/**************************************************************************/ /* openxr_composition_layer_quad.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_COMPOSITION_LAYER_QUAD_H #define OPENXR_COMPOSITION_LAYER_QUAD_H #include #include "openxr_composition_layer.h" class OpenXRCompositionLayerQuad : public OpenXRCompositionLayer { GDCLASS(OpenXRCompositionLayerQuad, OpenXRCompositionLayer); XrCompositionLayerQuad composition_layer = { XR_TYPE_COMPOSITION_LAYER_QUAD, // type nullptr, // next 0, // layerFlags XR_NULL_HANDLE, // space XR_EYE_VISIBILITY_BOTH, // eyeVisibility {}, // subImage { { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose { 1.0, 1.0 }, // size }; Size2 quad_size = Size2(1.0, 1.0); protected: static void _bind_methods(); void _notification(int p_what); void update_transform(); virtual Ref _create_fallback_mesh() override; public: void set_quad_size(const Size2 &p_size); Size2 get_quad_size() const; virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override; OpenXRCompositionLayerQuad(); ~OpenXRCompositionLayerQuad(); }; #endif // OPENXR_COMPOSITION_LAYER_QUAD_H