/*************************************************************************/ /* audio_stream_resampled.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_RESAMPLED_H #define AUDIO_STREAM_RESAMPLED_H #include "scene/resources/audio_stream.h" #if 0 class AudioStreamResampled : public AudioStream { OBJ_TYPE(AudioStreamResampled,AudioStream); uint32_t rb_bits; uint32_t rb_len; uint32_t rb_mask; uint32_t read_buff_len; uint32_t channels; uint32_t mix_rate; volatile int rb_read_pos; volatile int rb_write_pos; int32_t offset; //contains the fractional remainder of the resampler enum { MIX_FRAC_BITS=13, MIX_FRAC_LEN=(1<<MIX_FRAC_BITS), MIX_FRAC_MASK=MIX_FRAC_LEN-1, }; int16_t *read_buf; int16_t *rb; template<int C> uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment); protected: _FORCE_INLINE_ int get_total() const { return rb_len; } _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix int todo; int read_pos_cache=rb_read_pos; if (read_pos_cache==rb_write_pos) { todo=rb_len-1; } else if (read_pos_cache>rb_write_pos) { todo=read_pos_cache-rb_write_pos-1; } else { todo=(rb_len-rb_write_pos)+read_pos_cache-1; } return todo; } //Stream virtual funcs virtual int get_channel_count() const; virtual bool mix(int32_t *p_dest, int p_frames); _FORCE_INLINE_ void _flush() { rb_read_pos=0; rb_write_pos=0; } _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; } _FORCE_INLINE_ void write(uint32_t p_frames) { ERR_FAIL_COND(p_frames >= rb_len); switch(channels) { case 1: { for(uint32_t i=0;i<p_frames;i++) { rb[ rb_write_pos ] = read_buf[i]; rb_write_pos=(rb_write_pos+1)&rb_mask; } } break; case 2: { for(uint32_t i=0;i<p_frames;i++) { rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0]; rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1]; rb_write_pos=(rb_write_pos+1)&rb_mask; } } break; case 4: { for(uint32_t i=0;i<p_frames;i++) { rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0]; rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1]; rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2]; rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3]; rb_write_pos=(rb_write_pos+1)&rb_mask; } } break; case 6: { for(uint32_t i=0;i<p_frames;i++) { rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0]; rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1]; rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2]; rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3]; rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4]; rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5]; rb_write_pos=(rb_write_pos+1)&rb_mask; } } break; } } virtual bool _can_mix() const =0; _FORCE_INLINE_ bool _is_ready() const{ return rb!=NULL; } Error _setup(int p_channels,int p_mix_rate,int p_minbuff_needed=-1); void _clear(); public: AudioStreamResampled(); ~AudioStreamResampled(); }; #endif #endif // AUDIO_STREAM_RESAMPLED_H