/**************************************************************************/ /* navigation_mesh_source_geometry_data_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_mesh_source_geometry_data_3d.h" void NavigationMeshSourceGeometryData3D::set_vertices(const Vector &p_vertices) { vertices = p_vertices; } void NavigationMeshSourceGeometryData3D::set_indices(const Vector &p_indices) { indices = p_indices; } void NavigationMeshSourceGeometryData3D::clear() { vertices.clear(); indices.clear(); } void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) { vertices.push_back(p_vec3.x); vertices.push_back(p_vec3.y); vertices.push_back(p_vec3.z); } void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref &p_mesh, const Transform3D &p_xform) { int current_vertex_count; for (int i = 0; i < p_mesh->get_surface_count(); i++) { current_vertex_count = vertices.size() / 3; if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } int index_count = 0; if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { index_count = p_mesh->surface_get_array_index_len(i); } else { index_count = p_mesh->surface_get_array_len(i); } ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); int face_count = index_count / 3; Array a = p_mesh->surface_get_arrays(i); ERR_CONTINUE(a.is_empty() || (a.size() != Mesh::ARRAY_MAX)); Vector mesh_vertices = a[Mesh::ARRAY_VERTEX]; ERR_CONTINUE(mesh_vertices.is_empty()); const Vector3 *vr = mesh_vertices.ptr(); if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { Vector mesh_indices = a[Mesh::ARRAY_INDEX]; ERR_CONTINUE(mesh_indices.is_empty() || (mesh_indices.size() != index_count)); const int *ir = mesh_indices.ptr(); for (int j = 0; j < mesh_vertices.size(); j++) { _add_vertex(p_xform.xform(vr[j])); } for (int j = 0; j < face_count; j++) { // CCW indices.push_back(current_vertex_count + (ir[j * 3 + 0])); indices.push_back(current_vertex_count + (ir[j * 3 + 2])); indices.push_back(current_vertex_count + (ir[j * 3 + 1])); } } else { ERR_CONTINUE(mesh_vertices.size() != index_count); face_count = mesh_vertices.size() / 3; for (int j = 0; j < face_count; j++) { _add_vertex(p_xform.xform(vr[j * 3 + 0])); _add_vertex(p_xform.xform(vr[j * 3 + 2])); _add_vertex(p_xform.xform(vr[j * 3 + 1])); indices.push_back(current_vertex_count + (j * 3 + 0)); indices.push_back(current_vertex_count + (j * 3 + 1)); indices.push_back(current_vertex_count + (j * 3 + 2)); } } } } void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX); Vector mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND(mesh_vertices.is_empty()); const Vector3 *vr = mesh_vertices.ptr(); Vector mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX]; ERR_FAIL_COND(mesh_indices.is_empty()); const int *ir = mesh_indices.ptr(); const int face_count = mesh_indices.size() / 3; const int current_vertex_count = vertices.size() / 3; for (int j = 0; j < mesh_vertices.size(); j++) { _add_vertex(p_xform.xform(vr[j])); } for (int j = 0; j < face_count; j++) { // CCW indices.push_back(current_vertex_count + (ir[j * 3 + 0])); indices.push_back(current_vertex_count + (ir[j * 3 + 2])); indices.push_back(current_vertex_count + (ir[j * 3 + 1])); } } void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { ERR_FAIL_COND(p_faces.is_empty()); ERR_FAIL_COND(p_faces.size() % 3 != 0); int face_count = p_faces.size() / 3; int current_vertex_count = vertices.size() / 3; for (int j = 0; j < face_count; j++) { _add_vertex(p_xform.xform(p_faces[j * 3 + 0])); _add_vertex(p_xform.xform(p_faces[j * 3 + 1])); _add_vertex(p_xform.xform(p_faces[j * 3 + 2])); indices.push_back(current_vertex_count + (j * 3 + 0)); indices.push_back(current_vertex_count + (j * 3 + 2)); indices.push_back(current_vertex_count + (j * 3 + 1)); } } void NavigationMeshSourceGeometryData3D::add_mesh(const Ref &p_mesh, const Transform3D &p_xform) { ERR_FAIL_COND(!p_mesh.is_valid()); _add_mesh(p_mesh, root_node_transform * p_xform); } void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX); _add_mesh_array(p_mesh_array, root_node_transform * p_xform); } void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { ERR_FAIL_COND(p_faces.size() % 3 != 0); _add_faces(p_faces, root_node_transform * p_xform); } void NavigationMeshSourceGeometryData3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices); ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices); ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices); ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices); ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear); ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data); ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh); ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array); ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices"); }