/*************************************************************************/ /* test_vector2i.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_VECTOR2I_H #define TEST_VECTOR2I_H #include "core/math/vector2.h" #include "tests/test_macros.h" namespace TestVector2i { TEST_CASE("[Vector2i] Axis methods") { Vector2i vector = Vector2i(2, 3); CHECK_MESSAGE( vector.max_axis_index() == Vector2i::Axis::AXIS_Y, "Vector2i max_axis_index should work as expected."); CHECK_MESSAGE( vector.min_axis_index() == Vector2i::Axis::AXIS_X, "Vector2i min_axis_index should work as expected."); CHECK_MESSAGE( vector[vector.min_axis_index()] == 2, "Vector2i array operator should work as expected."); vector[Vector2i::Axis::AXIS_Y] = 5; CHECK_MESSAGE( vector[Vector2i::Axis::AXIS_Y] == 5, "Vector2i array operator setter should work as expected."); } TEST_CASE("[Vector2i] Clamp method") { const Vector2i vector = Vector2i(10, 10); CHECK_MESSAGE( Vector2i(-5, 15).clamp(Vector2i(), vector) == Vector2i(0, 10), "Vector2i clamp should work as expected."); CHECK_MESSAGE( vector.clamp(Vector2i(0, 15), Vector2i(5, 20)) == Vector2i(5, 15), "Vector2i clamp should work as expected."); } TEST_CASE("[Vector2i] Length methods") { const Vector2i vector1 = Vector2i(10, 10); const Vector2i vector2 = Vector2i(20, 30); CHECK_MESSAGE( vector1.length_squared() == 200, "Vector2i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector1.length(), 10 * Math_SQRT2), "Vector2i length should work as expected."); CHECK_MESSAGE( vector2.length_squared() == 1300, "Vector2i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector2.length(), 36.05551275463989293119), "Vector2i length should work as expected."); } TEST_CASE("[Vector2i] Operators") { const Vector2i vector1 = Vector2i(5, 9); const Vector2i vector2 = Vector2i(2, 3); CHECK_MESSAGE( (vector1 + vector2) == Vector2i(7, 12), "Vector2i addition with integers should give exact results."); CHECK_MESSAGE( (vector1 - vector2) == Vector2i(3, 6), "Vector2i subtraction with integers should give exact results."); CHECK_MESSAGE( (vector1 * vector2) == Vector2i(10, 27), "Vector2i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / vector2) == Vector2i(2, 3), "Vector2i division with integers should give exact results."); CHECK_MESSAGE( (vector1 * 2) == Vector2i(10, 18), "Vector2i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / 2) == Vector2i(2, 4), "Vector2i division with integers should give exact results."); CHECK_MESSAGE( ((Vector2)vector1) == Vector2(5, 9), "Vector2i cast to Vector2 should work as expected."); CHECK_MESSAGE( ((Vector2)vector2) == Vector2(2, 3), "Vector2i cast to Vector2 should work as expected."); CHECK_MESSAGE( Vector2i(Vector2(1.1, 2.9)) == Vector2i(1, 2), "Vector2i constructed from Vector2 should work as expected."); } TEST_CASE("[Vector2i] Other methods") { const Vector2i vector = Vector2i(1, 3); CHECK_MESSAGE( Math::is_equal_approx(vector.aspect(), (real_t)1.0 / (real_t)3.0), "Vector2i aspect should work as expected."); } TEST_CASE("[Vector2i] Abs and sign methods") { const Vector2i vector1 = Vector2i(1, 3); const Vector2i vector2 = Vector2i(1, -3); CHECK_MESSAGE( vector1.abs() == vector1, "Vector2i abs should work as expected."); CHECK_MESSAGE( vector2.abs() == vector1, "Vector2i abs should work as expected."); CHECK_MESSAGE( vector1.sign() == Vector2i(1, 1), "Vector2i sign should work as expected."); CHECK_MESSAGE( vector2.sign() == Vector2i(1, -1), "Vector2i sign should work as expected."); } } // namespace TestVector2i #endif // TEST_VECTOR2I_H