/*************************************************************************/ /* audio_driver_coreaudio.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_DRIVER_COREAUDIO_H #define AUDIO_DRIVER_COREAUDIO_H #ifdef COREAUDIO_ENABLED #include "servers/audio_server.h" #import #ifdef MACOS_ENABLED #import #endif class AudioDriverCoreAudio : public AudioDriver { AudioComponentInstance audio_unit = nullptr; AudioComponentInstance input_unit = nullptr; bool active = false; Mutex mutex; String device_name = "Default"; String capture_device_name = "Default"; int mix_rate = 0; unsigned int channels = 2; unsigned int capture_channels = 2; unsigned int buffer_frames = 0; Vector samples_in; Vector input_buf; #ifdef MACOS_ENABLED PackedStringArray _get_device_list(bool capture = false); void _set_device(const String &device, bool capture = false); static OSStatus input_device_address_cb(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData); static OSStatus output_device_address_cb(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData); #endif static OSStatus output_callback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); static OSStatus input_callback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); Error capture_init(); void capture_finish(); public: const char *get_name() const { return "CoreAudio"; }; virtual Error init(); virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual void lock(); virtual void unlock(); virtual void finish(); virtual Error capture_start(); virtual Error capture_stop(); bool try_lock(); void stop(); #ifdef MACOS_ENABLED virtual PackedStringArray get_device_list(); virtual String get_device(); virtual void set_device(String device); virtual PackedStringArray capture_get_device_list(); virtual void capture_set_device(const String &p_name); virtual String capture_get_device(); #endif AudioDriverCoreAudio(); ~AudioDriverCoreAudio() {} }; #endif // COREAUDIO_ENABLED #endif // AUDIO_DRIVER_COREAUDIO_H