. </member> <member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0"> Specifies when visibility filters are updated (see [enum VisibilityUpdateMode] for options). </member> </members> <signals> <signal name="synchronized"> <description> Emitted when a new synchronization state is received by this synchronizer after the variables have been updated. </description> </signal> <signal name="visibility_changed"> <param index="0" name="for_peer" type="int" /> <description> Emitted when visibility of [code]for_peer[/code] is updated. See [method update_visibility]. </description> </signal> </signals> <constants> <constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode"> Visibility filters are updated every idle process frame. </constant> <constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode"> Visibility filters are updated every physics process frame. </constant> <constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode"> Visibility filters are not updated automatically, and must be updated manually by calling [method update_visibility]. </constant> </constants> </class>