Godot editor's script editor. Godot editor's script editor. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor]. Returns array of breakpoints. Returns the [ScriptEditorBase] object that the user is currently editing. Returns a [Script] that is currently active in editor. Returns an array with all [ScriptEditorBase] objects which are currently open in editor. Returns an array with all [Script] objects which are currently open in editor. Opens help for the given topic. The [param topic] is an encoded string that controls which class, method, constant, signal, annotation, property, or theme item should be focused. The supported [param topic] formats include [code]class_name:class[/code], [code]class_method:class:method[/code], [code]class_constant:class:constant[/code], [code]class_signal:class:signal[/code], [code]class_annotation:class:@annotation[/code], [code]class_property:class:property[/code], and [code]class_theme_item:class:item[/code], where [code]class[/code] is the class name, [code]method[/code] is the method name, [code]constant[/code] is the constant name, [code]signal[/code] is the signal name, [code]annotation[/code] is the annotation name, [code]property[/code] is the property name, and [code]item[/code] is the theme item. [codeblock] # Shows help for the Node class. class_name:Node # Shows help for the global min function. # Global objects are accessible in the `@GlobalScope` namespace, shown here. class_method:@GlobalScope:min # Shows help for get_viewport in the Node class. class_method:Node:get_viewport # Shows help for the Input constant MOUSE_BUTTON_MIDDLE. class_constant:Input:MOUSE_BUTTON_MIDDLE # Shows help for the BaseButton signal pressed. class_signal:BaseButton:pressed # Shows help for the CanvasItem property visible. class_property:CanvasItem:visible # Shows help for the GDScript annotation export. # Annotations should be prefixed with the `@` symbol in the descriptor, as shown here. class_annotation:@GDScript:@export # Shows help for the GraphNode theme item named panel_selected. class_theme_item:GraphNode:panel_selected [/codeblock] Goes to the specified line in the current script. Opens the script create dialog. The script will extend [param base_name]. The file extension can be omitted from [param base_path]. It will be added based on the selected scripting language. Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts. [b]Note:[/b] Does not apply to scripts that are already opened. Unregisters the [EditorSyntaxHighlighter] from the editor. [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened. Emitted when user changed active script. Argument is a freshly activated [Script]. Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.