A [Transform3D] operator to be used within the visual shader graph. Applies [member operator] to two transform (4×4 matrices) inputs. The type of the operation to be performed on the transforms. See [enum Operator] for options. Multiplies transform [code]a[/code] by the transform [code]b[/code]. Multiplies transform [code]b[/code] by the transform [code]a[/code]. Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code]. Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code]. Adds two transforms. Subtracts the transform [code]a[/code] from the transform [code]b[/code]. Subtracts the transform [code]b[/code] from the transform [code]a[/code]. Divides the transform [code]a[/code] by the transform [code]b[/code]. Divides the transform [code]b[/code] by the transform [code]a[/code]. Represents the size of the [enum Operator] enum.