A [NetworkedMultiplayerPeer] implementation that can be controlled from a script.
A [NetworkedMultiplayerPeer] implementation that can be used as a [member MultiplayerAPI.network_peer] and controlled from a script.
Its purpose is to allow adding a new backend for the high-Level multiplayer API without needing to use GDNative.
Deliver a packet to the local [MultiplayerAPI].
When your script receives a packet from other peers over the network (originating from the [signal packet_generated] signal on the sending peer), passing it to this method will deliver it locally.
Initialize the peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
Set the state of the connection. See [enum NetworkedMultiplayerPeer.ConnectionStatus].
Set the max packet size that this peer can handle.
Emitted when the local [MultiplayerAPI] generates a packet.
Your script should take this packet and send it to the requested peer over the network (which should call [method deliver_packet] with the data when it's received).