/**************************************************************************/ /* gdextension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDEXTENSION_H #define GDEXTENSION_H #include #include "core/extension/gdextension_interface.h" #include "core/io/config_file.h" #include "core/io/resource_loader.h" #include "core/object/ref_counted.h" class GDExtension : public Resource { GDCLASS(GDExtension, Resource) void *library = nullptr; // pointer if valid, String library_path; struct Extension { ObjectGDExtension gdextension; }; HashMap extension_classes; static void _register_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo *p_extension_funcs); static void _register_extension_class_method(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionClassMethodInfo *p_method_info); static void _register_extension_class_integer_constant(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_enum_name, GDExtensionConstStringNamePtr p_constant_name, GDExtensionInt p_constant_value, GDExtensionBool p_is_bitfield); static void _register_extension_class_property(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter); static void _register_extension_class_property_indexed(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter, GDExtensionInt p_index); static void _register_extension_class_property_group(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_group_name, GDExtensionConstStringNamePtr p_prefix); static void _register_extension_class_property_subgroup(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_subgroup_name, GDExtensionConstStringNamePtr p_prefix); static void _register_extension_class_signal(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_signal_name, const GDExtensionPropertyInfo *p_argument_info, GDExtensionInt p_argument_count); static void _unregister_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name); static void _get_library_path(GDExtensionClassLibraryPtr p_library, GDExtensionStringPtr r_path); GDExtensionInitialization initialization; int32_t level_initialized = -1; protected: static void _bind_methods(); public: HashMap class_icon_paths; static String get_extension_list_config_file(); static String find_extension_library(const String &p_path, Ref p_config, std::function p_has_feature, PackedStringArray *r_tags = nullptr); Error open_library(const String &p_path, const String &p_entry_symbol); void close_library(); enum InitializationLevel { INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE, INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS, INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE, INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR }; bool is_library_open() const; InitializationLevel get_minimum_library_initialization_level() const; void initialize_library(InitializationLevel p_level); void deinitialize_library(InitializationLevel p_level); static void register_interface_function(StringName p_function_name, GDExtensionInterfaceFunctionPtr p_function_pointer); static GDExtensionInterfaceFunctionPtr get_interface_function(StringName p_function_name); static void initialize_gdextensions(); GDExtension(); ~GDExtension(); }; VARIANT_ENUM_CAST(GDExtension::InitializationLevel) class GDExtensionResourceLoader : public ResourceFormatLoader { public: virtual Ref load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; #ifdef TOOLS_ENABLED class GDExtensionEditorPlugins { private: static Vector extension_classes; protected: friend class EditorNode; // Since this in core, we can't directly reference EditorNode, so it will // set these function pointers in its constructor. typedef void (*EditorPluginRegisterFunc)(const StringName &p_class_name); static EditorPluginRegisterFunc editor_node_add_plugin; static EditorPluginRegisterFunc editor_node_remove_plugin; public: static void add_extension_class(const StringName &p_class_name); static void remove_extension_class(const StringName &p_class_name); static const Vector &get_extension_classes() { return extension_classes; } }; #endif // TOOLS_ENABLED #endif // GDEXTENSION_H