<?xml version="1.0" encoding="UTF-8" ?> <class name="GPUParticlesCollisionBox3D" inherits="GPUParticlesCollision3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes. </brief_description> <description> A box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is [i]not[/i] supported. [b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work. [b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D]. </description> <tutorials> </tutorials> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> The collision box's size in 3D units. </member> </members> </class>