/*************************************************************************/ /* rasterizer_storage_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer_storage_rd.h" #include "core/engine.h" #include "core/project_settings.h" #include "servers/visual/shader_language.h" Ref RasterizerStorageRD::_validate_texture_format(const Ref &p_image, TextureToRDFormat &r_format) { Ref image = p_image->duplicate(); switch (p_image->get_format()) { case Image::FORMAT_L8: { r_format.format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //luminance case Image::FORMAT_LA8: { r_format.format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; } break; //luminance-alpha case Image::FORMAT_R8: { r_format.format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RG8: { r_format.format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGB8: { //this format is not mandatory for specification, check if supported first if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBA8: { r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGBA4444: { r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGBA5551: { r_format.format = RD::DATA_FORMAT_A1R5G5B5_UNORM_PACK16; #ifndef _MSC_VER #warning TODO needs something in Texture to convert to this format internally #endif r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RF: { r_format.format = RD::DATA_FORMAT_R32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float case Image::FORMAT_RGF: { r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBF: { //this format is not mandatory for specification, check if supported first if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; image->convert(Image::FORMAT_RGBAF); } r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBAF: { r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RH: { r_format.format = RD::DATA_FORMAT_R16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //half float case Image::FORMAT_RGH: { r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBH: { //this format is not mandatory for specification, check if supported first if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->convert(Image::FORMAT_RGBAH); } r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBAH: { r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGBE9995: { r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; #ifndef _MSC_VER #warning TODO need to make a function in Image to swap bits for this #endif r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; } break; case Image::FORMAT_DXT1: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC1_RGBA_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //s3tc bc1 case Image::FORMAT_DXT3: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc2 case Image::FORMAT_DXT5: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc3 case Image::FORMAT_RGTC_R: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_UNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGTC_RG: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_UNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_BPTC_RGBA: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //btpc bc7 case Image::FORMAT_BPTC_RGBF: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->decompress(); image->convert(Image::FORMAT_RGBAH); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float bc6h case Image::FORMAT_BPTC_RGBFU: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->decompress(); image->convert(Image::FORMAT_RGBAH); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //unsigned float bc6hu case Image::FORMAT_PVRTC2: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //pvrtc case Image::FORMAT_PVRTC2A: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_PVRTC4: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_PVRTC4A: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_ETC2_R11: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_UNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //etc2 case Image::FORMAT_ETC2_R11S: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_SNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //signed: {} break; NOT srgb. case Image::FORMAT_ETC2_RG11: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_UNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC2_RG11S: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_SNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC: case Image::FORMAT_ETC2_RGB8: { //ETC2 is backwards compatible with ETC1, and all modern platforms support it if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC2_RGBA8: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_ETC2_RGB8A1: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; default: { } } return image; } RID RasterizerStorageRD::texture_2d_create(const Ref &p_image) { ERR_FAIL_COND_V(p_image.is_null(), RID()); ERR_FAIL_COND_V(p_image->empty(), RID()); TextureToRDFormat ret_format; Ref image = _validate_texture_format(p_image, ret_format); Texture texture; texture.type = Texture::TYPE_2D; texture.width = p_image->get_width(); texture.height = p_image->get_height(); texture.layers = 1; texture.mipmaps = p_image->get_mipmap_count() + 1; texture.depth = 1; texture.format = p_image->get_format(); texture.validated_format = image->get_format(); texture.rd_type = RD::TEXTURE_TYPE_2D; texture.rd_format = ret_format.format; texture.rd_format_srgb = ret_format.format_srgb; RD::TextureFormat rd_format; RD::TextureView rd_view; { //attempt register rd_format.format = texture.rd_format; rd_format.width = texture.width; rd_format.height = texture.height; rd_format.depth = 1; rd_format.array_layers = 1; rd_format.mipmaps = texture.mipmaps; rd_format.type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_format.shareable_formats.push_back(texture.rd_format); rd_format.shareable_formats.push_back(texture.rd_format_srgb); } } { rd_view.swizzle_r = ret_format.swizzle_r; rd_view.swizzle_g = ret_format.swizzle_g; rd_view.swizzle_b = ret_format.swizzle_b; rd_view.swizzle_a = ret_format.swizzle_a; } PoolVector data = image->get_data(); //use image data Vector > data_slices; data_slices.push_back(data); texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_view.format_override = texture.rd_format_srgb; texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); if (texture.rd_texture_srgb.is_null()) { RD::get_singleton()->free(texture.rd_texture); ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID()); } } //used for 2D, overridable texture.width_2d = texture.width; texture.height_2d = texture.height; texture.is_render_target = false; texture.rd_view = rd_view; texture.is_proxy = false; return texture_owner.make_rid(texture); } RID RasterizerStorageRD::texture_2d_layered_create(const Vector > &p_layers, VS::TextureLayeredType p_layered_type) { return RID(); } RID RasterizerStorageRD::texture_3d_create(const Vector > &p_slices) { return RID(); } RID RasterizerStorageRD::texture_proxy_create(RID p_base) { Texture *tex = texture_owner.getornull(p_base); ERR_FAIL_COND_V(!tex, RID()); Texture proxy_tex = *tex; proxy_tex.rd_view.format_override = tex->rd_format; proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); if (proxy_tex.rd_texture_srgb.is_valid()) { proxy_tex.rd_view.format_override = tex->rd_format_srgb; proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); } proxy_tex.proxy_to = p_base; proxy_tex.is_render_target = false; proxy_tex.is_proxy = true; proxy_tex.proxies.clear(); RID rid = texture_owner.make_rid(proxy_tex); tex->proxies.push_back(rid); return rid; } void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref &p_image, int p_layer, bool p_immediate) { ERR_FAIL_COND(p_image.is_null() || p_image->empty()); Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->is_render_target); ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); ERR_FAIL_COND(p_image->get_format() != tex->format); if (tex->type == Texture::TYPE_LAYERED) { ERR_FAIL_INDEX(p_layer, tex->layers); } #ifdef TOOLS_ENABLED tex->image_cache_2d.unref(); #endif TextureToRDFormat f; Ref validated = _validate_texture_format(p_image, f); RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); } void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer) { _texture_2d_update(p_texture, p_image, p_layer, true); } void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref &p_image, int p_layer) { _texture_2d_update(p_texture, p_image, p_layer, false); } void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref &p_image, int p_depth, int p_mipmap) { } void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(!tex->is_proxy); Texture *proxy_to = texture_owner.getornull(p_proxy_to); ERR_FAIL_COND(!proxy_to); ERR_FAIL_COND(proxy_to->is_proxy); if (tex->proxy_to.is_valid()) { //unlink proxy if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { RD::get_singleton()->free(tex->rd_texture); tex->rd_texture = RID(); } if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { RD::get_singleton()->free(tex->rd_texture_srgb); tex->rd_texture_srgb = RID(); } Texture *prev_tex = texture_owner.getornull(tex->proxy_to); ERR_FAIL_COND(!prev_tex); prev_tex->proxies.erase(p_texture); } *tex = *proxy_to; tex->proxy_to = p_proxy_to; tex->is_render_target = false; tex->is_proxy = true; tex->proxies.clear(); proxy_to->proxies.push_back(p_texture); tex->rd_view.format_override = tex->rd_format; tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); if (tex->rd_texture_srgb.is_valid()) { tex->rd_view.format_override = tex->rd_format_srgb; tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); } } //these two APIs can be used together or in combination with the others. RID RasterizerStorageRD::texture_2d_placeholder_create() { //this could be better optimized to reuse an existing image , done this way //for now to get it working Ref image; image.instance(); image->create(4, 4, false, Image::FORMAT_RGBA8); image->lock(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { image->set_pixel(i, j, Color(1, 0, 1, 1)); } } image->unlock(); return texture_2d_create(image); } RID RasterizerStorageRD::texture_2d_layered_placeholder_create() { return RID(); } RID RasterizerStorageRD::texture_3d_placeholder_create() { return RID(); } Ref RasterizerStorageRD::texture_2d_get(RID p_texture) const { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!tex, Ref()); #ifdef TOOLS_ENABLED if (tex->image_cache_2d.is_valid()) { return tex->image_cache_2d; } #endif PoolVector data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); ERR_FAIL_COND_V(data.size() == 0, Ref()); Ref image; image.instance(); image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); ERR_FAIL_COND_V(image->empty(), Ref()); if (tex->format != tex->validated_format) { image->convert(tex->format); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { tex->image_cache_2d = image; } #endif return image; } Ref RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { return Ref(); } Ref RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { return Ref(); } void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy Texture *by_tex = texture_owner.getornull(p_by_texture); ERR_FAIL_COND(!by_tex); ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy if (tex == by_tex) { return; } if (tex->rd_texture_srgb.is_valid()) { RD::get_singleton()->free(tex->rd_texture_srgb); } RD::get_singleton()->free(tex->rd_texture); Vector proxies_to_update = tex->proxies; Vector proxies_to_redirect = by_tex->proxies; *tex = *by_tex; tex->proxies = proxies_to_update; //restore proxies, so they can be updated for (int i = 0; i < proxies_to_update.size(); i++) { texture_proxy_update(proxies_to_update[i], p_texture); } for (int i = 0; i < proxies_to_redirect.size(); i++) { texture_proxy_update(proxies_to_redirect[i], p_texture); } //delete last, so proxies can be updated texture_owner.free(p_by_texture); } void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->type != Texture::TYPE_2D); tex->width_2d = p_width; tex->height_2d = p_height; } void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) { } String RasterizerStorageRD::texture_get_path(RID p_texture) const { return String(); } void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) { } void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) { } void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { } void RasterizerStorageRD::texture_debug_usage(List *r_info) { } void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { } void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { } Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) { return texture_2d_get_size(p_proxy); } /* SHADER API */ RID RasterizerStorageRD::shader_create() { Shader shader; shader.data = NULL; shader.type = SHADER_TYPE_MAX; return shader_owner.make_rid(shader); } void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); shader->code = p_code; String mode_string = ShaderLanguage::get_shader_type(p_code); ShaderType new_type; if (mode_string == "canvas_item") new_type = SHADER_TYPE_2D; else if (mode_string == "particles") new_type = SHADER_TYPE_PARTICLES; else if (mode_string == "spatial") new_type = SHADER_TYPE_3D; else new_type = SHADER_TYPE_MAX; if (new_type != shader->type) { if (shader->data) { memdelete(shader->data); shader->data = NULL; } for (Set::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); material->shader_type = new_type; if (material->data) { memdelete(material->data); material->data = NULL; } } shader->type = new_type; if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) { shader->data = shader_data_request_func[new_type](); } else { shader->type = SHADER_TYPE_MAX; //invalid } for (Set::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); if (shader->data) { material->data = material_data_request_func[new_type](shader->data); material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); } material->shader_type = new_type; } } if (shader->data) { shader->data->set_code(p_code); } for (Set::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); material->instance_dependency.instance_notify_changed(false, true); _material_queue_update(material, true, true); } } String RasterizerStorageRD::shader_get_code(RID p_shader) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, String()); return shader->code; } void RasterizerStorageRD::shader_get_param_list(RID p_shader, List *p_param_list) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); if (shader->data) { return shader->data->get_param_list(p_param_list); } } void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); if (p_texture.is_valid() && texture_owner.owns(p_texture)) { shader->default_texture_parameter[p_name] = p_texture; } else { shader->default_texture_parameter.erase(p_name); } for (Set::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); _material_queue_update(material, false, true); } } RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, RID()); if (shader->default_texture_parameter.has(p_name)) { return shader->default_texture_parameter[p_name]; } return RID(); } Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, Variant()); if (shader->data) { return shader->data->get_default_parameter(p_param); } return Variant(); } void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); shader_data_request_func[p_shader_type] = p_function; } /* COMMON MATERIAL API */ RID RasterizerStorageRD::material_create() { Material material; material.data = NULL; material.shader = NULL; material.shader_type = SHADER_TYPE_MAX; material.update_next = NULL; material.update_requested = false; material.uniform_dirty = false; material.texture_dirty = false; material.priority = 0; RID id = material_owner.make_rid(material); { Material *material_ptr = material_owner.getornull(id); material_ptr->self = id; } return id; } void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { if (material->update_requested) { return; } material->update_next = material_update_list; material_update_list = material; material->update_requested = true; material->uniform_dirty = p_uniform; material->texture_dirty = p_texture; } void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); if (material->data) { memdelete(material->data); material->data = NULL; } if (material->shader) { material->shader->owners.erase(material); material->shader = NULL; material->shader_type = SHADER_TYPE_MAX; } if (p_shader.is_null()) { material->instance_dependency.instance_notify_changed(false, true); return; } Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); material->shader = shader; material->shader_type = shader->type; shader->owners.insert(material); if (shader->type == SHADER_TYPE_MAX) { return; } ERR_FAIL_COND(shader->data == NULL); material->data = material_data_request_func[shader->type](shader->data); material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later material->instance_dependency.instance_notify_changed(false, true); _material_queue_update(material, true, true); } void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); if (p_value.get_type() == Variant::NIL) { material->params.erase(p_param); } else { material->params[p_param] = p_value; } if (material->shader && material->shader->data) { //shader is valid bool is_texture = material->shader->data->is_param_texture(p_param); _material_queue_update(material, !is_texture, is_texture); } else { _material_queue_update(material, true, true); } } Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->params.has(p_param)) { return material->params[p_param]; } else { return Variant(); } } void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); if (material->next_pass == p_next_material) { return; } material->next_pass = p_next_material; if (material->data) { material->data->set_next_pass(p_next_material); } material->instance_dependency.instance_notify_changed(false, true); } void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); material->priority = priority; if (material->data) { material->data->set_render_priority(priority); } } bool RasterizerStorageRD::material_is_animated(RID p_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, false); if (material->shader && material->shader->data) { if (material->shader->data->is_animated()) { return true; } else if (material->next_pass.is_valid()) { return material_is_animated(material->next_pass); } } return false; //by default nothing is animated } bool RasterizerStorageRD::material_casts_shadows(RID p_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, true); if (material->shader && material->shader->data) { if (material->shader->data->casts_shadows()) { return true; } else if (material->next_pass.is_valid()) { return material_casts_shadows(material->next_pass); } } return true; //by default everything casts shadows } void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); p_instance->update_dependency(&material->instance_dependency); if (material->next_pass.is_valid()) { material_update_dependency(material->next_pass, p_instance); } } void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) { ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); material_data_request_func[p_shader_type] = p_function; } _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { switch (type) { case ShaderLanguage::TYPE_BOOL: { bool v = value; uint32_t *gui = (uint32_t *)data; *gui = v ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC2: { int v = value; uint32_t *gui = (uint32_t *)data; gui[0] = v & 1 ? 1 : 0; gui[1] = v & 2 ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC3: { int v = value; uint32_t *gui = (uint32_t *)data; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC4: { int v = value; uint32_t *gui = (uint32_t *)data; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; gui[3] = (v & 8) ? 1 : 0; } break; case ShaderLanguage::TYPE_INT: { int v = value; int32_t *gui = (int32_t *)data; gui[0] = v; } break; case ShaderLanguage::TYPE_IVEC2: { PoolVector iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 2; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_IVEC3: { PoolVector iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 3; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_IVEC4: { PoolVector iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 4; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_UINT: { int v = value; uint32_t *gui = (uint32_t *)data; gui[0] = v; } break; case ShaderLanguage::TYPE_UVEC2: { PoolVector iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 2; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_UVEC3: { PoolVector iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 3; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_UVEC4: { PoolVector iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; PoolVector::Read r = iv.read(); for (int i = 0; i < 4; i++) { if (i < s) gui[i] = r[i]; else gui[i] = 0; } } break; case ShaderLanguage::TYPE_FLOAT: { float v = value; float *gui = (float *)data; gui[0] = v; } break; case ShaderLanguage::TYPE_VEC2: { Vector2 v = value; float *gui = (float *)data; gui[0] = v.x; gui[1] = v.y; } break; case ShaderLanguage::TYPE_VEC3: { Vector3 v = value; float *gui = (float *)data; gui[0] = v.x; gui[1] = v.y; gui[2] = v.z; } break; case ShaderLanguage::TYPE_VEC4: { float *gui = (float *)data; if (value.get_type() == Variant::COLOR) { Color v = value; if (p_linear_color) { v = v.to_linear(); } gui[0] = v.r; gui[1] = v.g; gui[2] = v.b; gui[3] = v.a; } else if (value.get_type() == Variant::RECT2) { Rect2 v = value; gui[0] = v.position.x; gui[1] = v.position.y; gui[2] = v.size.x; gui[3] = v.size.y; } else if (value.get_type() == Variant::QUAT) { Quat v = value; gui[0] = v.x; gui[1] = v.y; gui[2] = v.z; gui[3] = v.w; } else { Plane v = value; gui[0] = v.normal.x; gui[1] = v.normal.y; gui[2] = v.normal.z; gui[3] = v.d; } } break; case ShaderLanguage::TYPE_MAT2: { Transform2D v = value; float *gui = (float *)data; //in std140 members of mat2 are treated as vec4s gui[0] = v.elements[0][0]; gui[1] = v.elements[0][1]; gui[2] = 0; gui[3] = 0; gui[4] = v.elements[1][0]; gui[5] = v.elements[1][1]; gui[6] = 0; gui[7] = 0; } break; case ShaderLanguage::TYPE_MAT3: { Basis v = value; float *gui = (float *)data; gui[0] = v.elements[0][0]; gui[1] = v.elements[1][0]; gui[2] = v.elements[2][0]; gui[3] = 0; gui[4] = v.elements[0][1]; gui[5] = v.elements[1][1]; gui[6] = v.elements[2][1]; gui[7] = 0; gui[8] = v.elements[0][2]; gui[9] = v.elements[1][2]; gui[10] = v.elements[2][2]; gui[11] = 0; } break; case ShaderLanguage::TYPE_MAT4: { Transform v = value; float *gui = (float *)data; gui[0] = v.basis.elements[0][0]; gui[1] = v.basis.elements[1][0]; gui[2] = v.basis.elements[2][0]; gui[3] = 0; gui[4] = v.basis.elements[0][1]; gui[5] = v.basis.elements[1][1]; gui[6] = v.basis.elements[2][1]; gui[7] = 0; gui[8] = v.basis.elements[0][2]; gui[9] = v.basis.elements[1][2]; gui[10] = v.basis.elements[2][2]; gui[11] = 0; gui[12] = v.origin.x; gui[13] = v.origin.y; gui[14] = v.origin.z; gui[15] = 1; } break; default: { } } } _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector &value, uint8_t *data) { switch (type) { case ShaderLanguage::TYPE_BOOL: { uint32_t *gui = (uint32_t *)data; *gui = value[0].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC2: { uint32_t *gui = (uint32_t *)data; gui[0] = value[0].boolean ? 1 : 0; gui[1] = value[1].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC3: { uint32_t *gui = (uint32_t *)data; gui[0] = value[0].boolean ? 1 : 0; gui[1] = value[1].boolean ? 1 : 0; gui[2] = value[2].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC4: { uint32_t *gui = (uint32_t *)data; gui[0] = value[0].boolean ? 1 : 0; gui[1] = value[1].boolean ? 1 : 0; gui[2] = value[2].boolean ? 1 : 0; gui[3] = value[3].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_INT: { int32_t *gui = (int32_t *)data; gui[0] = value[0].sint; } break; case ShaderLanguage::TYPE_IVEC2: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 2; i++) { gui[i] = value[i].sint; } } break; case ShaderLanguage::TYPE_IVEC3: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 3; i++) { gui[i] = value[i].sint; } } break; case ShaderLanguage::TYPE_IVEC4: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 4; i++) { gui[i] = value[i].sint; } } break; case ShaderLanguage::TYPE_UINT: { uint32_t *gui = (uint32_t *)data; gui[0] = value[0].uint; } break; case ShaderLanguage::TYPE_UVEC2: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 2; i++) { gui[i] = value[i].uint; } } break; case ShaderLanguage::TYPE_UVEC3: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 3; i++) { gui[i] = value[i].uint; } } break; case ShaderLanguage::TYPE_UVEC4: { int32_t *gui = (int32_t *)data; for (int i = 0; i < 4; i++) { gui[i] = value[i].uint; } } break; case ShaderLanguage::TYPE_FLOAT: { float *gui = (float *)data; gui[0] = value[0].real; } break; case ShaderLanguage::TYPE_VEC2: { float *gui = (float *)data; for (int i = 0; i < 2; i++) { gui[i] = value[i].real; } } break; case ShaderLanguage::TYPE_VEC3: { float *gui = (float *)data; for (int i = 0; i < 3; i++) { gui[i] = value[i].real; } } break; case ShaderLanguage::TYPE_VEC4: { float *gui = (float *)data; for (int i = 0; i < 4; i++) { gui[i] = value[i].real; } } break; case ShaderLanguage::TYPE_MAT2: { float *gui = (float *)data; //in std140 members of mat2 are treated as vec4s gui[0] = value[0].real; gui[1] = value[1].real; gui[2] = 0; gui[3] = 0; gui[4] = value[2].real; gui[5] = value[3].real; gui[6] = 0; gui[7] = 0; } break; case ShaderLanguage::TYPE_MAT3: { float *gui = (float *)data; gui[0] = value[0].real; gui[1] = value[1].real; gui[2] = value[2].real; gui[3] = 0; gui[4] = value[3].real; gui[5] = value[4].real; gui[6] = value[5].real; gui[7] = 0; gui[8] = value[6].real; gui[9] = value[7].real; gui[10] = value[8].real; gui[11] = 0; } break; case ShaderLanguage::TYPE_MAT4: { float *gui = (float *)data; for (int i = 0; i < 16; i++) { gui[i] = value[i].real; } } break; default: { } } } _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { switch (type) { case ShaderLanguage::TYPE_BOOL: case ShaderLanguage::TYPE_INT: case ShaderLanguage::TYPE_UINT: case ShaderLanguage::TYPE_FLOAT: { zeromem(data, 4); } break; case ShaderLanguage::TYPE_BVEC2: case ShaderLanguage::TYPE_IVEC2: case ShaderLanguage::TYPE_UVEC2: case ShaderLanguage::TYPE_VEC2: { zeromem(data, 8); } break; case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: case ShaderLanguage::TYPE_UVEC3: case ShaderLanguage::TYPE_VEC3: case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: case ShaderLanguage::TYPE_VEC4: { zeromem(data, 16); } break; case ShaderLanguage::TYPE_MAT2: { zeromem(data, 32); } break; case ShaderLanguage::TYPE_MAT3: { zeromem(data, 48); } break; case ShaderLanguage::TYPE_MAT4: { zeromem(data, 64); } break; default: { } } } void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map &p_uniforms, const uint32_t *p_uniform_offsets, const Map &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { for (Map::Element *E = p_uniforms.front(); E; E = E->next()) { if (E->get().order < 0) continue; // texture, does not go here //regular uniform uint32_t offset = p_uniform_offsets[E->get().order]; #ifdef DEBUG_ENABLED uint32_t size = ShaderLanguage::get_type_size(E->get().type); ERR_CONTINUE(offset + size > p_buffer_size); #endif uint8_t *data = &p_buffer[offset]; const Map::Element *V = p_parameters.find(E->key()); if (V) { //user provided _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color); } else if (E->get().default_value.size()) { //default value _fill_std140_ubo_value(E->get().type, E->get().default_value, data); //value=E->get().default_value; } else { //zero because it was not provided if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { //colors must be set as black, with alpha as 1.0 _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color); } else { //else just zero it out _fill_std140_ubo_empty(E->get().type, data); } } } } void RasterizerStorageRD::MaterialData::update_textures(const Map &p_parameters, const Map &p_default_textures, const Vector &p_texture_uniforms, RID *p_textures) { RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton; for (int i = 0; i < p_texture_uniforms.size(); i++) { const StringName &uniform_name = p_texture_uniforms[i].name; RID texture; const Map::Element *V = p_parameters.find(uniform_name); if (V) { texture = V->get(); } if (!texture.is_valid()) { const Map::Element *W = p_default_textures.find(uniform_name); if (W) { texture = W->get(); } } RID rd_texture; if (texture.is_null()) { //check default usage switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); } break; default: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); } break; } } else { bool srgb = p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO; rd_texture = singleton->texture_get_rd_texture(texture, srgb); if (rd_texture.is_null()) { //wtf rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); } } p_textures[i] = rd_texture; } } void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (material->shader_type != p_shader_type) { return; } if (material->data) { material->data->update_parameters(material->params, false, true); } } void RasterizerStorageRD::_update_queued_materials() { Material *material = material_update_list; while (material) { Material *next = material->update_next; if (material->data) { material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); } material->update_requested = false; material->texture_dirty = false; material->uniform_dirty = false; material->update_next = NULL; material = next; } material_update_list = NULL; } /* MESH API */ RID RasterizerStorageRD::mesh_create() { return mesh_owner.make_rid(Mesh()); } /// Returns stride void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); //ensure blend shape consistency ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count); ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size()); Mesh::Surface *s = memnew(Mesh::Surface); s->format = p_surface.format; s->primitive = p_surface.primitive; s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data); s->vertex_count = p_surface.vertex_count; if (p_surface.index_count) { bool is_index_16 = p_surface.vertex_count <= 65536; s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false); s->index_count = p_surface.index_count; s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count); if (p_surface.lods.size()) { s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size()); s->lod_count = p_surface.lods.size(); for (int i = 0; i < p_surface.lods.size(); i++) { uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4); s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data); s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices); s->lods[i].edge_length = p_surface.lods[i].edge_length; } } } s->aabb = p_surface.aabb; s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. for (int i = 0; i < p_surface.blend_shapes.size(); i++) { ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]); s->blend_shapes.push_back(vertex_buffer); } mesh->blend_shape_count = p_surface.blend_shapes.size(); if (mesh->surface_count == 0) { mesh->bone_aabbs = p_surface.bone_aabbs; mesh->aabb = p_surface.aabb; } else { for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]); } mesh->aabb.merge_with(p_surface.aabb); } s->material = p_mesh; mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1)); mesh->surfaces[mesh->surface_count] = s; mesh->surface_count++; mesh->instance_dependency.instance_notify_changed(true, true); mesh->material_cache.clear(); } int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, -1); return mesh->blend_shape_count; } void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX(p_mode, 2); mesh->blend_shape_mode = p_mode; } VS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED); return mesh->blend_shape_mode; } void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector &p_data) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r.ptr()); } void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; mesh->instance_dependency.instance_notify_changed(false, true); mesh->material_cache.clear(); } RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); return mesh->surfaces[p_surface]->material; } VS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, VS::SurfaceData()); ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, VS::SurfaceData()); Mesh::Surface &s = *mesh->surfaces[p_surface]; VS::SurfaceData sd; sd.format = s.format; sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer); sd.vertex_count = s.vertex_count; sd.index_count = s.index_count; if (sd.index_count) { sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer); } sd.aabb = s.aabb; for (uint32_t i = 0; i < s.lod_count; i++) { VS::SurfaceData::LOD lod; lod.edge_length = s.lods[i].edge_length; lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer); sd.lods.push_back(lod); } sd.bone_aabbs = s.bone_aabbs; for (int i = 0; i < s.blend_shapes.size(); i++) { PoolVector bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); sd.blend_shapes.push_back(bs); } return sd; } int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, 0); return mesh->surface_count; } void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; } AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; } if (!p_skeleton.is_valid()) { return mesh->aabb; } return mesh->aabb; } void RasterizerStorageRD::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); for (uint32_t i = 0; i < mesh->surface_count; i++) { Mesh::Surface &s = *mesh->surfaces[i]; RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions if (s.versions) { memfree(s.versions); //reallocs, so free with memfree. } if (s.index_buffer.is_valid()) { RD::get_singleton()->free(s.index_buffer); } if (s.lod_count) { for (uint32_t j = 0; j < s.lod_count; j++) { RD::get_singleton()->free(s.lods[j].index_buffer); } memdelete_arr(s.lods); } for (int32_t j = 0; j < s.blend_shapes.size(); j++) { RD::get_singleton()->free(s.blend_shapes[j]); } if (s.blend_shape_base_buffer.is_valid()) { RD::get_singleton()->free(s.blend_shape_base_buffer); } memdelete(mesh->surfaces[i]); } if (mesh->surfaces) { memfree(mesh->surfaces); } mesh->surfaces = nullptr; mesh->surface_count = 0; mesh->material_cache.clear(); mesh->instance_dependency.instance_notify_changed(true, true); } void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) { uint32_t version = s->version_count; s->version_count++; s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); Mesh::Surface::Version &v = s->versions[version]; Vector attributes; Vector buffers; uint32_t stride = 0; for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) { RD::VertexDescription vd; RID buffer; vd.location = i; if (!(s->format & (1 << i))) { // Not supplied by surface, use default value buffer = mesh_default_rd_buffers[i]; switch (i) { case VS::ARRAY_VERTEX: { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } break; case VS::ARRAY_NORMAL: { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } break; case VS::ARRAY_TANGENT: { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; case VS::ARRAY_COLOR: { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; } break; case VS::ARRAY_TEX_UV: { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; } break; case VS::ARRAY_TEX_UV2: { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; } break; case VS::ARRAY_BONES: { //assumed weights too vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; } break; } } else { //Supplied, use it vd.offset = stride; vd.stride = 1; //mark that it needs a stride set buffer = s->vertex_buffer; switch (i) { case VS::ARRAY_VERTEX: { if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; stride += sizeof(float) * 2; } else { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; stride += sizeof(float) * 3; } } break; case VS::ARRAY_NORMAL: { if (s->format & VS::ARRAY_COMPRESS_NORMAL) { vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; stride += sizeof(int8_t) * 4; } else { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; stride += sizeof(float) * 4; } } break; case VS::ARRAY_TANGENT: { if (s->format & VS::ARRAY_COMPRESS_TANGENT) { vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; stride += sizeof(int8_t) * 4; } else { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; stride += sizeof(float) * 4; } } break; case VS::ARRAY_COLOR: { if (s->format & VS::ARRAY_COMPRESS_COLOR) { vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; stride += sizeof(int8_t) * 4; } else { vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; stride += sizeof(float) * 4; } } break; case VS::ARRAY_TEX_UV: { if (s->format & VS::ARRAY_COMPRESS_TEX_UV) { vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; stride += sizeof(int16_t) * 2; } else { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; stride += sizeof(float) * 2; } } break; case VS::ARRAY_TEX_UV2: { if (s->format & VS::ARRAY_COMPRESS_TEX_UV2) { vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; stride += sizeof(int16_t) * 2; } else { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; stride += sizeof(float) * 2; } } break; case VS::ARRAY_BONES: { //assumed weights too //unique format, internally 16 bits, exposed as single array for 32 vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; stride += sizeof(int32_t) * 4; } break; } } if (!(p_input_mask & (1 << i))) { continue; // Shader does not need this, skip it } attributes.push_back(vd); buffers.push_back(buffer); } //update final stride for (int i = 0; i < attributes.size(); i++) { if (attributes[i].stride == 1) { attributes.write[i].stride = stride; } } v.input_mask = p_input_mask; v.vertex_format = RD::get_singleton()->vertex_format_create(attributes); v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers); } /* RENDER TARGET API */ void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) { //free in reverse dependency order if (rt->framebuffer.is_valid()) { RD::get_singleton()->free(rt->framebuffer); } if (rt->color.is_valid()) { RD::get_singleton()->free(rt->color); } if (rt->backbuffer.is_valid()) { RD::get_singleton()->free(rt->backbuffer); rt->backbuffer = RID(); rt->backbuffer_fb = RID(); for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { //just erase copies, since the rest are erased by dependency RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy); } rt->backbuffer_mipmaps.clear(); if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { RD::get_singleton()->free(rt->backbuffer_uniform_set); } rt->backbuffer_uniform_set = RID(); } rt->framebuffer = RID(); rt->color = RID(); } void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { if (rt->texture.is_null()) { //create a placeholder until updated rt->texture = texture_2d_placeholder_create(); Texture *tex = texture_owner.getornull(rt->texture); tex->is_render_target = true; } _clear_render_target(rt); if (rt->size.width == 0 || rt->size.height == 0) { return; } //until we implement suport for HDR monitors (and render target is attached to screen), this is enough. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; RD::TextureFormat rd_format; RD::TextureView rd_view; { //attempt register rd_format.format = rt->color_format; rd_format.width = rt->size.width; rd_format.height = rt->size.height; rd_format.depth = 1; rd_format.array_layers = 1; rd_format.mipmaps = 1; rd_format.type = RD::TEXTURE_TYPE_2D; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; rd_format.shareable_formats.push_back(rt->color_format); rd_format.shareable_formats.push_back(rt->color_format_srgb); } rt->color = RD::get_singleton()->texture_create(rd_format, rd_view); ERR_FAIL_COND(rt->color.is_null()); Vector fb_textures; fb_textures.push_back(rt->color); rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures); if (rt->framebuffer.is_null()) { _clear_render_target(rt); ERR_FAIL_COND(rt->framebuffer.is_null()); } { //update texture Texture *tex = texture_owner.getornull(rt->texture); //free existing textures if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { RD::get_singleton()->free(tex->rd_texture); } if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { RD::get_singleton()->free(tex->rd_texture_srgb); } tex->rd_texture = RID(); tex->rd_texture_srgb = RID(); //create shared textures to the color buffer, //so transparent can be supported RD::TextureView view; view.format_override = rt->color_format; if (!rt->flags[RENDER_TARGET_TRANSPARENT]) { view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { view.format_override = rt->color_format_srgb; tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); } tex->rd_view = view; tex->width = rt->size.width; tex->height = rt->size.height; tex->width_2d = rt->size.width; tex->height_2d = rt->size.height; tex->rd_format = rt->color_format; tex->rd_format_srgb = rt->color_format_srgb; tex->format = rt->image_format; Vector proxies = tex->proxies; //make a copy, since update may change it for (int i = 0; i < proxies.size(); i++) { texture_proxy_update(proxies[i], rt->texture); } } } void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { ERR_FAIL_COND(rt->backbuffer.is_valid()); uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); RD::TextureFormat tf; tf.format = rt->color_format; tf.width = rt->size.width; tf.height = rt->size.height; tf.type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.mipmaps = mipmaps_required; rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); { Vector backbuffer_att; RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); backbuffer_att.push_back(backbuffer_fb_tex); rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att); } //create mipmaps for (uint32_t i = 1; i < mipmaps_required; i++) { RenderTarget::BackbufferMipmap mm; { mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); Vector mm_fb_at; mm_fb_at.push_back(mm.mipmap); mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); } { Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i); RD::TextureFormat mmtf = tf; mmtf.width = mm_size.width; mmtf.height = mm_size.height; mmtf.mipmaps = 1; mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView()); Vector mm_fb_at; mm_fb_at.push_back(mm.mipmap_copy); mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); } rt->backbuffer_mipmaps.push_back(mm); } } RID RasterizerStorageRD::render_target_create() { RenderTarget render_target; render_target.was_used = false; render_target.clear_requested = false; for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { render_target.flags[i] = false; } _update_render_target(&render_target); return render_target_owner.make_rid(render_target); } void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { //unused for this render target } void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->size.x = p_width; rt->size.y = p_height; _update_render_target(rt); } RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->texture; } void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { } void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->flags[p_flag] = p_value; _update_render_target(rt); } bool RasterizerStorageRD::render_target_was_used(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->was_used; } void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->was_used = false; } Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, Size2()); return rt->size; } RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->framebuffer; } void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = true; rt->clear_color = p_clear_color; } bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->clear_requested; } Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, Color()); return rt->clear_color; } void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = false; } void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->clear_requested) { return; } Vector clear_colors; clear_colors.push_back(rt->clear_color); RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, clear_colors); RD::get_singleton()->draw_list_end(); rt->clear_requested = false; } void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } Rect2i region = p_region; Rect2 blur_region; if (region == Rect2i()) { region.size = rt->size; } else { blur_region = region; blur_region.position /= rt->size; blur_region.size /= rt->size; } //single texture copy for backbuffer RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true); //effects.copy(rt->color, rt->backbuffer_fb, blur_region); //then mipmap blur RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height); for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { pixel_size *= 2.0; //go halfway const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region); prev_texture = mm.mipmap; } } RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { return rt->backbuffer_uniform_set; //if still valid, return/reuse it. } //create otherwise Vector uniforms; RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; u.ids.push_back(rt->backbuffer); uniforms.push_back(u); rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3); ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID()); return rt->backbuffer_uniform_set; } void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { if (mesh_owner.owns(p_base)) { Mesh *mesh = mesh_owner.getornull(p_base); p_instance->update_dependency(&mesh->instance_dependency); } } VS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (mesh_owner.owns(p_rid)) { return VS::INSTANCE_MESH; } return VS::INSTANCE_NONE; } void RasterizerStorageRD::update_dirty_resources() { _update_queued_materials(); } bool RasterizerStorageRD::free(RID p_rid) { if (texture_owner.owns(p_rid)) { Texture *t = texture_owner.getornull(p_rid); ERR_FAIL_COND_V(t->is_render_target, false); if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) { //erase this first, as it's a dependency of the one below RD::get_singleton()->free(t->rd_texture_srgb); } if (RD::get_singleton()->texture_is_valid(t->rd_texture)) { RD::get_singleton()->free(t->rd_texture); } for (int i = 0; i < t->proxies.size(); i++) { Texture *p = texture_owner.getornull(t->proxies[i]); ERR_CONTINUE(!p); p->proxy_to = RID(); p->rd_texture = RID(); p->rd_texture_srgb = RID(); } texture_owner.free(p_rid); } else if (shader_owner.owns(p_rid)) { Shader *shader = shader_owner.getornull(p_rid); //make material unreference this while (shader->owners.size()) { material_set_shader(shader->owners.front()->get()->self, RID()); } //clear data if exists if (shader->data) { memdelete(shader->data); } shader_owner.free(p_rid); } else if (material_owner.owns(p_rid)) { Material *material = material_owner.getornull(p_rid); if (material->update_requested) { _update_queued_materials(); } material_set_shader(p_rid, RID()); //clean up shader material->instance_dependency.instance_notify_deleted(p_rid); material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); Mesh *mesh = mesh_owner.getornull(p_rid); mesh->instance_dependency.instance_notify_deleted(p_rid); mesh_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); _clear_render_target(rt); if (rt->texture.is_valid()) { Texture *tex = texture_owner.getornull(rt->texture); tex->is_render_target = false; free(rt->texture); } render_target_owner.free(p_rid); } else { return false; } return true; } RasterizerEffectsRD *RasterizerStorageRD::get_effects() { return &effects; } RasterizerStorageRD::RasterizerStorageRD() { for (int i = 0; i < SHADER_TYPE_MAX; i++) { shader_data_request_func[i] = NULL; } material_update_list = NULL; { //create default textures RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_2D; PoolVector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 255); } { Vector > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 128); pv.set(i * 4 + 1, 128); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 128); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); } { //create default cubemap RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_CUBE; PoolVector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector > vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default cubemap array RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; PoolVector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector > vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default 3D RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.depth = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_3D; PoolVector pv; pv.resize(64 * 4); for (int i = 0; i < 64; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default cubemap array RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; PoolVector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector > vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } //default samplers for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { RD::SamplerState sampler_state; switch (i) { case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.max_lod = 0; } break; case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.max_lod = 0; } break; case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } break; case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } break; case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); } break; case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); } break; default: { } } switch (j) { case VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; } break; case VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; } break; case VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; } break; default: { } } default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); } } //default rd buffers { { //vertex PoolVector buffer; buffer.resize(sizeof(float) * 3); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //normal PoolVector buffer; buffer.resize(sizeof(float) * 3); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tangent PoolVector buffer; buffer.resize(sizeof(float) * 4); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; fptr[3] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //color PoolVector buffer; buffer.resize(sizeof(float) * 4); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 1.0; fptr[1] = 1.0; fptr[2] = 1.0; fptr[3] = 1.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tex uv 1 PoolVector buffer; buffer.resize(sizeof(float) * 2); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 0.0; fptr[1] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tex uv 2 PoolVector buffer; buffer.resize(sizeof(float) * 2); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 0.0; fptr[1] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //bones PoolVector buffer; buffer.resize(sizeof(uint32_t) * 4); { PoolVector::Write w = buffer.write(); uint32_t *fptr = (uint32_t *)w.ptr(); fptr[0] = 0; fptr[1] = 0; fptr[2] = 0; fptr[3] = 0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //weights PoolVector buffer; buffer.resize(sizeof(float) * 4); { PoolVector::Write w = buffer.write(); float *fptr = (float *)w.ptr(); fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; fptr[3] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } } } RasterizerStorageRD::~RasterizerStorageRD() { //def textures for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { RD::get_singleton()->free(default_rd_textures[i]); } //def samplers for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { RD::get_singleton()->free(default_rd_samplers[i][j]); } } //def buffers for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } }