/*************************************************************************/ /* audio_stream_generator.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_GENERATOR_H #define AUDIO_STREAM_GENERATOR_H #include "core/ring_buffer.h" #include "servers/audio/audio_stream.h" class AudioStreamGenerator : public AudioStream { GDCLASS(AudioStreamGenerator, AudioStream); float mix_rate; float buffer_len; protected: static void _bind_methods(); public: void set_mix_rate(float p_mix_rate); float get_mix_rate() const; void set_buffer_length(float p_seconds); float get_buffer_length() const; virtual Ref instance_playback(); virtual String get_stream_name() const; virtual float get_length() const; AudioStreamGenerator(); }; class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamGeneratorPlayback, AudioStreamPlaybackResampled); friend class AudioStreamGenerator; RingBuffer buffer; int skips; bool active; float mixed; AudioStreamGenerator *generator; protected: virtual void _mix_internal(AudioFrame *p_buffer, int p_frames); virtual float get_stream_sampling_rate(); static void _bind_methods(); public: virtual void start(float p_from_pos = 0.0); virtual void stop(); virtual bool is_playing() const; virtual int get_loop_count() const; //times it looped virtual float get_playback_position() const; virtual void seek(float p_time); bool push_frame(const Vector2 &p_frame); bool can_push_buffer(int p_frames) const; bool push_buffer(const PoolVector2Array &p_frames); int get_frames_available() const; int get_skips() const; void clear_buffer(); AudioStreamGeneratorPlayback(); }; #endif // AUDIO_STREAM_GENERATOR_H