/**************************************************************************/ /* navigation_region_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_region_3d_gizmo_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/navigation_region_3d.h" #include "servers/navigation_server_3d.h" NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() { create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true); create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true); create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color()); create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color()); Color baking_aabb_material_color = Color(0.8, 0.5, 0.7); baking_aabb_material_color.a = 0.1; create_material("baking_aabb_material", baking_aabb_material_color); } bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String NavigationRegion3DGizmoPlugin::get_gizmo_name() const { return "NavigationRegion3D"; } int NavigationRegion3DGizmoPlugin::get_priority() const { return -1; } void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { NavigationRegion3D *navigationregion = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); Ref navigationmesh = navigationregion->get_navigation_mesh(); if (navigationmesh.is_null()) { return; } AABB baking_aabb = navigationmesh->get_filter_baking_aabb(); if (baking_aabb.has_volume()) { Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset(); if (p_gizmo->is_selected()) { Ref material = get_material("baking_aabb_material", p_gizmo); p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset); } } Vector vertices = navigationmesh->get_vertices(); const Vector3 *vr = vertices.ptr(); List faces; for (int i = 0; i < navigationmesh->get_polygon_count(); i++) { Vector p = navigationmesh->get_polygon(i); for (int j = 2; j < p.size(); j++) { Face3 f; f.vertex[0] = vr[p[0]]; f.vertex[1] = vr[p[j - 1]]; f.vertex[2] = vr[p[j]]; faces.push_back(f); } } if (faces.is_empty()) { return; } HashMap<_EdgeKey, bool, _EdgeKey> edge_map; Vector tmeshfaces; tmeshfaces.resize(faces.size() * 3); { Vector3 *tw = tmeshfaces.ptrw(); int tidx = 0; for (const Face3 &f : faces) { for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; ek.from = f.vertex[j].snappedf(CMP_EPSILON); ek.to = f.vertex[(j + 1) % 3].snappedf(CMP_EPSILON); if (ek.from < ek.to) { SWAP(ek.from, ek.to); } HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek); if (F) { F->value = false; } else { edge_map[ek] = true; } } } } Vector lines; for (const KeyValue<_EdgeKey, bool> &E : edge_map) { if (E.value) { lines.push_back(E.key.from); lines.push_back(E.key.to); } } Ref tmesh = memnew(TriangleMesh); tmesh->create(tmeshfaces); p_gizmo->add_collision_triangles(tmesh); p_gizmo->add_collision_segments(lines); Ref debug_mesh = Ref(memnew(ArrayMesh)); int polygon_count = navigationmesh->get_polygon_count(); // build geometry face surface Vector face_vertex_array; face_vertex_array.resize(polygon_count * 3); for (int i = 0; i < polygon_count; i++) { Vector polygon = navigationmesh->get_polygon(i); face_vertex_array.push_back(vertices[polygon[0]]); face_vertex_array.push_back(vertices[polygon[1]]); face_vertex_array.push_back(vertices[polygon[2]]); } Array face_mesh_array; face_mesh_array.resize(Mesh::ARRAY_MAX); face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; // if enabled add vertex colors to colorize each face individually RandomPCG rand; bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); if (enabled_geometry_face_random_color) { Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); Color polygon_color = debug_navigation_geometry_face_color; Vector face_color_array; face_color_array.resize(polygon_count * 3); for (int i = 0; i < polygon_count; i++) { // Generate the polygon color, slightly randomly modified from the settings one. polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); polygon_color.a = debug_navigation_geometry_face_color.a; Vector polygon = navigationmesh->get_polygon(i); face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); } face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; } debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo)); // if enabled build geometry edge line surface bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); if (enabled_edge_lines) { Vector line_vertex_array; line_vertex_array.resize(polygon_count * 6); for (int i = 0; i < polygon_count; i++) { Vector polygon = navigationmesh->get_polygon(i); line_vertex_array.push_back(vertices[polygon[0]]); line_vertex_array.push_back(vertices[polygon[1]]); line_vertex_array.push_back(vertices[polygon[1]]); line_vertex_array.push_back(vertices[polygon[2]]); line_vertex_array.push_back(vertices[polygon[2]]); line_vertex_array.push_back(vertices[polygon[0]]); } p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo)); } }