Plugin for adding custom context menus in the editor. [EditorContextMenuPlugin] allows for the addition of custom options in the editor's context menu. Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel. Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] function. Add custom options to the context menu of the currently specified slot. To trigger a [param shortcut] before the context menu is created, please additionally call the [method add_menu_shortcut] function. [codeblock] func _popup_menu(paths): add_context_menu_item("File Custom options", handle, ICON) [/codeblock] To register the shortcut for the context menu, call this function within the [method Object._init] function, even if the context menu has not been created yet. Note that this method should only be invoked from [method Object._init]; otherwise, the shortcut will not be registered correctly. [codeblock] func _init(): add_menu_shortcut(SHORTCUT, handle); [/codeblock]