/*************************************************************************/ /* mesh_library.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_library.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("item/")) { int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (!item_map.has(idx)) create_item(idx); if (what == "name") set_item_name(idx, p_value); else if (what == "mesh") set_item_mesh(idx, p_value); else if (what == "shape") set_item_shape(idx, p_value); else if (what == "preview") set_item_preview(idx, p_value); else if (what == "navmesh") set_item_navmesh(idx, p_value); else return false; return true; } return false; } bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; int idx = name.get_slicec('/', 1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx), false); String what = name.get_slicec('/', 2); if (what == "name") r_ret = get_item_name(idx); else if (what == "mesh") r_ret = get_item_mesh(idx); else if (what == "shape") r_ret = get_item_shape(idx); else if (what == "navmesh") r_ret = get_item_navmesh(idx); else if (what == "preview") r_ret = get_item_preview(idx); else return false; return true; } void MeshLibrary::_get_property_list(List *p_list) const { for (Map::Element *E = item_map.front(); E; E = E->next()) { String name = "item/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); } } void MeshLibrary::create_item(int p_item) { ERR_FAIL_COND(p_item < 0); ERR_FAIL_COND(item_map.has(p_item)); item_map[p_item] = Item(); _change_notify(); } void MeshLibrary::set_item_name(int p_item, const String &p_name) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].name = p_name; emit_changed(); _change_notify(); } void MeshLibrary::set_item_mesh(int p_item, const Ref &p_mesh) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_shape(int p_item, const Ref &p_shape) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].shape = p_shape; _change_notify(); notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_navmesh(int p_item, const Ref &p_navmesh) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].navmesh = p_navmesh; _change_notify(); notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_preview(int p_item, const Ref &p_preview) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].preview = p_preview; emit_changed(); _change_notify(); } String MeshLibrary::get_item_name(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), ""); return item_map[p_item].name; } Ref MeshLibrary::get_item_mesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref()); return item_map[p_item].mesh; } Ref MeshLibrary::get_item_shape(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref()); return item_map[p_item].shape; } Ref MeshLibrary::get_item_navmesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref()); return item_map[p_item].navmesh; } Ref MeshLibrary::get_item_preview(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref()); return item_map[p_item].preview; } bool MeshLibrary::has_item(int p_item) const { return item_map.has(p_item); } void MeshLibrary::remove_item(int p_item) { ERR_FAIL_COND(!item_map.has(p_item)); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); emit_changed(); } void MeshLibrary::clear() { item_map.clear(); notify_change_to_owners(); _change_notify(); emit_changed(); } Vector MeshLibrary::get_item_list() const { Vector ret; ret.resize(item_map.size()); int idx = 0; for (Map::Element *E = item_map.front(); E; E = E->next()) { ret[idx++] = E->key(); } return ret; } int MeshLibrary::find_item_name(const String &p_name) const { for (Map::Element *E = item_map.front(); E; E = E->next()) { if (E->get().name == p_name) return E->key(); } return -1; } int MeshLibrary::get_last_unused_item_id() const { if (!item_map.size()) return 0; else return item_map.back()->key() + 1; } void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh:Mesh"), &MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh:NavigationMesh"), &MeshLibrary::set_item_navmesh); ClassDB::bind_method(D_METHOD("set_item_shape", "id", "shape:Shape"), &MeshLibrary::set_item_shape); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh:Mesh", "id"), &MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_navmesh:NavigationMesh", "id"), &MeshLibrary::get_item_navmesh); ClassDB::bind_method(D_METHOD("get_item_shape:Shape", "id"), &MeshLibrary::get_item_shape); ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear); ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list); ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id); } MeshLibrary::MeshLibrary() { } MeshLibrary::~MeshLibrary() { }