/*************************************************************************/ /* scene_string_names.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_string_names.h" SceneStringNames *SceneStringNames::singleton = nullptr; SceneStringNames::SceneStringNames() { _estimate_cost = StaticCString::create("_estimate_cost"); _compute_cost = StaticCString::create("_compute_cost"); resized = StaticCString::create("resized"); dot = StaticCString::create("."); doubledot = StaticCString::create(".."); draw = StaticCString::create("draw"); _draw = StaticCString::create("_draw"); hide = StaticCString::create("hide"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); shader = StaticCString::create("shader"); shader_unshaded = StaticCString::create("shader/unshaded"); shading_mode = StaticCString::create("shader/shading_mode"); tree_entered = StaticCString::create("tree_entered"); tree_exiting = StaticCString::create("tree_exiting"); tree_exited = StaticCString::create("tree_exited"); ready = StaticCString::create("ready"); item_rect_changed = StaticCString::create("item_rect_changed"); size_flags_changed = StaticCString::create("size_flags_changed"); minimum_size_changed = StaticCString::create("minimum_size_changed"); sleeping_state_changed = StaticCString::create("sleeping_state_changed"); finished = StaticCString::create("finished"); emission_finished = StaticCString::create("emission_finished"); animation_finished = StaticCString::create("animation_finished"); animation_changed = StaticCString::create("animation_changed"); animation_started = StaticCString::create("animation_started"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); focus_entered = StaticCString::create("focus_entered"); focus_exited = StaticCString::create("focus_exited"); sort_children = StaticCString::create("sort_children"); body_shape_entered = StaticCString::create("body_shape_entered"); body_entered = StaticCString::create("body_entered"); body_shape_exited = StaticCString::create("body_shape_exited"); body_exited = StaticCString::create("body_exited"); area_shape_entered = StaticCString::create("area_shape_entered"); area_shape_exited = StaticCString::create("area_shape_exited"); _body_inout = StaticCString::create("_body_inout"); _area_inout = StaticCString::create("_area_inout"); idle = StaticCString::create("idle"); iteration = StaticCString::create("iteration"); update = StaticCString::create("update"); updated = StaticCString::create("updated"); _physics_process = StaticCString::create("_physics_process"); _process = StaticCString::create("_process"); _enter_tree = StaticCString::create("_enter_tree"); _exit_tree = StaticCString::create("_exit_tree"); _enter_world = StaticCString::create("_enter_world"); _exit_world = StaticCString::create("_exit_world"); _ready = StaticCString::create("_ready"); _update_scroll = StaticCString::create("_update_scroll"); _update_xform = StaticCString::create("_update_xform"); _clips_input = StaticCString::create("_clips_input"); _proxgroup_add = StaticCString::create("_proxgroup_add"); _proxgroup_remove = StaticCString::create("_proxgroup_remove"); grouped = StaticCString::create("grouped"); ungrouped = StaticCString::create("ungrouped"); screen_entered = StaticCString::create("screen_entered"); screen_exited = StaticCString::create("screen_exited"); viewport_entered = StaticCString::create("viewport_entered"); viewport_exited = StaticCString::create("viewport_exited"); camera_entered = StaticCString::create("camera_entered"); camera_exited = StaticCString::create("camera_exited"); _body_enter_tree = StaticCString::create("_body_enter_tree"); _body_exit_tree = StaticCString::create("_body_exit_tree"); _area_enter_tree = StaticCString::create("_area_enter_tree"); _area_exit_tree = StaticCString::create("_area_exit_tree"); _input = StaticCString::create("_input"); _input_event = StaticCString::create("_input_event"); gui_input = StaticCString::create("gui_input"); _gui_input = StaticCString::create("_gui_input"); _unhandled_input = StaticCString::create("_unhandled_input"); _unhandled_key_input = StaticCString::create("_unhandled_key_input"); changed = StaticCString::create("changed"); _shader_changed = StaticCString::create("_shader_changed"); _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); offset = StaticCString::create("offset"); unit_offset = StaticCString::create("unit_offset"); rotation_mode = StaticCString::create("rotation_mode"); rotate = StaticCString::create("rotate"); h_offset = StaticCString::create("h_offset"); v_offset = StaticCString::create("v_offset"); transform_pos = StaticCString::create("position"); transform_rot = StaticCString::create("rotation_degrees"); transform_scale = StaticCString::create("scale"); _update_remote = StaticCString::create("_update_remote"); _update_pairs = StaticCString::create("_update_pairs"); _get_minimum_size = StaticCString::create("_get_minimum_size"); area_entered = StaticCString::create("area_entered"); area_exited = StaticCString::create("area_exited"); has_point = StaticCString::create("has_point"); line_separation = StaticCString::create("line_separation"); get_drag_data = StaticCString::create("get_drag_data"); drop_data = StaticCString::create("drop_data"); can_drop_data = StaticCString::create("can_drop_data"); _im_update = StaticCString::create("_im_update"); _queue_update = StaticCString::create("_queue_update"); baked_light_changed = StaticCString::create("baked_light_changed"); _baked_light_changed = StaticCString::create("_baked_light_changed"); _mouse_enter = StaticCString::create("_mouse_enter"); _mouse_exit = StaticCString::create("_mouse_exit"); _pressed = StaticCString::create("_pressed"); _toggled = StaticCString::create("_toggled"); frame_changed = StaticCString::create("frame_changed"); playback_speed = StaticCString::create("playback/speed"); playback_active = StaticCString::create("playback/active"); autoplay = StaticCString::create("autoplay"); blend_times = StaticCString::create("blend_times"); speed = StaticCString::create("speed"); node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed"); output = StaticCString::create("output"); path_pp = NodePath(".."); _default = StaticCString::create("default"); _mesh_changed = StaticCString::create("_mesh_changed"); parameters_base_path = "parameters/"; tracks_changed = "tracks_changed"; }