/**************************************************************************/ /* texture_rd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture_rd.h" //////////////////////////////////////////////////////////////////////////// // Texture2DRD void Texture2DRD::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture2DRD::set_texture_rd_rid); ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture2DRD::get_texture_rd_rid); ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid"); } int Texture2DRD::get_width() const { return size.width; } int Texture2DRD::get_height() const { return size.height; } RID Texture2DRD::get_rid() const { if (texture_rid.is_null()) { // We are in trouble, create something temporary. texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return texture_rid; } bool Texture2DRD::has_alpha() const { return false; } Ref Texture2DRD::get_image() const { ERR_FAIL_NULL_V(RS::get_singleton(), Ref()); if (texture_rid.is_valid()) { return RS::get_singleton()->texture_2d_get(texture_rid); } else { return Ref(); } } void Texture2DRD::set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RS::get_singleton()); if (p_texture_rd_rid.is_valid()) { RS::get_singleton()->call_on_render_thread(callable_mp(this, &Texture2DRD::_set_texture_rd_rid).bind(p_texture_rd_rid)); } else if (texture_rid.is_valid()) { RS::get_singleton()->free(texture_rid); texture_rid = RID(); size = Size2i(); notify_property_list_changed(); emit_changed(); } } void Texture2DRD::_set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RD::get_singleton()); ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid)); RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid); ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D); ERR_FAIL_COND(tf.depth > 1); ERR_FAIL_COND(tf.array_layers > 1); size.width = tf.width; size.height = tf.height; texture_rd_rid = p_texture_rd_rid; if (texture_rid.is_valid()) { RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid)); } else { texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid); } notify_property_list_changed(); emit_changed(); } RID Texture2DRD::get_texture_rd_rid() const { return texture_rd_rid; } Texture2DRD::Texture2DRD() { size = Size2i(); } Texture2DRD::~Texture2DRD() { if (texture_rid.is_valid()) { ERR_FAIL_NULL(RS::get_singleton()); RS::get_singleton()->free(texture_rid); texture_rid = RID(); } } //////////////////////////////////////////////////////////////////////////// // TextureLayeredRD void TextureLayeredRD::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &TextureLayeredRD::set_texture_rd_rid); ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &TextureLayeredRD::get_texture_rd_rid); ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid"); } TextureLayered::LayeredType TextureLayeredRD::get_layered_type() const { return layer_type; } Image::Format TextureLayeredRD::get_format() const { return image_format; } int TextureLayeredRD::get_width() const { return size.width; } int TextureLayeredRD::get_height() const { return size.height; } int TextureLayeredRD::get_layers() const { return (int)layers; } bool TextureLayeredRD::has_mipmaps() const { return mipmaps > 1; } RID TextureLayeredRD::get_rid() const { if (texture_rid.is_null()) { // We are in trouble, create something temporary. texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return texture_rid; } Ref TextureLayeredRD::get_layer_data(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers, Ref()); return RS::get_singleton()->texture_2d_layer_get(texture_rid, p_layer); } void TextureLayeredRD::set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RS::get_singleton()); if (p_texture_rd_rid.is_valid()) { RS::get_singleton()->call_on_render_thread(callable_mp(this, &TextureLayeredRD::_set_texture_rd_rid).bind(p_texture_rd_rid)); } else if (texture_rid.is_valid()) { RS::get_singleton()->free(texture_rid); texture_rid = RID(); image_format = Image::FORMAT_MAX; size = Size2i(); layers = 0; mipmaps = 0; notify_property_list_changed(); emit_changed(); } } void TextureLayeredRD::_set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RD::get_singleton()); ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid)); RS::TextureLayeredType rs_layer_type; RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid); ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY); ERR_FAIL_COND(tf.depth > 1); switch (layer_type) { case LAYERED_TYPE_2D_ARRAY: { ERR_FAIL_COND(tf.array_layers <= 1); rs_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY; } break; case LAYERED_TYPE_CUBEMAP: { ERR_FAIL_COND(tf.array_layers != 6); rs_layer_type = RS::TEXTURE_LAYERED_CUBEMAP; } break; case LAYERED_TYPE_CUBEMAP_ARRAY: { ERR_FAIL_COND((tf.array_layers == 0) || ((tf.array_layers % 6) != 0)); rs_layer_type = RS::TEXTURE_LAYERED_CUBEMAP_ARRAY; } break; default: { ERR_FAIL_MSG("Unknown layer type selected"); } break; } size.width = tf.width; size.height = tf.height; layers = tf.array_layers; mipmaps = tf.mipmaps; texture_rd_rid = p_texture_rd_rid; if (texture_rid.is_valid()) { RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid, rs_layer_type)); } else { texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid, rs_layer_type); } image_format = RS::get_singleton()->texture_get_format(texture_rid); notify_property_list_changed(); emit_changed(); } RID TextureLayeredRD::get_texture_rd_rid() const { return texture_rd_rid; } TextureLayeredRD::TextureLayeredRD(LayeredType p_layer_type) { layer_type = p_layer_type; size = Size2i(); image_format = Image::FORMAT_MAX; layers = 0; mipmaps = 0; } TextureLayeredRD::~TextureLayeredRD() { if (texture_rid.is_valid()) { ERR_FAIL_NULL(RS::get_singleton()); RS::get_singleton()->free(texture_rid); texture_rid = RID(); } } //////////////////////////////////////////////////////////////////////////// // Texture3DRD void Texture3DRD::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture3DRD::set_texture_rd_rid); ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture3DRD::get_texture_rd_rid); ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid"); } Image::Format Texture3DRD::get_format() const { return image_format; } int Texture3DRD::get_width() const { return size.x; } int Texture3DRD::get_height() const { return size.y; } int Texture3DRD::get_depth() const { return size.z; } bool Texture3DRD::has_mipmaps() const { return mipmaps > 1; } RID Texture3DRD::get_rid() const { if (texture_rid.is_null()) { // We are in trouble, create something temporary. texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return texture_rid; } void Texture3DRD::set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RS::get_singleton()); if (p_texture_rd_rid.is_valid()) { RS::get_singleton()->call_on_render_thread(callable_mp(this, &Texture3DRD::_set_texture_rd_rid).bind(p_texture_rd_rid)); } else if (texture_rid.is_valid()) { RS::get_singleton()->free(texture_rid); texture_rid = RID(); image_format = Image::FORMAT_MAX; size = Vector3i(); mipmaps = 0; notify_property_list_changed(); emit_changed(); } } void Texture3DRD::_set_texture_rd_rid(RID p_texture_rd_rid) { ERR_FAIL_NULL(RD::get_singleton()); ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid)); RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid); ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_3D); ERR_FAIL_COND(tf.array_layers > 1); size.x = tf.width; size.y = tf.height; size.z = tf.depth; mipmaps = tf.mipmaps; texture_rd_rid = p_texture_rd_rid; if (texture_rid.is_valid()) { RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid)); } else { texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid); } image_format = RS::get_singleton()->texture_get_format(texture_rid); notify_property_list_changed(); emit_changed(); } RID Texture3DRD::get_texture_rd_rid() const { return texture_rd_rid; } Texture3DRD::Texture3DRD() { image_format = Image::FORMAT_MAX; size = Vector3i(); mipmaps = 0; } Texture3DRD::~Texture3DRD() { if (texture_rid.is_valid()) { ERR_FAIL_NULL(RS::get_singleton()); RS::get_singleton()->free(texture_rid); texture_rid = RID(); } }