/*************************************************************************/ /* dynamic_font_import_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H #define DYNAMIC_FONT_IMPORT_SETTINGS_H #include "editor/import/resource_importer_dynamic_font.h" #include "core/templates/rb_set.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/option_button.h" #include "scene/gui/split_container.h" #include "scene/gui/subviewport_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/tree.h" #include "scene/resources/font.h" #include "servers/text_server.h" class DynamicFontImportSettings; class DynamicFontImportSettingsData : public RefCounted { GDCLASS(DynamicFontImportSettingsData, RefCounted) friend class DynamicFontImportSettings; HashMap settings; HashMap defaults; List options; DynamicFontImportSettings *owner = nullptr; HashSet selected_chars; HashSet selected_glyphs; Ref fd; public: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; Ref get_font() const; }; class EditorFileDialog; class EditorInspector; class EditorLocaleDialog; class DynamicFontImportSettings : public ConfirmationDialog { GDCLASS(DynamicFontImportSettings, ConfirmationDialog) friend class DynamicFontImportSettingsData; enum ItemButton { BUTTON_ADD_VAR, BUTTON_REMOVE_VAR, }; static DynamicFontImportSettings *singleton; String base_path; Ref import_settings_data; List options_variations; List options_general; // Root layout Label *label_warn = nullptr; TabContainer *main_pages = nullptr; // Page 1 layout: Rendering Options Label *page1_description = nullptr; Label *font_name_label = nullptr; Label *font_preview_label = nullptr; EditorInspector *inspector_general = nullptr; void _main_prop_changed(const String &p_edited_property); // Page 2 layout: Preload Configurations Label *page2_description = nullptr; Label *label_vars = nullptr; Button *add_var = nullptr; Tree *vars_list = nullptr; TreeItem *vars_list_root = nullptr; EditorInspector *inspector_vars = nullptr; void _variation_add(); void _variation_selected(); void _variation_remove(Object *p_item, int p_column, int p_id, MouseButton p_button); void _variation_changed(const String &p_edited_property); void _variations_validate(); TabContainer *preload_pages = nullptr; Label *label_glyphs = nullptr; void _glyph_clear(); void _glyph_update_lbl(); // Page 2.0 layout: Translations Label *page2_0_description = nullptr; Tree *locale_tree = nullptr; TreeItem *locale_root = nullptr; Button *btn_fill_locales = nullptr; void _locale_edited(); void _process_locales(); // Page 2.1 layout: Text to select glyphs Label *page2_1_description = nullptr; TextEdit *text_edit = nullptr; EditorInspector *inspector_text = nullptr; Button *btn_fill = nullptr; List options_text; Ref text_settings_data; void _change_text_opts(); void _glyph_text_selected(); // Page 2.2 layout: Character map Label *page2_2_description = nullptr; Tree *glyph_table = nullptr; Tree *glyph_tree = nullptr; TreeItem *glyph_root = nullptr; void _glyph_selected(); void _range_edited(); void _range_selected(); void _edit_range(int32_t p_start, int32_t p_end); bool _char_update(int32_t p_char); void _range_update(int32_t p_start, int32_t p_end); // Common void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name); Ref font_preview; Ref font_main; void _re_import(); String _pad_zeros(const String &p_hex) const; protected: void _notification(int p_what); public: void open_settings(const String &p_path); static DynamicFontImportSettings *get_singleton(); DynamicFontImportSettings(); }; #endif // DYNAMIC_FONT_IMPORT_SETTINGS_H