#include "main/main.h" #include "haiku_direct_window.h" HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) : BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, 0) { last_mouse_pos_valid = false; last_buttons_state = 0; } HaikuDirectWindow::~HaikuDirectWindow() { if (update_runner) { delete update_runner; } } void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) { view = p_view; } void HaikuDirectWindow::StartMessageRunner() { update_runner = new BMessageRunner(BMessenger(this), new BMessage(REDRAW_MSG), 1000000/60 /* 60 fps */); } void HaikuDirectWindow::StopMessageRunner() { delete update_runner; } void HaikuDirectWindow::SetInput(InputDefault* p_input) { input = p_input; } bool HaikuDirectWindow::QuitRequested() { view->EnableDirectMode(false); be_app->PostMessage(B_QUIT_REQUESTED); return true; } void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) { view->DirectConnected(info); view->EnableDirectMode(true); } void HaikuDirectWindow::MessageReceived(BMessage* message) { switch (message->what) { case REDRAW_MSG: //ERR_PRINT("iteration 1"); Main::iteration(); //if (NeedsUpdate()) { // ERR_PRINT("NEEDS UPDATE"); // Main::force_redraw(); //} //ERR_PRINT("iteration 2"); break; case B_INVALIDATE: ERR_PRINT("WINDOW B_INVALIDATE"); //Main::force_redraw(); break; default: BDirectWindow::MessageReceived(message); } } void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) { switch (message->what) { case B_MOUSE_DOWN: case B_MOUSE_UP: DispatchMouseButton(message); break; case B_MOUSE_MOVED: DispatchMouseMoved(message); break; default: BDirectWindow::DispatchMessage(message, handler); } } void HaikuDirectWindow::DispatchMouseButton(BMessage* message) { message->PrintToStream(); BPoint where; if (message->FindPoint("where", &where) != B_OK) { return; } uint32 modifiers = message->FindInt32("modifiers"); uint32 buttons = message->FindInt32("buttons"); uint32 button = buttons ^ last_buttons_state; last_buttons_state = buttons; // TODO: implement the mouse_mode checks //if (mouse_mode == MOUSE_MODE_CAPTURED) { // event.xbutton.x=last_mouse_pos.x; // event.xbutton.y=last_mouse_pos.y; //} InputEvent mouse_event; mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; mouse_event.mouse_button.mod = GetKeyModifierState(modifiers); mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons); mouse_event.mouse_button.x = where.x; mouse_event.mouse_button.y = where.y; mouse_event.mouse_button.global_x = where.x; mouse_event.mouse_button.global_y = where.y; switch (button) { default: case B_PRIMARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 1; break; case B_SECONDARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 2; break; case B_TERTIARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 3; break; } mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN); if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) { int32 clicks = message->FindInt32("clicks"); if (clicks > 1) { mouse_event.mouse_button.doubleclick=true; } } input->parse_input_event(mouse_event); } void HaikuDirectWindow::DispatchMouseMoved(BMessage* message) { BPoint where; if (message->FindPoint("where", &where) != B_OK) { return; } Point2i pos(where.x, where.y); uint32 modifiers = message->FindInt32("modifiers"); uint32 buttons = message->FindInt32("buttons"); if (!last_mouse_pos_valid) { last_mouse_pos = pos; last_mouse_pos_valid = true; } Point2i rel = pos - last_mouse_pos; InputEvent motion_event; motion_event.ID = ++event_id; motion_event.type = InputEvent::MOUSE_MOTION; motion_event.device = 0; motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); motion_event.mouse_motion.x = pos.x; motion_event.mouse_motion.y = pos.y; input->set_mouse_pos(pos); motion_event.mouse_motion.global_x = pos.x; motion_event.mouse_motion.global_y = pos.y; motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; motion_event.mouse_motion.relative_x = rel.x; motion_event.mouse_motion.relative_y = rel.y; last_mouse_pos=pos; input->parse_input_event(motion_event); } inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) { InputModifierState state; state.shift = (p_state & B_SHIFT_KEY) != 0; state.control = (p_state & B_CONTROL_KEY) != 0; state.alt = (p_state & B_OPTION_KEY) != 0; state.meta = (p_state & B_COMMAND_KEY) != 0; return state; } inline unsigned int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) { unsigned int state = 0; if (p_state & B_PRIMARY_MOUSE_BUTTON) { state |= 1 << 0; } if (p_state & B_SECONDARY_MOUSE_BUTTON) { state |= 1 << 1; } if (p_state & B_TERTIARY_MOUSE_BUTTON) { state |= 1 << 2; } return state; }