/*************************************************************************/ /* gltf_document_extension.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { GDVIRTUAL_BIND(_import_preflight, "state"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); GDVIRTUAL_BIND(_export_preflight, "root"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_import_post, p_state, p_root, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_import_preflight, p_state, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_import_post_parse, p_state, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_export_post, p_state, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::export_preflight(Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_export_preflight, p_root, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err)) { return Error(err); } return OK; } Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; if (GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err)) { return Error(err); } return OK; }