<?xml version="1.0" encoding="UTF-8" ?> <class name="TranslationServer" inherits="Object" version="4.0"> <brief_description> Server that manages all translations. </brief_description> <description> Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> <method name="add_translation"> <return type="void" /> <argument index="0" name="translation" type="Translation" /> <description> Adds a [Translation] resource. </description> </method> <method name="clear"> <return type="void" /> <description> Clears the server from all translations. </description> </method> <method name="get_loaded_locales" qualifiers="const"> <return type="Array" /> <description> Returns an array of all loaded locales of the project. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String" /> <description> Returns the current locale of the project. See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system. </description> </method> <method name="get_locale_name" qualifiers="const"> <return type="String" /> <argument index="0" name="locale" type="String" /> <description> Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]). </description> </method> <method name="get_translation_object"> <return type="Translation" /> <argument index="0" name="locale" type="String" /> <description> Returns the [Translation] instance based on the [code]locale[/code] passed in. It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code]. </description> </method> <method name="pseudolocalize" qualifiers="const"> <return type="StringName" /> <argument index="0" name="message" type="StringName" /> <description> Returns the pseudolocalized string based on the [code]p_message[/code] passed in. </description> </method> <method name="reload_pseudolocalization"> <return type="void" /> <description> Reparses the pseudolocalization options and reloads the translation. </description> </method> <method name="remove_translation"> <return type="void" /> <argument index="0" name="translation" type="Translation" /> <description> Removes the given translation from the server. </description> </method> <method name="set_locale"> <return type="void" /> <argument index="0" name="locale" type="String" /> <description> Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]). If translations have been loaded beforehand for the new locale, they will be applied. </description> </method> <method name="translate" qualifiers="const"> <return type="StringName" /> <argument index="0" name="message" type="StringName" /> <argument index="1" name="context" type="StringName" default="""" /> <description> Returns the current locale's translation for the given message (key) and context. </description> </method> <method name="translate_plural" qualifiers="const"> <return type="StringName" /> <argument index="0" name="message" type="StringName" /> <argument index="1" name="plural_message" type="StringName" /> <argument index="2" name="n" type="int" /> <argument index="3" name="context" type="StringName" default="""" /> <description> Returns the current locale's translation for the given message (key), plural_message and context. The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. </description> </method> </methods> <members> <member name="pseudolocalization_enabled" type="bool" setter="set_pseudolocalization_enabled" getter="is_pseudolocalization_enabled" default="false"> If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details. </member> </members> </class>