/*************************************************************************/ /* gdscript_language_protocol.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H #define GDSCRIPT_LANGUAGE_PROTOCOL_H #include "core/io/stream_peer.h" #include "core/io/stream_peer_tcp.h" #include "core/io/tcp_server.h" #include "gdscript_text_document.h" #include "gdscript_workspace.h" #include "lsp.hpp" #include "modules/jsonrpc/jsonrpc.h" #define LSP_MAX_BUFFER_SIZE 4194304 #define LSP_MAX_CLIENTS 8 class GDScriptLanguageProtocol : public JSONRPC { GDCLASS(GDScriptLanguageProtocol, JSONRPC) private: struct LSPeer : Reference { Ref connection; uint8_t req_buf[LSP_MAX_BUFFER_SIZE]; int req_pos = 0; bool has_header = false; bool has_content = false; int content_length = 0; Vector res_queue; int res_sent = 0; Error handle_data(); Error send_data(); }; enum LSPErrorCode { RequestCancelled = -32800, ContentModified = -32801, }; static GDScriptLanguageProtocol *singleton; HashMap> clients; Ref server; int latest_client_id = 0; int next_client_id = 0; int next_server_id = 0; Ref text_document; Ref workspace; Error on_client_connected(); void on_client_disconnected(const int &p_client_id); String process_message(const String &p_text); String format_output(const String &p_text); bool _initialized = false; protected: static void _bind_methods(); Dictionary initialize(const Dictionary &p_params); void initialized(const Variant &p_params); public: _FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; } _FORCE_INLINE_ Ref get_workspace() { return workspace; } _FORCE_INLINE_ Ref get_text_document() { return text_document; } _FORCE_INLINE_ bool is_initialized() const { return _initialized; } void poll(); Error start(int p_port, const IP_Address &p_bind_ip); void stop(); void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); bool is_smart_resolve_enabled() const; bool is_goto_native_symbols_enabled() const; GDScriptLanguageProtocol(); }; #endif // GDSCRIPT_LANGUAGE_PROTOCOL_H