/**************************************************************************/ /* stream_peer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STREAM_PEER_H #define STREAM_PEER_H #include "core/reference.h" class StreamPeer : public Reference { GDCLASS(StreamPeer, Reference); OBJ_CATEGORY("Networking"); protected: static void _bind_methods(); //bind helpers Error _put_data(const PoolVector &p_data); Array _put_partial_data(const PoolVector &p_data); Array _get_data(int p_bytes); Array _get_partial_data(int p_bytes); bool big_endian; public: virtual Error put_data(const uint8_t *p_data, int p_bytes) = 0; ///< put a whole chunk of data, blocking until it sent virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) = 0; ///< put as much data as possible, without blocking. virtual Error get_data(uint8_t *p_buffer, int p_bytes) = 0; ///< read p_bytes of data, if p_bytes > available, it will block virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) = 0; ///< read as much data as p_bytes into buffer, if less was read, return in r_received virtual int get_available_bytes() const = 0; void set_big_endian(bool p_enable); bool is_big_endian_enabled() const; void put_8(int8_t p_val); void put_u8(uint8_t p_val); void put_16(int16_t p_val); void put_u16(uint16_t p_val); void put_32(int32_t p_val); void put_u32(uint32_t p_val); void put_64(int64_t p_val); void put_u64(uint64_t p_val); void put_float(float p_val); void put_double(double p_val); void put_string(const String &p_string); void put_utf8_string(const String &p_string); void put_var(const Variant &p_variant, bool p_full_objects = false); uint8_t get_u8(); int8_t get_8(); uint16_t get_u16(); int16_t get_16(); uint32_t get_u32(); int32_t get_32(); uint64_t get_u64(); int64_t get_64(); float get_float(); double get_double(); String get_string(int p_bytes = -1); String get_utf8_string(int p_bytes = -1); Variant get_var(bool p_allow_objects = false); StreamPeer() { big_endian = false; } }; class StreamPeerBuffer : public StreamPeer { GDCLASS(StreamPeerBuffer, StreamPeer); PoolVector data; int pointer; protected: static void _bind_methods(); public: Error put_data(const uint8_t *p_data, int p_bytes); Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent); Error get_data(uint8_t *p_buffer, int p_bytes); Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received); virtual int get_available_bytes() const; void seek(int p_pos); int get_size() const; int get_position() const; void resize(int p_size); void set_data_array(const PoolVector &p_data); PoolVector get_data_array() const; void clear(); Ref duplicate() const; StreamPeerBuffer(); }; #endif // STREAM_PEER_H