/*************************************************************************/ /* project_converter_3_to_4.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "project_converter_3_to_4.h" #include "modules/modules_enabled.gen.h" const int ERROR_CODE = 77; #ifdef MODULE_REGEX_ENABLED #include "modules/regex/regex.h" #include "core/os/time.h" #include "core/templates/hash_map.h" #include "core/templates/list.h" const uint64_t CONVERSION_MAX_FILE_SIZE_MB = 4; const uint64_t CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * CONVERSION_MAX_FILE_SIZE_MB; static const char *enum_renames[][2] = { //// constants { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" }, { "TYPE_QUAT", "TYPE_QUATERNION" }, { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" }, { "TYPE_REAL", "TYPE_FLOAT" }, { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" }, { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" }, { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh { "ARVR_AR", "XR_AR" }, // XRInterface { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface { "ARVR_MONO", "XR_MONO" }, // XRInterface { "ARVR_NONE", "XR_NONE" }, // XRInterface { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface { "ARVR_STEREO", "XR_STEREO" }, // XRInterface { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI { "BODY_MODE_CHARACTER", "BODY_MODE_DYNAMIC" }, // PhysicsServer2D { "BODY_MODE_DYNAMIC_LOCKED", "BODY_MODE_DYNAMIC_LINEAR" }, // PhysicsServer3D { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D { "KEY_CONTROL", "KEY_CTRL" }, // Globals { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc { "MODE_CHARACTER", "MODE_DYNAMIC_LOCKED" }, // RigidBody2D, RigidBody3D { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidDynamicBody { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog { "MODE_RIGID", "MODE_DYNAMIC" }, // RigidBody2D, RigidBody3D { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidDynamicBody { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals { "SIDE_TOP", "MARGIN_TOP" }, // Globals { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap /// enums { "AlignMode", "AlignmentMode" }, //AspectRatioContainer { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D { "CubeMapSide", "CubeMapLayer" }, // RenderingServer { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer { "PauseMode", "ProcessMode" }, // Node { "TimerProcessMode", "TimerProcessCallback" }, // Timer { "Tracking_status", "TrackingStatus" }, // XRInterface { nullptr, nullptr }, }; static const char *gdscript_function_renames[][2] = { // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D // { "process", "_process" }, // AnimationNode - This word is commonly used // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe // { "set_flag", "set_particle_flag"}, // ParticlesMaterial broke Window, HingeJoint3D // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView { "_about_to_show", "_about_to_popup" }, // ColorPickerButton { "_get_configuration_warning", "_get_configuration_warnings" }, // Node { "_set_current", "set_current" }, // Camera2D { "_set_editor_description", "set_editor_description" }, // Node { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit { "add_animation", "add_animation_library" }, // AnimationPlayer { "add_cancel", "add_cancel_button" }, // AcceptDialog { "add_central_force", "apply_central_force" }, //RigidDynamicBody2D { "add_child_below_node", "add_sibling" }, // Node { "add_color_override", "add_theme_color_override" }, // Control { "add_constant_override", "add_theme_constant_override" }, // Control { "add_font_override", "add_theme_font_override" }, // Control { "add_force", "apply_force" }, //RigidDynamicBody2D { "add_icon_override", "add_theme_icon_override" }, // Control { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin { "add_stylebox_override", "add_theme_stylebox_override" }, // Control { "add_torque", "apply_torque" }, //RigidDynamicBody2D { "apply_changes", "_apply_changes" }, // EditorPlugin { "bind_child_node_to_bone", "set_bone_children" }, // Skeleton3D { "body_add_force", "body_apply_force" }, // PhysicsServer2D { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin { "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator { "can_instance", "can_instantiate" }, // PackedScene, Script { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit { "clip_polygons_2d", "clip_polygons" }, // Geometry2D { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo { "convex_hull_2d", "convex_hull" }, // Geometry2D { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin { "cursor_get_blink_speed", "get_caret_blink_speed" }, // TextEdit { "cursor_get_column", "get_caret_column" }, // TextEdit { "cursor_get_line", "get_caret_line" }, // TextEdit { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit { "cursor_set_blink_speed", "set_caret_blink_speed" }, // TextEdit { "cursor_set_column", "set_caret_column" }, // TextEdit { "cursor_set_line", "set_caret_line" }, // TextEdit { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D { "dectime", "move_toward" }, // GDScript, Math functions { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit { "deselect_items", "deselect_all" }, // FileDialog { "disable_plugin", "_disable_plugin" }, // EditorPlugin { "drop_data_fw", "_drop_data_fw" }, // ScriptEditor { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D { "find_node", "find_child" }, // Node { "find_scancode_from_string", "find_keycode_from_string" }, // OS { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator { "get_action_list", "action_get_events" }, // InputMap { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer { "get_applied_force", "get_constant_force" }, //RigidDynamicBody2D { "get_applied_torque", "get_constant_torque" }, //RigidDynamicBody2D { "get_audio_bus", "get_audio_bus_name" }, // Area3D { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode { "get_cancel", "get_cancel_button" }, // ConfirmationDialog { "get_caption", "_get_caption" }, // AnimationNode { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D { "get_child_by_name", "_get_child_by_name" }, // AnimationNode { "get_child_nodes", "_get_child_nodes" }, // AnimationNode { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap { "get_color_types", "get_color_type_list" }, // Theme { "get_command", "is_command_pressed" }, // InputEventWithModifiers { "get_constant_types", "get_constant_type_list" }, // Theme { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D { "get_cursor_position", "get_caret_column" }, // LineEdit { "get_d", "get_distance" }, // LineShape2D { "get_drag_data", "_get_drag_data" }, // Control { "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor { "get_editor_description", "_get_editor_description" }, // Node { "get_editor_viewport", "get_viewport" }, // EditorPlugin { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton { "get_endian_swap", "is_big_endian" }, // File { "get_error_string", "get_error_message" }, // JSON { "get_focus_neighbour", "get_focus_neighbor" }, // Control { "get_font_types", "get_font_type_list" }, // Theme { "get_frame_color", "get_color" }, // ColorRect { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer { "get_gravity_distance_scale", "get_gravity_point_distance_scale" }, //Area2D { "get_gravity_vector", "get_gravity_direction" }, //Area2D { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer { "get_hand", "get_tracker_hand" }, // XRPositionalTracker { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo { "get_icon_align", "get_icon_alignment" }, // Button { "get_icon_types", "get_icon_type_list" }, // Theme { "get_idle_frames", "get_process_frames" }, // Engine { "get_import_options", "_get_import_options" }, // EditorImportPlugin { "get_import_order", "_get_import_order" }, // EditorImportPlugin { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D { "get_len", "get_length" }, // File { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers { "get_mid_height", "get_height" }, // CapsuleMesh { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D { "get_network_connected_peers", "get_peers" }, // Multiplayer API { "get_network_master", "get_multiplayer_authority" }, // Node { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API { "get_network_unique_id", "get_unique_id" }, // Multiplayer API { "get_ok", "get_ok_button" }, // AcceptDialog { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode { "get_parameter_list", "_get_parameter_list" }, // AnimationNode { "get_parent_spatial", "get_parent_node_3d" }, // Node3D { "get_pause_mode", "get_process_mode" }, // Node { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver { "get_render_info", "get_rendering_info" }, // RenderingServer { "get_render_targetsize", "get_render_target_size" }, // XRInterface { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader { "get_result", "get_data" }, //JSON { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin { "get_scancode", "get_keycode" }, // InputEventKey { "get_scancode_string", "get_keycode_string" }, // OS { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers { "get_size_override", "get_size_2d_override" }, // SubViewport { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D { "get_speed", "get_velocity" }, // InputEventMouseMotion { "get_stylebox_types", "get_stylebox_type_list" }, // Theme { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D { "get_tab_disabled", "is_tab_disabled" }, // Tab { "get_tab_hidden", "is_tab_hidden" }, // Tab { "get_text_align", "get_text_alignment" }, // Button { "get_theme_item_types", "get_theme_item_type_list" }, // Theme { "get_timer_process_mode", "get_timer_process_callback" }, // Timer { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap { "get_used_cells_by_id", "get_used_cells" }, // TileMap { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin { "get_window_layout", "_get_window_layout" }, // EditorPlugin { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit { "get_world", "get_world_3d" }, // Viewport, Spatial { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera { "get_znear", "get_near" }, // Camera3D broke GLTFCamera { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker { "handles_type", "_handles_type" }, // ResourceFormatLoader { "has_color", "has_theme_color" }, // Control broke Theme { "has_color_override", "has_theme_color_override" }, // Control broke Theme { "has_constant", "has_theme_constant" }, // Control { "has_constant_override", "has_theme_constant_override" }, // Control { "has_filter", "_has_filter" }, // AnimationNode { "has_font", "has_theme_font" }, // Control broke Theme { "has_font_override", "has_theme_font_override" }, // Control { "has_icon", "has_theme_icon" }, // Control broke Theme { "has_icon_override", "has_theme_icon_override" }, // Control { "has_main_screen", "_has_main_screen" }, // EditorPlugin { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme { "has_stylebox_override", "has_theme_stylebox_override" }, // Control { "http_escape", "uri_encode" }, // String { "http_unescape", "uri_decode" }, // String { "import_animation_from_other_importer", "_import_animation" }, //EditorSceneFormatImporter { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D { "is_a_parent_of", "is_ancestor_of" }, // Node { "is_commiting_action", "is_committing_action" }, // UndoRedo { "is_doubleclick", "is_double_click" }, // InputEventMouseButton { "is_draw_red", "is_draw_warning" }, // EditorProperty { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D { "is_network_master", "is_multiplayer_authority" }, // Node { "is_network_server", "is_server" }, // Multiplayer API { "is_normalmap", "is_normal_map" }, // NoiseTexture { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API { "is_region", "is_region_enabled" }, // Sprite2D { "is_scancode_unicode", "is_keycode_unicode" }, // OS { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem { "is_shortcut", "matches_event" }, // Shortcut { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D { "load_from_globals", "load_from_project_settings" }, // InputMap { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D { "make_visible", "_make_visible" }, // EditorPlugin { "merge_polygons_2d", "merge_polygons" }, // Geometry2D { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer { "move_to_bottom", "move_after" }, // Skeleton3D { "move_to_top", "move_before" }, // Skeleton3D { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer { "normalmap_to_xy", "normal_map_to_xy" }, // Image { "offset_polygon_2d", "offset_polygon" }, // Geometry2D { "offset_polyline_2d", "offset_polyline" }, // Geometry2D { "percent_decode", "uri_decode" }, // String { "percent_encode", "uri_encode" }, // String { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D { "popup_centered_minsize", "popup_centered_clamped" }, // Window { "post_import", "_post_import" }, // EditorScenePostImport { "print_stray_nodes", "print_orphan_nodes" }, // Node { "property_list_changed_notify", "notify_property_list_changed" }, // Object { "recognize", "_recognize" }, // ResourceFormatLoader { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh { "remove", "remove_at" }, // Array, broke Directory { "remove_animation", "remove_animation_library" }, // AnimationPlayer { "remove_color_override", "remove_theme_color_override" }, // Control { "remove_constant_override", "remove_theme_constant_override" }, // Control { "remove_font_override", "remove_theme_font_override" }, // Control { "remove_icon_override", "remove_theme_icon_override" }, // Control { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control { "rename_animation", "rename_animation_library" }, // AnimationPlayer { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader { "save_external_data", "_save_external_data" }, // EditorPlugin { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer { "set_as_bulk_array", "set_buffer" }, // MultiMesh { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture { "set_as_toplevel", "set_as_top_level" }, // CanvasItem { "set_audio_bus", "set_audio_bus_name" }, // Area3D { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree { "set_command", "set_command_pressed" }, // InputEventWithModifiers { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers { "set_create_options", "_set_create_options" }, // EditorResourcePicker { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D { "set_cursor_position", "set_caret_column" }, // LineEdit { "set_d", "set_distance" }, // WorldMarginShape2D { "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_draw_red", "set_draw_warning" }, // EditorProperty { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer { "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D { "set_gravity_vector", "set_gravity_direction" }, // Area2D { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D { "set_icon_align", "set_icon_alignment" }, // Button { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D { "set_is_initialized", "_is_initialized" }, // XRInterface { "set_is_primary", "set_primary" }, // XRInterface { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D { "set_margins_preset", "set_offsets_preset" }, // Control { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers { "set_mid_height", "set_height" }, // CapsuleMesh { "set_network_master", "set_multiplayer_authority" }, // Node { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API { "set_pause_mode", "set_process_mode" }, // Node { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D { "set_speed", "set_velocity" }, // InputEventMouseMotion { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh { "set_tab_align", "set_tab_alignment" }, //TabContainer { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool { "set_text_align", "set_text_alignment" }, // Button { "set_timer_process_mode", "set_timer_process_callback" }, // Timer { "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D { "set_valign", "set_vertical_alignment" }, // Label { "set_window_layout", "_set_window_layout" }, // EditorPlugin { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera { "set_znear", "set_near" }, // Camera3D broke GLTFCamera { "shortcut_match", "is_match" }, // InputEvent { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh { "targeting_method", "tween_method" }, // Tween { "targeting_property", "tween_property" }, // Tween { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D { "unbind_child_node_from_bone", "remove_bone_child" }, // Skeleton3D { "unselect", "deselect" }, // ItemList { "unselect_all", "deselect_all" }, // ItemList { "update_configuration_warning", "update_configuration_warnings" }, // Node { "update_gizmo", "update_gizmos" }, // Node3D { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer { "warp_mouse_position", "warp_mouse" }, // Input // Builtin types // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere { "get_rotation_quat", "get_rotation_quaternion" }, // Basis { "grow_margin", "grow_side" }, // Rect2 { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere { "is_abs_path", "is_absolute_path" }, // String { "is_valid_integer", "is_valid_int" }, // String { "linear_interpolate", "lerp" }, // Color { "to_ascii", "to_ascii_buffer" }, // String { "to_utf8", "to_utf8_buffer" }, // String { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? // Globals { "rand_range", "randf_range" }, { "stepify", "snapped" }, { nullptr, nullptr }, }; // gdscript_function_renames clone with CamelCase static const char *csharp_function_renames[][2] = { // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D // { "Process", "_Process" }, // AnimationNode - This word is commonly used // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe // { "SetFlag", "SetParticleFlag"}, // ParticlesMaterial broke Window, HingeJoint3D // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView { "RenderingServer", "GetTabAlignment" }, // Tab { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node { "_SetCurrent", "SetCurrent" }, // Camera2D { "_SetEditorDescription", "SetEditorDescription" }, // Node { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer { "AddCancel", "AddCancelButton" }, // AcceptDialog { "AddCentralForce", "AddConstantCentralForce" }, //RigidDynamicBody2D { "AddChildBelowNode", "AddSibling" }, // Node { "AddColorOverride", "AddThemeColorOverride" }, // Control { "AddConstantOverride", "AddThemeConstantOverride" }, // Control { "AddFontOverride", "AddThemeFontOverride" }, // Control { "AddForce", "AddConstantForce" }, //RigidDynamicBody2D { "AddIconOverride", "AddThemeIconOverride" }, // Control { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control { "AddTorque", "AddConstantTorque" }, //RigidDynamicBody2D { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator { "CanInstance", "CanInstantiate" }, // PackedScene, Script { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo { "ConvexHull2d", "ConvexHull" }, // Geometry2D { "CursorGetBlinkSpeed", "GetCaretBlinkSpeed" }, // TextEdit { "CursorGetColumn", "GetCaretColumn" }, // TextEdit { "CursorGetLine", "GetCaretLine" }, // TextEdit { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit { "CursorSetBlinkSpeed", "SetCaretBlinkSpeed" }, // TextEdit { "CursorSetColumn", "SetCaretColumn" }, // TextEdit { "CursorSetLine", "SetCaretLine" }, // TextEdit { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit { "DeselectItems", "DeselectAll" }, // FileDialog { "DropDataFw", "_DropDataFw" }, // ScriptEditor { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D { "FindScancodeFromString", "FindKeycodeFromString" }, // OS { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator { "GetActionList", "ActionGetEvents" }, // InputMap { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer { "GetAppliedForce", "GetConstantForce" }, //RigidDynamicBody2D { "GetAppliedTorque", "GetConstantTorque" }, //RigidDynamicBody2D { "GetAudioBus", "GetAudioBusName" }, // Area3D { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertable to getCamera2d, broke GLTFNode { "GetCancel", "GetCancelButton" }, // ConfirmationDialog { "GetCaption", "_GetCaption" }, // AnimationNode { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D { "GetChildByName", "_GetChildByName" }, // AnimationNode { "GetChildNodes", "_GetChildNodes" }, // AnimationNode { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap { "GetColorTypes", "GetColorTypeList" }, // Theme { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers { "GetConstantTypes", "GetConstantTypeList" }, // Theme { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D { "GetCursorPosition", "GetCaretColumn" }, // LineEdit { "GetD", "GetDistance" }, // LineShape2D { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor { "GetEditorViewport", "GetViewport" }, // EditorPlugin { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton { "GetEndianSwap", "IsBigEndian" }, // File { "GetErrorString", "GetErrorMessage" }, // JSON { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control { "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFrameColor", "GetColor" }, // ColorRect { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D { "GetGravityVector", "GetGravityDirection" }, //Area2D { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer { "GetHand", "GetTrackerHand" }, // XRPositionalTracker { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo { "GetIconAlign", "GetIconAlignment" }, // Button { "GetIconTypes", "GetIconTypeList" }, // Theme { "GetIdleFrames", "GetProcessFrames" }, // Engine { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D { "GetLen", "GetLength" }, // File { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers { "GetMidHeight", "GetHeight" }, // CapsuleMesh { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API { "GetOk", "GetOkButton" }, // AcceptDialog { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode { "GetParameterList", "_GetParameterList" }, // AnimationNode { "GetParentSpatial", "GetParentNode3d" }, // Node3D { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin { "GetPluginName", "_GetPluginName" }, // EditorPlugin { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader { "GetResult", "GetData" }, //JSON { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin { "GetScancode", "GetKeycode" }, // InputEventKey { "GetScancodeString", "GetKeycodeString" }, // OS { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D { "GetTabDisabled", "IsTabDisabled" }, // Tab { "GetTabHidden", "IsTabHidden" }, // Tab { "GetTextAlign", "GetTextAlignment" }, // Button { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap { "GetUsedCellsById", "GetUsedCells" }, // TileMap { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit { "GetWorld", "GetWorld3d" }, // Viewport, Spatial { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker { "HandlesType", "_HandlesType" }, // ResourceFormatLoader { "HasColor", "HasThemeColor" }, // Control broke Theme { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme { "HasConstant", "HasThemeConstant" }, // Control { "HasConstantOverride", "HasThemeConstantOverride" }, // Control { "HasFilter", "_HasFilter" }, // AnimationNode { "HasFont", "HasThemeFont" }, // Control broke Theme { "HasFontOverride", "HasThemeFontOverride" }, // Control { "HasIcon", "HasThemeIcon" }, // Control broke Theme { "HasIconOverride", "HasThemeIconOverride" }, // Control { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control { "HttpEscape", "UriEncode" }, // String { "HttpUnescape", "UriDecode" }, // String { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D { "IsAParentOf", "IsAncestorOf" }, // Node { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node { "IsNetworkServer", "IsServer" }, // Multiplayer API { "IsNormalmap", "IsNormalMap" }, // NoiseTexture { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API { "IsRegion", "IsRegionEnabled" }, // Sprite2D { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem { "IsShortcut", "MatchesEvent" }, // Shortcut { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport { "IsSortEnabled", "IsYSortEnabled" }, // Node2D { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D { "MergePolygons2d", "MergePolygons" }, // Geometry2D { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer { "MoveToBottom", "MoveAfter" }, // Skeleton3D { "MoveToTop", "MoveBefore" }, // Skeleton3D { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer { "NormalmapToXy", "NormalMapToXy" }, // Image { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D { "PercentDecode", "UriDecode" }, // String { "PercentEncode", "UriEncode" }, // String { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window { "PostImport", "_PostImport" }, // EditorScenePostImport { "PrintStrayNodes", "PrintOrphanNodes" }, // Node { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object { "Recognize", "_Recognize" }, // ResourceFormatLoader { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh { "Remove", "RemoveAt" }, // Array, broke Directory { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer { "SetAsBulkArray", "SetBuffer" }, // MultiMesh { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem { "SetAudioBus", "SetAudioBusName" }, // Area3D { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D { "SetCursorPosition", "SetCaretColumn" }, // LineEdit { "SetD", "SetDistance" }, // WorldMarginShape2D { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEndianSwap", "SetBigEndian" }, // File { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control { "SetFrameColor", "SetColor" }, // ColorRect { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D { "SetGravityVector", "SetGravityDirection" }, // Area2D { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D { "SetIconAlign", "SetIconAlignment" }, // Button { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe { "SetIsInitialized", "_IsInitialized" }, // XRInterface { "SetIsPrimary", "SetPrimary" }, // XRInterface { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D { "SetMarginsPreset", "SetOffsetsPreset" }, // Control { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers { "SetMidHeight", "SetHeight" }, // CapsuleMesh { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D { "SetRotate", "SetRotates" }, // PathFollow2D { "SetScancode", "SetKeycode" }, // InputEventKey { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "SetSortEnabled", "SetYSortEnabled" }, // Node2D { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh { "SetTabAlign", "SetTabAlignment" }, //TabContainer { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool { "SetTextAlign", "SetTextAlignment" }, // Button { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D { "SetValign", "SetVerticalAlignment" }, // Label { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera { "ShortcutMatch", "IsMatch" }, // InputEvent { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh { "TargetingMethod", "TweenMethod" }, // Tween { "TargetingProperty", "TweenProperty" }, // Tween { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D { "Unselect", "Deselect" }, // ItemList { "UnselectAll", "DeselectAll" }, // ItemList { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node { "UpdateGizmo", "UpdateGizmos" }, // Node3D { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer { "WarpMousePosition", "WarpMouse" }, // Input // Builtin types // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere { "GetRotationQuat", "GetRotationQuaternion" }, // Basis { "GrowMargin", "GrowSide" }, // Rect2 { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere { "IsAbsPath", "IsAbsolutePath" }, // String { "IsValidInteger", "IsValidInt" }, // String { "LinearInterpolate", "Lerp" }, // Color { "ToAscii", "ToAsciiBuffer" }, // String { "ToUtf8", "ToUtf8Buffer" }, // String { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? // Globals { "RandRange", "RandfRange" }, { "Stepify", "Snapped" }, { nullptr, nullptr }, }; // Some needs to be disabled, because users can use this names as variables static const char *gdscript_properties_renames[][2] = { // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables // // {"command","command_pressed"},// This may broke a lot of comments and user variables // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables // { "autowrap", "autowrap_mode" }, // Label // { "cast_to", "target_position" }, // RayCast2D, RayCast3D // { "doubleclick", "double_click" }, // InputEventMouseButton // { "group", "button_group" }, // BaseButton // { "process_mode", "process_callback" }, // AnimationTree, Camera2D // { "scancode", "keycode" }, // InputEventKey // { "toplevel", "top_level" }, // Node // { "window_title", "title" }, // Window // { "wrap_enabled", "wrap_mode" }, // TextEdit // { "zfar", "far" }, // Camera3D // { "znear", "near" }, // Camera3D // { "filename", "scene_file_path" }, // Node { "as_normalmap", "as_normal_map" }, // NoiseTexture { "bbcode_text", "text" }, // RichTextLabel { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit { "caret_position", "caret_column" }, // LineEdit { "check_vadjust", "check_v_adjust" }, // Theme { "close_h_ofs", "close_h_offset" }, // Theme { "close_v_ofs", "close_v_offset" }, // Theme { "commentfocus", "comment_focus" }, // Theme { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D { "drag_margin_left", "drag_left_margin" }, // Camera2D { "drag_margin_right", "drag_right_margin" }, // Camera2D { "drag_margin_top", "drag_top_margin" }, // Camera2D { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed { "extra_spacing_bottom", "spacing_bottom" }, // Font { "extra_spacing_top", "spacing_top" }, // Font { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control { "focus_neighbour_left", "focus_neighbor_left" }, // Control { "focus_neighbour_right", "focus_neighbor_right" }, // Control { "focus_neighbour_top", "focus_neighbor_top" }, // Control { "global_rate_scale", "playback_speed_scale" }, // AudioServer { "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D { "gravity_vec", "gravity_direction" }, // Area2D { "hseparation", "h_separation" }, // Theme { "iterations_per_second", "physics_ticks_per_second" }, // Engine { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox { "mid_height", "height" }, // CapsuleMesh { "offset_h", "drag_horizontal_offset" }, // Camera2D { "offset_v", "drag_vertical_offset" }, // Camera2D { "ofs", "offset" }, // Theme { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D { "pause_mode", "process_mode" }, // Node { "physical_scancode", "physical_keycode" }, // InputEventKey { "popup_exclusive", "exclusive" }, // Window { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D { "selectedframe", "selected_frame" }, // Theme { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment { "ss_reflections_enabled", "ssr_enabled" }, // Environment { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme { "syntax_highlighting", "syntax_highlighter" }, // TextEdit { "tab_align", "tab_alignment" }, // TabContainer { "table_hseparation", "table_h_separation" }, // Theme { "table_vseparation", "table_v_separation" }, // Theme { "translation", "position" }, // Node3D - broke GLTFNode { "vseparation", "v_separation" }, // Theme { nullptr, nullptr }, }; // Some needs to be disabled, because users can use this names as variables static const char *csharp_properties_renames[][2] = { // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables // { "Autowrap", "AutowrapMode" }, // Label // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton // { "Group", "ButtonGroup" }, // BaseButton // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D // { "Scancode", "Keycode" }, // InputEventKey // { "Toplevel", "TopLevel" }, // Node // { "WindowTitle", "Title" }, // Window // { "WrapEnabled", "WrapMode" }, // TextEdit // { "Zfar", "Far" }, // Camera3D // { "Znear", "Near" }, // Camera3D { "AsNormalmap", "AsNormalMap" }, // NoiseTexture { "BbcodeText", "Text" }, // RichTextLabel { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit { "CaretPosition", "CaretColumn" }, // LineEdit { "CheckVadjust", "CheckVAdjust" }, // Theme { "CloseHOfs", "CloseHOffset" }, // Theme { "CloseVOfs", "CloseVOffset" }, // Theme { "Commentfocus", "CommentFocus" }, // Theme { "DragMarginBottom", "DragBottomMargin" }, // Camera2D { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D { "DragMarginLeft", "DragLeftMargin" }, // Camera2D { "DragMarginRight", "DragRightMargin" }, // Camera2D { "DragMarginTop", "DragTopMargin" }, // Camera2D { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed { "ExtraSpacingBottom", "SpacingBottom" }, // Font { "ExtraSpacingTop", "SpacingTop" }, // Font { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control { "FocusNeighbourRight", "FocusNeighborRight" }, // Control { "FocusNeighbourTop", "FocusNeighborTop" }, // Control { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D { "GravityVec", "GravityDirection" }, // Area2D { "Hseparation", "HSeparation" }, // Theme { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox { "MidHeight", "Height" }, // CapsuleMesh { "OffsetH", "DragHorizontalOffset" }, // Camera2D { "OffsetV", "DragVerticalOffset" }, // Camera2D { "Ofs", "Offset" }, // Theme { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D { "PauseMode", "ProcessMode" }, // Node { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey { "PopupExclusive", "Exclusive" }, // Window { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D { "Selectedframe", "SelectedFrame" }, // Theme { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment { "SsReflectionsEnabled", "SsrEnabled" }, // Environment { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit { "TabAlign", "TabAlignment" }, // TabContainer { "TableHseparation", "TableHSeparation" }, // Theme { "TableVseparation", "TableVSeparation" }, // Theme { "Translation", "Position" }, // Node3D - broke GLTFNode { "Vseparation", "VSeparation" }, // Theme { nullptr, nullptr }, }; static const char *gdscript_signals_renames[][2] = { // {"instantiate","instance"}, // FileSystemDock // { "hide", "hidden" }, // CanvasItem - function with same name exists // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure // {"changed","settings_changed"}, // EditorSettings { "about_to_show", "about_to_popup" }, // Popup { "button_release", "button_released" }, // XRController3D { "network_peer_connected", "peer_connected" }, // MultiplayerAPI { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI { "network_peer_packet", "peer_packet" }, // MultiplayerAPI { "node_unselected", "node_deselected" }, // GraphEdit { "offset_changed", "position_offset_changed" }, // GraphNode { "settings_changed", "changed" }, // TileMap broke EditorSettings { "skeleton_updated", "pose_updated" }, // { "tab_close", "tab_closed" }, // TextEdit { "tab_hover", "tab_hovered" }, // TextEdit { "text_entered", "text_submitted" }, // LineEdit { "tween_completed", "finished" }, // Tween { "tween_step", "step_finished" }, // Tween { nullptr, nullptr }, }; static const char *csharp_signals_renames[][2] = { // {"Instantiate","Instance"}, // FileSystemDock // { "Hide", "Hidden" }, // CanvasItem - function with same name exists // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure // {"Changed","SettingsChanged"}, // EditorSettings { "AboutToShow", "AboutToPopup" }, // Popup { "ButtonRelease", "ButtonReleased" }, // XRController3D { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI { "NodeUnselected", "NodeDeselected" }, // GraphEdit { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings { "SkeletonUpdated", "PoseUpdated" }, // { "TabClose", "TabClosed" }, // TextEdit { "TabHover", "TabHovered" }, // TextEdit { "TextEntered", "TextSubmitted" }, // LineEdit { "TweenCompleted", "Finished" }, // Tween { "TweenStep", "StepFinished" }, // Tween { nullptr, nullptr }, }; static const char *project_settings_renames[][2] = { { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, { "audio/driver", "audio/driver/driver" }, { "audio/enable_audio_input", "audio/driver/enable_input" }, { "audio/mix_rate", "audio/driver/mix_rate" }, { "audio/output_latency", "audio/driver/output_latency" }, { "audio/output_latency.web", "audio/driver/output_latency.web" }, { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, { "editor/main_run_args", "editor/run/main_run_args" }, { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, { "network/ssl/certificates", "network/ssl/certificate_bundle_override" }, { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/shadows/shadow_atlas/quadrant_0_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/shadows/shadow_atlas/quadrant_1_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/shadows/shadow_atlas/quadrant_2_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/shadows/shadow_atlas/quadrant_3_subdiv" }, { "rendering/quality/shadow_atlas/size", "rendering/shadows/shadow_atlas/size" }, { "rendering/quality/shadow_atlas/size.mobile", "rendering/shadows/shadow_atlas/size.mobile" }, { "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" }, { "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" }, { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" }, { "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" }, { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" }, { nullptr, nullptr }, }; static const char *builtin_types_renames[][2] = { { "PoolByteArray", "PackedByteArray" }, { "PoolColorArray", "PackedColorArray" }, { "PoolIntArray", "PackedInt32Array" }, { "PoolRealArray", "PackedFloat32Array" }, { "PoolStringArray", "PackedStringArray" }, { "PoolVector2Array", "PackedVector2Array" }, { "PoolVector3Array", "PackedVector3Array" }, { "Quat", "Quaternion" }, { "Transform", "Transform3D" }, { nullptr, nullptr }, }; static const char *shaders_renames[][2] = { { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, { "NORMALMAP", "NORMAL_MAP" }, { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, { "TRANSMISSION", "SSS_TRANSMITTANCE_COLOR" }, { nullptr, nullptr }, }; static const char *class_renames[][2] = { // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed // { "InputDefault",""}, // TODO ? // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB // { "NativeScript","NativeExtension"}, ?? { "ARVRAnchor", "XRAnchor3D" }, { "ARVRCamera", "XRCamera3D" }, { "ARVRController", "XRController3D" }, { "ARVRInterface", "XRInterface" }, { "ARVRInterfaceGDNative", "Node3D" }, { "ARVROrigin", "XROrigin3D" }, { "ARVRPositionalTracker", "XRPositionalTracker" }, { "ARVRServer", "XRServer" }, { "AStar", "AStar3D" }, { "AnimatedSprite", "AnimatedSprite2D" }, { "AnimationTreePlayer", "AnimationTree" }, { "Area", "Area3D" }, // Be careful, this will be used everywhere { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, { "AudioStreamSample", "AudioStreamWAV" }, { "BakedLightmap", "LightmapGI" }, { "BakedLightmapData", "LightmapGIData" }, { "BitmapFont", "FontFile" }, { "BoneAttachment", "BoneAttachment3D" }, { "BoxShape", "BoxShape3D" }, { "CPUParticles", "CPUParticles3D" }, { "CSGBox", "CSGBox3D" }, { "CSGCombiner", "CSGCombiner3D" }, { "CSGCylinder", "CSGCylinder3D" }, { "CSGMesh", "CSGMesh3D" }, { "CSGPolygon", "CSGPolygon3D" }, { "CSGPrimitive", "CSGPrimitive3D" }, { "CSGShape", "CSGShape3D" }, { "CSGSphere", "CSGSphere3D" }, { "CSGTorus", "CSGTorus3D" }, { "Camera", "Camera3D" }, // Be careful, this will be used everywhere { "CapsuleShape", "CapsuleShape3D" }, { "ClippedCamera", "Camera3D" }, { "CollisionObject", "CollisionObject3D" }, { "CollisionPolygon", "CollisionPolygon3D" }, { "CollisionShape", "CollisionShape3D" }, { "ConcavePolygonShape", "ConcavePolygonShape3D" }, { "ConeTwistJoint", "ConeTwistJoint3D" }, { "ConvexPolygonShape", "ConvexPolygonShape3D" }, { "CubeMap", "Cubemap" }, { "CubeMesh", "BoxMesh" }, { "CylinderShape", "CylinderShape3D" }, { "DirectionalLight", "DirectionalLight3D" }, { "DynamicFont", "FontFile" }, { "DynamicFontData", "FontFile" }, { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, { "EditorSceneImporter", "EditorSceneFormatImporter" }, { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" }, { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, { "EditorSpatialGizmo", "EditorNode3DGizmo" }, { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, { "ExternalTexture", "ImageTexture" }, { "FuncRef", "Callable" }, { "GIProbe", "VoxelGI" }, { "GIProbeData", "VoxelGIData" }, { "Generic6DOFJoint", "Generic6DOFJoint3D" }, { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one { "GeometryInstance", "GeometryInstance3D" }, { "GradientTexture", "GradientTexture2D" }, { "HeightMapShape", "HeightMapShape3D" }, { "HingeJoint", "HingeJoint3D" }, { "IP_Unix", "IPUnix" }, { "ImmediateGeometry", "ImmediateMesh" }, { "ImmediateGeometry3D", "ImmediateMesh" }, { "InterpolatedCamera", "Camera3D" }, { "InterpolatedCamera3D", "Camera3D" }, { "JSONParseResult", "JSON" }, { "Joint", "Joint3D" }, { "KinematicBody", "CharacterBody3D" }, { "KinematicBody2D", "CharacterBody2D" }, { "KinematicCollision", "KinematicCollision3D" }, { "LargeTexture", "ImageTexture" }, { "Light", "Light3D" }, { "Light2D", "PointLight2D" }, { "LineShape2D", "WorldBoundaryShape2D" }, { "Listener", "AudioListener3D" }, { "Listener2D", "AudioListener2D" }, { "MeshInstance", "MeshInstance3D" }, { "MultiMeshInstance", "MultiMeshInstance3D" }, { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, { "Navigation", "Node3D" }, { "Navigation2D", "Node2D" }, { "Navigation2DServer", "NavigationServer2D" }, { "Navigation3D", "Node3D" }, { "NavigationAgent", "NavigationAgent3D" }, { "NavigationMeshInstance", "NavigationRegion3D" }, { "NavigationObstacle", "NavigationObstacle3D" }, { "NavigationPolygonInstance", "NavigationRegion2D" }, { "NavigationRegion", "NavigationRegion3D" }, { "NavigationServer", "NavigationServer3D" }, { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, { "Occluder", "OccluderInstance3D" }, { "OmniLight", "OmniLight3D" }, { "PHashTranslation", "OptimizedTranslation" }, { "PacketPeerGDNative", "PacketPeerExtension" }, { "PanoramaSky", "Sky" }, { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere { "Particles2D", "GPUParticles2D" }, { "Path", "Path3D" }, // Be careful, this will be used everywhere { "PathFollow", "PathFollow3D" }, { "PhysicalBone", "PhysicalBone3D" }, { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, { "Physics2DServer", "PhysicsServer2D" }, { "Physics2DServerSW", "GodotPhysicsServer2D" }, { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, { "PhysicsBody", "PhysicsBody3D" }, { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, { "PhysicsServer", "PhysicsServer3D" }, { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, { "PinJoint", "PinJoint3D" }, { "PlaneShape", "WorldBoundaryShape3D" }, { "PopupDialog", "Popup" }, { "ProceduralSky", "Sky" }, { "RayCast", "RayCast3D" }, { "RayShape", "SeparationRayShape3D" }, { "RayShape2D", "SeparationRayShape2D" }, { "Reference", "RefCounted" }, // Be careful, this will be used everywhere { "RemoteTransform", "RemoteTransform3D" }, { "ResourceInteractiveLoader", "ResourceLoader" }, { "RigidBody", "RigidDynamicBody3D" }, { "RigidBody2D", "RigidDynamicBody2D" }, { "SceneTreeTween", "Tween" }, { "Shape", "Shape3D" }, // Be careful, this will be used everywhere { "ShortCut", "Shortcut" }, { "Skeleton", "Skeleton3D" }, { "SkeletonIK", "SkeletonIK3D" }, { "SliderJoint", "SliderJoint3D" }, { "SoftBody", "SoftDynamicBody3D" }, { "Spatial", "Node3D" }, { "SpatialGizmo", "Node3DGizmo" }, { "SpatialMaterial", "StandardMaterial3D" }, { "SpatialVelocityTracker", "VelocityTracker3D" }, { "SphereShape", "SphereShape3D" }, { "SpotLight", "SpotLight3D" }, { "SpringArm", "SpringArm3D" }, { "Sprite", "Sprite2D" }, { "StaticBody", "StaticBody3D" }, { "StreamCubemap", "CompressedCubemap" }, { "StreamCubemapArray", "CompressedCubemapArray" }, { "StreamPeerGDNative", "StreamPeerExtension" }, { "StreamTexture", "CompressedTexture2D" }, { "StreamTexture2D", "CompressedTexture2D" }, { "StreamTexture2DArray", "CompressedTexture2DArray" }, { "StreamTextureLayered", "CompressedTextureLayered" }, { "TCP_Server", "TCPServer" }, { "Tabs", "TabBar" }, // Be careful, this will be used everywhere { "TextFile", "Node3D" }, { "Texture", "Texture2D" }, // May broke TextureRect { "TextureArray", "Texture2DArray" }, { "TextureProgress", "TextureProgressBar" }, { "ToolButton", "Button" }, { "VehicleBody", "VehicleBody3D" }, { "VehicleWheel", "VehicleWheel3D" }, { "VideoPlayer", "VideoStreamPlayer" }, { "Viewport", "SubViewport" }, { "ViewportContainer", "SubViewportContainer" }, { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, { "VisualInstance", "VisualInstance3D" }, { "VisualServer", "RenderingServer" }, { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, { "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" }, { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" }, { "VisualShaderNodeTransformMult", "VisualShaderNode" }, { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, { "WindowDialog", "Window" }, { "World", "World3D" }, // Be careful, this will be used everywhere { "XRAnchor", "XRAnchor3D" }, { "XRController", "XRController3D" }, { "XROrigin", "XROrigin3D" }, { "YSort", "Node2D" }, { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { nullptr, nullptr }, }; // TODO - this colors needs to be validated(not all are valid) static const char *colors_renames[][2] = { { "aliceblue", "ALICE_BLUE" }, { "antiquewhite", "ANTIQUE_WHITE" }, { "aqua", "AQUA" }, { "aquamarine", "AQUAMARINE" }, { "azure", "AZURE" }, { "beige", "BEIGE" }, { "bisque", "BISQUE" }, { "black", "BLACK" }, { "blanchedalmond", "BLANCHED_ALMOND" }, { "blue", "BLUE" }, { "blueviolet", "BLUE_VIOLET" }, { "brown", "BROWN" }, { "burlywood", "BURLYWOOD" }, { "cadetblue", "CADET_BLUE" }, { "chartreuse", "CHARTREUSE" }, { "chocolate", "CHOCOLATE" }, { "coral", "CORAL" }, { "cornflowerblue", "CORNFLOWER_BLUE" }, { "cornsilk", "CORNSILK" }, { "crimson", "CRIMSON" }, { "cyan", "CYAN" }, { "darkblue", "DARK_BLUE" }, { "darkcyan", "DARK_CYAN" }, { "darkgoldenrod", "DARK_GOLDENROD" }, { "darkgray", "DARK_GRAY" }, { "darkgreen", "DARK_GREEN" }, { "darkkhaki", "DARK_KHAKI" }, { "darkmagenta", "DARK_MAGENTA" }, { "darkolivegreen", "DARK_OLIVE_GREEN" }, { "darkorange", "DARK_ORANGE" }, { "darkorchid", "DARK_ORCHID" }, { "darkred", "DARK_RED" }, { "darksalmon", "DARK_SALMON" }, { "darkseagreen", "DARK_SEA_GREEN" }, { "darkslateblue", "DARK_SLATE_BLUE" }, { "darkslategray", "DARK_SLATE_GRAY" }, { "darkturquoise", "DARK_TURQUOISE" }, { "darkviolet", "DARK_VIOLET" }, { "deeppink", "DEEP_PINK" }, { "deepskyblue", "DEEP_SKY_BLUE" }, { "dimgray", "DIM_GRAY" }, { "dodgerblue", "DODGER_BLUE" }, { "firebrick", "FIREBRICK" }, { "floralwhite", "FLORAL_WHITE" }, { "forestgreen", "FOREST_GREEN" }, { "fuchsia", "FUCHSIA" }, { "gainsboro", "GAINSBORO" }, { "ghostwhite", "GHOST_WHITE" }, { "gold", "GOLD" }, { "goldenrod", "GOLDENROD" }, { "gray", "GRAY" }, { "green", "GREEN" }, { "greenyellow", "GREEN_YELLOW" }, { "honeydew", "HONEYDEW" }, { "hotpink", "HOT_PINK" }, { "indianred", "INDIAN_RED" }, { "indigo", "INDIGO" }, { "ivory", "IVORY" }, { "khaki", "KHAKI" }, { "lavender", "LAVENDER" }, { "lavenderblush", "LAVENDER_BLUSH" }, { "lawngreen", "LAWN_GREEN" }, { "lemonchiffon", "LEMON_CHIFFON" }, { "lightblue", "LIGHT_BLUE" }, { "lightcoral", "LIGHT_CORAL" }, { "lightcyan", "LIGHT_CYAN" }, { "lightgoldenrod", "LIGHT_GOLDENROD" }, { "lightgray", "LIGHT_GRAY" }, { "lightgreen", "LIGHT_GREEN" }, { "lightpink", "LIGHT_PINK" }, { "lightsalmon", "LIGHT_SALMON" }, { "lightseagreen", "LIGHT_SEA_GREEN" }, { "lightskyblue", "LIGHT_SKY_BLUE" }, { "lightslategray", "LIGHT_SLATE_GRAY" }, { "lightsteelblue", "LIGHT_STEEL_BLUE" }, { "lightyellow", "LIGHT_YELLOW" }, { "lime", "LIME" }, { "limegreen", "LIME_GREEN" }, { "linen", "LINEN" }, { "magenta", "MAGENTA" }, { "maroon", "MAROON" }, { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, { "mediumblue", "MEDIUM_BLUE" }, { "mediumorchid", "MEDIUM_ORCHID" }, { "mediumpurple", "MEDIUM_PURPLE" }, { "mediumseagreen", "MEDIUM_SEA_GREEN" }, { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, { "mediumturquoise", "MEDIUM_TURQUOISE" }, { "mediumvioletred", "MEDIUM_VIOLET_RED" }, { "midnightblue", "MIDNIGHT_BLUE" }, { "mintcream", "MINT_CREAM" }, { "mistyrose", "MISTY_ROSE" }, { "moccasin", "MOCCASIN" }, { "navajowhite", "NAVAJO_WHITE" }, { "navyblue", "NAVY_BLUE" }, { "oldlace", "OLD_LACE" }, { "olive", "OLIVE" }, { "olivedrab", "OLIVE_DRAB" }, { "orange", "ORANGE" }, { "orangered", "ORANGE_RED" }, { "orchid", "ORCHID" }, { "palegoldenrod", "PALE_GOLDENROD" }, { "palegreen", "PALE_GREEN" }, { "paleturquoise", "PALE_TURQUOISE" }, { "palevioletred", "PALE_VIOLET_RED" }, { "papayawhip", "PAPAYA_WHIP" }, { "peachpuff", "PEACH_PUFF" }, { "peru", "PERU" }, { "pink", "PINK" }, { "plum", "PLUM" }, { "powderblue", "POWDER_BLUE" }, { "purple", "PURPLE" }, { "rebeccapurple", "REBECCA_PURPLE" }, { "red", "RED" }, { "rosybrown", "ROSY_BROWN" }, { "royalblue", "ROYAL_BLUE" }, { "saddlebrown", "SADDLE_BROWN" }, { "salmon", "SALMON" }, { "sandybrown", "SANDY_BROWN" }, { "seagreen", "SEA_GREEN" }, { "seashell", "SEASHELL" }, { "sienna", "SIENNA" }, { "silver", "SILVER" }, { "skyblue", "SKY_BLUE" }, { "slateblue", "SLATE_BLUE" }, { "slategray", "SLATE_GRAY" }, { "snow", "SNOW" }, { "springgreen", "SPRING_GREEN" }, { "steelblue", "STEEL_BLUE" }, { "tan", "TAN" }, { "teal", "TEAL" }, { "thistle", "THISTLE" }, { "tomato", "TOMATO" }, { "transparent", "TRANSPARENT" }, { "turquoise", "TURQUOISE" }, { "violet", "VIOLET" }, { "webgray", "WEB_GRAY" }, { "webgreen", "WEB_GREEN" }, { "webmaroon", "WEB_MAROON" }, { "webpurple", "WEB_PURPLE" }, { "wheat", "WHEAT" }, { "white", "WHITE" }, { "whitesmoke", "WHITE_SMOKE" }, { "yellow", "YELLOW" }, { "yellowgreen", "YELLOW_GREEN" }, { nullptr, nullptr }, }; class ProjectConverter3To4::RegExContainer { public: RegEx reg_is_empty = RegEx("\\bempty\\("); RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); RegEx reg_json_to = RegEx("\\bto_json\\b"); RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); }; // Function responsible for converting project int ProjectConverter3To4::convert() { print_line("Starting conversion."); RegExContainer reg_container = RegExContainer(); ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); // Checking if folder contains valid Godot 3 project. // Project cannot be converted 2 times { String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool."); Ref file = FileAccess::open("project.godot", FileAccess::WRITE); ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Failed to open project.godot file."); file->store_string(conventer_text + "\n" + project_godot_content); } Vector collected_files = check_for_files(); uint32_t converted_files = 0; // Check file by file for (int i = 0; i < collected_files.size(); i++) { String file_name = collected_files[i]; Error err = OK; String file_content = FileAccess::get_file_as_string(file_name, &err); ERR_CONTINUE_MSG(err != OK, "Failed to read content of \"" + file_name + "\"."); uint64_t hash_before = file_content.hash64(); uint64_t file_size = file_content.size(); print_line("Trying to convert\t" + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB"); Vector reason; bool is_ignored = false; uint64_t start_time = Time::get_singleton()->get_ticks_msec(); if (file_name.ends_with(".shader")) { DirAccess::remove_file_or_error(file_name.trim_prefix("res://")); file_name = file_name.replace(".shader", ".gdshader"); } if (file_size < CONVERSION_MAX_FILE_SIZE) { // TSCN must be the same work exactly same as .gd file because it may contains builtin script if (file_name.ends_with(".gd")) { rename_classes(file_content); // Using only specialized function rename_common(enum_renames, file_content); rename_enums(file_content); // Require to additional rename rename_common(gdscript_function_renames, file_content); rename_gdscript_functions(file_content, reg_container, false); // Require to additional rename rename_common(project_settings_renames, file_content); rename_gdscript_keywords(file_content); rename_common(gdscript_properties_renames, file_content); rename_common(gdscript_signals_renames, file_content); rename_common(shaders_renames, file_content); rename_common(builtin_types_renames, file_content); custom_rename(file_content, "\\.shader", ".gdshader"); custom_rename(file_content, "instance", "instantiate"); } else if (file_name.ends_with(".tscn")) { rename_classes(file_content); // Using only specialized function rename_common(enum_renames, file_content); rename_enums(file_content); // Require to additional rename rename_common(gdscript_function_renames, file_content); rename_gdscript_functions(file_content, reg_container, true); // Require to additional rename rename_common(project_settings_renames, file_content); rename_gdscript_keywords(file_content); rename_common(gdscript_properties_renames, file_content); rename_common(gdscript_signals_renames, file_content); rename_common(shaders_renames, file_content); rename_common(builtin_types_renames, file_content); custom_rename(file_content, "\\.shader", ".gdshader"); } else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods rename_classes(file_content); // Using only specialized function rename_common(csharp_function_renames, file_content); rename_common(builtin_types_renames, file_content); rename_common(csharp_properties_renames, file_content); rename_common(csharp_signals_renames, file_content); rename_csharp_functions(file_content); rename_csharp_attributes(file_content); custom_rename(file_content, "public class ", "public partial class "); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { rename_common(shaders_renames, file_content); } else if (file_name.ends_with("tres")) { rename_classes(file_content); // Using only specialized function rename_common(shaders_renames, file_content); rename_common(builtin_types_renames, file_content); custom_rename(file_content, "\\.shader", ".gdshader"); } else if (file_name.ends_with("project.godot")) { rename_common(project_settings_renames, file_content); rename_common(builtin_types_renames, file_content); } else if (file_name.ends_with(".csproj")) { // TODO } else { ERR_PRINT(file_name + " is not supported!"); continue; } } else { reason.append(" ERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB"); is_ignored = true; } uint64_t end_time = Time::get_singleton()->get_ticks_msec(); if (!is_ignored) { uint64_t hash_after = file_content.hash64(); // Don't need to save file without any changes // Save if this is a shader, because it was renamed if (hash_before != hash_after || file_name.ends_with(".gdshader")) { converted_files++; Ref file = FileAccess::open(file_name, FileAccess::WRITE); ERR_CONTINUE_MSG(file.is_null(), "Failed to open \"" + file_name + "\" to save data to file."); file->store_string(file_content); reason.append(" File was changed, conversion took " + itos(end_time - start_time) + " ms."); } else { reason.append(" File was not changed, checking took " + itos(end_time - start_time) + " ms."); } } for (int k = 0; k < reason.size(); k++) { print_line(reason[k]); } } print_line("Conversion ended - all files(" + itos(collected_files.size()) + "), converted files(" + itos(converted_files) + "), not converted files(" + itos(collected_files.size() - converted_files) + ")."); return 0; }; // Function responsible for validating project conversion. int ProjectConverter3To4::validate_conversion() { print_line("Starting checking if project conversion can be done."); RegExContainer reg_container = RegExContainer(); ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); // Checking if folder contains valid Godot 3 project. // Project cannot be converted 2 times { String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool."); } Vector collected_files = check_for_files(); uint32_t converted_files = 0; // Check file by file for (int i = 0; i < collected_files.size(); i++) { String file_name = collected_files[i]; Vector file_content; uint64_t file_size = 0; { Ref file = FileAccess::open(file_name, FileAccess::READ); ERR_CONTINUE_MSG(file.is_null(), "Failed to read content of \"" + file_name + "\"."); while (!file->eof_reached()) { String line = file->get_line(); file_size += line.size(); file_content.append(line); } } print_line("Checking for conversion - " + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB"); Vector changed_elements; Vector reason; bool is_ignored = false; uint64_t start_time = Time::get_singleton()->get_ticks_msec(); if (file_name.ends_with(".shader")) { reason.append("\tFile extension will be renamed from `shader` to `gdshader`."); } if (file_size < CONVERSION_MAX_FILE_SIZE) { if (file_name.ends_with(".gd")) { changed_elements.append_array(check_for_rename_classes(file_content)); changed_elements.append_array(check_for_rename_common(enum_renames, file_content)); changed_elements.append_array(check_for_rename_enums(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, false)); changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content)); changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content)); changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); changed_elements.append_array(check_for_custom_rename(file_content, "instance", "instantiate")); changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".tscn")) { changed_elements.append_array(check_for_rename_classes(file_content)); changed_elements.append_array(check_for_rename_common(enum_renames, file_content)); changed_elements.append_array(check_for_rename_enums(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, true)); changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content)); changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content)); changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".cs")) { changed_elements.append_array(check_for_rename_common(class_renames, file_content)); changed_elements.append_array(check_for_rename_common(csharp_function_renames, file_content)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content)); changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content)); changed_elements.append_array(check_for_rename_csharp_functions(file_content)); changed_elements.append_array(check_for_rename_csharp_attributes(file_content)); changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class ")); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); } else if (file_name.ends_with("tres")) { changed_elements.append_array(check_for_rename_classes(file_content)); changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); } else if (file_name.ends_with("project.godot")) { changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); } else if (file_name.ends_with(".csproj")) { // TODO } else { ERR_PRINT(file_name + " is not supported!"); continue; } } else { reason.append("\tERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB"); is_ignored = true; } uint64_t end_time = Time::get_singleton()->get_ticks_msec(); print_line(" Checking file took " + itos(end_time - start_time) + " ms."); for (int k = 0; k < reason.size(); k++) { print_line(reason[k]); } if (changed_elements.size() > 0 && !is_ignored) { converted_files++; for (int k = 0; k < changed_elements.size(); k++) { print_line(String("\t\t") + changed_elements[k]); } } } print_line("Checking for valid conversion ended - all files(" + itos(collected_files.size()) + "), files which would be converted(" + itos(converted_files) + "), files which would not be converted(" + itos(collected_files.size() - converted_files) + ")."); return 0; } // Collect files which will be checked, it will not touch txt, mp4, wav etc. files Vector ProjectConverter3To4::check_for_files() { Vector collected_files = Vector(); Vector directories_to_check = Vector(); directories_to_check.push_back("res://"); core_bind::Directory dir = core_bind::Directory(); while (!directories_to_check.is_empty()) { String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function? directories_to_check.resize(directories_to_check.size() - 1); // Remove last element if (dir.open(path) == OK) { dir.set_include_hidden(true); dir.list_dir_begin(); String current_dir = dir.get_current_dir(); String file_name = dir.get_next(); while (file_name != "") { if (file_name == ".git" || file_name == ".import" || file_name == ".godot") { file_name = dir.get_next(); continue; } if (dir.current_is_dir()) { directories_to_check.append(current_dir.plus_file(file_name) + "/"); } else { bool proper_extension = false; if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj")) proper_extension = true; if (proper_extension) { collected_files.append(current_dir.plus_file(file_name)); } } file_name = dir.get_next(); } } else { print_verbose("Failed to open " + path); } } return collected_files; } bool ProjectConverter3To4::test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what) { String got = name; (this->*func)(got); if (expected != got) { ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); return false; } return true; } bool ProjectConverter3To4::test_conversion_single_additional_builtin(String name, String expected, void (ProjectConverter3To4::*func)(String &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin_script) { String got = name; (this->*func)(got, reg_container, builtin_script); if (expected != got) { ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); return false; } return true; } bool ProjectConverter3To4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) { String got = name; rename_common(array, got); if (expected != got) { ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); return false; } return true; } // Validate if conversions are proper bool ProjectConverter3To4::test_conversion(const RegExContainer ®_container) { bool valid = true; valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class"); valid = valid & test_conversion_single_normal("TYPE_REAL", "TYPE_FLOAT", enum_renames, "enum"); valid = valid & test_conversion_single_normal("can_instance", "can_instantiate", gdscript_function_renames, "gdscript function"); valid = valid & test_conversion_single_normal("CanInstance", "CanInstantiate", csharp_function_renames, "csharp function"); valid = valid & test_conversion_single_normal("translation", "position", gdscript_properties_renames, "gdscript property"); valid = valid & test_conversion_single_normal("Translation", "Position", csharp_properties_renames, "csharp property"); valid = valid & test_conversion_single_normal("NORMALMAP", "NORMAL_MAP", shaders_renames, "shader"); valid = valid & test_conversion_single_normal("text_entered", "text_submitted", gdscript_signals_renames, "gdscript signal"); valid = valid & test_conversion_single_normal("TextEntered", "TextSubmitted", csharp_signals_renames, "csharp signal"); valid = valid & test_conversion_single_normal("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, "project setting"); valid = valid & test_conversion_single_normal("Transform", "Transform3D", builtin_types_renames, "builtin type"); // Custom Renames valid = valid & test_conversion_single_additional("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp"); valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp"); valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename"); valid = valid & test_conversion_single_additional("[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[Sync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[Slave]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[Puppet]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[PuppetSync]", "[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); valid = valid & test_conversion_single_additional_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional(" onready", " onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\nexport", "\n@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\texport", "\t@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\texport_dialog", "\texport_dialog", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("export", "@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional(" export", " export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any_peer) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nslave func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.\"timeout\"", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); valid = valid & test_conversion_single_additional_builtin(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); // TODO, this is only a workaround valid = valid & test_conversion_single_additional_builtin("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,[D]) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional_builtin("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_enums, "custom rename"); // Custom rule conversion { String from = "instance"; String to = "instantiate"; String name = "AA.instance()"; String got = "AA.instance()"; String expected = "AA.instantiate()"; custom_rename(got, from, to); if (got != expected) { ERR_PRINT("Failed to convert custom rename `" + name + "` to `" + expected + "`, got instead `" + got + "`"); } valid = valid & (got == expected); } // get_object_of_execution { { String base = "var roman = kieliszek."; String expected = "kieliszek."; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } { String base = "r."; String expected = "r."; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } { String base = "mortadela("; String expected = ""; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } } // get_starting_space { String base = "\t\t\t var roman = kieliszek."; String expected = "\t\t\t"; String got = get_starting_space(base); if (got != expected) { ERR_PRINT("Failed to get proper data from get_starting_space `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } // Parse Arguments { String line = "( )"; Vector got_vector = parse_arguments(line); String got = ""; String expected = ""; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } { String line = "(a , b , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||b|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } { String line = "(a , \"b,\" , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||\"b,\"|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } { String line = "(a , \"(,),,,,\" , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||\"(,),,,,\"|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); } valid = valid & (got == expected); } return valid; } // Validate in all arrays if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode` bool ProjectConverter3To4::test_array_names() { bool valid = true; Vector names = Vector(); // Validate if all classes are valid { int current_index = 0; while (class_renames[current_index][0]) { const String old_class = class_renames[current_index][0]; const String new_class = class_renames[current_index][1]; // Light2D, Texture, Viewport are special classes(probably virtual ones) if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") { ERR_PRINT(String("Class `") + old_class + "` exists in Godot 4.0, so cannot be renamed to something else."); valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI } // Callable is special class, to which normal classes may be renamed if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") { ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in conversion."); valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI } current_index++; } } // // TODO To be able to fully work, it needs https://github.com/godotengine/godot/pull/49053 // // TODO this needs to be changed to hashset when available https://github.com/godotengine/godot-proposals/issues/867, to speedup searchng // { // OrderedHashMap all_functions; // List classes_list; // ClassDB::get_class_list(&classes_list); // for (StringName &name_of_class : classes_list) { // List method_list; // ClassDB::get_method_list(name_of_class, &method_list, true); // for (MethodInfo &function_data : method_list) { // if (!all_functions.has(function_data.name)) { // all_functions.insert(function_data.name, false); // } // } // } // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) { // List method_list; // Variant::get_method_list_by_type(&method_list, Variant::Type(type)); // for (MethodInfo &function_data : method_list) { // if (!all_functions.has(function_data.name)) { // all_functions.insert(function_data.name, false); // } // } // } // int current_element = 0; // while (gdscript_function_renames[current_element][0] != nullptr) { // if (!all_functions.has(gdscript_function_renames[current_element][1])) { // ERR_PRINT(String("Missing gdscript function in pair (") + gdscript_function_renames[current_element][0] + " - ===> " + gdscript_function_renames[current_element][1] + " <===)"); // valid = false; // } // // // DEBUG, disable below after tests // // if (all_functions.has(gdscript_function_renames[current_element][0])) { // // String used_in_classes = ""; // // // // for (StringName &name_of_class : classes_list) { // // List method_list; // // ClassDB::get_method_list(name_of_class, &method_list, true); // // for (MethodInfo &function_data : method_list) { // // if (function_data.name == gdscript_function_renames[current_element][0]) { // // used_in_classes += String(name_of_class) + ", "; // // } // // } // // } // // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) { // // List method_list; // // Variant::get_method_list_by_type(&method_list, Variant::Type(type)); // // for (MethodInfo &function_data : method_list) { // // if (function_data.name == gdscript_function_renames[current_element][0]) { // // used_in_classes += Variant::get_type_name(Variant::Type(type)) + ", "; // // } // // } // // } // // used_in_classes = used_in_classes.trim_suffix(", "); // // // // WARN_PRINT(String("Godot contains function which will be renamed in pair ( ===> ") + gdscript_function_renames[current_element][0] + " <=== - " + gdscript_function_renames[current_element][1] + ") in class " + used_in_classes + " - check for possible invalid rule."); // // } // current_element++; // } // } valid = valid & test_single_array(enum_renames); valid = valid & test_single_array(class_renames, true); valid = valid & test_single_array(gdscript_function_renames, true); valid = valid & test_single_array(csharp_function_renames, true); valid = valid & test_single_array(gdscript_properties_renames); valid = valid & test_single_array(csharp_properties_renames); valid = valid & test_single_array(shaders_renames); valid = valid & test_single_array(gdscript_signals_renames); valid = valid & test_single_array(project_settings_renames); valid = valid & test_single_array(builtin_types_renames); valid = valid & test_single_array(colors_renames); return valid; } // Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode` // Also checks if in name contains spaces at the end or beginning bool ProjectConverter3To4::test_single_array(const char *array[][2], bool ignore_second_check) { bool valid = true; int current_index = 0; Vector names = Vector(); while (array[current_index][0]) { if (String(array[current_index][0]).begins_with(" ") || String(array[current_index][0]).ends_with(" ")) { { ERR_PRINT(String("Entry \"") + array[current_index][0] + "\" ends or stars with space."); valid = false; } } if (names.has(array[current_index][0])) { ERR_PRINT(String("Found duplicated things, pair ( -> ") + array[current_index][0] + " , " + array[current_index][1] + ")"); valid = false; } names.append(array[current_index][0]); if (String(array[current_index][1]).begins_with(" ") || String(array[current_index][1]).ends_with(" ")) { { ERR_PRINT(String("Entry \"") + array[current_index][1] + "\" ends or stars with space."); valid = false; } } if (names.has(array[current_index][1])) { ERR_PRINT(String("Found duplicated things, pair (") + array[current_index][0] + " , ->" + array[current_index][1] + ")"); valid = false; } if (!ignore_second_check) { names.append(array[current_index][1]); } current_index++; } return valid; }; // Returns arguments from given function execution, this cannot be really done as regex // `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h] Vector ProjectConverter3To4::parse_arguments(const String &line) { Vector parts; int string_size = line.length(); int current_index = 0; int start_part = 0; // Index of beginning of start par int parts_counter = 0; char32_t previous_character = '\0'; bool is_inside_string = false; // if true, it ignore this 3 characters ( , ) inside string if (line.count("(") != line.count(")")) { ERR_PRINT("Bug: substring should have equal number of open and close parenthess - `" + line + "`"); return parts; } while (current_index < string_size) { char32_t character = line.get(current_index); switch (character) { case '(': { parts_counter++; if (parts_counter == 1 && !is_inside_string) { start_part = current_index; } break; }; case ')': { parts_counter--; if (parts_counter == 0 && !is_inside_string) { parts.append(line.substr(start_part + 1, current_index - start_part - 1)); start_part = current_index; } break; }; case ',': { if (parts_counter == 1 && !is_inside_string) { parts.append(line.substr(start_part + 1, current_index - start_part - 1)); start_part = current_index; } break; }; case '"': { if (previous_character != '\\') is_inside_string = !is_inside_string; } } current_index++; previous_character = character; } Vector clean_parts; for (String &part : parts) { part = part.strip_edges(); if (!part.is_empty()) { clean_parts.append(part); } } return clean_parts; } // Finds latest parenthess owned by function // `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):` int ProjectConverter3To4::get_end_parenthess(const String &line) const { int current_index = 0; int current_state = 0; while (line.length() > current_index) { char32_t character = line.get(current_index); if (character == '(') { current_state++; } if (character == ')') { current_state--; if (current_state == 0) { return current_index; } } current_index++; } return -1; } // Connects arguments from vector to one string // Needed when after processing e.g. 2 arguments, later arguments are not changed in any way String ProjectConverter3To4::connect_arguments(const Vector &arguments, int from, int to) const { if (to == -1) { to = arguments.size(); } String value; if (arguments.size() > 0 && from != 0 && from < to) { value = ","; } for (int i = from; i < to; i++) { value += arguments[i]; if (i != to - 1) { value += ','; } } return value; } // Return spaces or tabs which starts line e.g. `\t\tmove_this` will return `\t\t` String ProjectConverter3To4::get_starting_space(const String &line) const { String empty_space; int current_character = 0; if (line.is_empty()) { return empty_space; } if (line[0] == ' ') { while (current_character < line.size()) { if (line[current_character] == ' ') { empty_space += ' '; current_character++; } else { break; } } } if (line[0] == '\t') { while (current_character < line.size()) { if (line[current_character] == '\t') { empty_space += '\t'; current_character++; } else { break; } } } return empty_space; } // Return object which execute specific function // e.g. in `var roman = kieliszek.funkcja()` to this function is passed everything before function which we want to check // so it is `var roman = kieliszek.` and this function return `kieliszek.` String ProjectConverter3To4::get_object_of_execution(const String &line) const { int end = line.size() - 1; // Last one is \0 int start = end - 1; while (start >= 0) { char32_t character = line[start]; if ((character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_') { if (start == 0) { break; } start--; continue; } else { start++; // Found invalid character, needs to be ignored break; } } return line.substr(start, (end - start)); } void ProjectConverter3To4::rename_enums(String &file_content) { int current_index = 0; // Rename colors if (file_content.find("Color.") != -1) { while (colors_renames[current_index][0]) { RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); file_content = reg.sub(file_content, String("Color.") + colors_renames[current_index][1], true); current_index++; } } }; Vector ProjectConverter3To4::check_for_rename_enums(Vector &file_content) { int current_index = 0; Vector found_things; // Rename colors if (file_content.find("Color.") != -1) { while (colors_renames[current_index][0]) { RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); int current_line = 1; for (String &line : file_content) { TypedArray reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line)); } current_line++; } current_index++; } } return found_things; } void ProjectConverter3To4::rename_classes(String &file_content) { int current_index = 0; // TODO Maybe it is better way to not rename gd, tscn and other files which are named as classes while (class_renames[current_index][0]) { // Begin renaming workaround `Resource.gd` -> `RefCounter.gd` RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"); CRASH_COND(!reg_before.is_valid()); file_content = reg_before.sub(file_content, "TEMP_RENAMED_CLASS.tscn", true); RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"); CRASH_COND(!reg_before2.is_valid()); file_content = reg_before2.sub(file_content, "TEMP_RENAMED_CLASS.gd", true); RegEx reg_before3 = RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b"); CRASH_COND(!reg_before3.is_valid()); file_content = reg_before3.sub(file_content, "TEMP_RENAMED_CLASS.gd", true); // End RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); file_content = reg.sub(file_content, class_renames[current_index][1], true); // Begin renaming workaround `Resource.gd` -> `RefCounter.gd` RegEx reg_after = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b"); CRASH_COND(!reg_after.is_valid()); file_content = reg_after.sub(file_content, String(class_renames[current_index][0]) + ".tscn", true); RegEx reg_after2 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b"); CRASH_COND(!reg_after2.is_valid()); file_content = reg_after2.sub(file_content, String(class_renames[current_index][0]) + ".gd", true); RegEx reg_after3 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b"); CRASH_COND(!reg_after3.is_valid()); file_content = reg_after3.sub(file_content, String(class_renames[current_index][0]) + ".shader", true); // End current_index++; } // OS.get_ticks_msec -> Time.get_ticks_msec RegEx reg_time1 = RegEx("OS.get_ticks_msec"); CRASH_COND(!reg_time1.is_valid()); file_content = reg_time1.sub(file_content, "Time.get_ticks_msec", true); RegEx reg_time2 = RegEx("OS.get_ticks_usec"); CRASH_COND(!reg_time2.is_valid()); file_content = reg_time2.sub(file_content, "Time.get_ticks_usec", true); }; Vector ProjectConverter3To4::check_for_rename_classes(Vector &file_content) { int current_index = 0; Vector found_things; while (class_renames[current_index][0]) { RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"); CRASH_COND(!reg_before.is_valid()); RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"); CRASH_COND(!reg_before2.is_valid()); RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); int current_line = 1; for (String &line : file_content) { line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true); TypedArray reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line)); } current_line++; } current_index++; } // TODO OS -> TIME int current_line = 1; RegEx reg_time1 = RegEx("OS.get_ticks_msec"); CRASH_COND(!reg_time1.is_valid()); RegEx reg_time2 = RegEx("OS.get_ticks_usec"); CRASH_COND(!reg_time2.is_valid()); for (String &line : file_content) { String old = line; line = reg_time1.sub(line, "Time.get_ticks_msec", true); line = reg_time2.sub(line, "Time.get_ticks_usec", true); if (old != line) { found_things.append(simple_line_formatter(current_line, old, line)); } current_line++; } return found_things; } void ProjectConverter3To4::rename_gdscript_functions(String &file_content, const RegExContainer ®_container, bool builtin) { Vector lines = file_content.split("\n"); for (String &line : lines) { process_gdscript_line(line, reg_container, builtin); } // Collect vector to string file_content = ""; for (int i = 0; i < lines.size(); i++) { file_content += lines[i]; if (i != lines.size() - 1) { file_content += "\n"; } } }; Vector ProjectConverter3To4::check_for_rename_gdscript_functions(Vector &file_content, const RegExContainer ®_container, bool builtin) { int current_line = 1; Vector found_things; for (String &line : file_content) { String old_line = line; process_gdscript_line(line, reg_container, builtin); if (old_line != line) { found_things.append(simple_line_formatter(current_line, old_line, line)); } } return found_things; } void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin) { if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); } // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure line = reg_container.reg_mixed_tab_space.sub(line, "$1", true); // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray line = reg_container.reg_join.sub(line, "$2.join($1)", true); // -- empty() -> is_empty() Pool*Array line = reg_container.reg_is_empty.sub(line, "is_empty(", true); // -- \t.func() -> \tsuper.func() Object line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); // -- to_json(a) -> JSON.new().stringify(a) Object line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true); // -- parse_json(a) -> JSON.get_data() etc. Object line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); // -- get_node(@ -> get_node( Node line = line.replace("get_node(@", "get_node("); // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript line = reg_container.reg_export.sub(line, "export var $2: $1"); // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)"); // Setget Setget line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); // Setget set line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); // Setget get line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) if (builtin) { line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true); } else { line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); } // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody if (line.find("move_and_slide(") != -1) { int start = line.find("move_and_slide("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { String base_obj = get_object_of_execution(line.substr(0, start)); String starting_space = get_starting_space(line); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 1) { String line_new; // motion_velocity line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; // up_direction if (parts.size() >= 2) { line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; } // stop_on_slope if (parts.size() >= 3) { line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; } // max_slides if (parts.size() >= 4) { line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; } // floor_max_angle if (parts.size() >= 5) { line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; } // infiinite_interia if (parts.size() >= 6) { line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; } line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); } } } // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody if (line.find("move_and_slide_with_snap(") != -1) { int start = line.find("move_and_slide_with_snap("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { String base_obj = get_object_of_execution(line.substr(0, start)); String starting_space = get_starting_space(line); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 1) { String line_new; // motion_velocity line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; // snap if (parts.size() >= 2) { line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; } // up_direction if (parts.size() >= 3) { line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; } // stop_on_slope if (parts.size() >= 4) { line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; } // max_slides if (parts.size() >= 5) { line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; } // floor_max_angle if (parts.size() >= 6) { line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; } // infiinite_interia if (parts.size() >= 7) { line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; } line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); } } } // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object if (line.find("sort_custom(") != -1) { int start = line.find("sort_custom("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } } } // -- list_dir_begin( ) -> list_dir_begin() Object if (line.find("list_dir_begin(") != -1) { int start = line.find("list_dir_begin("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547"; } } // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem if (line.find("draw_line(") != -1) { int start = line.find("draw_line("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 5) { line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); } } } // -- func c(var a, var b) -> func c(a, b) if (line.find("func ") != -1 && line.find("var ") != -1) { int start = line.find("func "); start = line.substr(start).find("(") + start; int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); String start_string = line.substr(0, start) + "("; for (int i = 0; i < parts.size(); i++) { start_string += parts[i].strip_edges().trim_prefix("var "); if (i != parts.size() - 1) { start_string += ", "; } } line = start_string + ")" + line.substr(end + start); } } // -- yield(this, \"timeout\") -> await this.timeout GDScript if (line.find("yield(") != -1) { int start = line.find("yield("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { if (builtin) { line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace(" ", "") + line.substr(end + start); } else { line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); } } } } // -- parse_json( AA ) -> TODO Object if (line.find("parse_json(") != -1) { int start = line.find("parse_json("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); } } // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform if (line.find(".xform(") != -1) { int start = line.find(".xform("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); } } } // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform if (line.find(".xform_inv(") != -1) { int start = line.find(".xform_inv("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { String object_exec = get_object_of_execution(line.substr(0, start)); if (line.find(object_exec + ".xform") != -1) { int start2 = line.find(object_exec + ".xform"); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start); } } } } // -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object if (line.find("connect(") != -1) { int start = line.find("connect("); // Protection from disconnect if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } else if (parts.size() >= 4) { line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ").bind(" + parts[3].lstrip("[").rstrip("]") + ")" + connect_arguments(parts, 4) + ")" + line.substr(end + start); } } } } // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object if (line.find("disconnect(") != -1) { int start = line.find("disconnect("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object if (line.find("is_connected(") != -1) { int start = line.find("is_connected("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- start(a,b) -> start(Callable(a,b)) Thread // -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread if (line.find("start(") != -1) { int start = line.find("start("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } else if (parts.size() >= 3) { line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 if (line.find(" _init(") != -1) { int start = line.find(" _init("); int end = line.rfind(":") + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); } } // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message if (line.find("assert(") != -1) { int start = line.find("assert("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; } } } // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture if (line.find("create_from_image(") != -1) { int start = line.find("create_from_image("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); } } } // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) if (line.find("set_cell_item(") != -1) { int start = line.find("set_cell_item("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() > 2) { line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) if (line.find("get_cell_item(") != -1) { int start = line.find("get_cell_item("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) if (line.find("get_cell_item_orientation(") != -1) { int start = line.find("get_cell_item_orientation("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // apply_impulse(A, B) -> apply_impulse(B, A) if (line.find("apply_impulse(") != -1) { int start = line.find("apply_impulse("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } } // apply_force(A, B) -> apply_force(B, A) if (line.find("apply_force(") != -1) { int start = line.find("apply_force("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } } // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) if (line.find("map_to_world(") != -1) { int start = line.find("map_to_world("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // OS.get_window_safe_area() -> DisplayServer.get_display_safe_area() if (line.find("OS.get_window_safe_area(") != -1) { int start = line.find("OS.get_window_safe_area("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 0) { line = line.substr(0, start) + "DisplayServer.get_display_safe_area()" + line.substr(end + start); } } } } void ProjectConverter3To4::process_csharp_line(String &line) { // TODO maybe this can be changed to normal rule line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); // -- Connect(,,,things) -> Connect(,Callable(,),things) Object if (line.find("Connect(") != -1) { int start = line.find("Connect("); // Protection from disconnect if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 3) { line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } } // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object if (line.find("Disconnect(") != -1) { int start = line.find("Disconnect("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object if (line.find("IsConnected(") != -1) { int start = line.find("IsConnected("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } } void ProjectConverter3To4::rename_csharp_functions(String &file_content) { Vector lines = file_content.split("\n"); for (String &line : lines) { process_csharp_line(line); } // Collect vector to string file_content = ""; for (int i = 0; i < lines.size(); i++) { file_content += lines[i]; if (i != lines.size() - 1) { file_content += "\n"; } } }; // This is almost 1:1 copy of function which rename gdscript functions Vector ProjectConverter3To4::check_for_rename_csharp_functions(Vector &file_content) { int current_line = 1; Vector found_things; for (String &line : file_content) { String old_line = line; process_csharp_line(line); if (old_line != line) { found_things.append(simple_line_formatter(current_line, old_line, line)); } } return found_things; } void ProjectConverter3To4::rename_csharp_attributes(String &file_content) { // -- [Remote] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer)] { RegEx reg_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_remote.is_valid()); file_content = reg_remote.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); } // -- [RemoteSync] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] { RegEx reg_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_remotesync.is_valid()); file_content = reg_remotesync.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); } // -- [Puppet] -> [RPC] { RegEx reg_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_puppet.is_valid()); file_content = reg_puppet.sub(file_content, "[RPC]", true); } // -- [PuppetSync] -> [RPC(CallLocal = true)] { RegEx reg_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_puppetsync.is_valid()); file_content = reg_puppetsync.sub(file_content, "[RPC(CallLocal = true)]", true); } String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n"; // -- [Master] -> [RPC] { RegEx reg_remote = RegEx("\\[Master(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_remote.is_valid()); file_content = reg_remote.sub(file_content, error_message + "[RPC]", true); } // -- [MasterSync] -> [RPC(CallLocal = true)] { RegEx reg_remote = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!reg_remote.is_valid()); file_content = reg_remote.sub(file_content, error_message + "[RPC(CallLocal = true)]", true); } } Vector ProjectConverter3To4::check_for_rename_csharp_attributes(Vector &file_content) { int current_line = 1; Vector found_things; for (String &line : file_content) { String old; old = line; { RegEx regex = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", line)); } old = line; { RegEx regex = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line)); } old = line; { RegEx regex = RegEx("\\[Puppet(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[Puppet]", "[RPC]", line)); } old = line; { RegEx regex = RegEx("\\[(Puppet|Slave)Sync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC(CallLocal = true)]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line)); } old = line; { RegEx regex = RegEx("\\[Master(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[Master]", "[RPC]", line)); } old = line; { RegEx regex = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "[RPC(CallLocal = true)]", true); } if (old != line) { found_things.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line)); } current_line++; } return found_things; } void ProjectConverter3To4::rename_gdscript_keywords(String &file_content) { { RegEx reg_first = RegEx("([\n]+)tool"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@tool", true); RegEx reg_second = RegEx("^tool"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@tool", true); } { RegEx reg_first = RegEx("([\n\t]+)export\\b"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@export", true); RegEx reg_second = RegEx("^export"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@export", true); } { RegEx reg_first = RegEx("([\n]+)onready"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@onready", true); RegEx reg_second = RegEx("^onready"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@onready", true); } { RegEx reg_first = RegEx("([\n]+)remote func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc(any_peer) func", true); RegEx reg_second = RegEx("^remote func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc(any_peer) func", true); } { RegEx reg_first = RegEx("([\n]+)remotesync func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc(any_peer, call_local) func", true); RegEx reg_second = RegEx("^remotesync func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc(any_peer, call_local) func", true); } { RegEx reg_first = RegEx("([\n]+)sync func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc(any_peer, call_local) func", true); RegEx reg_second = RegEx("^sync func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc(any_peer, call_local) func", true); } { RegEx reg_first = RegEx("([\n]+)slave func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc func", true); RegEx reg_second = RegEx("^slave func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc func", true); } { RegEx reg_first = RegEx("([\n]+)puppet func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc func", true); RegEx reg_second = RegEx("^puppet func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc func", true); } { RegEx reg_first = RegEx("([\n]+)puppetsync func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1@rpc(call_local) func", true); RegEx reg_second = RegEx("^puppetsync func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, "@rpc(call_local) func", true); } String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n"; { RegEx reg_first = RegEx("([\n]+)master func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc func", true); RegEx reg_second = RegEx("^master func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, error_message + "@rpc func", true); } { RegEx reg_first = RegEx("([\n]+)mastersync func"); CRASH_COND(!reg_first.is_valid()); file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc(call_local) func", true); RegEx reg_second = RegEx("^mastersync func"); CRASH_COND(!reg_second.is_valid()); file_content = reg_second.sub(file_content, error_message + "@rpc(call_local) func", true); } } Vector ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector &file_content) { Vector found_things; int current_line = 1; for (String &line : file_content) { String old; old = line; { RegEx reg_first = RegEx("^tool"); CRASH_COND(!reg_first.is_valid()); line = reg_first.sub(line, "@tool", true); } if (old != line) { found_things.append(line_formatter(current_line, "tool", "@tool", line)); } old = line; { RegEx reg_first = RegEx("([\t]+)export\\b"); CRASH_COND(!reg_first.is_valid()); line = reg_first.sub(line, "$1@export", true); RegEx reg_second = RegEx("^export"); CRASH_COND(!reg_second.is_valid()); line = reg_second.sub(line, "@export", true); } if (old != line) { found_things.append(line_formatter(current_line, "export", "@export", line)); } old = line; { RegEx reg_first = RegEx("^onready"); CRASH_COND(!reg_first.is_valid()); line = reg_first.sub(line, "@onready", true); } if (old != line) { found_things.append(line_formatter(current_line, "onready", "@onready", line)); } old = line; { RegEx regex = RegEx("^remote func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc(any_peer) func", true); } if (old != line) { found_things.append(line_formatter(current_line, "remote func", "@rpc(any_peer) func", line)); } old = line; { RegEx regex = RegEx("^remotesync func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc(any_peer, call_local)) func", true); } if (old != line) { found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any_peer, call_local)) func", line)); } old = line; { RegEx regex = RegEx("^sync func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc(any_peer, call_local)) func", true); } if (old != line) { found_things.append(line_formatter(current_line, "sync func", "@rpc(any_peer, call_local)) func", line)); } old = line; { RegEx regex = RegEx("^slave func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc func", true); } if (old != line) { found_things.append(line_formatter(current_line, "slave func", "@rpc func", line)); } old = line; { RegEx regex = RegEx("^puppet func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc func", true); } if (old != line) { found_things.append(line_formatter(current_line, "puppet func", "@rpc func", line)); } old = line; { RegEx regex = RegEx("^puppetsync func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc(call_local) func", true); } if (old != line) { found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(call_local) func", line)); } old = line; { RegEx regex = RegEx("^master func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc func", true); } if (old != line) { found_things.append(line_formatter(current_line, "master func", "@rpc func", line)); } old = line; { RegEx regex = RegEx("^mastersync func"); CRASH_COND(!regex.is_valid()); line = regex.sub(line, "@rpc(call_local) func", true); } if (old != line) { found_things.append(line_formatter(current_line, "mastersync func", "@rpc(call_local) func", line)); } old = line; current_line++; } return found_things; } void ProjectConverter3To4::custom_rename(String &file_content, String from, String to) { RegEx reg = RegEx(String("\\b") + from + "\\b"); CRASH_COND(!reg.is_valid()); file_content = reg.sub(file_content, to, true); }; Vector ProjectConverter3To4::check_for_custom_rename(Vector &file_content, String from, String to) { Vector found_things; RegEx reg = RegEx(String("\\b") + from + "\\b"); CRASH_COND(!reg.is_valid()); int current_line = 1; for (String &line : file_content) { TypedArray reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader" } current_line++; } return found_things; } void ProjectConverter3To4::rename_common(const char *array[][2], String &file_content) { int current_index = 0; while (array[current_index][0]) { RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); file_content = reg.sub(file_content, array[current_index][1], true); current_index++; } } // Common renaming, Vector ProjectConverter3To4::check_for_rename_common(const char *array[][2], Vector &file_content) { int current_index = 0; Vector found_things; while (array[current_index][0]) { RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b"); CRASH_COND(!reg.is_valid()); int current_line = 1; for (String &line : file_content) { TypedArray reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line)); } current_line++; } current_index++; } return found_things; } // Formats data to print them into user console when trying to convert data String ProjectConverter3To4::line_formatter(int current_line, String from, String to, String line) { if (from.size() > 200) { from = from.substr(0, 197) + "..."; } if (to.size() > 200) { to = to.substr(0, 197) + "..."; } if (line.size() > 400) { line = line.substr(0, 397) + "..."; } return String("Line (") + itos(current_line) + ") " + from.replace("\r", "").replace("\n", "") + " -> " + to.replace("\r", "").replace("\n", "") + " - LINE \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\""; } String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String line) { if (old_line.size() > 1000) { old_line = old_line.substr(0, 997) + "..."; } if (line.size() > 1000) { line = line.substr(0, 997) + "..."; } return String("Line (") + itos(current_line) + ") - FULL LINES - \"\"\"" + old_line.replace("\r", "").replace("\n", "").strip_edges() + "\"\"\" =====> \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\""; } #else // No regex. int ProjectConverter3To4::convert() { ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects as RegEx module is disabled."); } int ProjectConverter3To4::validate_conversion() { ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects as RegEx module is disabled."); } #endif // MODULE_REGEX_ENABLED