/*************************************************************************/ /* multimesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh.h" #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { if (transform_format != TRANSFORM_3D) { return; } const PoolVector<Vector3> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) { return; } PoolVector<Vector3>::Read r = xforms.read(); for (int i = 0; i < len / 4; i++) { Transform t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; t.origin = r[i * 4 + 3]; set_instance_transform(i, t); } } PoolVector<Vector3> MultiMesh::_get_transform_array() const { if (transform_format != TRANSFORM_3D) { return PoolVector<Vector3>(); } if (instance_count == 0) { return PoolVector<Vector3>(); } PoolVector<Vector3> xforms; xforms.resize(instance_count * 4); PoolVector<Vector3>::Write w = xforms.write(); for (int i = 0; i < instance_count; i++) { Transform t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; w[i * 4 + 3] = t.origin; } return xforms; } void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { if (transform_format != TRANSFORM_2D) { return; } const PoolVector<Vector2> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 3) != instance_count); if (len == 0) { return; } PoolVector<Vector2>::Read r = xforms.read(); for (int i = 0; i < len / 3; i++) { Transform2D t; t.elements[0] = r[i * 3 + 0]; t.elements[1] = r[i * 3 + 1]; t.elements[2] = r[i * 3 + 2]; set_instance_transform_2d(i, t); } } PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { if (transform_format != TRANSFORM_2D) { return PoolVector<Vector2>(); } if (instance_count == 0) { return PoolVector<Vector2>(); } PoolVector<Vector2> xforms; xforms.resize(instance_count * 3); PoolVector<Vector2>::Write w = xforms.write(); for (int i = 0; i < instance_count; i++) { Transform2D t = get_instance_transform_2d(i); w[i * 3 + 0] = t.elements[0]; w[i * 3 + 1] = t.elements[1]; w[i * 3 + 2] = t.elements[2]; } return xforms; } void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { const PoolVector<Color> &colors = p_array; int len = colors.size(); if (len == 0) { return; } ERR_FAIL_COND(len != instance_count); PoolVector<Color>::Read r = colors.read(); for (int i = 0; i < len; i++) { set_instance_color(i, r[i]); } } PoolVector<Color> MultiMesh::_get_color_array() const { if (instance_count == 0 || color_format == COLOR_NONE) { return PoolVector<Color>(); } PoolVector<Color> colors; colors.resize(instance_count); for (int i = 0; i < instance_count; i++) { colors.set(i, get_instance_color(i)); } return colors; } void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { const PoolVector<Color> &custom_datas = p_array; int len = custom_datas.size(); if (len == 0) { return; } ERR_FAIL_COND(len != instance_count); PoolVector<Color>::Read r = custom_datas.read(); for (int i = 0; i < len; i++) { set_instance_custom_data(i, r[i]); } } PoolVector<Color> MultiMesh::_get_custom_data_array() const { if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) { return PoolVector<Color>(); } PoolVector<Color> custom_datas; custom_datas.resize(instance_count); for (int i = 0; i < instance_count; i++) { custom_datas.set(i, get_instance_custom_data(i)); } return custom_datas; } void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; if (!mesh.is_null()) { VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); } else { VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); } } Ref<Mesh> MultiMesh::get_mesh() const { return mesh; } void MultiMesh::set_instance_count(int p_count) { ERR_FAIL_COND(p_count < 0); VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format)); instance_count = p_count; } int MultiMesh::get_instance_count() const { return instance_count; } void MultiMesh::set_visible_instance_count(int p_count) { ERR_FAIL_COND(p_count < -1); VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); visible_instance_count = p_count; } void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) { _physics_interpolation_quality = p_quality; VisualServer::get_singleton()->multimesh_set_physics_interpolation_quality(multimesh, (VS::MultimeshPhysicsInterpolationQuality)p_quality); } int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } void MultiMesh::reset_instance_physics_interpolation(int p_instance) { VisualServer::get_singleton()->multimesh_instance_reset_physics_interpolation(multimesh, p_instance); } void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); emit_changed(); } Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); } void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); } Color MultiMesh::get_instance_color(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data); } Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); } void MultiMesh::set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev) { VisualServer::get_singleton()->multimesh_set_as_bulk_array_interpolated(multimesh, p_array_curr, p_array_prev); } void MultiMesh::set_physics_interpolated(bool p_interpolated) { VisualServer::get_singleton()->multimesh_set_physics_interpolated(multimesh, p_interpolated); } AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); } RID MultiMesh::get_rid() const { return multimesh; } void MultiMesh::set_color_format(ColorFormat p_color_format) { ERR_FAIL_COND(instance_count > 0); color_format = p_color_format; } MultiMesh::ColorFormat MultiMesh::get_color_format() const { return color_format; } void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) { ERR_FAIL_COND(instance_count > 0); custom_data_format = p_custom_data_format; } MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const { return custom_data_format; } void MultiMesh::set_transform_format(TransformFormat p_transform_format) { ERR_FAIL_COND(instance_count > 0); transform_format = p_transform_format; } MultiMesh::TransformFormat MultiMesh::get_transform_format() const { return transform_format; } void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format); ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format); ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format); ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format); ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count); ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count); ClassDB::bind_method(D_METHOD("set_physics_interpolation_quality", "quality"), &MultiMesh::set_physics_interpolation_quality); ClassDB::bind_method(D_METHOD("get_physics_interpolation_quality"), &MultiMesh::get_physics_interpolation_quality); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); ClassDB::bind_method(D_METHOD("reset_instance_physics_interpolation", "instance"), &MultiMesh::reset_instance_physics_interpolation); ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("set_as_bulk_array_interpolated", "array_current", "array_previous"), &MultiMesh::set_as_bulk_array_interpolated); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); ADD_GROUP("Physics Interpolation", "physics_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_quality", PROPERTY_HINT_ENUM, "Fast,High"), "set_physics_interpolation_quality", "get_physics_interpolation_quality"); BIND_ENUM_CONSTANT(TRANSFORM_2D); BIND_ENUM_CONSTANT(TRANSFORM_3D); BIND_ENUM_CONSTANT(COLOR_NONE); BIND_ENUM_CONSTANT(COLOR_8BIT); BIND_ENUM_CONSTANT(COLOR_FLOAT); BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE); BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT); BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT); BIND_ENUM_CONSTANT(INTERP_QUALITY_FAST); BIND_ENUM_CONSTANT(INTERP_QUALITY_HIGH); } MultiMesh::MultiMesh() { multimesh = RID_PRIME(VisualServer::get_singleton()->multimesh_create()); color_format = COLOR_NONE; custom_data_format = CUSTOM_DATA_NONE; transform_format = TRANSFORM_2D; visible_instance_count = -1; instance_count = 0; _physics_interpolation_quality = INTERP_QUALITY_FAST; } MultiMesh::~MultiMesh() { VisualServer::get_singleton()->free(multimesh); }