<?xml version="1.0" encoding="UTF-8" ?> <class name="BaseButton" inherits="Control" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for different kinds of buttons. </brief_description> <description> BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it. </description> <tutorials> </tutorials> <methods> <method name="_pressed" qualifiers="virtual"> <return type="void" /> <description> Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead. </description> </method> <method name="_toggled" qualifiers="virtual"> <return type="void" /> <param index="0" name="button_pressed" type="bool" /> <description> Called when the button is toggled (only if [member toggle_mode] is active). </description> </method> <method name="get_draw_mode" qualifiers="const"> <return type="int" enum="BaseButton.DrawMode" /> <description> Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum. </description> </method> <method name="is_hovered" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the mouse has entered the button and has not left it yet. </description> </method> <method name="set_pressed_no_signal"> <return type="void" /> <param index="0" name="pressed" type="bool" /> <description> Changes the [member button_pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. </description> </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> Determines when the button is considered clicked, one of the [enum ActionMode] constants. </member> <member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> The [ButtonGroup] associated with the button. Not to be confused with node groups. </member> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. </member> <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" /> <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> <member name="shortcut_feedback" type="bool" setter="set_shortcut_feedback" getter="is_shortcut_feedback" default="true"> If [code]true[/code], the button will highlight for a short amount of time when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate without any visual feedback. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> </members> <signals> <signal name="button_down"> <description> Emitted when the button starts being held down. </description> </signal> <signal name="button_up"> <description> Emitted when the button stops being held down. </description> </signal> <signal name="pressed"> <description> Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise. If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead. </description> </signal> <signal name="toggled"> <param index="0" name="button_pressed" type="bool" /> <description> Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [param button_pressed] argument. </description> </signal> </signals> <constants> <constant name="DRAW_NORMAL" value="0" enum="DrawMode"> The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons. </constant> <constant name="DRAW_PRESSED" value="1" enum="DrawMode"> The state of buttons are pressed. </constant> <constant name="DRAW_HOVER" value="2" enum="DrawMode"> The state of buttons are hovered. </constant> <constant name="DRAW_DISABLED" value="3" enum="DrawMode"> The state of buttons are disabled. </constant> <constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode"> The state of buttons are both hovered and pressed. </constant> <constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode"> Require just a press to consider the button clicked. </constant> <constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode"> Require a press and a subsequent release before considering the button clicked. </constant> </constants> </class>