/*************************************************************************/ /* arvr_interface.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "arvr_interface.h" void ARVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name); ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities); ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary); ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary); ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized); ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized); ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize); ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize); ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status); ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize); ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo); ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "transform"), &ARVRInterface::get_transform_for_eye); ADD_GROUP("Interface", "interface_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized"); // we don't have any properties specific to VR yet.... // but we do have properties specific to AR.... ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled); ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &ARVRInterface::get_camera_feed_id); ADD_GROUP("AR", "ar_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled"); BIND_ENUM_CONSTANT(ARVR_NONE); BIND_ENUM_CONSTANT(ARVR_MONO); BIND_ENUM_CONSTANT(ARVR_STEREO); BIND_ENUM_CONSTANT(ARVR_AR); BIND_ENUM_CONSTANT(ARVR_EXTERNAL); BIND_ENUM_CONSTANT(EYE_MONO); BIND_ENUM_CONSTANT(EYE_LEFT); BIND_ENUM_CONSTANT(EYE_RIGHT); BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING); BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION); BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES); BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING); BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING); }; StringName ARVRInterface::get_name() const { return "Unknown"; }; bool ARVRInterface::is_primary() { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, false); return arvr_server->get_primary_interface() == this; }; void ARVRInterface::set_is_primary(bool p_is_primary) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); if (p_is_primary) { ERR_FAIL_COND(!is_initialized()); arvr_server->set_primary_interface(this); } else { arvr_server->clear_primary_interface_if(this); }; }; void ARVRInterface::set_is_initialized(bool p_initialized) { if (p_initialized) { if (!is_initialized()) { initialize(); }; } else { if (is_initialized()) { uninitialize(); }; }; }; ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const { return tracking_state; }; ARVRInterface::ARVRInterface() { tracking_state = ARVR_UNKNOWN_TRACKING; }; ARVRInterface::~ARVRInterface(){}; // optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures. unsigned int ARVRInterface::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) { return 0; }; // optional render to external depth texture which enhances performance on those platforms that require us to submit our end result into special textures. unsigned int ARVRInterface::get_external_depth_for_eye(ARVRInterface::Eyes p_eye) { return 0; }; /** these will only be implemented on AR interfaces, so we want dummies for VR **/ bool ARVRInterface::get_anchor_detection_is_enabled() const { return false; }; void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){ // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc. }; int ARVRInterface::get_camera_feed_id() { // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc. return 0; };