/*************************************************************************/
/*  script_create_dialog.h                                               */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H

#include "core/object/script_language.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"

class CreateDialog;
class EditorFileDialog;

class ScriptCreateDialog : public ConfirmationDialog {
	GDCLASS(ScriptCreateDialog, ConfirmationDialog);

	LineEdit *class_name;
	Label *error_label;
	Label *path_error_label;
	Label *builtin_warning_label;
	Label *script_name_warning_label;
	Label *template_info_label;
	PanelContainer *status_panel;
	LineEdit *parent_name;
	Button *parent_browse_button;
	Button *parent_search_button;
	OptionButton *language_menu;
	OptionButton *template_menu;
	LineEdit *file_path;
	LineEdit *internal_name;
	Button *path_button;
	EditorFileDialog *file_browse;
	CheckBox *internal;
	CheckBox *use_templates;
	VBoxContainer *path_vb;
	AcceptDialog *alert;
	CreateDialog *select_class;
	bool path_valid;
	bool create_new;
	bool is_browsing_parent;
	String template_inactive_message;
	String initial_bp;
	bool is_new_script_created;
	bool is_path_valid;
	bool has_named_classes;
	bool supports_built_in;
	bool can_inherit_from_file;
	bool is_parent_name_valid;
	bool is_class_name_valid;
	bool is_built_in;
	bool is_using_templates;
	bool built_in_enabled;
	bool load_enabled;
	int current_language;
	int default_language;
	bool re_check_path;

	Control *path_controls[2];
	Control *name_controls[2];

	Vector<ScriptLanguage::ScriptTemplate> template_list;
	ScriptLanguage *language;

	String base_type;

	void _path_hbox_sorted();
	bool _can_be_built_in();
	void _path_changed(const String &p_path = String());
	void _path_submitted(const String &p_path = String());
	void _language_changed(int l = 0);
	void _built_in_pressed();
	void _use_template_pressed();
	bool _validate_parent(const String &p_string);
	bool _validate_class(const String &p_string);
	String _validate_path(const String &p_path, bool p_file_must_exist);
	String _get_class_name() const;
	void _class_name_changed(const String &p_name);
	void _parent_name_changed(const String &p_parent);
	void _template_changed(int p_template = 0);
	void _browse_path(bool browse_parent, bool p_save);
	void _file_selected(const String &p_file);
	void _create();
	void _browse_class_in_tree();
	virtual void ok_pressed() override;
	void _create_new();
	void _load_exist();
	Vector<String> get_hierarchy(String p_object) const;
	void _msg_script_valid(bool valid, const String &p_msg = String());
	void _msg_path_valid(bool valid, const String &p_msg = String());
	void _update_template_menu();
	void _update_dialog();
	ScriptLanguage::ScriptTemplate _get_current_template() const;
	Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
	ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
	String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
	void set_inheritance_base_type(const String &p_base);
	ScriptCreateDialog();
};

#endif // SCRIPT_CREATE_DIALOG_H