/**************************************************************************/ /* voxel_gi.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "voxel_gi.h" #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "mesh_instance_3d.h" #include "multimesh_instance_3d.h" #include "scene/resources/camera_attributes.h" #include "voxelizer.h" void VoxelGIData::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bounds")); ERR_FAIL_COND(!p_data.has("octree_size")); ERR_FAIL_COND(!p_data.has("octree_cells")); ERR_FAIL_COND(!p_data.has("octree_data")); ERR_FAIL_COND(!p_data.has("octree_df") && !p_data.has("octree_df_png")); ERR_FAIL_COND(!p_data.has("level_counts")); ERR_FAIL_COND(!p_data.has("to_cell_xform")); AABB bounds_new = p_data["bounds"]; Vector3 octree_size_new = p_data["octree_size"]; Vector octree_cells = p_data["octree_cells"]; Vector octree_data = p_data["octree_data"]; Vector octree_df; if (p_data.has("octree_df")) { octree_df = p_data["octree_df"]; } else if (p_data.has("octree_df_png")) { Vector octree_df_png = p_data["octree_df_png"]; Ref img; img.instantiate(); Error err = img->load_png_from_buffer(octree_df_png); ERR_FAIL_COND(err != OK); ERR_FAIL_COND(img->get_format() != Image::FORMAT_L8); octree_df = img->get_data(); } Vector octree_levels = p_data["level_counts"]; Transform3D to_cell_xform_new = p_data["to_cell_xform"]; allocate(to_cell_xform_new, bounds_new, octree_size_new, octree_cells, octree_data, octree_df, octree_levels); } Dictionary VoxelGIData::_get_data() const { Dictionary d; d["bounds"] = get_bounds(); Vector3i otsize = get_octree_size(); d["octree_size"] = Vector3(otsize); d["octree_cells"] = get_octree_cells(); d["octree_data"] = get_data_cells(); if (otsize != Vector3i()) { Ref img = Image::create_from_data(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); Vector df_png = img->save_png_to_buffer(); ERR_FAIL_COND_V(df_png.size() == 0, Dictionary()); d["octree_df_png"] = df_png; } else { d["octree_df"] = Vector(); } d["level_counts"] = get_level_counts(); d["to_cell_xform"] = get_to_cell_xform(); return d; } void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts); bounds = p_aabb; to_cell_xform = p_to_cell_xform; octree_size = p_octree_size; } AABB VoxelGIData::get_bounds() const { return bounds; } Vector3 VoxelGIData::get_octree_size() const { return octree_size; } Vector VoxelGIData::get_octree_cells() const { return RS::get_singleton()->voxel_gi_get_octree_cells(probe); } Vector VoxelGIData::get_data_cells() const { return RS::get_singleton()->voxel_gi_get_data_cells(probe); } Vector VoxelGIData::get_distance_field() const { return RS::get_singleton()->voxel_gi_get_distance_field(probe); } Vector VoxelGIData::get_level_counts() const { return RS::get_singleton()->voxel_gi_get_level_counts(probe); } Transform3D VoxelGIData::get_to_cell_xform() const { return to_cell_xform; } void VoxelGIData::set_dynamic_range(float p_range) { RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range); dynamic_range = p_range; } float VoxelGIData::get_dynamic_range() const { return dynamic_range; } void VoxelGIData::set_propagation(float p_propagation) { RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation); propagation = p_propagation; } float VoxelGIData::get_propagation() const { return propagation; } void VoxelGIData::set_energy(float p_energy) { RS::get_singleton()->voxel_gi_set_energy(probe, p_energy); energy = p_energy; } float VoxelGIData::get_energy() const { return energy; } void VoxelGIData::set_bias(float p_bias) { RS::get_singleton()->voxel_gi_set_bias(probe, p_bias); bias = p_bias; } float VoxelGIData::get_bias() const { return bias; } void VoxelGIData::set_normal_bias(float p_normal_bias) { RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias); normal_bias = p_normal_bias; } float VoxelGIData::get_normal_bias() const { return normal_bias; } void VoxelGIData::set_interior(bool p_enable) { RS::get_singleton()->voxel_gi_set_interior(probe, p_enable); interior = p_enable; } bool VoxelGIData::is_interior() const { return interior; } void VoxelGIData::set_use_two_bounces(bool p_enable) { RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable); use_two_bounces = p_enable; } bool VoxelGIData::is_using_two_bounces() const { return use_two_bounces; } RID VoxelGIData::get_rid() const { return probe; } void VoxelGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate); ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds); ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size); ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform); ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells); ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells); ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts); ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range); ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range); ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy); ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy); ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias); ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias); ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias); ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias); ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation); ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation); ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior); ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior); ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces); ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces); ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dynamic_range", PROPERTY_HINT_RANGE, "1,8,0.01"), "set_dynamic_range", "get_dynamic_range"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); } #ifndef DISABLE_DEPRECATED bool VoxelGI::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "extents") { // Compatibility with Godot 3.x. set_size((Vector3)p_value * 2); return true; } return false; } bool VoxelGI::_get(const StringName &p_name, Variant &r_property) const { if (p_name == "extents") { // Compatibility with Godot 3.x. r_property = size / 2; return true; } return false; } #endif // DISABLE_DEPRECATED VoxelGIData::VoxelGIData() { probe = RS::get_singleton()->voxel_gi_create(); } VoxelGIData::~VoxelGIData() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(probe); } ////////////////////// ////////////////////// void VoxelGI::set_probe_data(const Ref &p_data) { if (p_data.is_valid()) { RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid()); RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(p_data->get_rid(), _get_camera_exposure_normalization()); } else { RS::get_singleton()->instance_set_base(get_instance(), RID()); } probe_data = p_data; } Ref VoxelGI::get_probe_data() const { return probe_data; } void VoxelGI::set_subdiv(Subdiv p_subdiv) { ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX); subdiv = p_subdiv; update_gizmos(); } VoxelGI::Subdiv VoxelGI::get_subdiv() const { return subdiv; } void VoxelGI::set_size(const Vector3 &p_size) { // Prevent very small size dimensions as these breaks baking if other size dimensions are set very high. size = Vector3(MAX(1.0, p_size.x), MAX(1.0, p_size.y), MAX(1.0, p_size.z)); update_gizmos(); } Vector3 VoxelGI::get_size() const { return size; } void VoxelGI::set_camera_attributes(const Ref &p_camera_attributes) { camera_attributes = p_camera_attributes; if (probe_data.is_valid()) { RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), _get_camera_exposure_normalization()); } } Ref VoxelGI::get_camera_attributes() const { return camera_attributes; } void VoxelGI::_find_meshes(Node *p_at_node, List &plot_meshes) { MeshInstance3D *mi = Object::cast_to(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-size / 2, size).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; for (int i = 0; i < mesh->get_surface_count(); i++) { pm.instance_materials.push_back(mi->get_surface_override_material(i)); } pm.override_material = mi->get_material_override(); plot_meshes.push_back(pm); } } } Node3D *s = Object::cast_to(p_at_node); if (s) { if (s->is_visible_in_tree()) { Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { Transform3D mxf = meshes[i]; Ref mesh = meshes[i + 1]; if (!mesh.is_valid()) { continue; } AABB aabb = mesh->get_aabb(); Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (AABB(-size / 2, size).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; plot_meshes.push_back(pm); } } } } for (int i = 0; i < p_at_node->get_child_count(); i++) { Node *child = p_at_node->get_child(i); _find_meshes(child, plot_meshes); } } VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr; VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr; VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr; Vector3i VoxelGI::get_estimated_cell_size() const { static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; int cell_subdiv = subdiv_value[subdiv]; int axis_cell_size[3]; AABB bounds = AABB(-size / 2, size); int longest_axis = bounds.get_longest_axis_index(); axis_cell_size[longest_axis] = 1 << cell_subdiv; for (int i = 0; i < 3; i++) { if (i == longest_axis) { continue; } axis_cell_size[i] = axis_cell_size[longest_axis]; float axis_size = bounds.size[longest_axis]; //shrink until fit subdiv while (axis_size / 2.0 >= bounds.size[i]) { axis_size /= 2.0; axis_cell_size[i] >>= 1; } } return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]); } void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; p_from_node = p_from_node ? p_from_node : get_parent(); ERR_FAIL_NULL(p_from_node); float exposure_normalization = _get_camera_exposure_normalization(); Voxelizer baker; baker.begin_bake(subdiv_value[subdiv], AABB(-size / 2, size), exposure_normalization); List mesh_list; _find_meshes(p_from_node, mesh_list); if (bake_begin_function) { bake_begin_function(mesh_list.size() + 1); } int pmc = 0; for (PlotMesh &E : mesh_list) { if (bake_step_function) { bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(mesh_list.size())); } pmc++; baker.plot_mesh(E.local_xform, E.mesh, E.instance_materials, E.override_material); } if (bake_step_function) { bake_step_function(pmc++, RTR("Finishing Plot")); } baker.end_bake(); //create the data for rendering server if (p_create_visual_debug) { MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D); mmi->set_multimesh(baker.create_debug_multimesh()); add_child(mmi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) { mmi->set_owner(this); } else { mmi->set_owner(get_owner()); } #else mmi->set_owner(get_owner()); #endif } else { Ref probe_data_new = get_probe_data(); if (probe_data_new.is_null()) { probe_data_new.instantiate(); } if (bake_step_function) { bake_step_function(pmc++, RTR("Generating Distance Field")); } Vector df = baker.get_sdf_3d_image(); RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data_new->get_rid(), exposure_normalization); probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-size / 2, size), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); set_probe_data(probe_data_new); #ifdef TOOLS_ENABLED probe_data_new->set_edited(true); //so it gets saved #endif } if (bake_end_function) { bake_end_function(); } notify_property_list_changed(); //bake property may have changed } void VoxelGI::_debug_bake() { bake(nullptr, true); } float VoxelGI::_get_camera_exposure_normalization() { float exposure_normalization = 1.0; if (camera_attributes.is_valid()) { exposure_normalization = camera_attributes->get_exposure_multiplier(); if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { exposure_normalization = camera_attributes->calculate_exposure_normalization(); } } return exposure_normalization; } AABB VoxelGI::get_aabb() const { return AABB(-size / 2, size); } PackedStringArray VoxelGI::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { warnings.push_back(RTR("VoxelGI nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release.")); } else if (probe_data.is_null()) { warnings.push_back(RTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.")); } return warnings; } void VoxelGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data); ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data); ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv); ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv); ClassDB::bind_method(D_METHOD("set_size", "size"), &VoxelGI::set_size); ClassDB::bind_method(D_METHOD("get_size"), &VoxelGI::get_size); ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes); ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes); ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake); ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); BIND_ENUM_CONSTANT(SUBDIV_128); BIND_ENUM_CONSTANT(SUBDIV_256); BIND_ENUM_CONSTANT(SUBDIV_512); BIND_ENUM_CONSTANT(SUBDIV_MAX); } VoxelGI::VoxelGI() { voxel_gi = RS::get_singleton()->voxel_gi_create(); set_disable_scale(true); } VoxelGI::~VoxelGI() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(voxel_gi); }