name: 🪲 Godot CPP on: workflow_call: # Global Settings env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master # Used for the godot-cpp checkout. GODOT_CPP_BRANCH: 4.3 concurrency: group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests cancel-in-progress: true jobs: godot-cpp-tests: runs-on: ubuntu-20.04 name: Build and test Godot CPP steps: - name: Checkout uses: actions/checkout@v4 with: submodules: recursive - name: Setup Python and SCons uses: ./.github/actions/godot-deps # Checkout godot-cpp - name: Checkout godot-cpp uses: actions/checkout@v4 with: repository: godotengine/godot-cpp ref: ${{ env.GODOT_CPP_BRANCH }} submodules: recursive path: godot-cpp # Download generated API dump - name: Download GDExtension interface and API dump uses: ./.github/actions/download-artifact with: name: godot-api-dump path: ./godot-api # Extract and override existing files with generated files - name: Extract GDExtension interface and API dump run: | cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/ cp -f godot-api/extension_api.json godot-cpp/gdextension/ # TODO: Add caching to the SCons build and store it for CI via the godot-cache # action. # Build godot-cpp test extension - name: Build godot-cpp test extension run: | cd godot-cpp/test scons target=template_debug dev_build=yes cd ../.. gdextension-c-compile: runs-on: 'ubuntu-20.04' name: 'Check GDExtension header with a C compiler' steps: - uses: actions/checkout@v4 - name: 'Run C compiler on gdextension_interface.h' run: | gcc -c core/extension/gdextension_interface.h