# Persian translation of the Godot Engine editor # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # alabd14313 , 2016. # hamed nasib , 2016. # rezapouya , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2016-08-12 12:55+0000\n" "Last-Translator: alabd14313 \n" "Language-Team: Persian \n" "Language: fa\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "نوع آرگومان برای متد ()convert ‌ نامعتبر است ،‌ از ثابت های *_TYPE‌ استفاده " "کنید ." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ،‌ و یا فرمت نامعتبر " "است ." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "آرگومان step صفر است!" #: modules/gdscript/gd_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "اسکریپتی با یک نمونه نیست ." #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "بر اساس یک اسکریپت نیست." #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "بر اساس یک فایل منبع نیست." #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ " "بارگذاری کرد.)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاس‌های نامعتبر)" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا " "AnimatedSprite فریم‌ها را نمایش دهد." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنه‌های " "نمونه‌گذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از " "بقیه صرفنظر می‌شود." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " "StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " "یک شکل بدهید." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "یک CollisionPolygon2D خالی اثری بر برخورد ندارد." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " "StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " "یک شکل بدهید." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل " "منبع برای آن ایجاد کنید!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "یک چندضلعی مسدود باید برای این مسدودکننده (occluder) تنظیم (یا ترسیم) شود تا " "تأثیرگذار باشد." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. " "لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance باید یک فرزند یا نوه‌ی یک گره Navigation2D باشد. " "این تنها یک داده‌ی پیمایش را فراهم می‌کند." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " "تنظیم شود کار می‌کند." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار " "می‌کند." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا " "SamplePlayer آهنگ را پخش کند." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این Viewport " "باید روی حالت render target تنظیم شود." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "Viewport تنظیم شده در داریی path باید به صورت render target برای این اسپرایت " "تنظیم شود تا کار کند." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به " "صورت پدر (parent) استفاده شود." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست." #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و " "StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل " "بدهید." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل " "برای آن ایجاد کنید!" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و " "StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل " "بدهید." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "یک CollisionPolygon خالی تأثیری بر برخورد ندارد." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این " "تنها داده‌ی پیمایش را فراهم می‌کند." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) " "مجاز است." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا " "SpatialSamplePlayer آهنگ را پخش کند." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا " "AnimatedSprite3D فریم‌ها را نمایش دهد." #: scene/gui/dialogs.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" msgstr "لغو" #: scene/gui/dialogs.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "OK" msgstr "موافقت" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "هشدار!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "لطفا تأیید کنید..." #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "فایل وجود دارد، آیا بازنویسی شود؟" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "All Recognized" msgstr "همه ی موارد شناخته شده اند." #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "All Files (*)" msgstr "تمام پرونده‌ها (*)" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp msgid "Open" msgstr "باز کن" #: scene/gui/file_dialog.cpp msgid "Open a File" msgstr "یک پرونده را باز کن" #: scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "پرونده(ها) را باز کن" #: scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "یک دیکشنری را باز کن" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "یک پرونده یا پوشه را باز کن" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save" msgstr "ذخیره کن" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "Save a File" msgstr "یک پرونده را ذخیره کن" #: scene/gui/file_dialog.cpp editor/editor_dir_dialog.cpp #: editor/editor_file_dialog.cpp msgid "Create Folder" msgstr "پوشه ایجاد کن" #: scene/gui/file_dialog.cpp editor/editor_autoload_settings.cpp #: editor/editor_file_dialog.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/script_create_dialog.cpp msgid "Path:" msgstr "مسیر:" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "Directories & Files:" msgstr "پوشه‌ها و پرونده‌ها:" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp #: editor/script_editor_debugger.cpp msgid "File:" msgstr "پرونده:" #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "Filter:" msgstr "صافی:" #: scene/gui/file_dialog.cpp editor/editor_dir_dialog.cpp #: editor/editor_file_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Name:" msgstr "نام:" #: scene/gui/file_dialog.cpp editor/editor_dir_dialog.cpp #: editor/editor_file_dialog.cpp msgid "Could not create folder." msgstr "نمی‌تواند یک پوشه ایجاد شود." #: scene/gui/file_dialog.cpp editor/editor_file_dialog.cpp msgid "Must use a valid extension." msgstr "باید از یک پسوند معتبر استفاده شود." #: scene/gui/input_action.cpp editor/project_settings.cpp #: editor/settings_config_dialog.cpp msgid "Shift+" msgstr "+Shift" #: scene/gui/input_action.cpp editor/project_settings.cpp #: editor/settings_config_dialog.cpp msgid "Alt+" msgstr "+Alt" #: scene/gui/input_action.cpp msgid "Ctrl+" msgstr "+Ctrl" #: scene/gui/input_action.cpp editor/project_settings.cpp #: editor/settings_config_dialog.cpp msgid "Meta+" msgstr "+Meta" #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Device" msgstr "دستگاه" #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Button" msgstr "دکمه" #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Left Button." msgstr "دکمه‌ی چپ." #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Right Button." msgstr "دکمه‌ی راست." #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Middle Button." msgstr "دکمه‌ی وسط." #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Wheel Up." msgstr "غلطاندن به بالا." #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Wheel Down." msgstr "غلطاندن به پایین." #: scene/gui/input_action.cpp editor/project_settings.cpp msgid "Axis" msgstr "محور" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Cut" msgstr "بریدن" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/property_editor.cpp editor/resources_dock.cpp msgid "Copy" msgstr "کپی کردن" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/property_editor.cpp editor/resources_dock.cpp msgid "Paste" msgstr "چسباندن" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/project_export.cpp msgid "Select All" msgstr "انتخاب همه" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp editor/editor_log.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/rich_text_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp msgid "Clear" msgstr "پاک کردن" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Undo" msgstr "خنثی کردن (Undo)" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popup ها به صورت پیش‌فرض مخفی می‌شوند مگر اینکه ()popup یا یکی از توابع " "()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، " "اما به محض اجرا مخفی می‌شوند." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را " "به صورت مستقیم در صفحه‌نمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید " "تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و " "بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید." #: scene/resources/dynamic_font.cpp #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Error initializing FreeType." msgstr "خطا در ارزش‌دهی آغارین به FreeType." #: scene/resources/dynamic_font.cpp #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." msgstr "فرمت قلم ناشناخته." #: scene/resources/dynamic_font.cpp #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Error loading font." msgstr "خطای بارگذاری قلم." #: scene/resources/dynamic_font.cpp #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font size." msgstr "اندازه‌ی قلم نامعتبر." #: editor/animation_editor.cpp msgid "Disabled" msgstr "غیرفعال شده" #: editor/animation_editor.cpp msgid "All Selection" msgstr "همه‌ی انتخاب ها" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "کلید Add را جابجا کن" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "مقدار را در انیمیشن تغییر بده" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "فراخوانی را در انیمیشن تغییر بده" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "کلیدها را در انیمیشن حذف کن" #: editor/animation_editor.cpp #: editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "انتخاب شده را به دو تا تکثیر کن" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "ترانهاده را به دو تا تکثیر کن" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "برداشتن انتخاب شده" #: editor/animation_editor.cpp msgid "Continuous" msgstr "مستمر" #: editor/animation_editor.cpp msgid "Discrete" msgstr "گسسته" #: editor/animation_editor.cpp msgid "Trigger" msgstr "تریگر" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "یک کلید در انیمیشن اضافه کن" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "کلیدها را در انیمیشن جابجا کن" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "از مکان‌نما تغییر مقیاس بده" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "به گام بعدی برو" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "به گام قبلی برو" #: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "خطی" #: editor/animation_editor.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "ثابت" #: editor/animation_editor.cpp msgid "In" msgstr "داخل" #: editor/animation_editor.cpp msgid "Out" msgstr "خارج" #: editor/animation_editor.cpp msgid "In-Out" msgstr "داخل-خارج" #: editor/animation_editor.cpp msgid "Out-In" msgstr "خارج-داخل" #: editor/animation_editor.cpp msgid "Transitions" msgstr "انتقال‌ها" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "انیمیشن را بهینه‌سازی کن" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "انیمیشن را پاکسازی کن" #: editor/animation_editor.cpp #, fuzzy msgid "Create NEW track for %s and insert key?" msgstr "یک ترک جدید برای s% ایجاد کن و کلید را درج کن؟" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "تعداد d% ترک جدید ایجاد، و کلیدها را درج کن؟" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/project_manager.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "ایجاد کن" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "ایجاد و درج در انیمیشن" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "درج ترک و کلید در انیمیشن" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج کن" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "طول انیمیشن را تغییر بده" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "حلقه انیمیشن را تغییر بده" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "در انیمیشن درج کن" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "کلیدها را در انیمیشن تغییر مقیاس بده" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "ترک فراخوانی را در انیمیشن اضافه کن" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "بزرگنمایی در انیمیشن." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "طول(ها):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "طول انیمیشن (به ثانیه)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "گام(ها):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "ایجاد حلقه را در انیمیشن فعال/غیر فعال کن." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "ترک‌های جدید اضافه کن." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "ترک جاری را به بالا جابجا کن." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "ترک جاری را به پایین جابجا کن." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "ترک انتخاب شده را حذف کن." #: editor/animation_editor.cpp msgid "Track tools" msgstr "ابزارهای ترک" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "ویرایش کلیدهای انفرادی با کلیک بر روی آن‌ها را فعال کن." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "بهینه‌ساز انیمیشن" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "خطای Max. Linear:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "خطای Max. Angular:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "بهینه‌سازی کن" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید." #: editor/animation_editor.cpp msgid "Key" msgstr "کلید" #: editor/animation_editor.cpp msgid "Transition" msgstr "انتقال" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "نسبت تغییر مقیاس:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "توابع را در کدام گره فراخوانی کند؟" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "کلیدهای نامعتبر را حذف کن" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "ترک‌های حل نشده و خالی را حذف کن" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "تمام انیمیشن‌ها را پاکسازی کن" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "پاکسازی" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "آرایه را تغییر اندازه بده" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "مقدار آرایه را تغییر بده" #: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp #: editor/settings_config_dialog.cpp msgid "Search:" msgstr "جستجو:" #: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "مرتب‌سازی:" #: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "معکوس" #: editor/asset_library_editor_plugin.cpp #: editor/project_settings.cpp msgid "Category:" msgstr "طبقه‌بندی:" #: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "همه" #: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "تارنما:" #: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "پشتیبانی.." #: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "دفتری" #: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "انجمن" #: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "آزمودن" #: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "فایل های ZIP‌ منابع بازی" #: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "لیست متد برای 's%' :" #: editor/call_dialog.cpp msgid "Call" msgstr "فراخوانی" #: editor/call_dialog.cpp editor/connections_dialog.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/project_settings.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp msgid "Close" msgstr "بستن" #: editor/call_dialog.cpp msgid "Method List:" msgstr "فهرست متدها:" #: editor/call_dialog.cpp msgid "Arguments:" msgstr "نشانوندها:" #: editor/call_dialog.cpp msgid "Return:" msgstr "بازگشت:" #: editor/code_editor.cpp msgid "Go to Line" msgstr "برو به خط" #: editor/code_editor.cpp msgid "Line Number:" msgstr "شماره خط:" #: editor/code_editor.cpp msgid "No Matches" msgstr "تطبیقی ندارد" #: editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." msgstr "تعداد d% رخداد جایگزین شد." #: editor/code_editor.cpp msgid "Replace" msgstr "جایگزینی" #: editor/code_editor.cpp msgid "Replace All" msgstr "جایگزینی همه" #: editor/code_editor.cpp msgid "Match Case" msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو" #: editor/code_editor.cpp msgid "Whole Words" msgstr "عین کلمات (بدون هیچ کم و کاستی)" #: editor/code_editor.cpp msgid "Selection Only" msgstr "تنها در قسمت انتخاب شده" #: editor/code_editor.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/project_settings.cpp msgid "Search" msgstr "جستجو" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "یافتن" #: editor/code_editor.cpp msgid "Next" msgstr "بعدی" #: editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." msgstr "تعداد d% رخداد جایگزین شد." #: editor/code_editor.cpp msgid "Not found!" msgstr "چیزی یافت نشد!" #: editor/code_editor.cpp msgid "Replace By" msgstr "جایگزین کردن با" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "حساس به حالت (حروف لاتین)" #: editor/code_editor.cpp msgid "Backwards" msgstr "به سمت عقب" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "موقع جایگزینی از کاربر بپرس" #: editor/code_editor.cpp msgid "Skip" msgstr "رد کردن" #: editor/code_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "بزرگنمایی بیشتر" #: editor/code_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "بزرگنمایی کمتر" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "بازنشانی بزرگنمایی" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "خط:" #: editor/code_editor.cpp msgid "Col:" msgstr "ستون:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "متد در گره مقصد باید مشخص شده باشد!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "اتصال به گره:" #: editor/connections_dialog.cpp #: editor/editor_autoload_settings.cpp editor/groups_editor.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/project_settings.cpp msgid "Add" msgstr "افزودن" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/project_manager.cpp msgid "Remove" msgstr "برداشتن" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "آرگومان اضافی فراخوانی را اضافه کن:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "آرگومان‌های اضافی فراخوانی:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "مسیر به سمت گره:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "تابع را بساز" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "معوق" #: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "تک شات" #: editor/connections_dialog.cpp msgid "Connect" msgstr "اتصال" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'s%' را به 's%' متصل کن" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "اتصال سیگنال:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "در حال اتصال..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "عدم اتصال" #: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "سیگنال‌ها" #: editor/create_dialog.cpp msgid "Create New" msgstr "جدید ایجاد کن" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp msgid "Matches:" msgstr "تطبیق‌ها:" #: editor/dependency_editor.cpp #, fuzzy msgid "Search Replacement For:" msgstr "جستجو کن جایگزینی را برای:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "بستگی‌ها برای:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "صحنه‌ی 's%' در حال حاضر ویرایش شده است.\n" "تغییرات مؤثر نخواهد بود مگر با بارگذاری مجدد." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "منابع 's%' در حال استفاده است.\n" "تغییرات با بارگذاری مجدد مؤثر خواهد بود." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "بستگی‌ها" #: editor/dependency_editor.cpp msgid "Resource" msgstr "منبع" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "مسیر" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "بستگی‌ها:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "(بستگی) معیوب را تعمیر کن" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "ویرایشگر بستگی" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "منبع جایگزینی را جستجو کن:" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "مالکانِ:" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "پرونده‌هایی که می‌خواهید حذف شوند برای منابع دیگر مورد نیاز هستند تا کار " "کنند.\n" "آیا در هر صورت حذف شوند (بدون undo)؟" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "آیا پرونده‌های انتخاب شده از پروژه حذف شوند؟ (بدون undo)" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "خطا در بارگذاری:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "خطا در بارگذاری صحنه به دلیل بستگی‌های مفقود:" #: editor/dependency_editor.cpp msgid "Open Anyway" msgstr "در هر صورت باز کن" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "کدام عمل باید اجرا شود؟" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "بستگی‌ها را تعمیر کن" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "خطا در بارگذاری!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "به طور دائمی تعداد 'd%' آیتم را حذف کند؟ (بدون undo !)" #: editor/dependency_editor.cpp #, fuzzy msgid "Owns" msgstr "مال خود" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "منابع بدون مالکیت صریح:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "پوینده‌ی منبع جدا افتاده" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "آیا پرونده‌های انتخاب شده حذف شود؟" #: editor/dependency_editor.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "حذف کن" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "نام نامعتبر." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "کاراکترهای معتبر:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "نام نامعتبر. نباید با یک نام کلاس موجود در موتور برخوردی داشته باشد." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "نام نامعتبر. نباید با نام یک ثابت سراسری موجود برخوردی داشته باشد." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "مسیر نامعتبر." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "پرونده موجود نیست." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "در مسیرِ منبع نیست." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "بارگذاری خودکار را تغییر نام بده" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Name" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" #: editor/editor_data.cpp msgid "Updating scene.." msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" #: editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" #: editor/editor_help.cpp msgid "Class List:" msgstr "فهرست کلاس:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "جستجوی کلاسها" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "کلاس:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "میراث:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "به ارث رسیده به وسیله:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "خلاصه توضیحات:" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "" #: editor/editor_help.cpp msgid "Members:" msgstr "عضوها:" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" #: editor/editor_help.cpp msgid "Signals:" msgstr "سیگنال ها:" #: editor/editor_help.cpp msgid "Constants:" msgstr "" #: editor/editor_help.cpp editor/script_editor_debugger.cpp msgid "Description:" msgstr "توضیح:" #: editor/editor_help.cpp msgid "Method Description:" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "جستجوی متن" #: editor/editor_import_export.cpp msgid "Added:" msgstr "افزوده شده:" #: editor/editor_import_export.cpp msgid "Removed:" msgstr "برداشته شده:" #: editor/editor_import_export.cpp editor/project_export.cpp msgid "Error saving atlas:" msgstr "" #: editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "" #: editor/editor_import_export.cpp msgid "Storing File:" msgstr "" #: editor/editor_import_export.cpp msgid "Packing" msgstr "" #: editor/editor_import_export.cpp msgid "Exporting for %s" msgstr "" #: editor/editor_import_export.cpp msgid "Setting Up.." msgstr "" #: editor/editor_log.cpp msgid " Output:" msgstr " خروجی:" #: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Importing" msgstr "در حال وارد کردن دوباره..." #: editor/editor_node.cpp msgid "Importing:" msgstr "" #: editor/editor_node.cpp msgid "Node From Scene" msgstr "" #: editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "ذخیره منبع از ..." #: editor/editor_node.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "I see.." msgstr "من میبینم ..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" #: editor/editor_node.cpp msgid "Error while saving." msgstr "" #: editor/editor_node.cpp msgid "Saving Scene" msgstr "ذخیره سازی صحنه" #: editor/editor_node.cpp msgid "Analyzing" msgstr "در حال پردازش" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "Can't open export templates zip." msgstr "" #: editor/editor_node.cpp msgid "Loading Export Templates" msgstr "" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "" #: editor/editor_node.cpp msgid "Paste Params" msgstr "" #: editor/editor_node.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/editor_node.cpp msgid "Open in Help" msgstr "باز کردن راهنما" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp msgid "Open Scene" msgstr "باز کردن صحنه" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" #: editor/editor_node.cpp msgid "Yes" msgstr "تایید" #: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "ذخیره صحنه در ..." #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" #: editor/editor_node.cpp msgid "Please save the scene first." msgstr "" #: editor/editor_node.cpp msgid "Save Translatable Strings" msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp msgid "Quit" msgstr "خروج" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "از ویرایشگر خارج می شوید؟" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp msgid "Revert" msgstr "" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" #: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Ugh" msgstr "" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: editor/editor_node.cpp msgid "Error loading scene." msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Default" msgstr "پیشفرض" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" #: editor/editor_node.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "صحنه" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Fullscreen Mode" msgstr "حالت تمام صفحه" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Next tab" msgstr "زبانه بعدی" #: editor/editor_node.cpp msgid "Previous tab" msgstr "زبانه قبلی" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "صحنه جدید" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" #: editor/editor_node.cpp msgid "Open Scene.." msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" #: editor/editor_node.cpp msgid "Close Scene" msgstr "" #: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" #: editor/editor_node.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Quick Filter Files.." msgstr "" #: editor/editor_node.cpp msgid "Convert To.." msgstr "" #: editor/editor_node.cpp msgid "Translatable Strings.." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" #: editor/editor_node.cpp msgid "TileSet.." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Run Script" msgstr "" #: editor/editor_node.cpp msgid "Project Settings" msgstr "" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" #: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" #: editor/editor_node.cpp #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp msgid "Tools" msgstr "ابزارها" #: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "" #: editor/editor_node.cpp #: editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "پخش" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: editor/editor_node.cpp #: editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "پخش صحنه" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "پخش سفارشی صحنه" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "پخش سفارشی صحنه" #: editor/editor_node.cpp msgid "Debug options" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "ترجیحات" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "ویرایشگر ترجیحات" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp msgid "Install Export Templates" msgstr "" #: editor/editor_node.cpp msgid "About" msgstr "معرفی" #: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" #: editor/editor_node.cpp msgid "Update Always" msgstr "به روز رسانی دامی" #: editor/editor_node.cpp msgid "Update Changes" msgstr "" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "ذخیره در..." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" #: editor/editor_node.cpp msgid "Object properties." msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" #: editor/editor_node.cpp msgid "Output" msgstr "خروجی" #: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" #: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "بروز رسانی" #: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" #: editor/editor_node.cpp msgid "Thanks!" msgstr "تشکرات!" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "واردکردن قالب ها از درون یک فایل ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "صادر کردن پروژه" #: editor/editor_node.cpp msgid "Export Library" msgstr "صادکردن فایل کتابخانه ای" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "ترکیب کردن با نمونه ی موجود" #: editor/editor_node.cpp editor/project_export.cpp msgid "Password:" msgstr "گذرواژه:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/editor_node.cpp msgid "Load Errors" msgstr "خطاهای بارگذاری" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "افزونه های نصب شده:" #: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "نسخه:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "خالق:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "وضعیت:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "زمان:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" #: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" #: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" #: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" #: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" #: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" #: editor/filesystem_dock.cpp msgid "Info" msgstr "" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "کلاغ فرز و چابک، ظهر هر روز با صدای ضخیم و عذاب‌آورش بـه جستجوی یک مثقال گنج " "پنهان در حیاط رژه می رفت." #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/project_manager.cpp msgid "Edit" msgstr "ویرایش کردن" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/color_ramp_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" #: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/property_editor.cpp msgid "New" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Breakpoint" msgstr "یک Breakpoint درج کن" #: editor/plugins/script_editor_plugin.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Help" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/project_settings.cpp editor/scene_tree_editor.cpp #: editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/project_export.cpp msgid "Edit Script Options" msgstr "" #: editor/project_export.cpp msgid "Please export outside the project folder!" msgstr "" #: editor/project_export.cpp msgid "Error exporting project!" msgstr "" #: editor/project_export.cpp msgid "Error writing the project PCK!" msgstr "" #: editor/project_export.cpp msgid "No exporter for platform '%s' yet." msgstr "" #: editor/project_export.cpp msgid "Include" msgstr "" #: editor/project_export.cpp msgid "Change Image Group" msgstr "" #: editor/project_export.cpp msgid "Group name can't be empty!" msgstr "" #: editor/project_export.cpp msgid "Invalid character in group name!" msgstr "" #: editor/project_export.cpp msgid "Group name already exists!" msgstr "" #: editor/project_export.cpp msgid "Add Image Group" msgstr "" #: editor/project_export.cpp msgid "Delete Image Group" msgstr "" #: editor/project_export.cpp msgid "Atlas Preview" msgstr "" #: editor/project_export.cpp msgid "Project Export Settings" msgstr "" #: editor/project_export.cpp msgid "Target" msgstr "" #: editor/project_export.cpp msgid "Export to Platform" msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (including dependencies)." msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project." msgstr "" #: editor/project_export.cpp msgid "Export all files in the project directory." msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to Export:" msgstr "" #: editor/project_export.cpp msgid "Action" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: editor/project_export.cpp msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: editor/project_export.cpp msgid "Convert text scenes to binary on export." msgstr "" #: editor/project_export.cpp msgid "Images" msgstr "" #: editor/project_export.cpp msgid "Keep Original" msgstr "" #: editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" msgstr "" #: editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" msgstr "" #: editor/project_export.cpp msgid "Convert Images (*.png):" msgstr "" #: editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" msgstr "" #: editor/project_export.cpp msgid "Shrink All Images:" msgstr "" #: editor/project_export.cpp msgid "Compress Formats:" msgstr "" #: editor/project_export.cpp msgid "Image Groups" msgstr "" #: editor/project_export.cpp msgid "Groups:" msgstr "" #: editor/project_export.cpp msgid "Compress Disk" msgstr "" #: editor/project_export.cpp msgid "Compress RAM" msgstr "" #: editor/project_export.cpp msgid "Compress Mode:" msgstr "" #: editor/project_export.cpp msgid "Lossy Quality:" msgstr "" #: editor/project_export.cpp msgid "Atlas:" msgstr "" #: editor/project_export.cpp msgid "Shrink By:" msgstr "" #: editor/project_export.cpp msgid "Preview Atlas" msgstr "" #: editor/project_export.cpp msgid "Image Filter:" msgstr "" #: editor/project_export.cpp msgid "Images:" msgstr "" #: editor/project_export.cpp msgid "Select None" msgstr "" #: editor/project_export.cpp msgid "Group" msgstr "" #: editor/project_export.cpp msgid "Samples" msgstr "نمونه ها" #: editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" msgstr "" #: editor/project_export.cpp msgid "Keep" msgstr "" #: editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" msgstr "" #: editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" msgstr "" #: editor/project_export.cpp msgid "Trim" msgstr "" #: editor/project_export.cpp msgid "Trailing Silence:" msgstr "" #: editor/project_export.cpp msgid "Script" msgstr "" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export Project PCK" msgstr "" #: editor/project_export.cpp msgid "Export.." msgstr "" #: editor/project_export.cpp msgid "Project Export" msgstr "" #: editor/project_export.cpp msgid "Export Preset:" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" "شما درخواست بررسی پوشه های ٪‌ را برای پیدا کردن پروژه های Godot‌ را داده اید. " "آیا انجام این عمل را تایید می کنید!؟‌" #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Run" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_settings.cpp msgid "Key " msgstr "" #: editor/project_settings.cpp msgid "Joy Button" msgstr "" #: editor/project_settings.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings.cpp msgid "Left Button" msgstr "" #: editor/project_settings.cpp msgid "Right Button" msgstr "" #: editor/project_settings.cpp msgid "Middle Button" msgstr "" #: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings.cpp msgid "Button 6" msgstr "" #: editor/project_settings.cpp msgid "Button 7" msgstr "" #: editor/project_settings.cpp msgid "Button 8" msgstr "" #: editor/project_settings.cpp msgid "Button 9" msgstr "" #: editor/project_settings.cpp msgid "Joystick Axis Index:" msgstr "" #: editor/project_settings.cpp msgid "Joystick Button Index:" msgstr "" #: editor/project_settings.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings.cpp msgid "Toggle Persisting" msgstr "" #: editor/project_settings.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings.cpp msgid "Add Translation" msgstr "" #: editor/project_settings.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings.cpp msgid "Project Settings (engine.cfg)" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings.cpp msgid "Del" msgstr "" #: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" #: editor/project_settings.cpp msgid "Input Map" msgstr "" #: editor/project_settings.cpp msgid "Action:" msgstr "" #: editor/project_settings.cpp msgid "Device:" msgstr "" #: editor/project_settings.cpp msgid "Index:" msgstr "" #: editor/project_settings.cpp msgid "Localization" msgstr "" #: editor/project_settings.cpp msgid "Translations" msgstr "" #: editor/project_settings.cpp msgid "Translations:" msgstr "" #: editor/project_settings.cpp msgid "Add.." msgstr "" #: editor/project_settings.cpp msgid "Remaps" msgstr "" #: editor/project_settings.cpp msgid "Resources:" msgstr "" #: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings.cpp msgid "Locale" msgstr "" #: editor/project_settings.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings.cpp msgid "Plugins" msgstr "" #: editor/property_editor.cpp msgid "Preset.." msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Load" msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_editor.cpp msgid "Global" msgstr "" #: editor/property_editor.cpp msgid "Sections:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" #: editor/resources_dock.cpp msgid "Open Resource" msgstr "" #: editor/resources_dock.cpp msgid "Save Resource" msgstr "" #: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" #: editor/resources_dock.cpp msgid "Make Local" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" #: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add Script" msgstr "صحنه جدید" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "خذف(تایید نشده)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "This item cannot be made visible because the parent is hidden. Unhide the " "parent first." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" #: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" #: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists" msgstr "پرونده موجود نیست." #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Valid path" msgstr "مسیر نامعتبر." #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create Node Script" msgstr "جدید ایجاد کن" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" #~ msgstr "" #~ "یک گره بدون قرارگیری در حافظه ،‌ متوقف شده است. لطفا اسناد رسمی Godot‌ را " #~ "برای یادگیری درست متوقف کردن(yield‌ کردن بازی)، مطالعه کنید." #~ msgid "" #~ "Node yielded, but did not return a function state in the first working " #~ "memory." #~ msgstr "" #~ "گره متوقف شده است، ولی وضعیت تابع را به اولین حافظه‌ی فعال برنگردانده است." #~ msgid "" #~ "Return value must be assigned to first element of node working memory! " #~ "Fix your node please." #~ msgstr "" #~ "مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد!‌ لطفا گره " #~ "خود را اصلاح کنید." #, fuzzy #~ msgid "Node returned an invalid sequence output: " #~ msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: " #, fuzzy #~ msgid "Found sequence bit but not the node in the stack, report bug!" #~ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!" #, fuzzy #~ msgid "Stack overflow with stack depth: " #~ msgstr "سرریزی پشته با عمق پشته: " #~ msgid "Functions:" #~ msgstr "وظایف:" #~ msgid "Variables:" #~ msgstr "متغیرها:" #~ msgid "Name is not a valid identifier:" #~ msgstr "نام یک شناسه‌ی معتبر نیست:" #~ msgid "Name already in use by another func/var/signal:" #~ msgstr "نام هم‌اکنون توسط تابع/متغیر/سیگنال استفاده شده است:" #~ msgid "Rename Function" #~ msgstr "تغییر نام نقش" #~ msgid "Rename Variable" #~ msgstr "تغییر متغیر" #~ msgid "Rename Signal" #~ msgstr "Signal را تغییر نام بده" #~ msgid "Add Function" #~ msgstr "افزودن وظیفه" #~ msgid "Add Variable" #~ msgstr "افزودن متغیر" #~ msgid "Add Signal" #~ msgstr "Signal را اضافه کن" #~ msgid "Remove Function" #~ msgstr "برداشتن نقش" #~ msgid "Remove Variable" #~ msgstr "برداشتن متغیر" #~ msgid "Editing Variable:" #~ msgstr "ویرایش متغیر:" #~ msgid "Remove Signal" #~ msgstr "برداشتن موج" #~ msgid "Editing Signal:" #~ msgstr "ویرایش سیگنال:" #, fuzzy #~ msgid "Change Expression" #~ msgstr "انتقال را در انیمیشن تغییر بده" #~ msgid "Add Node" #~ msgstr "افزودن گره" #, fuzzy #~ msgid "Add Preload Node" #~ msgstr "افزودن گره" #~ msgid "Add Node(s) From Tree" #~ msgstr "گره(ها) را از درخت اضافه کن" #~ msgid "Add Getter Property" #~ msgstr "دارایی Getter را اضافه کن" #~ msgid "Add Setter Property" #~ msgstr "دارایی Setter را اضافه کن" #, fuzzy #~ msgid "Condition" #~ msgstr "انتقال" #, fuzzy #~ msgid "Return" #~ msgstr "بازگشت:" #~ msgid "Base Type:" #~ msgstr "نوع پایه:" #~ msgid "Available Nodes:" #~ msgstr "گره های موجود:" #~ msgid "Select or create a function to edit graph" #~ msgstr "یک تابع انتخاب یا ایجاد کنید تا گراف را ویرایش کنید" #~ msgid "Edit Signal Arguments:" #~ msgstr "آرگومان‌های سیگنال را ویرایش کن" #~ msgid "Edit Variable:" #~ msgstr "متغیر را ویرایش کن:" #~ msgid "Change" #~ msgstr "تغییر بده" #~ msgid "Delete Selected" #~ msgstr "انتخاب شده را حذف کن" #, fuzzy #~ msgid "Find Node Type" #~ msgstr "پیدا کردن نوع گره" #, fuzzy #~ msgid "Paste Nodes" #~ msgstr "مسیر به سمت گره:" #~ msgid "Input type not iterable: " #~ msgstr "نوع ورودی قابل تکرار نیست: " #, fuzzy #~ msgid "Iterator became invalid" #~ msgstr "تکرارگر نامعتبر شد" #, fuzzy #~ msgid "Iterator became invalid: " #~ msgstr "تکرارگر نامعتبر شد: " #~ msgid "Invalid index property name." #~ msgstr "نام دارایی ایندکس نامعتبر." #~ msgid "Base object is not a Node!" #~ msgstr "شیء پایه یک گره نیست!" #~ msgid "Path does not lead Node!" #~ msgstr "مسیربه یک گره نمی رسد!‌" #~ msgid "Invalid index property name '%s' in node %s." #~ msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." #~ msgid ": Invalid argument of type: " #~ msgstr ": آرگومان نوع نامعتبر " #~ msgid ": Invalid arguments: " #~ msgstr ": آرگومان‌های نامعتبر: " #~ msgid "VariableGet not found in script: " #~ msgstr "VariableGet در اسکریپت پیدا نشد: " #~ msgid "VariableSet not found in script: " #~ msgstr "VariableSet در اسکریپت پیدا نشد: " #~ msgid "Custom node has no _step() method, can't process graph." #~ msgstr "گره سفارشی بدون متد ()step_ نمی‌تواند گراف را پردازش کند." #, fuzzy #~ msgid "" #~ "Invalid return value from _step(), must be integer (seq out), or string " #~ "(error)." #~ msgstr "" #~ "مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " #~ "(error) باشد." #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "نام نامعتبر." #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "اندازه‌ی قلم نامعتبر." #, fuzzy #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." #, fuzzy #~ msgid "Close All" #~ msgstr "بستن" #, fuzzy #~ msgid "Select Property" #~ msgstr "دارایی Setter را اضافه کن" #, fuzzy #~ msgid "Select Method" #~ msgstr "انتخاب حالت" #, fuzzy #~ msgid "Attach Script" #~ msgstr "صحنه جدید" #, fuzzy #~ msgid "Clear Script" #~ msgstr "صحنه جدید" #, fuzzy #~ msgid "Error loading script from %s" #~ msgstr "خطای بارگذاری قلم." #, fuzzy #~ msgid "Attach Node Script" #~ msgstr "صحنه جدید" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "گره سفارشی دارای get_output_port_unsequenced(idx,wmem)_ نیست، اما پورت‌های " #~ "نامتوالی مشخص شده است."