// Gradle build config for Godot Engine's Android port. // // Do not remove/modify comments ending with BEGIN/END, they are used to inject // addon-specific configuration. apply from: 'config.gradle' buildscript { apply from: 'config.gradle' repositories { google() jcenter() //CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN //CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin //CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN //CHUNK_BUILDSCRIPT_DEPENDENCIES_END } } apply plugin: 'com.android.application' allprojects { repositories { mavenCentral() google() jcenter() //CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN //CHUNK_ALLPROJECTS_REPOSITORIES_END // Godot user plugins custom maven repos String[] mavenRepos = getGodotPluginsMavenRepos() if (mavenRepos != null && mavenRepos.size() > 0) { for (String repoUrl : mavenRepos) { maven { url repoUrl } } } } } dependencies { implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib implementation libraries.v4Support if (rootProject.findProject(":lib")) { implementation project(":lib") } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } // Godot user plugins remote dependencies String[] remoteDeps = getGodotPluginsRemoteBinaries() if (remoteDeps != null && remoteDeps.size() > 0) { for (String dep : remoteDeps) { implementation dep } } // Godot user plugins local dependencies String[] pluginsBinaries = getGodotPluginsLocalBinaries() if (pluginsBinaries != null && pluginsBinaries.size() > 0) { implementation files(pluginsBinaries) } //CHUNK_DEPENDENCIES_BEGIN //CHUNK_DEPENDENCIES_END } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools compileOptions { sourceCompatibility 1.8 targetCompatibility 1.8 } defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc: