Pipeline rasterization state (used by [RenderingDevice]).
This object is used by [RenderingDevice].
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
If [code]true[/code], primitives are discarded immediately before the rasterization stage.
The winding order to use to determine which face of a triangle is considered its front face.
THe line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
If [code]true[/code], performs wireframe rendering for triangles instead of flat or textured rendering.