/*************************************************************************/ /* animation_blend_space_2d_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H #define ANIMATION_BLEND_SPACE_2D_EDITOR_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/property_editor.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" /** @author Juan Linietsky */ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin { GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin); Ref blend_space; PanelContainer *panel; ToolButton *tool_blend; ToolButton *tool_select; ToolButton *tool_create; ToolButton *tool_triangle; VSeparator *tool_erase_sep; ToolButton *tool_erase; ToolButton *snap; SpinBox *snap_x; SpinBox *snap_y; OptionButton *interpolation; ToolButton *auto_triangles; LineEdit *label_x; LineEdit *label_y; SpinBox *max_x_value; SpinBox *min_x_value; SpinBox *max_y_value; SpinBox *min_y_value; HBoxContainer *edit_hb; SpinBox *edit_x; SpinBox *edit_y; Button *open_editor; int selected_point; int selected_triangle; Control *blend_space_draw; PanelContainer *error_panel; Label *error_label; bool updating; UndoRedo *undo_redo; static AnimationNodeBlendSpace2DEditor *singleton; void _blend_space_gui_input(const Ref &p_event); void _blend_space_draw(); void _update_space(); void _config_changed(double); void _labels_changed(String); void _snap_toggled(); PopupMenu *menu; PopupMenu *animations_menu; Vector animations_to_add; Vector2 add_point_pos; Vector points; bool dragging_selected_attempt; bool dragging_selected; Vector2 drag_from; Vector2 drag_ofs; Vector making_triangle; void _add_menu_type(int p_index); void _add_animation_type(int p_index); void _tool_switch(int p_tool); void _update_edited_point_pos(); void _update_tool_erase(); void _erase_selected(); void _edit_point_pos(double); void _open_editor(); void _removed_from_graph(); void _auto_triangles_toggled(); StringName get_blend_position_path() const; EditorFileDialog *open_file; Ref file_loaded; void _file_opened(const String &p_file); enum { MENU_LOAD_FILE = 1000, MENU_PASTE = 1001, MENU_LOAD_FILE_CONFIRM = 1002 }; protected: void _notification(int p_what); static void _bind_methods(); public: static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; } virtual bool can_edit(const Ref &p_node); virtual void edit(const Ref &p_node); AnimationNodeBlendSpace2DEditor(); }; #endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H