<?xml version="1.0" encoding="UTF-8" ?> <class name="SegmentShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Segment shape resource for 2D physics. </brief_description> <description> 2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code]. [b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]). </description> <tutorials> </tutorials> <members> <member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)"> The segment's first point position. </member> <member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)"> The segment's second point position. </member> </members> </class>