#!/usr/bin/env python Import('env') import core_builders import make_binders from platform_methods import run_in_subprocess env.core_sources = [] # Generate global defaults gd_call = "" gd_inc = "" for x in env.global_defaults: env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp") gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n' gd_call += "\tregister_" + x + "_global_defaults();\n" gd_cpp = '#include "core/project_settings.h"\n' gd_cpp += gd_inc gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n" with open("global_defaults.gen.cpp", "w") as f: f.write(gd_cpp) # Generate AES256 script encryption key import os txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ): e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"] txt = "" ec_valid = True if (len(e) != 64): ec_valid = False else: for i in range(len(e) >> 1): if (i > 0): txt += "," txts = "0x" + e[i * 2:i * 2 + 2] try: int(txts, 16) except: ec_valid = False txt += txts if (not ec_valid): txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" print("Invalid AES256 encryption key, not 64 bits hex: " + e) # NOTE: It is safe to generate this file here, since this is still executed serially with open("script_encryption_key.gen.cpp", "w") as f: f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") # Add required thirdparty code. env_thirdparty = env.Clone() # Misc thirdparty code: header paths are hardcoded, we don't need to append # to the include path (saves a few chars on the compiler invocation for touchy MSVC...) thirdparty_misc_dir = "#thirdparty/misc/" thirdparty_misc_sources = [ # C sources "base64.c", "fastlz.c", "sha256.c", "smaz.c", # C++ sources "aes256.cpp", "hq2x.cpp", "md5.cpp", "pcg.cpp", "triangulator.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources) # Zlib library, can be unbundled if env['builtin_zlib']: thirdparty_zlib_dir = "#thirdparty/zlib/" thirdparty_zlib_sources = [ "adler32.c", "compress.c", "crc32.c", "deflate.c", "infback.c", "inffast.c", "inflate.c", "inftrees.c", "trees.c", "uncompr.c", "zutil.c", ] thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources] env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir]) # Needs to be available in main env too env.Append(CPPPATH=[thirdparty_zlib_dir]) env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources) # Minizip library, could be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_sources = [ "ioapi.c", "unzip.c", "zip.c", ] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) # Zstd library, can be unbundled in theory # though we currently use some private symbols # https://github.com/godotengine/godot/issues/17374 if env['builtin_zstd']: thirdparty_zstd_dir = "#thirdparty/zstd/" thirdparty_zstd_sources = [ "common/entropy_common.c", "common/error_private.c", "common/fse_decompress.c", "common/pool.c", "common/threading.c", "common/xxhash.c", "common/zstd_common.c", "compress/fse_compress.c", "compress/huf_compress.c", "compress/zstd_compress.c", "compress/zstd_double_fast.c", "compress/zstd_fast.c", "compress/zstd_lazy.c", "compress/zstd_ldm.c", "compress/zstdmt_compress.c", "compress/zstd_opt.c", "decompress/huf_decompress.c", "decompress/zstd_decompress.c", ] thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"]) env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY") env.Append(CPPPATH=thirdparty_zstd_dir) # Also needed in main env includes will trigger warnings env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY") env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources) # Godot's own sources env.add_source_files(env.core_sources, "*.cpp") # Certificates env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])]) env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header)) # Make binders env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run)) # Authors env.Depends('#core/authors.gen.h', "../AUTHORS.md") env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header)) # Donors env.Depends('#core/donors.gen.h', "../DONORS.md") env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", run_in_subprocess(core_builders.make_donors_header)) # License env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"]) env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header)) # Chain load SCsubs SConscript('os/SCsub') SConscript('math/SCsub') SConscript('io/SCsub') SConscript('bind/SCsub') # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib])