// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "triangle.h" #include "triangle_intersector_moeller.h" namespace embree { namespace isa { /*! Intersects M triangles with 1 ray */ template struct TriangleMIntersector1Moeller { typedef TriangleM Primitive; typedef MoellerTrumboreIntersector1 Precalculations; /*! Intersect a ray with the M triangles and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; /*! Intersects M triangles with K rays. */ template struct TriangleMIntersectorKMoeller { typedef TriangleM Primitive; typedef MoellerTrumboreIntersectorK Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const TriangleM& tri) { STAT_USER(0,TriangleM::max_size()); for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(normal.trav_prims,1,popcnt(valid_i),K); const Vec3vf p0 = broadcast>(tri.v0,i); const Vec3vf e1 = broadcast>(tri.e1,i); const Vec3vf e2 = broadcast>(tri.e2,i); pre.intersectEdgeK(valid_i,ray,p0,e1,e2,IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const TriangleM& tri) { vbool valid0 = valid_i; for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(shadow.trav_prims,1,popcnt(valid0),K); const Vec3vf p0 = broadcast>(tri.v0,i); const Vec3vf e1 = broadcast>(tri.e1,i); const Vec3vf e2 = broadcast>(tri.e2,i); pre.intersectEdgeK(valid0,ray,p0,e1,e2,OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); if (none(valid0)) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const TriangleM& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const TriangleM& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } }; } }