Godot editor's script editor. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor]. Returns the underlying [Control] used for editing scripts. For text scripts, this is a [TextEdit]. Returns a [Script] that is currently active in editor. Returns an array with all [Script] objects which are currently open in editor. Goes to the specified line in the current script. Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language. Reload all currently opened scripts from disk in case the file contents are newer. Emitted when user changed active script. Argument is a freshly activated [Script]. Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.