/**************************************************************************/ /* popup_menu.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef POPUP_MENU_H #define POPUP_MENU_H #include "core/input/shortcut.h" #include "scene/gui/margin_container.h" #include "scene/gui/popup.h" #include "scene/gui/scroll_container.h" #include "scene/resources/text_line.h" class PopupMenu : public Popup { GDCLASS(PopupMenu, Popup); struct Item { Ref icon; int icon_max_width = 0; Color icon_modulate = Color(1, 1, 1, 1); String text; String xl_text; Ref text_buf; Ref accel_text_buf; String language; Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO; bool checked = false; enum { CHECKABLE_TYPE_NONE, CHECKABLE_TYPE_CHECK_BOX, CHECKABLE_TYPE_RADIO_BUTTON, } checkable_type; int max_states = 0; int state = 0; bool separator = false; bool disabled = false; bool dirty = true; int id = 0; Variant metadata; String submenu; String tooltip; Key accel = Key::NONE; int _ofs_cache = 0; int _height_cache = 0; int indent = 0; Ref shortcut; bool shortcut_is_global = false; bool shortcut_is_disabled = false; // Returns (0,0) if icon is null. Size2 get_icon_size() const { return icon.is_null() ? Size2() : icon->get_size(); } Item() { text_buf.instantiate(); accel_text_buf.instantiate(); checkable_type = CHECKABLE_TYPE_NONE; } }; bool close_allowed = false; bool activated_by_keyboard = false; Timer *minimum_lifetime_timer = nullptr; Timer *submenu_timer = nullptr; List autohide_areas; Vector items; BitField initial_button_mask; bool during_grabbed_click = false; int mouse_over = -1; int submenu_over = -1; String _get_accel_text(const Item &p_item) const; int _get_mouse_over(const Point2 &p_over) const; virtual Size2 _get_contents_minimum_size() const override; int _get_item_height(int p_idx) const; int _get_items_total_height() const; Size2 _get_item_icon_size(int p_idx) const; void _shape_item(int p_idx); virtual void gui_input(const Ref &p_event); void _activate_submenu(int p_over, bool p_by_keyboard = false); void _submenu_timeout(); uint64_t popup_time_msec = 0; bool hide_on_item_selection = true; bool hide_on_checkable_item_selection = true; bool hide_on_multistate_item_selection = false; Vector2 moved; HashMap, int> shortcut_refcount; void _ref_shortcut(Ref p_sc); void _unref_shortcut(Ref p_sc); void _shortcut_changed(); bool allow_search = true; uint64_t search_time_msec = 0; String search_string = ""; MarginContainer *margin_container = nullptr; ScrollContainer *scroll_container = nullptr; Control *control = nullptr; const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5; const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20; float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS; struct ThemeCache { Ref panel_style; Ref hover_style; Ref separator_style; Ref labeled_separator_left; Ref labeled_separator_right; int v_separation = 0; int h_separation = 0; int indent = 0; int item_start_padding = 0; int item_end_padding = 0; int icon_max_width = 0; Ref checked; Ref checked_disabled; Ref unchecked; Ref unchecked_disabled; Ref radio_checked; Ref radio_checked_disabled; Ref radio_unchecked; Ref radio_unchecked_disabled; Ref submenu; Ref submenu_mirrored; Ref font; int font_size = 0; Ref font_separator; int font_separator_size = 0; Color font_color; Color font_hover_color; Color font_disabled_color; Color font_accelerator_color; int font_outline_size = 0; Color font_outline_color; Color font_separator_color; int font_separator_outline_size = 0; Color font_separator_outline_color; } theme_cache; void _draw_items(); void _draw_background(); void _minimum_lifetime_timeout(); void _close_pressed(); void _menu_changed(); protected: virtual void _update_theme_item_cache() override; virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, // this value should be updated to reflect the new size. static const int ITEM_PROPERTY_SIZE = 10; virtual void _parent_focused() override; void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_icon_item(const Ref &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_icon_check_item(const Ref &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_icon_radio_check_item(const Ref &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE); void add_shortcut(const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_icon_shortcut(const Ref &p_icon, const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_check_shortcut(const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_icon_check_shortcut(const Ref &p_icon, const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_radio_check_shortcut(const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_icon_radio_check_shortcut(const Ref &p_icon, const Ref &p_shortcut, int p_id = -1, bool p_global = false); void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction); void set_item_language(int p_idx, const String &p_language); void set_item_icon(int p_idx, const Ref &p_icon); void set_item_icon_max_width(int p_idx, int p_width); void set_item_icon_modulate(int p_idx, const Color &p_modulate); void set_item_checked(int p_idx, bool p_checked); void set_item_id(int p_idx, int p_id); void set_item_accelerator(int p_idx, Key p_accel); void set_item_metadata(int p_idx, const Variant &p_meta); void set_item_disabled(int p_idx, bool p_disabled); void set_item_submenu(int p_idx, const String &p_submenu); void set_item_as_separator(int p_idx, bool p_separator); void set_item_as_checkable(int p_idx, bool p_checkable); void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); void set_item_shortcut(int p_idx, const Ref &p_shortcut, bool p_global = false); void set_item_indent(int p_idx, int p_indent); void set_item_multistate(int p_idx, int p_state); void toggle_item_multistate(int p_idx); void set_item_shortcut_disabled(int p_idx, bool p_disabled); void toggle_item_checked(int p_idx); String get_item_text(int p_idx) const; Control::TextDirection get_item_text_direction(int p_idx) const; String get_item_language(int p_idx) const; int get_item_idx_from_text(const String &text) const; Ref get_item_icon(int p_idx) const; int get_item_icon_max_width(int p_idx) const; Color get_item_icon_modulate(int p_idx) const; bool is_item_checked(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; Key get_item_accelerator(int p_idx) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; String get_item_submenu(int p_idx) const; bool is_item_separator(int p_idx) const; bool is_item_checkable(int p_idx) const; bool is_item_radio_checkable(int p_idx) const; bool is_item_shortcut_disabled(int p_idx) const; bool is_item_shortcut_global(int p_idx) const; String get_item_tooltip(int p_idx) const; Ref get_item_shortcut(int p_idx) const; int get_item_indent(int p_idx) const; int get_item_max_states(int p_idx) const; int get_item_state(int p_idx) const; void set_focused_item(int p_idx); int get_focused_item() const; void set_item_count(int p_count); int get_item_count() const; void scroll_to_item(int p_idx); bool activate_item_by_event(const Ref &p_event, bool p_for_global_only = false); void activate_item(int p_idx); void remove_item(int p_idx); void add_separator(const String &p_text = String(), int p_id = -1); void clear(); virtual String get_tooltip(const Point2 &p_pos) const; void add_autohide_area(const Rect2 &p_area); void clear_autohide_areas(); void set_hide_on_item_selection(bool p_enabled); bool is_hide_on_item_selection() const; void set_hide_on_checkable_item_selection(bool p_enabled); bool is_hide_on_checkable_item_selection() const; void set_hide_on_multistate_item_selection(bool p_enabled); bool is_hide_on_multistate_item_selection() const; void set_submenu_popup_delay(float p_time); float get_submenu_popup_delay() const; void set_allow_search(bool p_allow); bool get_allow_search() const; virtual void popup(const Rect2 &p_bounds = Rect2()); void take_mouse_focus(); PopupMenu(); ~PopupMenu(); }; #endif // POPUP_MENU_H