Input event type for mouse motion events. Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input]. [b]Note:[/b] By default, this event can be emitted multiple times per frame rendered, allowing for precise input reporting, at the expense of CPU usage. You can set [member Input.use_accumulated_input] to [code]true[/code] to let multiple events merge into a single emitted event per frame. [b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly. $DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html https://godotengine.org/asset-library/asset/676 Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. The mouse position relative to the previous position (position at the last frame). [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. The mouse speed in pixels per second. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.