/**************************************************************************/ /* navigation_region_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_region_3d.h" #include "scene/resources/navigation_mesh_source_geometry_data_3d.h" #include "servers/navigation_server_3d.h" void NavigationRegion3D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; NavigationServer3D::get_singleton()->region_set_enabled(region, enabled); #ifdef DEBUG_ENABLED if (debug_instance.is_valid()) { if (!is_enabled()) { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); } if (debug_mesh->get_surface_count() > 1) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); } } } else { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID()); } if (debug_mesh->get_surface_count() > 1) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID()); } } } } #endif // DEBUG_ENABLED update_gizmos(); } bool NavigationRegion3D::is_enabled() const { return enabled; } void NavigationRegion3D::set_use_edge_connections(bool p_enabled) { if (use_edge_connections == p_enabled) { return; } use_edge_connections = p_enabled; NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); } bool NavigationRegion3D::get_use_edge_connections() const { return use_edge_connections; } void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion3D::get_navigation_layers() const { return navigation_layers; } void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion3D::get_enter_cost() const { return enter_cost; } void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost); } real_t NavigationRegion3D::get_travel_cost() const { return travel_cost; } RID NavigationRegion3D::get_region_rid() const { return region; } void NavigationRegion3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _region_enter_navigation_map(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { set_physics_process_internal(true); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { set_physics_process_internal(false); _region_update_transform(); } break; case NOTIFICATION_EXIT_TREE: { _region_exit_navigation_map(); } break; } } void NavigationRegion3D::set_navigation_mesh(const Ref &p_navigation_mesh) { if (navigation_mesh.is_valid()) { navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); } navigation_mesh = p_navigation_mesh; if (navigation_mesh.is_valid()) { navigation_mesh->connect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); } NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh); #ifdef DEBUG_ENABLED if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { if (navigation_mesh.is_valid()) { _update_debug_mesh(); _update_debug_edge_connections_mesh(); } else { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } } } #endif // DEBUG_ENABLED emit_signal(SNAME("navigation_mesh_changed")); update_gizmos(); update_configuration_warnings(); } Ref NavigationRegion3D::get_navigation_mesh() const { return navigation_mesh; } void NavigationRegion3D::set_navigation_map(RID p_navigation_map) { if (map_override == p_navigation_map) { return; } map_override = p_navigation_map; NavigationServer3D::get_singleton()->region_set_map(region, map_override); } RID NavigationRegion3D::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (is_inside_tree()) { return get_world_3d()->get_navigation_map(); } return RID(); } struct BakeThreadsArgs { NavigationRegion3D *nav_region = nullptr; Ref source_geometry_data; }; void _bake_navigation_mesh(void *p_user_data) { BakeThreadsArgs *args = static_cast(p_user_data); if (args->nav_region->get_navigation_mesh().is_valid()) { Ref nav_mesh = args->nav_region->get_navigation_mesh(); Ref source_geometry_data = args->source_geometry_data; NavigationServer3D::get_singleton()->bake_from_source_geometry_data(nav_mesh, source_geometry_data); if (!Thread::is_main_thread()) { args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh); } else { args->nav_region->_bake_finished(nav_mesh); } memdelete(args); } else { ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist"); if (!Thread::is_main_thread()) { args->nav_region->call_deferred(SNAME("_bake_finished"), Ref()); } else { args->nav_region->_bake_finished(Ref()); } memdelete(args); } } void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) { ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred()."); ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource."); ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh."); Ref source_geometry_data; source_geometry_data.instantiate(); NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this); BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; args->source_geometry_data = source_geometry_data; if (p_on_thread) { bake_thread.start(_bake_navigation_mesh, args); } else { _bake_navigation_mesh(args); } } void NavigationRegion3D::_bake_finished(Ref p_nav_mesh) { set_navigation_mesh(p_nav_mesh); if (bake_thread.is_started()) { bake_thread.wait_to_finish(); } emit_signal(SNAME("bake_finished")); } PackedStringArray NavigationRegion3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navigation_mesh.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work.")); } } return warnings; } void NavigationRegion3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navigation_mesh"), &NavigationRegion3D::set_navigation_mesh); ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion3D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion3D::get_navigation_map); ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion3D::set_use_edge_connections); ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion3D::get_use_edge_connections); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost); ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true)); ClassDB::bind_method(D_METHOD("_bake_finished", "navigation_mesh"), &NavigationRegion3D::_bake_finished); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); ADD_SIGNAL(MethodInfo("navigation_mesh_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); } #ifndef DISABLE_DEPRECATED // Compatibility with earlier 4.0 betas. bool NavigationRegion3D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "navmesh") { set_navigation_mesh(p_value); return true; } return false; } bool NavigationRegion3D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "navmesh") { r_ret = get_navigation_mesh(); return true; } return false; } #endif // DISABLE_DEPRECATED void NavigationRegion3D::_navigation_mesh_changed() { update_gizmos(); update_configuration_warnings(); #ifdef DEBUG_ENABLED _update_debug_edge_connections_mesh(); #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void NavigationRegion3D::_navigation_map_changed(RID p_map) { if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) { _update_debug_edge_connections_mesh(); } } #endif // DEBUG_ENABLED void NavigationRegion3D::_region_enter_navigation_map() { if (!is_inside_tree()) { return; } if (enabled) { if (map_override.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(region, map_override); } else { NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } } current_global_transform = get_global_transform(); NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform); #ifdef DEBUG_ENABLED if (NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { _update_debug_mesh(); } #endif // DEBUG_ENABLED } void NavigationRegion3D::_region_exit_navigation_map() { NavigationServer3D::get_singleton()->region_set_map(region, RID()); #ifdef DEBUG_ENABLED if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } #endif // DEBUG_ENABLED } void NavigationRegion3D::_region_update_transform() { if (!is_inside_tree()) { return; } Transform3D new_global_transform = get_global_transform(); if (current_global_transform != new_global_transform) { current_global_transform = new_global_transform; NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform); #ifdef DEBUG_ENABLED if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); } #endif // DEBUG_ENABLED } } NavigationRegion3D::NavigationRegion3D() { set_notify_transform(true); region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost()); NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); #endif // DEBUG_ENABLED } NavigationRegion3D::~NavigationRegion3D() { if (bake_thread.is_started()) { bake_thread.wait_to_finish(); } if (navigation_mesh.is_valid()) { navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); } ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(region); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_instance); } if (debug_mesh.is_valid()) { RenderingServer::get_singleton()->free(debug_mesh->get_rid()); } if (debug_edge_connections_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_edge_connections_instance); } if (debug_edge_connections_mesh.is_valid()) { RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid()); } #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void NavigationRegion3D::_update_debug_mesh() { if (Engine::get_singleton()->is_editor_hint()) { // don't update inside Editor as node 3d gizmo takes care of this // as collisions and selections for Editor Viewport need to be updated return; } if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } return; } if (!navigation_mesh.is_valid()) { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } return; } if (!debug_instance.is_valid()) { debug_instance = RenderingServer::get_singleton()->instance_create(); } if (!debug_mesh.is_valid()) { debug_mesh = Ref(memnew(ArrayMesh)); } debug_mesh->clear_surfaces(); Vector vertices = navigation_mesh->get_vertices(); if (vertices.size() == 0) { return; } int polygon_count = navigation_mesh->get_polygon_count(); if (polygon_count == 0) { return; } bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); int vertex_count = 0; int line_count = 0; for (int i = 0; i < polygon_count; i++) { const Vector &polygon = navigation_mesh->get_polygon(i); int polygon_size = polygon.size(); if (polygon_size < 3) { continue; } line_count += polygon_size * 2; vertex_count += (polygon_size - 2) * 3; } Vector face_vertex_array; face_vertex_array.resize(vertex_count); Vector face_color_array; if (enabled_geometry_face_random_color) { face_color_array.resize(vertex_count); } Vector line_vertex_array; if (enabled_edge_lines) { line_vertex_array.resize(line_count); } Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); RandomPCG rand; Color polygon_color = debug_navigation_geometry_face_color; int face_vertex_index = 0; int line_vertex_index = 0; Vector3 *face_vertex_array_ptrw = face_vertex_array.ptrw(); Color *face_color_array_ptrw = face_color_array.ptrw(); Vector3 *line_vertex_array_ptrw = line_vertex_array.ptrw(); for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) { const Vector &polygon_indices = navigation_mesh->get_polygon(polygon_index); int polygon_indices_size = polygon_indices.size(); if (polygon_indices_size < 3) { continue; } if (enabled_geometry_face_random_color) { // Generate the polygon color, slightly randomly modified from the settings one. polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); polygon_color.a = debug_navigation_geometry_face_color.a; } for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) { face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]]; face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]]; face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]]; if (enabled_geometry_face_random_color) { face_color_array_ptrw[face_vertex_index] = polygon_color; face_color_array_ptrw[face_vertex_index + 1] = polygon_color; face_color_array_ptrw[face_vertex_index + 2] = polygon_color; } face_vertex_index += 3; } if (enabled_edge_lines) { for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]]; line_vertex_index += 1; if (polygon_indices_index + 1 == polygon_indices_size) { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]]; line_vertex_index += 1; } else { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]]; line_vertex_index += 1; } } } } Ref face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material(); Array face_mesh_array; face_mesh_array.resize(Mesh::ARRAY_MAX); face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; if (enabled_geometry_face_random_color) { face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; } debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); debug_mesh->surface_set_material(0, face_material); if (enabled_edge_lines) { Ref line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material(); Array line_mesh_array; line_mesh_array.resize(Mesh::ARRAY_MAX); line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); debug_mesh->surface_set_material(1, line_material); } RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); } if (!is_enabled()) { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); } if (debug_mesh->get_surface_count() > 1) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); } } } else { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID()); } if (debug_mesh->get_surface_count() > 1) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID()); } } } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion3D::_update_debug_edge_connections_mesh() { if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } return; } if (!is_inside_tree()) { return; } if (!use_edge_connections || !NavigationServer3D::get_singleton()->map_get_use_edge_connections(get_world_3d()->get_navigation_map())) { if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } return; } if (!navigation_mesh.is_valid()) { if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } return; } if (!debug_edge_connections_instance.is_valid()) { debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); } if (!debug_edge_connections_mesh.is_valid()) { debug_edge_connections_mesh = Ref(memnew(ArrayMesh)); } debug_edge_connections_mesh->clear_surfaces(); float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map()); float half_edge_connection_margin = edge_connection_margin * 0.5; int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region); if (connections_count == 0) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); return; } Vector vertex_array; vertex_array.resize(connections_count * 6); for (int i = 0; i < connections_count; i++) { Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i); Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i); Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end); Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start); Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0)); Vector3 start_left_dir = -start_right_dir; Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0)); Vector3 end_left_dir = -end_right_dir; Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin); Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin); Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin); Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin); vertex_array.push_back(right_end_pos); vertex_array.push_back(left_start_pos); vertex_array.push_back(right_start_pos); vertex_array.push_back(left_end_pos); vertex_array.push_back(right_end_pos); vertex_array.push_back(right_start_pos); } if (vertex_array.size() == 0) { return; } Ref edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material(); Array mesh_array; mesh_array.resize(Mesh::ARRAY_MAX); mesh_array[Mesh::ARRAY_VERTEX] = vertex_array; debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array); debug_edge_connections_mesh->surface_set_material(0, edge_connections_material); RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid()); RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario()); } bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); if (!enable_edge_connections) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } } #endif // DEBUG_ENABLED