/*************************************************************************/ /* packed_scene_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene_editor_plugin.h" #include "editor/editor_node.h" #include "scene/gui/button.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" void PackedSceneEditor::_on_open_scene_pressed() { // Using deferred call because changing scene updates the Inspector and thus destroys this plugin. EditorNode::get_singleton()->call_deferred("open_request", packed_scene->get_path()); } void PackedSceneEditor::_bind_methods() { ClassDB::bind_method("_on_open_scene_pressed", &PackedSceneEditor::_on_open_scene_pressed); } void PackedSceneEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { open_scene_button->set_icon(get_icon("PackedScene", "EditorIcons")); } break; } } PackedSceneEditor::PackedSceneEditor(Ref &p_packed_scene) { packed_scene = p_packed_scene; open_scene_button = memnew(Button(TTR("Open Scene"))); open_scene_button->connect("pressed", this, "_on_open_scene_pressed"); open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename()); add_child(open_scene_button); add_child(memnew(Control)); // Add padding before the regular properties. } /////////////////////// bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) { Ref packed_scene(p_object); PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene)); add_custom_control(editor); } /////////////////////// PackedSceneEditorPlugin::PackedSceneEditorPlugin(EditorNode *p_editor) { Ref plugin; plugin.instance(); add_inspector_plugin(plugin); }