<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeOneShot" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Plays an animation once in [AnimationNodeBlendTree]. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. </description> <tutorials> <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <members> <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false"> If [code]true[/code], the sub-animation will restart automatically after finishing. </member> <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0"> The delay after which the automatic restart is triggered, in seconds. </member> <member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0"> If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]. </member> <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.0"> </member> <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.0"> </member> <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0"> </member> </members> <constants> <constant name="MIX_MODE_BLEND" value="0" enum="MixMode"> </constant> <constant name="MIX_MODE_ADD" value="1" enum="MixMode"> </constant> </constants> </class>