/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * Licensed under the MIT license * *-------------------------------------------------------------------------------------*/ /* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0628 */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __d3d12_h__ #define __d3d12_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif #ifndef DECLSPEC_XFGVIRT #if defined(_CONTROL_FLOW_GUARD_XFG) #define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) #else #define DECLSPEC_XFGVIRT(base, func) #endif #endif /* Forward Declarations */ #ifndef __ID3D12Object_FWD_DEFINED__ #define __ID3D12Object_FWD_DEFINED__ typedef interface ID3D12Object ID3D12Object; #endif /* __ID3D12Object_FWD_DEFINED__ */ #ifndef __ID3D12DeviceChild_FWD_DEFINED__ #define __ID3D12DeviceChild_FWD_DEFINED__ typedef interface ID3D12DeviceChild ID3D12DeviceChild; #endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ #ifndef __ID3D12RootSignature_FWD_DEFINED__ #define __ID3D12RootSignature_FWD_DEFINED__ typedef interface ID3D12RootSignature ID3D12RootSignature; #endif /* __ID3D12RootSignature_FWD_DEFINED__ */ #ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; #endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ #ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; #endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ #ifndef __ID3D12Pageable_FWD_DEFINED__ #define __ID3D12Pageable_FWD_DEFINED__ typedef interface ID3D12Pageable ID3D12Pageable; #endif /* __ID3D12Pageable_FWD_DEFINED__ */ #ifndef __ID3D12Heap_FWD_DEFINED__ #define __ID3D12Heap_FWD_DEFINED__ typedef interface ID3D12Heap ID3D12Heap; #endif /* __ID3D12Heap_FWD_DEFINED__ */ #ifndef __ID3D12Resource_FWD_DEFINED__ #define __ID3D12Resource_FWD_DEFINED__ typedef interface ID3D12Resource ID3D12Resource; #endif /* __ID3D12Resource_FWD_DEFINED__ */ #ifndef __ID3D12CommandAllocator_FWD_DEFINED__ #define __ID3D12CommandAllocator_FWD_DEFINED__ typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; #endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ #ifndef __ID3D12Fence_FWD_DEFINED__ #define __ID3D12Fence_FWD_DEFINED__ typedef interface ID3D12Fence ID3D12Fence; #endif /* __ID3D12Fence_FWD_DEFINED__ */ #ifndef __ID3D12Fence1_FWD_DEFINED__ #define __ID3D12Fence1_FWD_DEFINED__ typedef interface ID3D12Fence1 ID3D12Fence1; #endif /* __ID3D12Fence1_FWD_DEFINED__ */ #ifndef __ID3D12PipelineState_FWD_DEFINED__ #define __ID3D12PipelineState_FWD_DEFINED__ typedef interface ID3D12PipelineState ID3D12PipelineState; #endif /* __ID3D12PipelineState_FWD_DEFINED__ */ #ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ #define __ID3D12DescriptorHeap_FWD_DEFINED__ typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; #endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ #ifndef __ID3D12QueryHeap_FWD_DEFINED__ #define __ID3D12QueryHeap_FWD_DEFINED__ typedef interface ID3D12QueryHeap ID3D12QueryHeap; #endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ #ifndef __ID3D12CommandSignature_FWD_DEFINED__ #define __ID3D12CommandSignature_FWD_DEFINED__ typedef interface ID3D12CommandSignature ID3D12CommandSignature; #endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ #ifndef __ID3D12CommandList_FWD_DEFINED__ #define __ID3D12CommandList_FWD_DEFINED__ typedef interface ID3D12CommandList ID3D12CommandList; #endif /* __ID3D12CommandList_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ #define __ID3D12GraphicsCommandList_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; #endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ #define __ID3D12GraphicsCommandList1_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; #endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ #define __ID3D12GraphicsCommandList2_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; #endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */ #ifndef __ID3D12CommandQueue_FWD_DEFINED__ #define __ID3D12CommandQueue_FWD_DEFINED__ typedef interface ID3D12CommandQueue ID3D12CommandQueue; #endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ #ifndef __ID3D12Device_FWD_DEFINED__ #define __ID3D12Device_FWD_DEFINED__ typedef interface ID3D12Device ID3D12Device; #endif /* __ID3D12Device_FWD_DEFINED__ */ #ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ #define __ID3D12PipelineLibrary_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; #endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ #ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ #define __ID3D12PipelineLibrary1_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; #endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ #ifndef __ID3D12Device1_FWD_DEFINED__ #define __ID3D12Device1_FWD_DEFINED__ typedef interface ID3D12Device1 ID3D12Device1; #endif /* __ID3D12Device1_FWD_DEFINED__ */ #ifndef __ID3D12Device2_FWD_DEFINED__ #define __ID3D12Device2_FWD_DEFINED__ typedef interface ID3D12Device2 ID3D12Device2; #endif /* __ID3D12Device2_FWD_DEFINED__ */ #ifndef __ID3D12Device3_FWD_DEFINED__ #define __ID3D12Device3_FWD_DEFINED__ typedef interface ID3D12Device3 ID3D12Device3; #endif /* __ID3D12Device3_FWD_DEFINED__ */ #ifndef __ID3D12ProtectedSession_FWD_DEFINED__ #define __ID3D12ProtectedSession_FWD_DEFINED__ typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; #endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */ #ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ #define __ID3D12ProtectedResourceSession_FWD_DEFINED__ typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; #endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */ #ifndef __ID3D12Device4_FWD_DEFINED__ #define __ID3D12Device4_FWD_DEFINED__ typedef interface ID3D12Device4 ID3D12Device4; #endif /* __ID3D12Device4_FWD_DEFINED__ */ #ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ #define __ID3D12LifetimeOwner_FWD_DEFINED__ typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; #endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */ #ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ #define __ID3D12SwapChainAssistant_FWD_DEFINED__ typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; #endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */ #ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ #define __ID3D12LifetimeTracker_FWD_DEFINED__ typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; #endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */ #ifndef __ID3D12StateObject_FWD_DEFINED__ #define __ID3D12StateObject_FWD_DEFINED__ typedef interface ID3D12StateObject ID3D12StateObject; #endif /* __ID3D12StateObject_FWD_DEFINED__ */ #ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ #define __ID3D12StateObjectProperties_FWD_DEFINED__ typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; #endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */ #ifndef __ID3D12Device5_FWD_DEFINED__ #define __ID3D12Device5_FWD_DEFINED__ typedef interface ID3D12Device5 ID3D12Device5; #endif /* __ID3D12Device5_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; #endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1; #endif /* __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedDataSettings2 ID3D12DeviceRemovedExtendedDataSettings2; #endif /* __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; #endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1; #endif /* __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ #define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2; #endif /* __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ */ #ifndef __ID3D12Device6_FWD_DEFINED__ #define __ID3D12Device6_FWD_DEFINED__ typedef interface ID3D12Device6 ID3D12Device6; #endif /* __ID3D12Device6_FWD_DEFINED__ */ #ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ #define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; #endif /* __ID3D12ProtectedResourceSession1_FWD_DEFINED__ */ #ifndef __ID3D12Device7_FWD_DEFINED__ #define __ID3D12Device7_FWD_DEFINED__ typedef interface ID3D12Device7 ID3D12Device7; #endif /* __ID3D12Device7_FWD_DEFINED__ */ #ifndef __ID3D12Device8_FWD_DEFINED__ #define __ID3D12Device8_FWD_DEFINED__ typedef interface ID3D12Device8 ID3D12Device8; #endif /* __ID3D12Device8_FWD_DEFINED__ */ #ifndef __ID3D12Resource1_FWD_DEFINED__ #define __ID3D12Resource1_FWD_DEFINED__ typedef interface ID3D12Resource1 ID3D12Resource1; #endif /* __ID3D12Resource1_FWD_DEFINED__ */ #ifndef __ID3D12Resource2_FWD_DEFINED__ #define __ID3D12Resource2_FWD_DEFINED__ typedef interface ID3D12Resource2 ID3D12Resource2; #endif /* __ID3D12Resource2_FWD_DEFINED__ */ #ifndef __ID3D12Heap1_FWD_DEFINED__ #define __ID3D12Heap1_FWD_DEFINED__ typedef interface ID3D12Heap1 ID3D12Heap1; #endif /* __ID3D12Heap1_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ #define __ID3D12GraphicsCommandList3_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; #endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */ #ifndef __ID3D12MetaCommand_FWD_DEFINED__ #define __ID3D12MetaCommand_FWD_DEFINED__ typedef interface ID3D12MetaCommand ID3D12MetaCommand; #endif /* __ID3D12MetaCommand_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ #define __ID3D12GraphicsCommandList4_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; #endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */ #ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__ #define __ID3D12ShaderCacheSession_FWD_DEFINED__ typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession; #endif /* __ID3D12ShaderCacheSession_FWD_DEFINED__ */ #ifndef __ID3D12Device9_FWD_DEFINED__ #define __ID3D12Device9_FWD_DEFINED__ typedef interface ID3D12Device9 ID3D12Device9; #endif /* __ID3D12Device9_FWD_DEFINED__ */ #ifndef __ID3D12Device10_FWD_DEFINED__ #define __ID3D12Device10_FWD_DEFINED__ typedef interface ID3D12Device10 ID3D12Device10; #endif /* __ID3D12Device10_FWD_DEFINED__ */ #ifndef __ID3D12Device11_FWD_DEFINED__ #define __ID3D12Device11_FWD_DEFINED__ typedef interface ID3D12Device11 ID3D12Device11; #endif /* __ID3D12Device11_FWD_DEFINED__ */ #ifndef __ID3D12Device12_FWD_DEFINED__ #define __ID3D12Device12_FWD_DEFINED__ typedef interface ID3D12Device12 ID3D12Device12; #endif /* __ID3D12Device12_FWD_DEFINED__ */ #ifndef __ID3D12Device13_FWD_DEFINED__ #define __ID3D12Device13_FWD_DEFINED__ typedef interface ID3D12Device13 ID3D12Device13; #endif /* __ID3D12Device13_FWD_DEFINED__ */ #ifndef __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ #define __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ typedef interface ID3D12VirtualizationGuestDevice ID3D12VirtualizationGuestDevice; #endif /* __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ */ #ifndef __ID3D12Tools_FWD_DEFINED__ #define __ID3D12Tools_FWD_DEFINED__ typedef interface ID3D12Tools ID3D12Tools; #endif /* __ID3D12Tools_FWD_DEFINED__ */ #ifndef __ID3D12SDKConfiguration_FWD_DEFINED__ #define __ID3D12SDKConfiguration_FWD_DEFINED__ typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration; #endif /* __ID3D12SDKConfiguration_FWD_DEFINED__ */ #ifndef __ID3D12SDKConfiguration1_FWD_DEFINED__ #define __ID3D12SDKConfiguration1_FWD_DEFINED__ typedef interface ID3D12SDKConfiguration1 ID3D12SDKConfiguration1; #endif /* __ID3D12SDKConfiguration1_FWD_DEFINED__ */ #ifndef __ID3D12DeviceFactory_FWD_DEFINED__ #define __ID3D12DeviceFactory_FWD_DEFINED__ typedef interface ID3D12DeviceFactory ID3D12DeviceFactory; #endif /* __ID3D12DeviceFactory_FWD_DEFINED__ */ #ifndef __ID3D12DeviceConfiguration_FWD_DEFINED__ #define __ID3D12DeviceConfiguration_FWD_DEFINED__ typedef interface ID3D12DeviceConfiguration ID3D12DeviceConfiguration; #endif /* __ID3D12DeviceConfiguration_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ #define __ID3D12GraphicsCommandList5_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; #endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ #define __ID3D12GraphicsCommandList6_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; #endif /* __ID3D12GraphicsCommandList6_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__ #define __ID3D12GraphicsCommandList7_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7; #endif /* __ID3D12GraphicsCommandList7_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList8_FWD_DEFINED__ #define __ID3D12GraphicsCommandList8_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList8 ID3D12GraphicsCommandList8; #endif /* __ID3D12GraphicsCommandList8_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList9_FWD_DEFINED__ #define __ID3D12GraphicsCommandList9_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList9 ID3D12GraphicsCommandList9; #endif /* __ID3D12GraphicsCommandList9_FWD_DEFINED__ */ /* header files for imported files */ #include "oaidl.h" #include "ocidl.h" #include "dxgicommon.h" #include "dxgiformat.h" #include "d3dcommon.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_d3d12_0000_0000 */ /* [local] */ #include #pragma region App Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) #ifndef _D3D12_CONSTANTS #define _D3D12_CONSTANTS #define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) #define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) #define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) #define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) #define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) #define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) #define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) #define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) #define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) #define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) #define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) #define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) #define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) #define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) #define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) #define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) #define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) #define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) #define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) #define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) #define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) #define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) #define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) #define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) #define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) #define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) #define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) #define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) #define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) #define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) #define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) #define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) #define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) #define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) #define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) #define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) #define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) #define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) #define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) #define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) #define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) #define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) #define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) #define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) #define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) #define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) #define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) #define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) #define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) #define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) #define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) #define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) #define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) #define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) #define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) #define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) #define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) #define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) #define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) #define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) #define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) #define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) #define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) #define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) #define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) #define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) #define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) #define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) #define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) #define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) #define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) #define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) #define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) #define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) #define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) #define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) #define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) #define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) #define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) #define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) #define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) #define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) #define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) #define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) #define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) #define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) #define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) #define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) #define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) #define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) #define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) #define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) #define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) #define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) #define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) #define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) #define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) #define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) #define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) #define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) #define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) #define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) #define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) #define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) #define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) #define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) #define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) #define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) #define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) #define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) #define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) #define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) #define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) #define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) #define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) #define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) #define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) #define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) #define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) #define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) #define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) #define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) #define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) #define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) #define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) #define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) #define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) #define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) #define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) #define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) #define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) #define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) #define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) #define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) #define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) #define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) #define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) #define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) #define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) #define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) #define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) #define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) #define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) #define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) #define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) #define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) #define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) #define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) #define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) #define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) #define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) #define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) #define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) #define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) #define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) #define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) #define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) #define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) #define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) #define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) #define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) #define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) #define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) #define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) #define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) #define D3D12_LINEAR_GAMMA ( 1.0f ) #define D3D12_MAJOR_VERSION ( 12 ) #define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) #define D3D12_MAX_DEPTH ( 1.0f ) #define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) #define D3D12_MAX_MAXANISOTROPY ( 16 ) #define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) #define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) #define D3D12_MAX_ROOT_COST ( 64 ) #define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) #define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) #define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) #define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) #define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 ) #define D3D12_MINOR_VERSION ( 0 ) #define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) #define D3D12_MIN_DEPTH ( 0.0f ) #define D3D12_MIN_MAXANISOTROPY ( 0 ) #define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) #define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) #define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) #define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) #define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) #define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) #define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) #define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) #define D3D12_PACKED_TILE ( 0xffffffff ) #define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) #define D3D12_PREVIEW_SDK_VERSION ( 712 ) #define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) #define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) #define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) #define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) #define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) #define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) #define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) #define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) #define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) #define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) #define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) #define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) #define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) #define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) #define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) #define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) #define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 ) #define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 ) #define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 ) #define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 ) #define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 ) #define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) #define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) #define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 ) #define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 ) #define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 ) #define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 ) #define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 ) #define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 ) #define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) #define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) #define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) #define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) #define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) #define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) #define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) #define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) #define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) #define D3D12_REQ_MAXANISOTROPY ( 16 ) #define D3D12_REQ_MIP_LEVELS ( 15 ) #define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) #define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) #define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) #define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) #define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) #define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) #define D3D12_REQ_SUBRESOURCES ( 30720 ) #define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) #define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) #define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) #define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) #define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) #define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) #define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) #define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) #define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 ) #define D3D12_SDK_VERSION ( 611 ) #define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 ) #define D3D12_SHADER_MAJOR_VERSION ( 5 ) #define D3D12_SHADER_MAX_INSTANCES ( 65535 ) #define D3D12_SHADER_MAX_INTERFACES ( 253 ) #define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) #define D3D12_SHADER_MAX_TYPES ( 65535 ) #define D3D12_SHADER_MINOR_VERSION ( 1 ) #define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) #define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) #define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) #define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) #define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) #define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) #define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) #define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) #define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) #define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) #define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) #define D3D12_SO_STREAM_COUNT ( 4 ) #define D3D12_SPEC_DATE_DAY ( 14 ) #define D3D12_SPEC_DATE_MONTH ( 11 ) #define D3D12_SPEC_DATE_YEAR ( 2014 ) #define D3D12_SPEC_VERSION ( 1.16 ) #define D3D12_SRGB_GAMMA ( 2.2f ) #define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) #define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) #define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) #define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) #define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) #define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) #define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) #define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) #define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) #define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) #define D3D12_STANDARD_VECTOR_SIZE ( 4 ) #define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) #define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) #define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) #define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) #define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) #define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) #define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) #define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) #define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) #define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) #define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) #define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) #define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) #define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) #define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) #define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) #define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) #define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 ) #define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) #define D3D12_UAV_SLOT_COUNT ( 64 ) #define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) #define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 ) #define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 ) #define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 ) #define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 ) #define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff ) #define D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX ( 0xff ) #define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS ( 64 ) #define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS ( 64 ) #define D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN ( 9 ) #define D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM ( 8 ) #define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 ) #define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 ) #define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) #define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) #define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) #define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) #define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) #define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) #define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) #define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) #define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) #define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) #define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) #define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) #define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) #endif typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; typedef enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, D3D12_COMMAND_LIST_TYPE_NONE = -1 } D3D12_COMMAND_LIST_TYPE; typedef enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 } D3D12_COMMAND_QUEUE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); typedef enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 } D3D12_COMMAND_QUEUE_PRIORITY; typedef struct D3D12_COMMAND_QUEUE_DESC { D3D12_COMMAND_LIST_TYPE Type; INT Priority; D3D12_COMMAND_QUEUE_FLAGS Flags; UINT NodeMask; } D3D12_COMMAND_QUEUE_DESC; typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 } D3D12_PRIMITIVE_TOPOLOGY_TYPE; typedef enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 } D3D12_INPUT_CLASSIFICATION; typedef struct D3D12_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D12_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D12_INPUT_ELEMENT_DESC; typedef enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3 } D3D12_FILL_MODE; typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D12_PRIMITIVE; typedef enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3 } D3D12_CULL_MODE; typedef struct D3D12_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D12_SO_DECLARATION_ENTRY; typedef struct D3D12_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D12_VIEWPORT; typedef RECT D3D12_RECT; typedef struct D3D12_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D12_BOX; typedef enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NONE = 0, D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8 } D3D12_COMPARISON_FUNC; typedef enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1 } D3D12_DEPTH_WRITE_MASK; typedef enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8 } D3D12_STENCIL_OP; typedef struct D3D12_DEPTH_STENCILOP_DESC { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; } D3D12_DEPTH_STENCILOP_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; } D3D12_DEPTH_STENCIL_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC1 { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; BOOL DepthBoundsTestEnable; } D3D12_DEPTH_STENCIL_DESC1; typedef struct D3D12_DEPTH_STENCILOP_DESC1 { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; UINT8 StencilReadMask; UINT8 StencilWriteMask; } D3D12_DEPTH_STENCILOP_DESC1; typedef struct D3D12_DEPTH_STENCIL_DESC2 { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; D3D12_DEPTH_STENCILOP_DESC1 FrontFace; D3D12_DEPTH_STENCILOP_DESC1 BackFace; BOOL DepthBoundsTestEnable; } D3D12_DEPTH_STENCIL_DESC2; typedef enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19, D3D12_BLEND_ALPHA_FACTOR = 20, D3D12_BLEND_INV_ALPHA_FACTOR = 21 } D3D12_BLEND; typedef enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5 } D3D12_BLEND_OP; typedef enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 1, D3D12_COLOR_WRITE_ENABLE_GREEN = 2, D3D12_COLOR_WRITE_ENABLE_BLUE = 4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) } D3D12_COLOR_WRITE_ENABLE; typedef enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0, D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) } D3D12_LOGIC_OP; typedef struct D3D12_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; BOOL LogicOpEnable; D3D12_BLEND SrcBlend; D3D12_BLEND DestBlend; D3D12_BLEND_OP BlendOp; D3D12_BLEND SrcBlendAlpha; D3D12_BLEND DestBlendAlpha; D3D12_BLEND_OP BlendOpAlpha; D3D12_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D12_RENDER_TARGET_BLEND_DESC; typedef struct D3D12_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; } D3D12_BLEND_DESC; /* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 } D3D12_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC; typedef struct D3D12_RASTERIZER_DESC1 { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; FLOAT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC1; typedef enum D3D12_LINE_RASTERIZATION_MODE { D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0, D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = ( D3D12_LINE_RASTERIZATION_MODE_ALIASED + 1 ) , D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = ( D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED + 1 ) , D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = ( D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE + 1 ) } D3D12_LINE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC2 { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; FLOAT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; D3D12_LINE_RASTERIZATION_MODE LineRasterizationMode; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC2; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; #ifndef __ID3D12Object_INTERFACE_DEFINED__ #define __ID3D12Object_INTERFACE_DEFINED__ /* interface ID3D12Object */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Object; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") ID3D12Object : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE GetPrivateData( _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( _In_ REFGUID guid, _In_opt_ const IUnknown *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetName( _In_z_ LPCWSTR Name) = 0; }; #else /* C style interface */ typedef struct ID3D12ObjectVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Object * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Object * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Object * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Object * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Object * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Object * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Object * This, _In_z_ LPCWSTR Name); END_INTERFACE } ID3D12ObjectVtbl; interface ID3D12Object { CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Object_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Object_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Object_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Object_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Object_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ #define __ID3D12DeviceChild_INTERFACE_DEFINED__ /* interface ID3D12DeviceChild */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceChild; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") ID3D12DeviceChild : public ID3D12Object { public: virtual HRESULT STDMETHODCALLTYPE GetDevice( REFIID riid, _COM_Outptr_opt_ void **ppvDevice) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceChildVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceChild * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceChild * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceChild * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12DeviceChild * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12DeviceChild * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12DeviceChild * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12DeviceChild * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12DeviceChild * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12DeviceChildVtbl; interface ID3D12DeviceChild { CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceChild_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceChild_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12DeviceChild_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ #ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ #define __ID3D12RootSignature_INTERFACE_DEFINED__ /* interface ID3D12RootSignature */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12RootSignature; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") ID3D12RootSignature : public ID3D12DeviceChild { public: }; #else /* C style interface */ typedef struct ID3D12RootSignatureVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12RootSignature * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12RootSignature * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12RootSignature * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12RootSignature * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12RootSignature * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12RootSignature * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12RootSignature * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12RootSignature * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12RootSignatureVtbl; interface ID3D12RootSignature { CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12RootSignature_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12RootSignature_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12RootSignature_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0001 */ /* [local] */ typedef struct D3D12_SHADER_BYTECODE { _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; SIZE_T BytecodeLength; } D3D12_SHADER_BYTECODE; typedef struct D3D12_STREAM_OUTPUT_DESC { _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; UINT NumEntries; _Field_size_full_(NumStrides) const UINT *pBufferStrides; UINT NumStrides; UINT RasterizedStream; } D3D12_STREAM_OUTPUT_DESC; typedef struct D3D12_INPUT_LAYOUT_DESC { _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; UINT NumElements; } D3D12_INPUT_LAYOUT_DESC; typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; typedef struct D3D12_CACHED_PIPELINE_STATE { _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; SIZE_T CachedBlobSizeInBytes; } D3D12_CACHED_PIPELINE_STATE; typedef enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4, D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8 } D3D12_PIPELINE_STATE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE VS; D3D12_SHADER_BYTECODE PS; D3D12_SHADER_BYTECODE DS; D3D12_SHADER_BYTECODE HS; D3D12_SHADER_BYTECODE GS; D3D12_STREAM_OUTPUT_DESC StreamOutput; D3D12_BLEND_DESC BlendState; UINT SampleMask; D3D12_RASTERIZER_DESC RasterizerState; D3D12_DEPTH_STENCIL_DESC DepthStencilState; D3D12_INPUT_LAYOUT_DESC InputLayout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; UINT NumRenderTargets; DXGI_FORMAT RTVFormats[ 8 ]; DXGI_FORMAT DSVFormat; DXGI_SAMPLE_DESC SampleDesc; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_GRAPHICS_PIPELINE_STATE_DESC; typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE CS; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_COMPUTE_PIPELINE_STATE_DESC; struct D3D12_RT_FORMAT_ARRAY { DXGI_FORMAT RTFormats[ 8 ]; UINT NumRenderTargets; } ; typedef struct D3D12_PIPELINE_STATE_STREAM_DESC { _In_ SIZE_T SizeInBytes; _In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream; } D3D12_PIPELINE_STATE_STREAM_DESC; typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) , D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 + 1 ) } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; typedef enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, D3D12_FEATURE_D3D12_OPTIONS3 = 21, D3D12_FEATURE_EXISTING_HEAPS = 22, D3D12_FEATURE_D3D12_OPTIONS4 = 23, D3D12_FEATURE_SERIALIZATION = 24, D3D12_FEATURE_CROSS_NODE = 25, D3D12_FEATURE_D3D12_OPTIONS5 = 27, D3D12_FEATURE_DISPLAYABLE = 28, D3D12_FEATURE_D3D12_OPTIONS6 = 30, D3D12_FEATURE_QUERY_META_COMMAND = 31, D3D12_FEATURE_D3D12_OPTIONS7 = 32, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, D3D12_FEATURE_D3D12_OPTIONS8 = 36, D3D12_FEATURE_D3D12_OPTIONS9 = 37, D3D12_FEATURE_D3D12_OPTIONS10 = 39, D3D12_FEATURE_D3D12_OPTIONS11 = 40, D3D12_FEATURE_D3D12_OPTIONS12 = 41, D3D12_FEATURE_D3D12_OPTIONS13 = 42, D3D12_FEATURE_D3D12_OPTIONS14 = 43, D3D12_FEATURE_D3D12_OPTIONS15 = 44, D3D12_FEATURE_D3D12_OPTIONS16 = 45, D3D12_FEATURE_D3D12_OPTIONS17 = 46, D3D12_FEATURE_D3D12_OPTIONS18 = 47, D3D12_FEATURE_D3D12_OPTIONS19 = 48, D3D12_FEATURE_D3D12_OPTIONS20 = 49, D3D12_FEATURE_PREDICATION = 50, D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51, D3D12_FEATURE_HARDWARE_COPY = 52 } D3D12_FEATURE; typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 } D3D12_SHADER_MIN_PRECISION_SUPPORT; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ); typedef enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3, D3D12_TILED_RESOURCES_TIER_4 = 4 } D3D12_TILED_RESOURCES_TIER; typedef enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3 } D3D12_RESOURCE_BINDING_TIER; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 } D3D12_CONSERVATIVE_RASTERIZATION_TIER; typedef enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0, D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D12_FORMAT_SUPPORT1_MIP = 0x1000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 } D3D12_FORMAT_SUPPORT1; DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ); typedef enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, D3D12_FORMAT_SUPPORT2_TILED = 0x200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000 } D3D12_FORMAT_SUPPORT2; DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ); typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ); typedef enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, D3D12_CROSS_NODE_SHARING_TIER_3 = 4 } D3D12_CROSS_NODE_SHARING_TIER; typedef enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2 } D3D12_RESOURCE_HEAP_TIER; typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; typedef enum D3D12_VIEW_INSTANCING_TIER { D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, D3D12_VIEW_INSTANCING_TIER_1 = 1, D3D12_VIEW_INSTANCING_TIER_2 = 2, D3D12_VIEW_INSTANCING_TIER_3 = 3 } D3D12_VIEW_INSTANCING_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { _Out_ BOOL DoublePrecisionFloatShaderOps; _Out_ BOOL OutputMergerLogicOp; _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; _Out_ BOOL PSSpecifiedStencilRefSupported; _Out_ BOOL TypedUAVLoadAdditionalFormats; _Out_ BOOL ROVsSupported; _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; _Out_ UINT MaxGPUVirtualAddressBitsPerResource; _Out_ BOOL StandardSwizzle64KBSupported; _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; _Out_ BOOL CrossAdapterRowMajorTextureSupported; _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { _Out_ BOOL WaveOps; _Out_ UINT WaveLaneCountMin; _Out_ UINT WaveLaneCountMax; _Out_ UINT TotalLaneCount; _Out_ BOOL ExpandedComputeResourceStates; _Out_ BOOL Int64ShaderOps; } D3D12_FEATURE_DATA_D3D12_OPTIONS1; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { _Out_ BOOL DepthBoundsTestSupported; _Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS2; typedef enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, D3D_ROOT_SIGNATURE_VERSION_1_2 = 0x3 } D3D_ROOT_SIGNATURE_VERSION; typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; } D3D12_FEATURE_DATA_ROOT_SIGNATURE; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { _In_ UINT NodeIndex; _Out_ BOOL TileBasedRenderer; _Out_ BOOL UMA; _Out_ BOOL CacheCoherentUMA; } D3D12_FEATURE_DATA_ARCHITECTURE; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { _In_ UINT NodeIndex; _Out_ BOOL TileBasedRenderer; _Out_ BOOL UMA; _Out_ BOOL CacheCoherentUMA; _Out_ BOOL IsolatedMMU; } D3D12_FEATURE_DATA_ARCHITECTURE1; typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { _In_ UINT NumFeatureLevels; _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; typedef enum D3D_SHADER_MODEL { D3D_SHADER_MODEL_5_1 = 0x51, D3D_SHADER_MODEL_6_0 = 0x60, D3D_SHADER_MODEL_6_1 = 0x61, D3D_SHADER_MODEL_6_2 = 0x62, D3D_SHADER_MODEL_6_3 = 0x63, D3D_SHADER_MODEL_6_4 = 0x64, D3D_SHADER_MODEL_6_5 = 0x65, D3D_SHADER_MODEL_6_6 = 0x66, D3D_SHADER_MODEL_6_7 = 0x67, D3D_SHADER_MODEL_6_8 = 0x68, D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_8 } D3D_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { _Inout_ D3D_SHADER_MODEL HighestShaderModel; } D3D12_FEATURE_DATA_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { _In_ DXGI_FORMAT Format; _Out_ D3D12_FORMAT_SUPPORT1 Support1; _Out_ D3D12_FORMAT_SUPPORT2 Support2; } D3D12_FEATURE_DATA_FORMAT_SUPPORT; typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { _In_ DXGI_FORMAT Format; _In_ UINT SampleCount; _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; _Out_ UINT NumQualityLevels; } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { DXGI_FORMAT Format; UINT8 PlaneCount; } D3D12_FEATURE_DATA_FORMAT_INFO; typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { UINT MaxGPUVirtualAddressBitsPerResource; UINT MaxGPUVirtualAddressBitsPerProcess; } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { D3D12_SHADER_CACHE_SUPPORT_NONE = 0, D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 } D3D12_SHADER_CACHE_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS ); typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { _Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; } D3D12_FEATURE_DATA_SHADER_CACHE; typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { _In_ D3D12_COMMAND_LIST_TYPE CommandListType; _In_ UINT Priority; _Out_ BOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0, D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) , D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE ) } D3D12_COMMAND_LIST_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS ); typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { _Out_ BOOL CopyQueueTimestampQueriesSupported; _Out_ BOOL CastingFullyTypedFormatSupported; _Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; _Out_ BOOL BarycentricsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS3; typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { _Out_ BOOL Supported; } D3D12_FEATURE_DATA_EXISTING_HEAPS; typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) , D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 + 1 ) } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; typedef struct D3D12_FEATURE_DATA_DISPLAYABLE { _Out_ BOOL DisplayableTexture; _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; } D3D12_FEATURE_DATA_DISPLAYABLE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { _Out_ BOOL MSAA64KBAlignedTextureSupported; _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; _Out_ BOOL Native16BitShaderOpsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS4; typedef enum D3D12_HEAP_SERIALIZATION_TIER { D3D12_HEAP_SERIALIZATION_TIER_0 = 0, D3D12_HEAP_SERIALIZATION_TIER_10 = 10 } D3D12_HEAP_SERIALIZATION_TIER; typedef struct D3D12_FEATURE_DATA_SERIALIZATION { _In_ UINT NodeIndex; _Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; } D3D12_FEATURE_DATA_SERIALIZATION; typedef struct D3D12_FEATURE_DATA_CROSS_NODE { D3D12_CROSS_NODE_SHARING_TIER SharingTier; BOOL AtomicShaderInstructions; } D3D12_FEATURE_DATA_CROSS_NODE; typedef enum D3D12_RENDER_PASS_TIER { D3D12_RENDER_PASS_TIER_0 = 0, D3D12_RENDER_PASS_TIER_1 = 1, D3D12_RENDER_PASS_TIER_2 = 2 } D3D12_RENDER_PASS_TIER; typedef enum D3D12_RAYTRACING_TIER { D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, D3D12_RAYTRACING_TIER_1_0 = 10, D3D12_RAYTRACING_TIER_1_1 = 11 } D3D12_RAYTRACING_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { _Out_ BOOL SRVOnlyTiledResourceTier3; _Out_ D3D12_RENDER_PASS_TIER RenderPassesTier; _Out_ D3D12_RAYTRACING_TIER RaytracingTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS5; typedef enum D3D12_VARIABLE_SHADING_RATE_TIER { D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 } D3D12_VARIABLE_SHADING_RATE_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { _Out_ BOOL AdditionalShadingRatesSupported; _Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; _Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; _Out_ UINT ShadingRateImageTileSize; _Out_ BOOL BackgroundProcessingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS6; typedef enum D3D12_MESH_SHADER_TIER { D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, D3D12_MESH_SHADER_TIER_1 = 10 } D3D12_MESH_SHADER_TIER; typedef enum D3D12_SAMPLER_FEEDBACK_TIER { D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 } D3D12_SAMPLER_FEEDBACK_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { _Out_ D3D12_MESH_SHADER_TIER MeshShaderTier; _Out_ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS7; typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { _In_ GUID CommandId; _In_ UINT NodeMask; _Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData; _In_ SIZE_T QueryInputDataSizeInBytes; _Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData; _In_ SIZE_T QueryOutputDataSizeInBytes; } D3D12_FEATURE_DATA_QUERY_META_COMMAND; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { _Out_ BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; typedef enum D3D12_WAVE_MMA_TIER { D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, D3D12_WAVE_MMA_TIER_1_0 = 10 } D3D12_WAVE_MMA_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { _Out_ BOOL MeshShaderPipelineStatsSupported; _Out_ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; _Out_ BOOL AtomicInt64OnTypedResourceSupported; _Out_ BOOL AtomicInt64OnGroupSharedSupported; _Out_ BOOL DerivativesInMeshAndAmplificationShadersSupported; _Out_ D3D12_WAVE_MMA_TIER WaveMMATier; } D3D12_FEATURE_DATA_D3D12_OPTIONS9; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { _Out_ BOOL VariableRateShadingSumCombinerSupported; _Out_ BOOL MeshShaderPerPrimitiveShadingRateSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS10; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { _Out_ BOOL AtomicInt64OnDescriptorHeapResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS11; typedef enum D3D12_TRI_STATE { D3D12_TRI_STATE_UNKNOWN = -1, D3D12_TRI_STATE_FALSE = 0, D3D12_TRI_STATE_TRUE = 1 } D3D12_TRI_STATE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 { _Out_ D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; _Out_ BOOL EnhancedBarriersSupported; _Out_ BOOL RelaxedFormatCastingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS12; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 { _Out_ BOOL UnrestrictedBufferTextureCopyPitchSupported; _Out_ BOOL UnrestrictedVertexElementAlignmentSupported; _Out_ BOOL InvertedViewportHeightFlipsYSupported; _Out_ BOOL InvertedViewportDepthFlipsZSupported; _Out_ BOOL TextureCopyBetweenDimensionsSupported; _Out_ BOOL AlphaBlendFactorSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS13; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 { _Out_ BOOL AdvancedTextureOpsSupported; _Out_ BOOL WriteableMSAATexturesSupported; _Out_ BOOL IndependentFrontAndBackStencilRefMaskSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS14; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 { _Out_ BOOL TriangleFanSupported; _Out_ BOOL DynamicIndexBufferStripCutSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS15; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 { _Out_ BOOL DynamicDepthBiasSupported; _Out_ BOOL GPUUploadHeapSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS16; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 { _Out_ BOOL NonNormalizedCoordinateSamplersSupported; _Out_ BOOL ManualWriteTrackingResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS17; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 { _Out_ BOOL RenderPassesValid; } D3D12_FEATURE_DATA_D3D12_OPTIONS18; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS19 { BOOL MismatchingOutputDimensionsSupported; UINT SupportedSampleCountsWithNoOutputs; BOOL PointSamplingAddressesNeverRoundUp; BOOL RasterizerDesc2Supported; BOOL NarrowQuadrilateralLinesSupported; BOOL AnisoFilterWithPointMipSupported; UINT MaxSamplerDescriptorHeapSize; UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers; UINT MaxViewDescriptorHeapSize; _Out_ BOOL ComputeOnlyCustomHeapSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS19; typedef enum D3D12_RECREATE_AT_TIER { D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = 0, D3D12_RECREATE_AT_TIER_1 = 1 } D3D12_RECREATE_AT_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS20 { _Out_ BOOL ComputeOnlyWriteWatchSupported; D3D12_RECREATE_AT_TIER RecreateAtTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS20; typedef struct D3D12_FEATURE_DATA_PREDICATION { _Out_ BOOL Supported; } D3D12_FEATURE_DATA_PREDICATION; typedef struct D3D12_FEATURE_DATA_HARDWARE_COPY { _Out_ BOOL Supported; } D3D12_FEATURE_DATA_HARDWARE_COPY; typedef struct D3D12_RESOURCE_ALLOCATION_INFO { UINT64 SizeInBytes; UINT64 Alignment; } D3D12_RESOURCE_ALLOCATION_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 { UINT64 Offset; UINT64 Alignment; UINT64 SizeInBytes; } D3D12_RESOURCE_ALLOCATION_INFO1; typedef enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4, D3D12_HEAP_TYPE_GPU_UPLOAD = 5 } D3D12_HEAP_TYPE; typedef enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 } D3D12_CPU_PAGE_PROPERTY; typedef enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2 } D3D12_MEMORY_POOL; typedef struct D3D12_HEAP_PROPERTIES { D3D12_HEAP_TYPE Type; D3D12_CPU_PAGE_PROPERTY CPUPageProperty; D3D12_MEMORY_POOL MemoryPoolPreference; UINT CreationNodeMask; UINT VisibleNodeMask; } D3D12_HEAP_PROPERTIES; typedef enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 0x2000, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 } D3D12_HEAP_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); typedef struct D3D12_HEAP_DESC { UINT64 SizeInBytes; D3D12_HEAP_PROPERTIES Properties; UINT64 Alignment; D3D12_HEAP_FLAGS Flags; } D3D12_HEAP_DESC; typedef enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D12_RESOURCE_DIMENSION; typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO { _In_ DXGI_FORMAT Format; _In_ D3D12_RESOURCE_DIMENSION Dimension; _In_ D3D12_HEAP_PROPERTIES DestHeapProperties; _Out_ BOOL Supported; } D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO; typedef enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 } D3D12_TEXTURE_LAYOUT; typedef enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100 } D3D12_RESOURCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); typedef struct D3D12_MIP_REGION { UINT Width; UINT Height; UINT Depth; } D3D12_MIP_REGION; typedef struct D3D12_RESOURCE_DESC { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; } D3D12_RESOURCE_DESC; typedef struct D3D12_RESOURCE_DESC1 { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; D3D12_MIP_REGION SamplerFeedbackMipRegion; } D3D12_RESOURCE_DESC1; typedef struct D3D12_DEPTH_STENCIL_VALUE { FLOAT Depth; UINT8 Stencil; } D3D12_DEPTH_STENCIL_VALUE; typedef struct D3D12_CLEAR_VALUE { DXGI_FORMAT Format; union { FLOAT Color[ 4 ]; D3D12_DEPTH_STENCIL_VALUE DepthStencil; } ; } D3D12_CLEAR_VALUE; typedef struct D3D12_RANGE { SIZE_T Begin; SIZE_T End; } D3D12_RANGE; typedef struct D3D12_RANGE_UINT64 { UINT64 Begin; UINT64 End; } D3D12_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { UINT Subresource; D3D12_RANGE_UINT64 Range; } D3D12_SUBRESOURCE_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_INFO { UINT64 Offset; UINT RowPitch; UINT DepthPitch; } D3D12_SUBRESOURCE_INFO; typedef struct D3D12_TILED_RESOURCE_COORDINATE { UINT X; UINT Y; UINT Z; UINT Subresource; } D3D12_TILED_RESOURCE_COORDINATE; typedef struct D3D12_TILE_REGION_SIZE { UINT NumTiles; BOOL UseBox; UINT Width; UINT16 Height; UINT16 Depth; } D3D12_TILE_REGION_SIZE; typedef enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0, D3D12_TILE_RANGE_FLAG_NULL = 1, D3D12_TILE_RANGE_FLAG_SKIP = 2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 } D3D12_TILE_RANGE_FLAGS; typedef struct D3D12_SUBRESOURCE_TILING { UINT WidthInTiles; UINT16 HeightInTiles; UINT16 DepthInTiles; UINT StartTileIndexInOverallResource; } D3D12_SUBRESOURCE_TILING; typedef struct D3D12_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D12_TILE_SHAPE; typedef struct D3D12_PACKED_MIP_INFO { UINT8 NumStandardMips; UINT8 NumPackedMips; UINT NumTilesForPackedMips; UINT StartTileIndexInOverallResource; } D3D12_PACKED_MIP_INFO; typedef enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 } D3D12_TILE_MAPPING_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); typedef enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 } D3D12_TILE_COPY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); typedef enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 0x8000, D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 0x4000, D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 0x100000, D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 0x40000000, D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = 0x80000000, D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ( 0x40 | 0x80 ) , D3D12_RESOURCE_STATE_PRESENT = 0, D3D12_RESOURCE_STATE_PREDICATION = 0x200, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 } D3D12_RESOURCE_STATES; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); typedef enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) } D3D12_RESOURCE_BARRIER_TYPE; typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { ID3D12Resource *pResource; UINT Subresource; D3D12_RESOURCE_STATES StateBefore; D3D12_RESOURCE_STATES StateAfter; } D3D12_RESOURCE_TRANSITION_BARRIER; typedef struct D3D12_RESOURCE_ALIASING_BARRIER { ID3D12Resource *pResourceBefore; ID3D12Resource *pResourceAfter; } D3D12_RESOURCE_ALIASING_BARRIER; typedef struct D3D12_RESOURCE_UAV_BARRIER { ID3D12Resource *pResource; } D3D12_RESOURCE_UAV_BARRIER; typedef enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 } D3D12_RESOURCE_BARRIER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); typedef struct D3D12_RESOURCE_BARRIER { D3D12_RESOURCE_BARRIER_TYPE Type; D3D12_RESOURCE_BARRIER_FLAGS Flags; union { D3D12_RESOURCE_TRANSITION_BARRIER Transition; D3D12_RESOURCE_ALIASING_BARRIER Aliasing; D3D12_RESOURCE_UAV_BARRIER UAV; } ; } D3D12_RESOURCE_BARRIER; typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; } D3D12_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { UINT64 Offset; D3D12_SUBRESOURCE_FOOTPRINT Footprint; } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; typedef enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 } D3D12_TEXTURE_COPY_TYPE; typedef struct D3D12_TEXTURE_COPY_LOCATION { ID3D12Resource *pResource; D3D12_TEXTURE_COPY_TYPE Type; union { D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; UINT SubresourceIndex; } ; } D3D12_TEXTURE_COPY_LOCATION; typedef enum D3D12_RESOLVE_MODE { D3D12_RESOLVE_MODE_DECOMPRESS = 0, D3D12_RESOLVE_MODE_MIN = 1, D3D12_RESOLVE_MODE_MAX = 2, D3D12_RESOLVE_MODE_AVERAGE = 3, D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 } D3D12_RESOLVE_MODE; typedef struct D3D12_SAMPLE_POSITION { INT8 X; INT8 Y; } D3D12_SAMPLE_POSITION; typedef struct D3D12_VIEW_INSTANCE_LOCATION { UINT ViewportArrayIndex; UINT RenderTargetArrayIndex; } D3D12_VIEW_INSTANCE_LOCATION; typedef enum D3D12_VIEW_INSTANCING_FLAGS { D3D12_VIEW_INSTANCING_FLAG_NONE = 0, D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 } D3D12_VIEW_INSTANCING_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS ); typedef struct D3D12_VIEW_INSTANCING_DESC { UINT ViewInstanceCount; _Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; D3D12_VIEW_INSTANCING_FLAGS Flags; } D3D12_VIEW_INSTANCING_DESC; typedef enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 } D3D12_SHADER_COMPONENT_MAPPING; #define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 #define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 #define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) #define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) #define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) typedef enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1 } D3D12_BUFFER_SRV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); typedef struct D3D12_BUFFER_SRV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; D3D12_BUFFER_SRV_FLAGS Flags; } D3D12_BUFFER_SRV; typedef struct D3D12_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_SRV; typedef struct D3D12_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_ARRAY_SRV; typedef struct D3D12_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_SRV; typedef struct D3D12_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_ARRAY_SRV; typedef struct D3D12_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX3D_SRV; typedef struct D3D12_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_SRV; typedef struct D3D12_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_ARRAY_SRV; typedef struct D3D12_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_SRV; typedef struct D3D12_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_SRV; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { D3D12_GPU_VIRTUAL_ADDRESS Location; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; typedef enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 } D3D12_SRV_DIMENSION; typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D12_SRV_DIMENSION ViewDimension; UINT Shader4ComponentMapping; union { D3D12_BUFFER_SRV Buffer; D3D12_TEX1D_SRV Texture1D; D3D12_TEX1D_ARRAY_SRV Texture1DArray; D3D12_TEX2D_SRV Texture2D; D3D12_TEX2D_ARRAY_SRV Texture2DArray; D3D12_TEX2DMS_SRV Texture2DMS; D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D12_TEX3D_SRV Texture3D; D3D12_TEXCUBE_SRV TextureCube; D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; } ; } D3D12_SHADER_RESOURCE_VIEW_DESC; typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; } D3D12_CONSTANT_BUFFER_VIEW_DESC; typedef enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x54, D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = 0xd4, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x154, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x1d4, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 } D3D12_FILTER; typedef enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1 } D3D12_FILTER_TYPE; typedef enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 } D3D12_FILTER_REDUCTION_TYPE; #define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) #define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) #define D3D12_FILTER_TYPE_MASK ( 0x3 ) #define D3D12_MIN_FILTER_SHIFT ( 4 ) #define D3D12_MAG_FILTER_SHIFT ( 2 ) #define D3D12_MIP_FILTER_SHIFT ( 0 ) #define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) #define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ ( ( D3D12_FILTER ) ( \ ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) #define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ ( ( D3D12_FILTER ) ( \ D3D12_ANISOTROPIC_FILTERING_BIT | \ D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_LINEAR, \ reduction ) ) ) #define D3D12_ENCODE_MIN_MAG_ANISOTROPIC_MIP_POINT_FILTER( reduction ) \ ( ( D3D12_FILTER ) ( \ D3D12_ANISOTROPIC_FILTERING_BIT | \ D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_LINEAR, \ D3D12_FILTER_TYPE_POINT, \ reduction ) ) ) #define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ ( ( D3D12_FILTER_TYPE ) \ ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) #define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ ( ( D3D12_FILTER_TYPE ) \ ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) #define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ ( ( D3D12_FILTER_TYPE ) \ ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) #define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ ( ( D3D12_FILTER_REDUCTION_TYPE ) \ ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) #define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) #define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) ) typedef enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 } D3D12_TEXTURE_ADDRESS_MODE; typedef struct D3D12_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D12_SAMPLER_DESC; typedef enum D3D12_SAMPLER_FLAGS { D3D12_SAMPLER_FLAG_NONE = 0, D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x1, D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = 0x2 } D3D12_SAMPLER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS ); typedef struct D3D12_SAMPLER_DESC2 { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; union { FLOAT FloatBorderColor[ 4 ]; UINT UintBorderColor[ 4 ]; } ; FLOAT MinLOD; FLOAT MaxLOD; D3D12_SAMPLER_FLAGS Flags; } D3D12_SAMPLER_DESC2; typedef enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1 } D3D12_BUFFER_UAV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); typedef struct D3D12_BUFFER_UAV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; UINT64 CounterOffsetInBytes; D3D12_BUFFER_UAV_FLAGS Flags; } D3D12_BUFFER_UAV; typedef struct D3D12_TEX1D_UAV { UINT MipSlice; } D3D12_TEX1D_UAV; typedef struct D3D12_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_UAV; typedef struct D3D12_TEX2D_UAV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_UAV; typedef struct D3D12_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_UAV; typedef struct D3D12_TEX2DMS_UAV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_UAV; typedef struct D3D12_TEX2DMS_ARRAY_UAV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_UAV; typedef struct D3D12_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_UAV; typedef enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE2DMS = 6, D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_UAV_DIMENSION_TEXTURE3D = 8 } D3D12_UAV_DIMENSION; typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D12_UAV_DIMENSION ViewDimension; union { D3D12_BUFFER_UAV Buffer; D3D12_TEX1D_UAV Texture1D; D3D12_TEX1D_ARRAY_UAV Texture1DArray; D3D12_TEX2D_UAV Texture2D; D3D12_TEX2D_ARRAY_UAV Texture2DArray; D3D12_TEX2DMS_UAV Texture2DMS; D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray; D3D12_TEX3D_UAV Texture3D; } ; } D3D12_UNORDERED_ACCESS_VIEW_DESC; typedef struct D3D12_BUFFER_RTV { UINT64 FirstElement; UINT NumElements; } D3D12_BUFFER_RTV; typedef struct D3D12_TEX1D_RTV { UINT MipSlice; } D3D12_TEX1D_RTV; typedef struct D3D12_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_RTV; typedef struct D3D12_TEX2D_RTV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_RTV; typedef struct D3D12_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_RTV; typedef struct D3D12_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_RTV; typedef struct D3D12_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_RTV; typedef struct D3D12_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_RTV; typedef enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8 } D3D12_RTV_DIMENSION; typedef struct D3D12_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D12_RTV_DIMENSION ViewDimension; union { D3D12_BUFFER_RTV Buffer; D3D12_TEX1D_RTV Texture1D; D3D12_TEX1D_ARRAY_RTV Texture1DArray; D3D12_TEX2D_RTV Texture2D; D3D12_TEX2D_ARRAY_RTV Texture2DArray; D3D12_TEX2DMS_RTV Texture2DMS; D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D12_TEX3D_RTV Texture3D; } ; } D3D12_RENDER_TARGET_VIEW_DESC; typedef struct D3D12_TEX1D_DSV { UINT MipSlice; } D3D12_TEX1D_DSV; typedef struct D3D12_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_DSV; typedef struct D3D12_TEX2D_DSV { UINT MipSlice; } D3D12_TEX2D_DSV; typedef struct D3D12_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2D_ARRAY_DSV; typedef struct D3D12_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_DSV; typedef struct D3D12_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_DSV; typedef enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 } D3D12_DSV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); typedef enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D12_DSV_DIMENSION; typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D12_DSV_DIMENSION ViewDimension; D3D12_DSV_FLAGS Flags; union { D3D12_TEX1D_DSV Texture1D; D3D12_TEX1D_ARRAY_DSV Texture1DArray; D3D12_TEX2D_DSV Texture2D; D3D12_TEX2D_ARRAY_DSV Texture2DArray; D3D12_TEX2DMS_DSV Texture2DMS; D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; } ; } D3D12_DEPTH_STENCIL_VIEW_DESC; typedef enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2 } D3D12_CLEAR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); typedef enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, D3D12_FENCE_FLAG_NON_MONITORED = 0x4 } D3D12_FENCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) } D3D12_DESCRIPTOR_HEAP_TYPE; typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 } D3D12_DESCRIPTOR_HEAP_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); typedef struct D3D12_DESCRIPTOR_HEAP_DESC { D3D12_DESCRIPTOR_HEAP_TYPE Type; UINT NumDescriptors; D3D12_DESCRIPTOR_HEAP_FLAGS Flags; UINT NodeMask; } D3D12_DESCRIPTOR_HEAP_DESC; typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) } D3D12_DESCRIPTOR_RANGE_TYPE; typedef struct D3D12_DESCRIPTOR_RANGE { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { UINT NumDescriptorRanges; _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE; typedef struct D3D12_ROOT_CONSTANTS { UINT ShaderRegister; UINT RegisterSpace; UINT Num32BitValues; } D3D12_ROOT_CONSTANTS; typedef struct D3D12_ROOT_DESCRIPTOR { UINT ShaderRegister; UINT RegisterSpace; } D3D12_ROOT_DESCRIPTOR; typedef enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, D3D12_SHADER_VISIBILITY_MESH = 7 } D3D12_SHADER_VISIBILITY; typedef enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) } D3D12_ROOT_PARAMETER_TYPE; typedef struct D3D12_ROOT_PARAMETER { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR Descriptor; } ; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER; typedef enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 } D3D12_ROOT_SIGNATURE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); typedef enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) , D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE + 1 ) , D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT + 1 ) } D3D12_STATIC_BORDER_COLOR; typedef struct D3D12_STATIC_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_STATIC_SAMPLER_DESC; typedef struct D3D12_STATIC_SAMPLER_DESC1 { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; D3D12_SAMPLER_FLAGS Flags; } D3D12_STATIC_SAMPLER_DESC1; typedef struct D3D12_ROOT_SIGNATURE_DESC { UINT NumParameters; _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; UINT NumStaticSamplers; _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC; typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 } D3D12_DESCRIPTOR_RANGE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ); typedef struct D3D12_DESCRIPTOR_RANGE1 { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; D3D12_DESCRIPTOR_RANGE_FLAGS Flags; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE1; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { UINT NumDescriptorRanges; _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE1; typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 } D3D12_ROOT_DESCRIPTOR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ); typedef struct D3D12_ROOT_DESCRIPTOR1 { UINT ShaderRegister; UINT RegisterSpace; D3D12_ROOT_DESCRIPTOR_FLAGS Flags; } D3D12_ROOT_DESCRIPTOR1; typedef struct D3D12_ROOT_PARAMETER1 { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR1 Descriptor; } ; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER1; typedef struct D3D12_ROOT_SIGNATURE_DESC1 { UINT NumParameters; _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; UINT NumStaticSamplers; _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC1; typedef struct D3D12_ROOT_SIGNATURE_DESC2 { UINT NumParameters; _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; UINT NumStaticSamplers; _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1 *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC2; typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { D3D_ROOT_SIGNATURE_VERSION Version; union { D3D12_ROOT_SIGNATURE_DESC Desc_1_0; D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; D3D12_ROOT_SIGNATURE_DESC2 Desc_1_2; } ; } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; #ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ #define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ /* interface ID3D12RootSignatureDeserializer */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") ID3D12RootSignatureDeserializer : public IUnknown { public: virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; }; #else /* C style interface */ typedef struct ID3D12RootSignatureDeserializerVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12RootSignatureDeserializer * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12RootSignatureDeserializer * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12RootSignatureDeserializer * This); DECLSPEC_XFGVIRT(ID3D12RootSignatureDeserializer, GetRootSignatureDesc) const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( ID3D12RootSignatureDeserializer * This); END_INTERFACE } ID3D12RootSignatureDeserializerVtbl; interface ID3D12RootSignatureDeserializer { CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12RootSignatureDeserializer_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12RootSignatureDeserializer_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ #ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ #define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ /* interface ID3D12VersionedRootSignatureDeserializer */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") ID3D12VersionedRootSignatureDeserializer : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( D3D_ROOT_SIGNATURE_VERSION convertToVersion, _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; }; #else /* C style interface */ typedef struct ID3D12VersionedRootSignatureDeserializerVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12VersionedRootSignatureDeserializer * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12VersionedRootSignatureDeserializer * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12VersionedRootSignatureDeserializer * This); DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetRootSignatureDescAtVersion) HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( ID3D12VersionedRootSignatureDeserializer * This, D3D_ROOT_SIGNATURE_VERSION convertToVersion, _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetUnconvertedRootSignatureDesc) const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( ID3D12VersionedRootSignatureDeserializer * This); END_INTERFACE } ID3D12VersionedRootSignatureDeserializerVtbl; interface ID3D12VersionedRootSignatureDeserializer { CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12VersionedRootSignatureDeserializer_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) #define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0003 */ /* [local] */ typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, _In_ D3D_ROOT_SIGNATURE_VERSION Version, _Out_ ID3DBlob** ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); HRESULT WINAPI D3D12SerializeRootSignature( _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, _In_ D3D_ROOT_SIGNATURE_VERSION Version, _Out_ ID3DBlob** ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, _In_ SIZE_T SrcDataSizeInBytes, _In_ REFIID pRootSignatureDeserializerInterface, _Out_ void** ppRootSignatureDeserializer); HRESULT WINAPI D3D12CreateRootSignatureDeserializer( _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, _In_ SIZE_T SrcDataSizeInBytes, _In_ REFIID pRootSignatureDeserializerInterface, _Out_ void** ppRootSignatureDeserializer); typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, _Out_ ID3DBlob** ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); HRESULT WINAPI D3D12SerializeVersionedRootSignature( _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, _Out_ ID3DBlob** ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, _In_ SIZE_T SrcDataSizeInBytes, _In_ REFIID pRootSignatureDeserializerInterface, _Out_ void** ppRootSignatureDeserializer); HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, _In_ SIZE_T SrcDataSizeInBytes, _In_ REFIID pRootSignatureDeserializerInterface, _Out_ void** ppRootSignatureDeserializer); typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { SIZE_T ptr; } D3D12_CPU_DESCRIPTOR_HANDLE; typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { UINT64 ptr; } D3D12_GPU_DESCRIPTOR_HANDLE; // If rects are supplied in D3D12_DISCARD_REGION, below, the resource // must have 2D subresources with all specified subresources the same dimension. typedef struct D3D12_DISCARD_REGION { UINT NumRects; _In_reads_(NumRects) const D3D12_RECT *pRects; UINT FirstSubresource; UINT NumSubresources; } D3D12_DISCARD_REGION; typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7 } D3D12_QUERY_HEAP_TYPE; typedef struct D3D12_QUERY_HEAP_DESC { D3D12_QUERY_HEAP_TYPE Type; UINT Count; UINT NodeMask; } D3D12_QUERY_HEAP_DESC; typedef enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10 } D3D12_QUERY_TYPE; typedef enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 } D3D12_PREDICATION_OP; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D12_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; UINT64 ASInvocations; UINT64 MSInvocations; UINT64 MSPrimitives; } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; typedef struct D3D12_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D12_QUERY_DATA_SO_STATISTICS; typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT64 SizeInBytes; D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; } D3D12_STREAM_OUTPUT_BUFFER_VIEW; typedef struct D3D12_DRAW_ARGUMENTS { UINT VertexCountPerInstance; UINT InstanceCount; UINT StartVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_ARGUMENTS; typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { UINT IndexCountPerInstance; UINT InstanceCount; UINT StartIndexLocation; INT BaseVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_INDEXED_ARGUMENTS; typedef struct D3D12_DISPATCH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_ARGUMENTS; typedef struct D3D12_VERTEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; UINT StrideInBytes; } D3D12_VERTEX_BUFFER_VIEW; typedef struct D3D12_INDEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; DXGI_FORMAT Format; } D3D12_INDEX_BUFFER_VIEW; typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = ( D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS + 1 ) } D3D12_INDIRECT_ARGUMENT_TYPE; typedef struct D3D12_INDIRECT_ARGUMENT_DESC { D3D12_INDIRECT_ARGUMENT_TYPE Type; union { struct { UINT Slot; } VertexBuffer; struct { UINT RootParameterIndex; UINT DestOffsetIn32BitValues; UINT Num32BitValuesToSet; } Constant; struct { UINT RootParameterIndex; } ConstantBufferView; struct { UINT RootParameterIndex; } ShaderResourceView; struct { UINT RootParameterIndex; } UnorderedAccessView; } ; } D3D12_INDIRECT_ARGUMENT_DESC; typedef struct D3D12_COMMAND_SIGNATURE_DESC { UINT ByteStride; UINT NumArgumentDescs; _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; UINT NodeMask; } D3D12_COMMAND_SIGNATURE_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec; #ifndef __ID3D12Pageable_INTERFACE_DEFINED__ #define __ID3D12Pageable_INTERFACE_DEFINED__ /* interface ID3D12Pageable */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Pageable; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") ID3D12Pageable : public ID3D12DeviceChild { public: }; #else /* C style interface */ typedef struct ID3D12PageableVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Pageable * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Pageable * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Pageable * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Pageable * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Pageable * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Pageable * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Pageable * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Pageable * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12PageableVtbl; interface ID3D12Pageable { CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Pageable_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Pageable_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Pageable_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ #ifndef __ID3D12Heap_INTERFACE_DEFINED__ #define __ID3D12Heap_INTERFACE_DEFINED__ /* interface ID3D12Heap */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Heap; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") ID3D12Heap : public ID3D12Pageable { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_HEAP_DESC *STDMETHODCALLTYPE GetDesc( D3D12_HEAP_DESC * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12HeapVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Heap * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Heap * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Heap * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Heap * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Heap * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Heap * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Heap * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Heap * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) #if !defined(_WIN32) D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Heap * This); #else D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12Heap * This, D3D12_HEAP_DESC * RetVal); #endif END_INTERFACE } ID3D12HeapVtbl; interface ID3D12Heap { CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Heap_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Heap_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Heap_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #if !defined(_WIN32) #define ID3D12Heap_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12Heap_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ #ifndef __ID3D12Resource_INTERFACE_DEFINED__ #define __ID3D12Resource_INTERFACE_DEFINED__ /* interface ID3D12Resource */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Resource; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") ID3D12Resource : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE Map( UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; virtual void STDMETHODCALLTYPE Unmap( UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_RESOURCE_DESC *STDMETHODCALLTYPE GetDesc( D3D12_RESOURCE_DESC * RetVal) = 0; #endif virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch) = 0; virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox) = 0; virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; }; #else /* C style interface */ typedef struct ID3D12ResourceVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Resource * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Resource * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Resource * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Resource * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Resource * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Resource * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Resource * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Resource * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Resource, Map) HRESULT ( STDMETHODCALLTYPE *Map )( ID3D12Resource * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) void ( STDMETHODCALLTYPE *Unmap )( ID3D12Resource * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange); DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) #if !defined(_WIN32) D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource * This); #else D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource * This, D3D12_RESOURCE_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( ID3D12Resource * This); DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( ID3D12Resource * This, UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( ID3D12Resource * This, _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( ID3D12Resource * This, _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); END_INTERFACE } ID3D12ResourceVtbl; interface ID3D12Resource { CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Resource_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Resource_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Resource_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) #define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) #if !defined(_WIN32) #define ID3D12Resource_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12Resource_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #define ID3D12Resource_GetGPUVirtualAddress(This) \ ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) #define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) #define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ #define __ID3D12CommandAllocator_INTERFACE_DEFINED__ /* interface ID3D12CommandAllocator */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandAllocator; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") ID3D12CommandAllocator : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; }; #else /* C style interface */ typedef struct ID3D12CommandAllocatorVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandAllocator * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandAllocator * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandAllocator * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandAllocator * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandAllocator * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandAllocator, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12CommandAllocator * This); END_INTERFACE } ID3D12CommandAllocatorVtbl; interface ID3D12CommandAllocator { CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandAllocator_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandAllocator_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandAllocator_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandAllocator_Reset(This) \ ( (This)->lpVtbl -> Reset(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ #ifndef __ID3D12Fence_INTERFACE_DEFINED__ #define __ID3D12Fence_INTERFACE_DEFINED__ /* interface ID3D12Fence */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Fence; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") ID3D12Fence : public ID3D12Pageable { public: virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( UINT64 Value, HANDLE hEvent) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( UINT64 Value) = 0; }; #else /* C style interface */ typedef struct ID3D12FenceVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Fence * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Fence * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Fence * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Fence * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Fence * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Fence * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Fence * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Fence * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( ID3D12Fence * This); DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( ID3D12Fence * This, UINT64 Value, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Fence, Signal) HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D12Fence * This, UINT64 Value); END_INTERFACE } ID3D12FenceVtbl; interface ID3D12Fence { CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Fence_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Fence_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Fence_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Fence_GetCompletedValue(This) \ ( (This)->lpVtbl -> GetCompletedValue(This) ) #define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) #define ID3D12Fence_Signal(This,Value) \ ( (This)->lpVtbl -> Signal(This,Value) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ #ifndef __ID3D12Fence1_INTERFACE_DEFINED__ #define __ID3D12Fence1_INTERFACE_DEFINED__ /* interface ID3D12Fence1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Fence1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") ID3D12Fence1 : public ID3D12Fence { public: virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0; }; #else /* C style interface */ typedef struct ID3D12Fence1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Fence1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Fence1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Fence1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Fence1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Fence1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Fence1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Fence1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Fence1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( ID3D12Fence1 * This); DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( ID3D12Fence1 * This, UINT64 Value, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Fence, Signal) HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D12Fence1 * This, UINT64 Value); DECLSPEC_XFGVIRT(ID3D12Fence1, GetCreationFlags) D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )( ID3D12Fence1 * This); END_INTERFACE } ID3D12Fence1Vtbl; interface ID3D12Fence1 { CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Fence1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Fence1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Fence1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Fence1_GetCompletedValue(This) \ ( (This)->lpVtbl -> GetCompletedValue(This) ) #define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) #define ID3D12Fence1_Signal(This,Value) \ ( (This)->lpVtbl -> Signal(This,Value) ) #define ID3D12Fence1_GetCreationFlags(This) \ ( (This)->lpVtbl -> GetCreationFlags(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ #ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ #define __ID3D12PipelineState_INTERFACE_DEFINED__ /* interface ID3D12PipelineState */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12PipelineState; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") ID3D12PipelineState : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( _COM_Outptr_ ID3DBlob **ppBlob) = 0; }; #else /* C style interface */ typedef struct ID3D12PipelineStateVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12PipelineState * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12PipelineState * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12PipelineState * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12PipelineState * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12PipelineState * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12PipelineState * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12PipelineState * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12PipelineState * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob) HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( ID3D12PipelineState * This, _COM_Outptr_ ID3DBlob **ppBlob); END_INTERFACE } ID3D12PipelineStateVtbl; interface ID3D12PipelineState { CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12PipelineState_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12PipelineState_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12PipelineState_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ #ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ #define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ /* interface ID3D12DescriptorHeap */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DescriptorHeap; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") ID3D12DescriptorHeap : public ID3D12Pageable { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_DESCRIPTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc( D3D12_DESCRIPTOR_HEAP_DESC * RetVal) = 0; #endif #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; #else virtual D3D12_CPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( D3D12_CPU_DESCRIPTOR_HANDLE * RetVal) = 0; #endif #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; #else virtual D3D12_GPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( D3D12_GPU_DESCRIPTOR_HANDLE * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12DescriptorHeapVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DescriptorHeap * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DescriptorHeap * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DescriptorHeap * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12DescriptorHeap * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12DescriptorHeap * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetDesc) #if !defined(_WIN32) D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12DescriptorHeap * This); #else D3D12_DESCRIPTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12DescriptorHeap * This, D3D12_DESCRIPTOR_HEAP_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetCPUDescriptorHandleForHeapStart) #if !defined(_WIN32) D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This); #else D3D12_CPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This, D3D12_CPU_DESCRIPTOR_HANDLE * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetGPUDescriptorHandleForHeapStart) #if !defined(_WIN32) D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This); #else D3D12_GPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This, D3D12_GPU_DESCRIPTOR_HANDLE * RetVal); #endif END_INTERFACE } ID3D12DescriptorHeapVtbl; interface ID3D12DescriptorHeap { CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DescriptorHeap_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DescriptorHeap_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12DescriptorHeap_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #if !defined(_WIN32) #define ID3D12DescriptorHeap_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12DescriptorHeap_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #if !defined(_WIN32) #define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) #else #define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This,RetVal) \ ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This,RetVal) ) #endif #if !defined(_WIN32) #define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) #else #define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This,RetVal) \ ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ #ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ #define __ID3D12QueryHeap_INTERFACE_DEFINED__ /* interface ID3D12QueryHeap */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12QueryHeap; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") ID3D12QueryHeap : public ID3D12Pageable { public: }; #else /* C style interface */ typedef struct ID3D12QueryHeapVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12QueryHeap * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12QueryHeap * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12QueryHeap * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12QueryHeap * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12QueryHeap * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12QueryHeap * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12QueryHeap * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12QueryHeap * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12QueryHeapVtbl; interface ID3D12QueryHeap { CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12QueryHeap_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12QueryHeap_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12QueryHeap_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ #define __ID3D12CommandSignature_INTERFACE_DEFINED__ /* interface ID3D12CommandSignature */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandSignature; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") ID3D12CommandSignature : public ID3D12Pageable { public: }; #else /* C style interface */ typedef struct ID3D12CommandSignatureVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandSignature * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandSignature * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandSignature * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandSignature * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandSignature * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandSignature * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandSignature * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandSignature * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12CommandSignatureVtbl; interface ID3D12CommandSignature { CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandSignature_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandSignature_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandSignature_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandList_INTERFACE_DEFINED__ #define __ID3D12CommandList_INTERFACE_DEFINED__ /* interface ID3D12CommandList */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandList; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") ID3D12CommandList : public ID3D12DeviceChild { public: virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; }; #else /* C style interface */ typedef struct ID3D12CommandListVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandList * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandList * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandList * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandList * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandList * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandList * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandList * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandList * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12CommandList * This); END_INTERFACE } ID3D12CommandListVtbl; interface ID3D12CommandList { CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandList_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandList_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandList_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandList_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") ID3D12GraphicsCommandList : public ID3D12CommandList { public: virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; virtual HRESULT STDMETHODCALLTYPE Reset( _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState) = 0; virtual void STDMETHODCALLTYPE ClearState( _In_opt_ ID3D12PipelineState *pPipelineState) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE Dispatch( _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ) = 0; virtual void STDMETHODCALLTYPE CopyBufferRegion( _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes) = 0; virtual void STDMETHODCALLTYPE CopyTextureRegion( _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox) = 0; virtual void STDMETHODCALLTYPE CopyResource( _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource) = 0; virtual void STDMETHODCALLTYPE CopyTiles( _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE OMSetBlendFactor( _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0; virtual void STDMETHODCALLTYPE OMSetStencilRef( _In_ UINT StencilRef) = 0; virtual void STDMETHODCALLTYPE SetPipelineState( _In_ ID3D12PipelineState *pPipelineState) = 0; virtual void STDMETHODCALLTYPE ResourceBarrier( _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; virtual void STDMETHODCALLTYPE ExecuteBundle( _In_ ID3D12GraphicsCommandList *pCommandList) = 0; virtual void STDMETHODCALLTYPE SetDescriptorHeaps( _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; virtual void STDMETHODCALLTYPE SetComputeRootSignature( _In_opt_ ID3D12RootSignature *pRootSignature) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( _In_opt_ ID3D12RootSignature *pRootSignature) = 0; virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE DiscardResource( _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; virtual void STDMETHODCALLTYPE BeginQuery( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index) = 0; virtual void STDMETHODCALLTYPE EndQuery( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index) = 0; virtual void STDMETHODCALLTYPE ResolveQueryData( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset) = 0; virtual void STDMETHODCALLTYPE SetPredication( _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE EndEvent( void) = 0; virtual void STDMETHODCALLTYPE ExecuteIndirect( _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandListVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); END_INTERFACE } ID3D12GraphicsCommandListVtbl; interface ID3D12GraphicsCommandList { CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList { public: virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; virtual void STDMETHODCALLTYPE OMSetDepthBounds( _In_ FLOAT Min, _In_ FLOAT Max) = 0; virtual void STDMETHODCALLTYPE SetSamplePositions( _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0; virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode) = 0; virtual void STDMETHODCALLTYPE SetViewInstanceMask( _In_ UINT Mask) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList1 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList1 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList1 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList1 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList1 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList1 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList1 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList1 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList1 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList1 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList1 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList1 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList1 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList1 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList1 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList1 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList1 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList1 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList1 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList1 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList1 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList1 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList1 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList1 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList1 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList1 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList1 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList1 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList1 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList1 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList1 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList1 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList1 * This, _In_ UINT Mask); END_INTERFACE } ID3D12GraphicsCommandList1Vtbl; interface ID3D12GraphicsCommandList1 { CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList1_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList1_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList1_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0018 */ /* [local] */ typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { D3D12_GPU_VIRTUAL_ADDRESS Dest; UINT32 Value; } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 } D3D12_WRITEBUFFERIMMEDIATE_MODE; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec; #ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28") ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 { public: virtual void STDMETHODCALLTYPE WriteBufferImmediate( UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList2Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList2 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList2 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList2 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList2 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList2 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList2 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList2 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList2 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList2 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList2 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList2 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList2 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList2 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList2 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList2 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList2 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList2 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList2 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList2 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList2 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList2 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList2 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList2 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList2 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList2 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList2 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList2 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList2 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList2 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList2 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList2 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList2 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList2 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList2 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList2 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList2 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList2 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList2 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList2 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList2 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList2 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList2 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); END_INTERFACE } ID3D12GraphicsCommandList2Vtbl; interface ID3D12GraphicsCommandList2 { CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList2_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList2_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList2_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList2_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ #define __ID3D12CommandQueue_INTERFACE_DEFINED__ /* interface ID3D12CommandQueue */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandQueue; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") ID3D12CommandQueue : public ID3D12Pageable { public: virtual void STDMETHODCALLTYPE UpdateTileMappings( _In_ ID3D12Resource *pResource, UINT NumResourceRegions, _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, _In_opt_ ID3D12Heap *pHeap, UINT NumRanges, _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE CopyTileMappings( _In_ ID3D12Resource *pDstResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, _In_ ID3D12Resource *pSrcResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE ExecuteCommandLists( _In_ UINT NumCommandLists, _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE EndEvent( void) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( ID3D12Fence *pFence, UINT64 Value) = 0; virtual HRESULT STDMETHODCALLTYPE Wait( ID3D12Fence *pFence, UINT64 Value) = 0; virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( _Out_ UINT64 *pFrequency) = 0; virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( _Out_ UINT64 *pGpuTimestamp, _Out_ UINT64 *pCpuTimestamp) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_COMMAND_QUEUE_DESC *STDMETHODCALLTYPE GetDesc( D3D12_COMMAND_QUEUE_DESC * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12CommandQueueVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandQueue * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandQueue * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandQueue * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandQueue * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandQueue * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandQueue * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandQueue * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandQueue * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings) void ( STDMETHODCALLTYPE *UpdateTileMappings )( ID3D12CommandQueue * This, _In_ ID3D12Resource *pResource, UINT NumResourceRegions, _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, _In_opt_ ID3D12Heap *pHeap, UINT NumRanges, _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings) void ( STDMETHODCALLTYPE *CopyTileMappings )( ID3D12CommandQueue * This, _In_ ID3D12Resource *pDstResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, _In_ ID3D12Resource *pSrcResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists) void ( STDMETHODCALLTYPE *ExecuteCommandLists )( ID3D12CommandQueue * This, _In_ UINT NumCommandLists, _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12CommandQueue * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12CommandQueue * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12CommandQueue * This); DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal) HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D12CommandQueue * This, ID3D12Fence *pFence, UINT64 Value); DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait) HRESULT ( STDMETHODCALLTYPE *Wait )( ID3D12CommandQueue * This, ID3D12Fence *pFence, UINT64 Value); DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency) HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( ID3D12CommandQueue * This, _Out_ UINT64 *pFrequency); DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration) HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( ID3D12CommandQueue * This, _Out_ UINT64 *pGpuTimestamp, _Out_ UINT64 *pCpuTimestamp); DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc) #if !defined(_WIN32) D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12CommandQueue * This); #else D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12CommandQueue * This, D3D12_COMMAND_QUEUE_DESC * RetVal); #endif END_INTERFACE } ID3D12CommandQueueVtbl; interface ID3D12CommandQueue { CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandQueue_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandQueue_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandQueue_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) #define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) #define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) #define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12CommandQueue_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12CommandQueue_Signal(This,pFence,Value) \ ( (This)->lpVtbl -> Signal(This,pFence,Value) ) #define ID3D12CommandQueue_Wait(This,pFence,Value) \ ( (This)->lpVtbl -> Wait(This,pFence,Value) ) #define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) #define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) #if !defined(_WIN32) #define ID3D12CommandQueue_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12CommandQueue_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0020 */ /* [local] */ #ifdef __midl #ifndef LUID_DEFINED #define LUID_DEFINED 1 typedef struct __LUID { DWORD LowPart; LONG HighPart; } LUID; typedef struct __LUID *PLUID; #endif #endif extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; #ifndef __ID3D12Device_INTERFACE_DEFINED__ #define __ID3D12Device_INTERFACE_DEFINED__ /* interface ID3D12Device */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") ID3D12Device : public ID3D12Object { public: virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandList( _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap) = 0; virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature) = 0; virtual void STDMETHODCALLTYPE CreateConstantBufferView( _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateShaderResourceView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateRenderTargetView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateDepthStencilView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateSampler( _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CopyDescriptors( _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; #else virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo( D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; #endif #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType) = 0; #else virtual D3D12_HEAP_PROPERTIES *STDMETHODCALLTYPE GetCustomHeapProperties( D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType) = 0; #endif virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHeap( _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle) = 0; virtual HRESULT STDMETHODCALLTYPE MakeResident( UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; virtual HRESULT STDMETHODCALLTYPE Evict( UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; virtual HRESULT STDMETHODCALLTYPE CreateFence( UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; virtual void STDMETHODCALLTYPE GetCopyableFootprints( _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( BOOL Enable) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature) = 0; virtual void STDMETHODCALLTYPE GetResourceTiling( _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; #else virtual LUID *STDMETHODCALLTYPE GetAdapterLuid( LUID * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12DeviceVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device * This, LUID * RetVal); #endif END_INTERFACE } ID3D12DeviceVtbl; interface ID3D12Device { CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device_INTERFACE_DEFINED__ */ #ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ #define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ /* interface ID3D12PipelineLibrary */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12PipelineLibrary; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") ID3D12PipelineLibrary : public ID3D12DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE StorePipeline( _In_opt_ LPCWSTR pName, _In_ ID3D12PipelineState *pPipeline) = 0; virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( _In_ LPCWSTR pName, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( _In_ LPCWSTR pName, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; virtual HRESULT STDMETHODCALLTYPE Serialize( _Out_writes_(DataSizeInBytes) void *pData, SIZE_T DataSizeInBytes) = 0; }; #else /* C style interface */ typedef struct ID3D12PipelineLibraryVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12PipelineLibrary * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12PipelineLibrary * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12PipelineLibrary * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12PipelineLibrary * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12PipelineLibrary * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12PipelineLibrary * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12PipelineLibrary * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12PipelineLibrary * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) HRESULT ( STDMETHODCALLTYPE *StorePipeline )( ID3D12PipelineLibrary * This, _In_opt_ LPCWSTR pName, _In_ ID3D12PipelineState *pPipeline); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( ID3D12PipelineLibrary * This, _In_ LPCWSTR pName, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( ID3D12PipelineLibrary * This, _In_ LPCWSTR pName, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( ID3D12PipelineLibrary * This); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) HRESULT ( STDMETHODCALLTYPE *Serialize )( ID3D12PipelineLibrary * This, _Out_writes_(DataSizeInBytes) void *pData, SIZE_T DataSizeInBytes); END_INTERFACE } ID3D12PipelineLibraryVtbl; interface ID3D12PipelineLibrary { CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12PipelineLibrary_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12PipelineLibrary_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12PipelineLibrary_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) #define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) #define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) #define ID3D12PipelineLibrary_GetSerializedSize(This) \ ( (This)->lpVtbl -> GetSerializedSize(This) ) #define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ #ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ #define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ /* interface ID3D12PipelineLibrary1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12PipelineLibrary1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary { public: virtual HRESULT STDMETHODCALLTYPE LoadPipeline( _In_ LPCWSTR pName, _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; }; #else /* C style interface */ typedef struct ID3D12PipelineLibrary1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12PipelineLibrary1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12PipelineLibrary1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12PipelineLibrary1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12PipelineLibrary1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12PipelineLibrary1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12PipelineLibrary1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12PipelineLibrary1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12PipelineLibrary1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) HRESULT ( STDMETHODCALLTYPE *StorePipeline )( ID3D12PipelineLibrary1 * This, _In_opt_ LPCWSTR pName, _In_ ID3D12PipelineState *pPipeline); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( ID3D12PipelineLibrary1 * This, _In_ LPCWSTR pName, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( ID3D12PipelineLibrary1 * This, _In_ LPCWSTR pName, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( ID3D12PipelineLibrary1 * This); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) HRESULT ( STDMETHODCALLTYPE *Serialize )( ID3D12PipelineLibrary1 * This, _Out_writes_(DataSizeInBytes) void *pData, SIZE_T DataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12PipelineLibrary1, LoadPipeline) HRESULT ( STDMETHODCALLTYPE *LoadPipeline )( ID3D12PipelineLibrary1 * This, _In_ LPCWSTR pName, _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); END_INTERFACE } ID3D12PipelineLibrary1Vtbl; interface ID3D12PipelineLibrary1 { CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12PipelineLibrary1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12PipelineLibrary1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12PipelineLibrary1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) #define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) #define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) #define ID3D12PipelineLibrary1_GetSerializedSize(This) \ ( (This)->lpVtbl -> GetSerializedSize(This) ) #define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) #define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0023 */ /* [local] */ typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ); typedef enum D3D12_RESIDENCY_PRIORITY { D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 } D3D12_RESIDENCY_PRIORITY; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_s_ifspec; #ifndef __ID3D12Device1_INTERFACE_DEFINED__ #define __ID3D12Device1_INTERFACE_DEFINED__ /* interface ID3D12Device1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") ID3D12Device1 : public ID3D12Device { public: virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent) = 0; virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; }; #else /* C style interface */ typedef struct ID3D12Device1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device1 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device1 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device1 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device1 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device1 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device1 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device1 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device1 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device1 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device1 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device1 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device1 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device1 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device1 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device1 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device1 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device1 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device1 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device1 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device1 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device1 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device1 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device1 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device1 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device1 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device1 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device1 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device1 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device1 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device1 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device1 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device1 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device1 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device1 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device1 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device1 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device1 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device1 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device1 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device1 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device1 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device1 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device1 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); END_INTERFACE } ID3D12Device1Vtbl; interface ID3D12Device1 { CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device1_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device1_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device1_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device1_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device1_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device1_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device1_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device2_INTERFACE_DEFINED__ #define __ID3D12Device2_INTERFACE_DEFINED__ /* interface ID3D12Device2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") ID3D12Device2 : public ID3D12Device1 { public: virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; }; #else /* C style interface */ typedef struct ID3D12Device2Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device2 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device2 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device2 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device2 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device2 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device2 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device2 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device2 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device2 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device2 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device2 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device2 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device2 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device2 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device2 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device2 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device2 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device2 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device2 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device2 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device2 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device2 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device2 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device2 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device2 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device2 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device2 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device2 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device2 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device2 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device2 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device2 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device2 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device2 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device2 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device2 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device2 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device2 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device2 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device2 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device2 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device2 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device2 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device2 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device2 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device2 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device2 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device2 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device2 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device2 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device2 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); END_INTERFACE } ID3D12Device2Vtbl; interface ID3D12Device2 { CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device2_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device2_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device2_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device2_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device2_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device2_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device2_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device2_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0025 */ /* [local] */ typedef enum D3D12_RESIDENCY_FLAGS { D3D12_RESIDENCY_FLAG_NONE = 0, D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 } D3D12_RESIDENCY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS ); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_s_ifspec; #ifndef __ID3D12Device3_INTERFACE_DEFINED__ #define __ID3D12Device3_INTERFACE_DEFINED__ /* interface ID3D12Device3 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device3; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") ID3D12Device3 : public ID3D12Device2 { public: virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal) = 0; }; #else /* C style interface */ typedef struct ID3D12Device3Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device3 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device3 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device3 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device3 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device3 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device3 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device3 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device3 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device3 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device3 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device3 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device3 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device3 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device3 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device3 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device3 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device3 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device3 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device3 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device3 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device3 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device3 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device3 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device3 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device3 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device3 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device3 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device3 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device3 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device3 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device3 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device3 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device3 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device3 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device3 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device3 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device3 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device3 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device3 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device3 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device3 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device3 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device3 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device3 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device3 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device3 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device3 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device3 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device3 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device3 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device3 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device3 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device3 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device3 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); END_INTERFACE } ID3D12Device3Vtbl; interface ID3D12Device3 { CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device3_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device3_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device3_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device3_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device3_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device3_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device3_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device3_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device3_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device3_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device3_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device3_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0026 */ /* [local] */ typedef enum D3D12_COMMAND_LIST_FLAGS { D3D12_COMMAND_LIST_FLAG_NONE = 0 } D3D12_COMMAND_LIST_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS ); typedef enum D3D12_COMMAND_POOL_FLAGS { D3D12_COMMAND_POOL_FLAG_NONE = 0 } D3D12_COMMAND_POOL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS ); typedef enum D3D12_COMMAND_RECORDER_FLAGS { D3D12_COMMAND_RECORDER_FLAG_NONE = 0 } D3D12_COMMAND_RECORDER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS ); typedef enum D3D12_PROTECTED_SESSION_STATUS { D3D12_PROTECTED_SESSION_STATUS_OK = 0, D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 } D3D12_PROTECTED_SESSION_STATUS; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec; #ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ #define __ID3D12ProtectedSession_INTERFACE_DEFINED__ /* interface ID3D12ProtectedSession */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12ProtectedSession; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B") ID3D12ProtectedSession : public ID3D12DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE GetStatusFence( REFIID riid, _COM_Outptr_opt_ void **ppFence) = 0; virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0; }; #else /* C style interface */ typedef struct ID3D12ProtectedSessionVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12ProtectedSession * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12ProtectedSession * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12ProtectedSession * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12ProtectedSession * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12ProtectedSession * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12ProtectedSession * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12ProtectedSession * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12ProtectedSession * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( ID3D12ProtectedSession * This, REFIID riid, _COM_Outptr_opt_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( ID3D12ProtectedSession * This); END_INTERFACE } ID3D12ProtectedSessionVtbl; interface ID3D12ProtectedSession { CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12ProtectedSession_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12ProtectedSession_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12ProtectedSession_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) #define ID3D12ProtectedSession_GetSessionStatus(This) \ ( (This)->lpVtbl -> GetSessionStatus(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0027 */ /* [local] */ typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ); typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { UINT NodeIndex; D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS ); typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; } D3D12_PROTECTED_RESOURCE_SESSION_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec; #ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ #define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ /* interface ID3D12ProtectedResourceSession */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12ProtectedResourceSession; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D") ID3D12ProtectedResourceSession : public ID3D12ProtectedSession { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12ProtectedResourceSessionVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12ProtectedResourceSession * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12ProtectedResourceSession * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12ProtectedResourceSession * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12ProtectedResourceSession * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12ProtectedResourceSession * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12ProtectedResourceSession * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12ProtectedResourceSession * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12ProtectedResourceSession * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( ID3D12ProtectedResourceSession * This, REFIID riid, _COM_Outptr_opt_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( ID3D12ProtectedResourceSession * This); DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) #if !defined(_WIN32) D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12ProtectedResourceSession * This); #else D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12ProtectedResourceSession * This, D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); #endif END_INTERFACE } ID3D12ProtectedResourceSessionVtbl; interface ID3D12ProtectedResourceSession { CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12ProtectedResourceSession_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12ProtectedResourceSession_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12ProtectedResourceSession_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) #define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ ( (This)->lpVtbl -> GetSessionStatus(This) ) #if !defined(_WIN32) #define ID3D12ProtectedResourceSession_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12ProtectedResourceSession_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device4_INTERFACE_DEFINED__ #define __ID3D12Device4_INTERFACE_DEFINED__ /* interface ID3D12Device4 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device4; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") ID3D12Device4 : public ID3D12Device3 { public: virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList) = 0; virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHeap1( _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #else virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo1( D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12Device4Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device4 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device4 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device4 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device4 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device4 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device4 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device4 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device4 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device4 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device4 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device4 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device4 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device4 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device4 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device4 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device4 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device4 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device4 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device4 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device4 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device4 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device4 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device4 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device4 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device4 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device4 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device4 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device4 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device4 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device4 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device4 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device4 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device4 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device4 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device4 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device4 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device4 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device4 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device4 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device4 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device4 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device4 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device4 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device4 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device4 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device4 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device4 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device4 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device4 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device4 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device4 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device4 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device4 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device4 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device4 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device4 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device4 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device4 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device4 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device4 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device4 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif END_INTERFACE } ID3D12Device4Vtbl; interface ID3D12Device4 { CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device4_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device4_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device4_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device4_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device4_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device4_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device4_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device4_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device4_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device4_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device4_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device4_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device4_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device4_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0029 */ /* [local] */ typedef enum D3D12_LIFETIME_STATE { D3D12_LIFETIME_STATE_IN_USE = 0, D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 ) } D3D12_LIFETIME_STATE; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec; #ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ #define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ /* interface ID3D12LifetimeOwner */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12LifetimeOwner; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") ID3D12LifetimeOwner : public IUnknown { public: virtual void STDMETHODCALLTYPE LifetimeStateUpdated( D3D12_LIFETIME_STATE NewState) = 0; }; #else /* C style interface */ typedef struct ID3D12LifetimeOwnerVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12LifetimeOwner * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12LifetimeOwner * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12LifetimeOwner * This); DECLSPEC_XFGVIRT(ID3D12LifetimeOwner, LifetimeStateUpdated) void ( STDMETHODCALLTYPE *LifetimeStateUpdated )( ID3D12LifetimeOwner * This, D3D12_LIFETIME_STATE NewState); END_INTERFACE } ID3D12LifetimeOwnerVtbl; interface ID3D12LifetimeOwner { CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12LifetimeOwner_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12LifetimeOwner_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ ( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ #ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ #define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ /* interface ID3D12SwapChainAssistant */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12SwapChainAssistant; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") ID3D12SwapChainAssistant : public IUnknown { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0; #else virtual LUID *STDMETHODCALLTYPE GetLUID( LUID * RetVal) = 0; #endif virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( REFIID riid, _COM_Outptr_ void **ppv) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( REFIID riidResource, _COM_Outptr_ void **ppvResource, REFIID riidQueue, _COM_Outptr_ void **ppvQueue) = 0; virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0; }; #else /* C style interface */ typedef struct ID3D12SwapChainAssistantVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12SwapChainAssistant * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12SwapChainAssistant * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12SwapChainAssistant * This); DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetLUID) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetLUID )( ID3D12SwapChainAssistant * This); #else LUID *( STDMETHODCALLTYPE *GetLUID )( ID3D12SwapChainAssistant * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetSwapChainObject) HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )( ID3D12SwapChainAssistant * This, REFIID riid, _COM_Outptr_ void **ppv); DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetCurrentResourceAndCommandQueue) HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )( ID3D12SwapChainAssistant * This, REFIID riidResource, _COM_Outptr_ void **ppvResource, REFIID riidQueue, _COM_Outptr_ void **ppvQueue); DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, InsertImplicitSync) HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )( ID3D12SwapChainAssistant * This); END_INTERFACE } ID3D12SwapChainAssistantVtbl; interface ID3D12SwapChainAssistant { CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12SwapChainAssistant_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12SwapChainAssistant_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #if !defined(_WIN32) #define ID3D12SwapChainAssistant_GetLUID(This) \ ( (This)->lpVtbl -> GetLUID(This) ) #else #define ID3D12SwapChainAssistant_GetLUID(This,RetVal) \ ( (This)->lpVtbl -> GetLUID(This,RetVal) ) #endif #define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ ( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) ) #define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ ( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) ) #define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ ( (This)->lpVtbl -> InsertImplicitSync(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ #ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ #define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ /* interface ID3D12LifetimeTracker */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12LifetimeTracker; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") ID3D12LifetimeTracker : public ID3D12DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( _In_ ID3D12DeviceChild *pObject) = 0; }; #else /* C style interface */ typedef struct ID3D12LifetimeTrackerVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12LifetimeTracker * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12LifetimeTracker * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12LifetimeTracker * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12LifetimeTracker * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12LifetimeTracker * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12LifetimeTracker * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12LifetimeTracker * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12LifetimeTracker * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12LifetimeTracker, DestroyOwnedObject) HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )( ID3D12LifetimeTracker * This, _In_ ID3D12DeviceChild *pObject); END_INTERFACE } ID3D12LifetimeTrackerVtbl; interface ID3D12LifetimeTracker { CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12LifetimeTracker_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12LifetimeTracker_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12LifetimeTracker_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ ( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0032 */ /* [local] */ typedef enum D3D12_META_COMMAND_PARAMETER_TYPE { D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 } D3D12_META_COMMAND_PARAMETER_TYPE; typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS { D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 } D3D12_META_COMMAND_PARAMETER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS ); typedef enum D3D12_META_COMMAND_PARAMETER_STAGE { D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 } D3D12_META_COMMAND_PARAMETER_STAGE; typedef struct D3D12_META_COMMAND_PARAMETER_DESC { LPCWSTR Name; D3D12_META_COMMAND_PARAMETER_TYPE Type; D3D12_META_COMMAND_PARAMETER_FLAGS Flags; D3D12_RESOURCE_STATES RequiredResourceState; UINT StructureOffset; } D3D12_META_COMMAND_PARAMETER_DESC; typedef enum D3D12_GRAPHICS_STATES { D3D12_GRAPHICS_STATE_NONE = 0, D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) , D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) , D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) , D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) , D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) , D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) , D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) , D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) , D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) , D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) , D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) , D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) , D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) , D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) , D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) , D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) , D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 ) } D3D12_GRAPHICS_STATES; DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES ); typedef struct D3D12_META_COMMAND_DESC { GUID Id; LPCWSTR Name; D3D12_GRAPHICS_STATES InitializationDirtyState; D3D12_GRAPHICS_STATES ExecutionDirtyState; } D3D12_META_COMMAND_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec; #ifndef __ID3D12StateObject_INTERFACE_DEFINED__ #define __ID3D12StateObject_INTERFACE_DEFINED__ /* interface ID3D12StateObject */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12StateObject; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") ID3D12StateObject : public ID3D12Pageable { public: }; #else /* C style interface */ typedef struct ID3D12StateObjectVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12StateObject * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12StateObject * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12StateObject * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12StateObject * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12StateObject * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12StateObject * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12StateObject * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12StateObject * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12StateObjectVtbl; interface ID3D12StateObject { CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12StateObject_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12StateObject_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12StateObject_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ #ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ #define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ /* interface ID3D12StateObjectProperties */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12StateObjectProperties; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") ID3D12StateObjectProperties : public IUnknown { public: virtual void *STDMETHODCALLTYPE GetShaderIdentifier( _In_ LPCWSTR pExportName) = 0; virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( _In_ LPCWSTR pExportName) = 0; virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0; virtual void STDMETHODCALLTYPE SetPipelineStackSize( UINT64 PipelineStackSizeInBytes) = 0; }; #else /* C style interface */ typedef struct ID3D12StateObjectPropertiesVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12StateObjectProperties * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12StateObjectProperties * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12StateObjectProperties * This); DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) void *( STDMETHODCALLTYPE *GetShaderIdentifier )( ID3D12StateObjectProperties * This, _In_ LPCWSTR pExportName); DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( ID3D12StateObjectProperties * This, _In_ LPCWSTR pExportName); DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( ID3D12StateObjectProperties * This); DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) void ( STDMETHODCALLTYPE *SetPipelineStackSize )( ID3D12StateObjectProperties * This, UINT64 PipelineStackSizeInBytes); END_INTERFACE } ID3D12StateObjectPropertiesVtbl; interface ID3D12StateObjectProperties { CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12StateObjectProperties_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12StateObjectProperties_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) #define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) #define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ ( (This)->lpVtbl -> GetPipelineStackSize(This) ) #define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0034 */ /* [local] */ typedef enum D3D12_STATE_SUBOBJECT_TYPE { D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 + 1 ) } D3D12_STATE_SUBOBJECT_TYPE; typedef struct D3D12_STATE_SUBOBJECT { D3D12_STATE_SUBOBJECT_TYPE Type; const void *pDesc; } D3D12_STATE_SUBOBJECT; typedef enum D3D12_STATE_OBJECT_FLAGS { D3D12_STATE_OBJECT_FLAG_NONE = 0, D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4 } D3D12_STATE_OBJECT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS ); typedef struct D3D12_STATE_OBJECT_CONFIG { D3D12_STATE_OBJECT_FLAGS Flags; } D3D12_STATE_OBJECT_CONFIG; typedef struct D3D12_GLOBAL_ROOT_SIGNATURE { ID3D12RootSignature *pGlobalRootSignature; } D3D12_GLOBAL_ROOT_SIGNATURE; typedef struct D3D12_LOCAL_ROOT_SIGNATURE { ID3D12RootSignature *pLocalRootSignature; } D3D12_LOCAL_ROOT_SIGNATURE; typedef struct D3D12_NODE_MASK { UINT NodeMask; } D3D12_NODE_MASK; typedef enum D3D12_EXPORT_FLAGS { D3D12_EXPORT_FLAG_NONE = 0 } D3D12_EXPORT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS ); typedef struct D3D12_EXPORT_DESC { LPCWSTR Name; _In_opt_ LPCWSTR ExportToRename; D3D12_EXPORT_FLAGS Flags; } D3D12_EXPORT_DESC; typedef struct D3D12_DXIL_LIBRARY_DESC { D3D12_SHADER_BYTECODE DXILLibrary; UINT NumExports; _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; } D3D12_DXIL_LIBRARY_DESC; typedef struct D3D12_EXISTING_COLLECTION_DESC { ID3D12StateObject *pExistingCollection; UINT NumExports; _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; } D3D12_EXISTING_COLLECTION_DESC; typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; UINT NumExports; _In_reads_(NumExports) LPCWSTR *pExports; } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { LPCWSTR SubobjectToAssociate; UINT NumExports; _In_reads_(NumExports) LPCWSTR *pExports; } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef enum D3D12_HIT_GROUP_TYPE { D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 } D3D12_HIT_GROUP_TYPE; typedef struct D3D12_HIT_GROUP_DESC { LPCWSTR HitGroupExport; D3D12_HIT_GROUP_TYPE Type; _In_opt_ LPCWSTR AnyHitShaderImport; _In_opt_ LPCWSTR ClosestHitShaderImport; _In_opt_ LPCWSTR IntersectionShaderImport; } D3D12_HIT_GROUP_DESC; typedef struct D3D12_RAYTRACING_SHADER_CONFIG { UINT MaxPayloadSizeInBytes; UINT MaxAttributeSizeInBytes; } D3D12_RAYTRACING_SHADER_CONFIG; typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG { UINT MaxTraceRecursionDepth; } D3D12_RAYTRACING_PIPELINE_CONFIG; typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS { D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 } D3D12_RAYTRACING_PIPELINE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS ); typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { UINT MaxTraceRecursionDepth; D3D12_RAYTRACING_PIPELINE_FLAGS Flags; } D3D12_RAYTRACING_PIPELINE_CONFIG1; typedef enum D3D12_STATE_OBJECT_TYPE { D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3 } D3D12_STATE_OBJECT_TYPE; typedef struct D3D12_STATE_OBJECT_DESC { D3D12_STATE_OBJECT_TYPE Type; UINT NumSubobjects; _In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects; } D3D12_STATE_OBJECT_DESC; typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS { D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 } D3D12_RAYTRACING_GEOMETRY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS ); typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE { D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 ) } D3D12_RAYTRACING_GEOMETRY_TYPE; typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS { D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 } D3D12_RAYTRACING_INSTANCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS ); typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; DXGI_FORMAT IndexFormat; DXGI_FORMAT VertexFormat; UINT IndexCount; UINT VertexCount; D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; typedef struct D3D12_RAYTRACING_AABB { FLOAT MinX; FLOAT MinY; FLOAT MinZ; FLOAT MaxX; FLOAT MaxY; FLOAT MaxZ; } D3D12_RAYTRACING_AABB; typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { UINT64 AABBCount; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ); typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; typedef enum D3D12_ELEMENTS_LAYOUT { D3D12_ELEMENTS_LAYOUT_ARRAY = 0, D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 } D3D12_ELEMENTS_LAYOUT; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { UINT64 CompactedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC { UINT64 DecodedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; UINT NumDescs; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; // Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above, // depending on Type field, NumDescs above is followed by either: // D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs] // or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs]. // There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU. typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC { UINT64 SerializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointers; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { GUID DriverOpaqueGUID; BYTE DriverOpaqueVersioningData[ 16 ]; } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; typedef enum D3D12_SERIALIZED_DATA_TYPE { D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0 } D3D12_SERIALIZED_DATA_TYPE; typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS { D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; UINT64 SerializedSizeInBytesIncludingHeader; UINT64 DeserializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC { UINT64 CurrentSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; typedef struct D3D12_RAYTRACING_INSTANCE_DESC { FLOAT Transform[ 3 ][ 4 ]; UINT InstanceID : 24; UINT InstanceMask : 8; UINT InstanceContributionToHitGroupIndex : 24; UINT Flags : 8; D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; } D3D12_RAYTRACING_INSTANCE_DESC; typedef struct D3D12_RAYTRACING_GEOMETRY_DESC { D3D12_RAYTRACING_GEOMETRY_TYPE Type; D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; union { D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; } ; } D3D12_RAYTRACING_GEOMETRY_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; UINT NumDescs; D3D12_ELEMENTS_LAYOUT DescsLayout; union { D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; } ; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; _In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { UINT64 ResultDataMaxSizeInBytes; UINT64 ScratchDataSizeInBytes; UINT64 UpdateScratchDataSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; typedef enum D3D12_RAY_FLAGS { D3D12_RAY_FLAG_NONE = 0, D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 } D3D12_RAY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS ); typedef enum D3D12_HIT_KIND { D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff } D3D12_HIT_KIND; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_s_ifspec; #ifndef __ID3D12Device5_INTERFACE_DEFINED__ #define __ID3D12Device5_INTERFACE_DEFINED__ /* interface ID3D12Device5 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device5; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") ID3D12Device5 : public ID3D12Device4 { public: virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker) = 0; virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0; virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0; virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0; virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand) = 0; virtual HRESULT STDMETHODCALLTYPE CreateStateObject( const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject) = 0; virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0; virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0; }; #else /* C style interface */ typedef struct ID3D12Device5Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device5 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device5 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device5 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device5 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device5 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device5 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device5 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device5 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device5 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device5 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device5 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device5 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device5 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device5 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device5 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device5 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device5 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device5 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device5 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device5 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device5 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device5 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device5 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device5 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device5 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device5 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device5 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device5 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device5 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device5 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device5 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device5 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device5 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device5 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device5 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device5 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device5 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device5 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device5 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device5 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device5 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device5 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device5 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device5 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device5 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device5 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device5 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device5 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device5 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device5 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device5 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device5 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device5 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device5 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device5 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device5 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device5 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device5 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device5 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device5 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device5 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device5 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device5 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device5 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device5 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device5 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device5 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device5 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device5 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); END_INTERFACE } ID3D12Device5Vtbl; interface ID3D12Device5 { CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device5_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device5_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device5_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device5_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device5_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device5_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device5_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device5_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device5_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device5_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device5_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device5_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device5_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device5_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device5_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0035 */ /* [local] */ typedef enum D3D12_AUTO_BREADCRUMB_OP { D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, D3D12_AUTO_BREADCRUMB_OP_BARRIER = 45, D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = 46 } D3D12_AUTO_BREADCRUMB_OP; typedef struct D3D12_AUTO_BREADCRUMB_NODE { const char *pCommandListDebugNameA; const wchar_t *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const wchar_t *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT32 BreadcrumbCount; const UINT32 *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; } D3D12_AUTO_BREADCRUMB_NODE; typedef struct D3D12_DRED_BREADCRUMB_CONTEXT { UINT BreadcrumbIndex; const wchar_t *pContextString; } D3D12_DRED_BREADCRUMB_CONTEXT; typedef struct D3D12_AUTO_BREADCRUMB_NODE1 { const char *pCommandListDebugNameA; const wchar_t *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const wchar_t *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT BreadcrumbCount; const UINT *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; UINT BreadcrumbContextsCount; D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; } D3D12_AUTO_BREADCRUMB_NODE1; typedef enum D3D12_DRED_VERSION { D3D12_DRED_VERSION_1_0 = 0x1, D3D12_DRED_VERSION_1_1 = 0x2, D3D12_DRED_VERSION_1_2 = 0x3, D3D12_DRED_VERSION_1_3 = 0x4 } D3D12_DRED_VERSION; typedef enum D3D12_DRED_FLAGS { D3D12_DRED_FLAG_NONE = 0, D3D12_DRED_FLAG_FORCE_ENABLE = 1, D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2 } D3D12_DRED_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS ); typedef enum D3D12_DRED_ENABLEMENT { D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, D3D12_DRED_ENABLEMENT_FORCED_ON = 2 } D3D12_DRED_ENABLEMENT; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { _In_ D3D12_DRED_FLAGS Flags; _Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DEVICE_REMOVED_EXTENDED_DATA; typedef enum D3D12_DRED_ALLOCATION_TYPE { D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, D3D12_DRED_ALLOCATION_TYPE_PASS = 35, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff } D3D12_DRED_ALLOCATION_TYPE; typedef struct D3D12_DRED_ALLOCATION_NODE { const char *ObjectNameA; const wchar_t *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE *pNext; } D3D12_DRED_ALLOCATION_NODE; typedef struct D3D12_DRED_ALLOCATION_NODE1 { const char *ObjectNameA; const wchar_t *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; const IUnknown *pObject; } D3D12_DRED_ALLOCATION_NODE1; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { _Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { _Out_ const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT1; typedef enum D3D12_DRED_PAGE_FAULT_FLAGS { D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0 } D3D12_DRED_PAGE_FAULT_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS ); typedef enum D3D12_DRED_DEVICE_STATE { D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, D3D12_DRED_DEVICE_STATE_HUNG = 3, D3D12_DRED_DEVICE_STATE_FAULT = 6, D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7 } D3D12_DRED_DEVICE_STATE; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; } D3D12_DRED_PAGE_FAULT_OUTPUT2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; D3D12_DRED_DEVICE_STATE DeviceState; } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_VERSION Version; union { D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; } ; } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec; #ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedDataSettings */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63") ID3D12DeviceRemovedExtendedDataSettings : public IUnknown { public: virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( D3D12_DRED_ENABLEMENT Enablement) = 0; virtual void STDMETHODCALLTYPE SetPageFaultEnablement( D3D12_DRED_ENABLEMENT Enablement) = 0; virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( D3D12_DRED_ENABLEMENT Enablement) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedDataSettings * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedDataSettings * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedDataSettings * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( ID3D12DeviceRemovedExtendedDataSettings * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( ID3D12DeviceRemovedExtendedDataSettings * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( ID3D12DeviceRemovedExtendedDataSettings * This, D3D12_DRED_ENABLEMENT Enablement); END_INTERFACE } ID3D12DeviceRemovedExtendedDataSettingsVtbl; interface ID3D12DeviceRemovedExtendedDataSettings { CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedDataSettings1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B") ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings { public: virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement( D3D12_DRED_ENABLEMENT Enablement) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedDataSettings1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedDataSettings1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedDataSettings1 * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( ID3D12DeviceRemovedExtendedDataSettings1 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( ID3D12DeviceRemovedExtendedDataSettings1 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( ID3D12DeviceRemovedExtendedDataSettings1 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( ID3D12DeviceRemovedExtendedDataSettings1 * This, D3D12_DRED_ENABLEMENT Enablement); END_INTERFACE } ID3D12DeviceRemovedExtendedDataSettings1Vtbl; interface ID3D12DeviceRemovedExtendedDataSettings1 { CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedDataSettings2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("61552388-01ab-4008-a436-83db189566ea") ID3D12DeviceRemovedExtendedDataSettings2 : public ID3D12DeviceRemovedExtendedDataSettings1 { public: virtual void STDMETHODCALLTYPE UseMarkersOnlyAutoBreadcrumbs( BOOL MarkersOnly) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedDataSettings2 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedDataSettings2 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedDataSettings2 * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( ID3D12DeviceRemovedExtendedDataSettings2 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( ID3D12DeviceRemovedExtendedDataSettings2 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( ID3D12DeviceRemovedExtendedDataSettings2 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( ID3D12DeviceRemovedExtendedDataSettings2 * This, D3D12_DRED_ENABLEMENT Enablement); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings2, UseMarkersOnlyAutoBreadcrumbs) void ( STDMETHODCALLTYPE *UseMarkersOnlyAutoBreadcrumbs )( ID3D12DeviceRemovedExtendedDataSettings2 * This, BOOL MarkersOnly); END_INTERFACE } ID3D12DeviceRemovedExtendedDataSettings2Vtbl; interface ID3D12DeviceRemovedExtendedDataSettings2 { CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedDataSettings2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedDataSettings2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedDataSettings2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedDataSettings2_SetAutoBreadcrumbsEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings2_SetPageFaultEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings2_SetWatsonDumpEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings2_SetBreadcrumbContextEnablement(This,Enablement) \ ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) #define ID3D12DeviceRemovedExtendedDataSettings2_UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) \ ( (This)->lpVtbl -> UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedData */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71") ID3D12DeviceRemovedExtendedData : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0; virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedDataVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedData * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedData * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedData * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( ID3D12DeviceRemovedExtendedData * This, _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( ID3D12DeviceRemovedExtendedData * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); END_INTERFACE } ID3D12DeviceRemovedExtendedDataVtbl; interface ID3D12DeviceRemovedExtendedData { CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedData_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedData_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedData1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9727A022-CF1D-4DDA-9EBA-EFFA653FC506") ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData { public: virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1( _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput) = 0; virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1( _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedData1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedData1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedData1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedData1 * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( ID3D12DeviceRemovedExtendedData1 * This, _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( ID3D12DeviceRemovedExtendedData1 * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( ID3D12DeviceRemovedExtendedData1 * This, _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( ID3D12DeviceRemovedExtendedData1 * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); END_INTERFACE } ID3D12DeviceRemovedExtendedData1Vtbl; interface ID3D12DeviceRemovedExtendedData1 { CONST_VTBL struct ID3D12DeviceRemovedExtendedData1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedData1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedData1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \ ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \ ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */ #ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ #define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ /* interface ID3D12DeviceRemovedExtendedData2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("67FC5816-E4CA-4915-BF18-42541272DA54") ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1 { public: virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2( _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput) = 0; virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( void) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceRemovedExtendedData2Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceRemovedExtendedData2 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceRemovedExtendedData2 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceRemovedExtendedData2 * This); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( ID3D12DeviceRemovedExtendedData2 * This, _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( ID3D12DeviceRemovedExtendedData2 * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( ID3D12DeviceRemovedExtendedData2 * This, _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( ID3D12DeviceRemovedExtendedData2 * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetPageFaultAllocationOutput2) HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput2 )( ID3D12DeviceRemovedExtendedData2 * This, _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetDeviceState) D3D12_DRED_DEVICE_STATE ( STDMETHODCALLTYPE *GetDeviceState )( ID3D12DeviceRemovedExtendedData2 * This); END_INTERFACE } ID3D12DeviceRemovedExtendedData2Vtbl; interface ID3D12DeviceRemovedExtendedData2 { CONST_VTBL struct ID3D12DeviceRemovedExtendedData2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceRemovedExtendedData2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceRemovedExtendedData2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \ ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \ ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \ ( (This)->lpVtbl -> GetPageFaultAllocationOutput2(This,pOutput) ) #define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \ ( (This)->lpVtbl -> GetDeviceState(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0041 */ /* [local] */ typedef enum D3D12_BACKGROUND_PROCESSING_MODE { D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) , D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) , D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 ) } D3D12_BACKGROUND_PROCESSING_MODE; typedef enum D3D12_MEASUREMENTS_ACTION { D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) , D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) , D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 ) } D3D12_MEASUREMENTS_ACTION; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_s_ifspec; #ifndef __ID3D12Device6_INTERFACE_DEFINED__ #define __ID3D12Device6_INTERFACE_DEFINED__ /* interface ID3D12Device6 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device6; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") ID3D12Device6 : public ID3D12Device5 { public: virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0; }; #else /* C style interface */ typedef struct ID3D12Device6Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device6 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device6 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device6 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device6 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device6 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device6 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device6 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device6 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device6 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device6 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device6 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device6 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device6 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device6 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device6 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device6 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device6 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device6 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device6 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device6 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device6 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device6 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device6 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device6 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device6 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device6 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device6 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device6 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device6 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device6 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device6 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device6 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device6 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device6 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device6 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device6 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device6 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device6 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device6 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device6 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device6 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device6 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device6 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device6 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device6 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device6 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device6 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device6 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device6 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device6 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device6 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device6 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device6 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device6 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device6 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device6 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device6 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device6 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device6 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device6 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device6 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device6 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device6 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device6 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device6 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device6 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device6 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device6 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device6 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device6 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); END_INTERFACE } ID3D12Device6Vtbl; interface ID3D12Device6 { CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device6_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device6_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device6_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device6_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device6_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device6_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device6_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device6_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device6_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device6_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device6_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device6_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device6_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device6_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device6_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0042 */ /* [local] */ DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { UINT NodeIndex; UINT Count; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { UINT NodeIndex; UINT Count; GUID *pTypes; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; GUID ProtectionType; } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_s_ifspec; #ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ #define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ /* interface ID3D12ProtectedResourceSession1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12ProtectedResourceSession1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("D6F12DD6-76FB-406E-8961-4296EEFC0409") ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; #else virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *STDMETHODCALLTYPE GetDesc1( D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12ProtectedResourceSession1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12ProtectedResourceSession1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12ProtectedResourceSession1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12ProtectedResourceSession1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12ProtectedResourceSession1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12ProtectedResourceSession1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12ProtectedResourceSession1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12ProtectedResourceSession1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12ProtectedResourceSession1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( ID3D12ProtectedResourceSession1 * This, REFIID riid, _COM_Outptr_opt_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( ID3D12ProtectedResourceSession1 * This); DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) #if !defined(_WIN32) D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12ProtectedResourceSession1 * This); #else D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12ProtectedResourceSession1 * This, D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession1, GetDesc1) #if !defined(_WIN32) D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( ID3D12ProtectedResourceSession1 * This); #else D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( ID3D12ProtectedResourceSession1 * This, D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal); #endif END_INTERFACE } ID3D12ProtectedResourceSession1Vtbl; interface ID3D12ProtectedResourceSession1 { CONST_VTBL struct ID3D12ProtectedResourceSession1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12ProtectedResourceSession1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12ProtectedResourceSession1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12ProtectedResourceSession1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \ ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) #define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \ ( (This)->lpVtbl -> GetSessionStatus(This) ) #if !defined(_WIN32) #define ID3D12ProtectedResourceSession1_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12ProtectedResourceSession1_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #if !defined(_WIN32) #define ID3D12ProtectedResourceSession1_GetDesc1(This) \ ( (This)->lpVtbl -> GetDesc1(This) ) #else #define ID3D12ProtectedResourceSession1_GetDesc1(This,RetVal) \ ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device7_INTERFACE_DEFINED__ #define __ID3D12Device7_INTERFACE_DEFINED__ /* interface ID3D12Device7 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device7; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") ID3D12Device7 : public ID3D12Device6 { public: virtual HRESULT STDMETHODCALLTYPE AddToStateObject( const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject) = 0; virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession) = 0; }; #else /* C style interface */ typedef struct ID3D12Device7Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device7 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device7 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device7 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device7 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device7 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device7 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device7 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device7 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device7 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device7 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device7 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device7 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device7 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device7 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device7 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device7 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device7 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device7 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device7 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device7 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device7 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device7 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device7 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device7 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device7 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device7 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device7 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device7 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device7 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device7 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device7 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device7 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device7 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device7 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device7 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device7 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device7 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device7 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device7 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device7 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device7 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device7 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device7 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device7 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device7 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device7 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device7 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device7 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device7 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device7 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device7 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device7 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device7 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device7 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device7 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device7 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device7 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device7 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device7 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device7 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device7 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device7 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device7 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device7 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device7 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device7 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device7 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device7 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device7 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device7 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device7 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device7 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); END_INTERFACE } ID3D12Device7Vtbl; interface ID3D12Device7 { CONST_VTBL struct ID3D12Device7Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device7_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device7_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device7_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device7_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device7_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device7_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device7_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device7_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device7_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device7_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device7_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device7_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device7_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device7_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device7_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device7_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device7_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device8_INTERFACE_DEFINED__ #define __ID3D12Device8_INTERFACE_DEFINED__ /* interface ID3D12Device8 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device8; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9218E6BB-F944-4F7E-A75C-B1B2C7B701F3") ID3D12Device8 : public ID3D12Device7 { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #else virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo2( D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #endif virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE GetCopyableFootprints1( _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes) = 0; }; #else /* C style interface */ typedef struct ID3D12Device8Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device8 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device8 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device8 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device8 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device8 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device8 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device8 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device8 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device8 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device8 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device8 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device8 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device8 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device8 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device8 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device8 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device8 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device8 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device8 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device8 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device8 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device8 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device8 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device8 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device8 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device8 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device8 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device8 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device8 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device8 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device8 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device8 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device8 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device8 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device8 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device8 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device8 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device8 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device8 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device8 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device8 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device8 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device8 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device8 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device8 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device8 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device8 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device8 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device8 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device8 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device8 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device8 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device8 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device8 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device8 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device8 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device8 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device8 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device8 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device8 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device8 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device8 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device8 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device8 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device8 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device8 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device8 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device8 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device8 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device8 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device8 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device8 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device8 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device8 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device8 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device8 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device8 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device8 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); END_INTERFACE } ID3D12Device8Vtbl; interface ID3D12Device8 { CONST_VTBL struct ID3D12Device8Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device8_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device8_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device8_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device8_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device8_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device8_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device8_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device8_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device8_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device8_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device8_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device8_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device8_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device8_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device8_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device8_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device8_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device8_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device8_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ #ifndef __ID3D12Resource1_INTERFACE_DEFINED__ #define __ID3D12Resource1_INTERFACE_DEFINED__ /* interface ID3D12Resource1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Resource1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19") ID3D12Resource1 : public ID3D12Resource { public: virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( REFIID riid, _COM_Outptr_opt_ void **ppProtectedSession) = 0; }; #else /* C style interface */ typedef struct ID3D12Resource1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Resource1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Resource1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Resource1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Resource1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Resource1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Resource1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Resource1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Resource1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Resource, Map) HRESULT ( STDMETHODCALLTYPE *Map )( ID3D12Resource1 * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) void ( STDMETHODCALLTYPE *Unmap )( ID3D12Resource1 * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange); DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) #if !defined(_WIN32) D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource1 * This); #else D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource1 * This, D3D12_RESOURCE_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( ID3D12Resource1 * This); DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( ID3D12Resource1 * This, UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( ID3D12Resource1 * This, _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( ID3D12Resource1 * This, _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( ID3D12Resource1 * This, REFIID riid, _COM_Outptr_opt_ void **ppProtectedSession); END_INTERFACE } ID3D12Resource1Vtbl; interface ID3D12Resource1 { CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Resource1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Resource1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Resource1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) #define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) #if !defined(_WIN32) #define ID3D12Resource1_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12Resource1_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #define ID3D12Resource1_GetGPUVirtualAddress(This) \ ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) #define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) #define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) #define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ #ifndef __ID3D12Resource2_INTERFACE_DEFINED__ #define __ID3D12Resource2_INTERFACE_DEFINED__ /* interface ID3D12Resource2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Resource2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("BE36EC3B-EA85-4AEB-A45A-E9D76404A495") ID3D12Resource2 : public ID3D12Resource1 { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; #else virtual D3D12_RESOURCE_DESC1 *STDMETHODCALLTYPE GetDesc1( D3D12_RESOURCE_DESC1 * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12Resource2Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Resource2 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Resource2 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Resource2 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Resource2 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Resource2 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Resource2 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Resource2 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Resource2 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Resource, Map) HRESULT ( STDMETHODCALLTYPE *Map )( ID3D12Resource2 * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) void ( STDMETHODCALLTYPE *Unmap )( ID3D12Resource2 * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange); DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) #if !defined(_WIN32) D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource2 * This); #else D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource2 * This, D3D12_RESOURCE_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( ID3D12Resource2 * This); DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( ID3D12Resource2 * This, UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( ID3D12Resource2 * This, _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( ID3D12Resource2 * This, _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( ID3D12Resource2 * This, REFIID riid, _COM_Outptr_opt_ void **ppProtectedSession); DECLSPEC_XFGVIRT(ID3D12Resource2, GetDesc1) #if !defined(_WIN32) D3D12_RESOURCE_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( ID3D12Resource2 * This); #else D3D12_RESOURCE_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( ID3D12Resource2 * This, D3D12_RESOURCE_DESC1 * RetVal); #endif END_INTERFACE } ID3D12Resource2Vtbl; interface ID3D12Resource2 { CONST_VTBL struct ID3D12Resource2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Resource2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Resource2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Resource2_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \ ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) #define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \ ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) #if !defined(_WIN32) #define ID3D12Resource2_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12Resource2_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #define ID3D12Resource2_GetGPUVirtualAddress(This) \ ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) #define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) #define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) #define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \ ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) #if !defined(_WIN32) #define ID3D12Resource2_GetDesc1(This) \ ( (This)->lpVtbl -> GetDesc1(This) ) #else #define ID3D12Resource2_GetDesc1(This,RetVal) \ ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ #ifndef __ID3D12Heap1_INTERFACE_DEFINED__ #define __ID3D12Heap1_INTERFACE_DEFINED__ /* interface ID3D12Heap1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Heap1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D") ID3D12Heap1 : public ID3D12Heap { public: virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( REFIID riid, _COM_Outptr_opt_ void **ppProtectedSession) = 0; }; #else /* C style interface */ typedef struct ID3D12Heap1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Heap1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Heap1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Heap1 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Heap1 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Heap1 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Heap1 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Heap1 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Heap1 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) #if !defined(_WIN32) D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Heap1 * This); #else D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12Heap1 * This, D3D12_HEAP_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Heap1, GetProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( ID3D12Heap1 * This, REFIID riid, _COM_Outptr_opt_ void **ppProtectedSession); END_INTERFACE } ID3D12Heap1Vtbl; interface ID3D12Heap1 { CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Heap1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Heap1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Heap1_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #if !defined(_WIN32) #define ID3D12Heap1_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12Heap1_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList3 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList3; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D") ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 { public: virtual void STDMETHODCALLTYPE SetProtectedResourceSession( _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList3Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList3 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList3 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList3 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList3 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList3 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList3 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList3 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList3 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList3 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList3 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList3 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList3 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList3 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList3 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList3 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList3 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList3 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList3 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList3 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList3 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList3 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList3 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList3 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList3 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList3 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList3 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList3 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList3 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList3 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList3 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList3 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList3 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList3 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList3 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList3 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList3 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList3 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList3 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList3 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList3 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList3 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList3 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList3 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); END_INTERFACE } ID3D12GraphicsCommandList3Vtbl; interface ID3D12GraphicsCommandList3 { CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList3_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList3_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList3_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList3_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList3_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList3_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0049 */ /* [local] */ typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) , D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) , D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) , D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS + 1 ) , D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { D3D12_CLEAR_VALUE ClearValue; } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS { UINT AdditionalWidth; UINT AdditionalHeight; } D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; } ; } D3D12_RENDER_PASS_BEGINNING_ACCESS; typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) , D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) , D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) , D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS + 1 ) , D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { UINT SrcSubresource; UINT DstSubresource; UINT DstX; UINT DstY; D3D12_RECT SrcRect; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { ID3D12Resource *pSrcResource; ID3D12Resource *pDstResource; UINT SubresourceCount; _Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; DXGI_FORMAT Format; D3D12_RESOLVE_MODE ResolveMode; BOOL PreserveResolveSource; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS { UINT AdditionalWidth; UINT AdditionalHeight; } D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; } ; } D3D12_RENDER_PASS_ENDING_ACCESS; typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; } D3D12_RENDER_PASS_RENDER_TARGET_DESC; typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; typedef enum D3D12_RENDER_PASS_FLAGS { D3D12_RENDER_PASS_FLAG_NONE = 0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4, D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8, D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10 } D3D12_RENDER_PASS_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS ); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_s_ifspec; #ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ #define __ID3D12MetaCommand_INTERFACE_DEFINED__ /* interface ID3D12MetaCommand */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12MetaCommand; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570") ID3D12MetaCommand : public ID3D12Pageable { public: virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _In_ UINT ParameterIndex) = 0; }; #else /* C style interface */ typedef struct ID3D12MetaCommandVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12MetaCommand * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12MetaCommand * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12MetaCommand * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12MetaCommand * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12MetaCommand * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12MetaCommand * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12MetaCommand * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12MetaCommand * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12MetaCommand, GetRequiredParameterResourceSize) UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )( ID3D12MetaCommand * This, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _In_ UINT ParameterIndex); END_INTERFACE } ID3D12MetaCommandVtbl; interface ID3D12MetaCommand { CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12MetaCommand_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12MetaCommand_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12MetaCommand_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ ( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0050 */ /* [local] */ typedef struct D3D12_DISPATCH_RAYS_DESC { D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; UINT Width; UINT Height; UINT Depth; } D3D12_DISPATCH_RAYS_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_s_ifspec; #ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList4 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList4; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 { public: virtual void STDMETHODCALLTYPE BeginRenderPass( _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0; virtual void STDMETHODCALLTYPE InitializeMetaCommand( _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes) = 0; virtual void STDMETHODCALLTYPE ExecuteMetaCommand( _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0; virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0; virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0; virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0; virtual void STDMETHODCALLTYPE SetPipelineState1( _In_ ID3D12StateObject *pStateObject) = 0; virtual void STDMETHODCALLTYPE DispatchRays( _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList4Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList4 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList4 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList4 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList4 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList4 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList4 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList4 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList4 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList4 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList4 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList4 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList4 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList4 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList4 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList4 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList4 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList4 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList4 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList4 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList4 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList4 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList4 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList4 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList4 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList4 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList4 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList4 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList4 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList4 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList4 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList4 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList4 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList4 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList4 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList4 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList4 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList4 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList4 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList4 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); END_INTERFACE } ID3D12GraphicsCommandList4Vtbl; interface ID3D12GraphicsCommandList4 { CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList4_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList4_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList4_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList4_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList4_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList4_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList4_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0051 */ /* [local] */ typedef enum D3D12_SHADER_CACHE_MODE { D3D12_SHADER_CACHE_MODE_MEMORY = 0, D3D12_SHADER_CACHE_MODE_DISK = ( D3D12_SHADER_CACHE_MODE_MEMORY + 1 ) } D3D12_SHADER_CACHE_MODE; typedef enum D3D12_SHADER_CACHE_FLAGS { D3D12_SHADER_CACHE_FLAG_NONE = 0, D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 } D3D12_SHADER_CACHE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS ); typedef struct D3D12_SHADER_CACHE_SESSION_DESC { GUID Identifier; D3D12_SHADER_CACHE_MODE Mode; D3D12_SHADER_CACHE_FLAGS Flags; UINT MaximumInMemoryCacheSizeBytes; UINT MaximumInMemoryCacheEntries; UINT MaximumValueFileSizeBytes; UINT64 Version; } D3D12_SHADER_CACHE_SESSION_DESC; typedef enum D3D12_BARRIER_LAYOUT { D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, D3D12_BARRIER_LAYOUT_COMMON = 0, D3D12_BARRIER_LAYOUT_PRESENT = 0, D3D12_BARRIER_LAYOUT_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_PRESENT + 1 ) , D3D12_BARRIER_LAYOUT_RENDER_TARGET = ( D3D12_BARRIER_LAYOUT_GENERIC_READ + 1 ) , D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_RENDER_TARGET + 1 ) , D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = ( D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS + 1 ) , D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE + 1 ) , D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ + 1 ) , D3D12_BARRIER_LAYOUT_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_SHADER_RESOURCE + 1 ) , D3D12_BARRIER_LAYOUT_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COPY_SOURCE + 1 ) , D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = ( D3D12_BARRIER_LAYOUT_COPY_DEST + 1 ) , D3D12_BARRIER_LAYOUT_RESOLVE_DEST = ( D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE + 1 ) , D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = ( D3D12_BARRIER_LAYOUT_RESOLVE_DEST + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = ( D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE + 1 ) , D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE + 1 ) , D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE + 1 ) , D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST + 1 ) } D3D12_BARRIER_LAYOUT; typedef enum D3D12_BARRIER_SYNC { D3D12_BARRIER_SYNC_NONE = 0, D3D12_BARRIER_SYNC_ALL = 0x1, D3D12_BARRIER_SYNC_DRAW = 0x2, D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4, D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, D3D12_BARRIER_SYNC_RAYTRACING = 0x100, D3D12_BARRIER_SYNC_COPY = 0x200, D3D12_BARRIER_SYNC_RESOLVE = 0x400, D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, D3D12_BARRIER_SYNC_PREDICATION = 0x800, D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000, D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, D3D12_BARRIER_SYNC_SPLIT = 0x80000000 } D3D12_BARRIER_SYNC; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC ); typedef enum D3D12_BARRIER_ACCESS { D3D12_BARRIER_ACCESS_COMMON = 0, D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, D3D12_BARRIER_ACCESS_PREDICATION = 0x200, D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000 } D3D12_BARRIER_ACCESS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS ); typedef enum D3D12_BARRIER_TYPE { D3D12_BARRIER_TYPE_GLOBAL = 0, D3D12_BARRIER_TYPE_TEXTURE = ( D3D12_BARRIER_TYPE_GLOBAL + 1 ) , D3D12_BARRIER_TYPE_BUFFER = ( D3D12_BARRIER_TYPE_TEXTURE + 1 ) } D3D12_BARRIER_TYPE; typedef enum D3D12_TEXTURE_BARRIER_FLAGS { D3D12_TEXTURE_BARRIER_FLAG_NONE = 0, D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1 } D3D12_TEXTURE_BARRIER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS ); typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE { UINT IndexOrFirstMipLevel; UINT NumMipLevels; UINT FirstArraySlice; UINT NumArraySlices; UINT FirstPlane; UINT NumPlanes; } D3D12_BARRIER_SUBRESOURCE_RANGE; typedef struct D3D12_GLOBAL_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; } D3D12_GLOBAL_BARRIER; typedef struct D3D12_TEXTURE_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; D3D12_BARRIER_LAYOUT LayoutBefore; D3D12_BARRIER_LAYOUT LayoutAfter; _In_ ID3D12Resource *pResource; D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; D3D12_TEXTURE_BARRIER_FLAGS Flags; } D3D12_TEXTURE_BARRIER; typedef struct D3D12_BUFFER_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; _In_ ID3D12Resource *pResource; UINT64 Offset; UINT64 Size; } D3D12_BUFFER_BARRIER; typedef struct D3D12_BARRIER_GROUP { D3D12_BARRIER_TYPE Type; UINT32 NumBarriers; union { _In_reads_(NumBarriers) const D3D12_GLOBAL_BARRIER *pGlobalBarriers; _In_reads_(NumBarriers) const D3D12_TEXTURE_BARRIER *pTextureBarriers; _In_reads_(NumBarriers) const D3D12_BUFFER_BARRIER *pBufferBarriers; } ; } D3D12_BARRIER_GROUP; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_s_ifspec; #ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ #define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ /* interface ID3D12ShaderCacheSession */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12ShaderCacheSession; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8") ID3D12ShaderCacheSession : public ID3D12DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE FindValue( /* [annotation][in] */ _In_reads_bytes_(KeySize) const void *pKey, UINT KeySize, /* [annotation][out] */ _Out_writes_bytes_(*pValueSize) void *pValue, _Inout_ UINT *pValueSize) = 0; virtual HRESULT STDMETHODCALLTYPE StoreValue( /* [annotation][in] */ _In_reads_bytes_(KeySize) const void *pKey, UINT KeySize, /* [annotation][in] */ _In_reads_bytes_(ValueSize) const void *pValue, UINT ValueSize) = 0; virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( void) = 0; #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_SHADER_CACHE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( D3D12_SHADER_CACHE_SESSION_DESC * RetVal) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12ShaderCacheSessionVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12ShaderCacheSession * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12ShaderCacheSession * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12ShaderCacheSession * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12ShaderCacheSession * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12ShaderCacheSession * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12ShaderCacheSession * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12ShaderCacheSession * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12ShaderCacheSession * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, FindValue) HRESULT ( STDMETHODCALLTYPE *FindValue )( ID3D12ShaderCacheSession * This, /* [annotation][in] */ _In_reads_bytes_(KeySize) const void *pKey, UINT KeySize, /* [annotation][out] */ _Out_writes_bytes_(*pValueSize) void *pValue, _Inout_ UINT *pValueSize); DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, StoreValue) HRESULT ( STDMETHODCALLTYPE *StoreValue )( ID3D12ShaderCacheSession * This, /* [annotation][in] */ _In_reads_bytes_(KeySize) const void *pKey, UINT KeySize, /* [annotation][in] */ _In_reads_bytes_(ValueSize) const void *pValue, UINT ValueSize); DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, SetDeleteOnDestroy) void ( STDMETHODCALLTYPE *SetDeleteOnDestroy )( ID3D12ShaderCacheSession * This); DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, GetDesc) #if !defined(_WIN32) D3D12_SHADER_CACHE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12ShaderCacheSession * This); #else D3D12_SHADER_CACHE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12ShaderCacheSession * This, D3D12_SHADER_CACHE_SESSION_DESC * RetVal); #endif END_INTERFACE } ID3D12ShaderCacheSessionVtbl; interface ID3D12ShaderCacheSession { CONST_VTBL struct ID3D12ShaderCacheSessionVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12ShaderCacheSession_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12ShaderCacheSession_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12ShaderCacheSession_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \ ( (This)->lpVtbl -> FindValue(This,pKey,KeySize,pValue,pValueSize) ) #define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \ ( (This)->lpVtbl -> StoreValue(This,pKey,KeySize,pValue,ValueSize) ) #define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \ ( (This)->lpVtbl -> SetDeleteOnDestroy(This) ) #if !defined(_WIN32) #define ID3D12ShaderCacheSession_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12ShaderCacheSession_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0052 */ /* [local] */ typedef enum D3D12_SHADER_CACHE_KIND_FLAGS { D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 } D3D12_SHADER_CACHE_KIND_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS ); typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS { D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 } D3D12_SHADER_CACHE_CONTROL_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS ); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_s_ifspec; #ifndef __ID3D12Device9_INTERFACE_DEFINED__ #define __ID3D12Device9_INTERFACE_DEFINED__ /* interface ID3D12Device9 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device9; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") ID3D12Device9 : public ID3D12Device8 { public: virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession) = 0; virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue) = 0; }; #else /* C style interface */ typedef struct ID3D12Device9Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device9 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device9 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device9 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device9 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device9 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device9 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device9 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device9 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device9 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device9 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device9 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device9 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device9 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device9 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device9 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device9 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device9 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device9 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device9 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device9 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device9 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device9 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device9 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device9 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device9 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device9 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device9 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device9 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device9 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device9 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device9 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device9 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device9 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device9 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device9 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device9 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device9 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device9 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device9 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device9 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device9 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device9 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device9 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device9 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device9 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device9 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device9 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device9 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device9 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device9 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device9 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device9 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device9 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device9 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device9 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device9 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device9 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device9 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device9 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device9 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device9 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device9 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device9 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device9 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device9 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device9 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device9 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device9 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device9 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device9 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device9 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device9 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device9 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device9 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device9 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device9 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device9 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device9 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( ID3D12Device9 * This, _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession); DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( ID3D12Device9 * This, D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( ID3D12Device9 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue); END_INTERFACE } ID3D12Device9Vtbl; interface ID3D12Device9 { CONST_VTBL struct ID3D12Device9Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device9_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device9_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device9_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device9_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device9_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device9_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device9_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device9_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device9_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device9_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device9_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device9_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device9_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device9_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device9_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device9_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device9_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device9_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device9_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) #define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \ ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) #define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device10_INTERFACE_DEFINED__ #define __ID3D12Device10_INTERFACE_DEFINED__ /* interface ID3D12Device10 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device10; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031") ID3D12Device10 : public ID3D12Device9 { public: virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3( _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2( _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2( _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; }; #else /* C style interface */ typedef struct ID3D12Device10Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device10 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device10 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device10 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device10 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device10 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device10 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device10 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device10 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device10 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device10 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device10 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device10 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device10 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device10 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device10 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device10 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device10 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device10 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device10 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device10 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device10 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device10 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device10 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device10 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device10 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device10 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device10 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device10 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device10 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device10 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device10 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device10 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device10 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device10 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device10 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device10 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device10 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device10 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device10 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device10 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device10 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device10 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device10 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device10 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device10 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device10 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device10 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device10 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device10 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device10 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device10 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device10 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device10 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device10 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device10 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device10 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device10 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device10 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device10 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device10 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device10 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device10 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device10 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device10 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device10 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device10 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device10 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device10 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device10 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device10 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device10 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device10 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device10 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device10 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device10 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device10 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device10 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device10 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( ID3D12Device10 * This, _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession); DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( ID3D12Device10 * This, D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( ID3D12Device10 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( ID3D12Device10 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( ID3D12Device10 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( ID3D12Device10 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); END_INTERFACE } ID3D12Device10Vtbl; interface ID3D12Device10 { CONST_VTBL struct ID3D12Device10Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device10_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device10_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device10_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device10_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device10_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device10_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device10_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device10_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device10_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device10_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device10_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device10_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device10_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device10_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device10_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device10_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device10_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device10_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device10_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device10_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device10_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device10_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device10_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device10_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device10_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device10_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device10_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device10_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device10_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device10_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device10_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device10_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device10_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device10_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device10_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device10_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device10_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device10_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device10_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device10_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device10_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device10_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device10_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device10_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device10_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device10_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device10_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device10_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device10_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device10_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device10_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device10_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device10_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device10_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device10_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device10_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device10_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device10_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device10_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device10_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device10_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device10_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device10_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device10_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device10_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device10_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device10_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device10_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device10_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device10_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device10_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device10_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device10_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device10_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device10_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device10_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) #define ID3D12Device10_ShaderCacheControl(This,Kinds,Control) \ ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) #define ID3D12Device10_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) #define ID3D12Device10_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) #define ID3D12Device10_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device10_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device10_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device11_INTERFACE_DEFINED__ #define __ID3D12Device11_INTERFACE_DEFINED__ /* interface ID3D12Device11 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device11; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5405c344-d457-444e-b4dd-2366e45aee39") ID3D12Device11 : public ID3D12Device10 { public: virtual void STDMETHODCALLTYPE CreateSampler2( _In_ const D3D12_SAMPLER_DESC2 *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; }; #else /* C style interface */ typedef struct ID3D12Device11Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device11 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device11 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device11 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device11 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device11 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device11 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device11 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device11 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device11 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device11 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device11 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device11 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device11 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device11 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device11 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device11 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device11 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device11 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device11 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device11 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device11 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device11 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device11 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device11 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device11 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device11 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device11 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device11 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device11 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device11 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device11 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device11 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device11 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device11 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device11 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device11 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device11 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device11 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device11 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device11 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device11 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device11 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device11 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device11 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device11 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device11 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device11 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device11 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device11 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device11 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device11 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device11 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device11 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device11 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device11 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device11 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device11 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device11 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device11 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device11 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device11 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device11 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device11 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device11 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device11 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device11 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device11 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device11 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device11 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device11 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device11 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device11 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device11 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device11 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device11 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device11 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device11 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device11 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( ID3D12Device11 * This, _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession); DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( ID3D12Device11 * This, D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( ID3D12Device11 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( ID3D12Device11 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( ID3D12Device11 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( ID3D12Device11 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) void ( STDMETHODCALLTYPE *CreateSampler2 )( ID3D12Device11 * This, _In_ const D3D12_SAMPLER_DESC2 *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); END_INTERFACE } ID3D12Device11Vtbl; interface ID3D12Device11 { CONST_VTBL struct ID3D12Device11Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device11_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device11_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device11_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device11_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device11_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device11_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device11_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device11_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device11_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device11_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device11_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device11_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device11_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device11_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device11_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device11_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device11_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device11_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device11_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device11_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device11_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device11_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device11_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device11_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device11_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device11_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device11_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device11_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device11_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device11_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device11_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device11_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device11_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device11_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device11_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device11_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device11_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device11_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device11_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device11_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device11_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device11_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device11_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device11_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device11_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device11_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device11_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device11_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device11_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device11_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device11_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device11_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device11_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device11_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device11_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device11_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device11_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device11_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device11_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device11_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device11_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device11_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device11_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device11_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device11_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device11_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device11_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device11_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device11_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device11_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device11_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device11_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device11_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device11_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device11_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device11_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device11_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device11_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device11_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) #define ID3D12Device11_ShaderCacheControl(This,Kinds,Control) \ ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) #define ID3D12Device11_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) #define ID3D12Device11_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) #define ID3D12Device11_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device11_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device11_CreateSampler2(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device11_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device12_INTERFACE_DEFINED__ #define __ID3D12Device12_INTERFACE_DEFINED__ /* interface ID3D12Device12 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device12; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5af5c532-4c91-4cd0-b541-15a405395fc5") ID3D12Device12 : public ID3D12Device11 { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo3( UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #else virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo3( D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; #endif }; #else /* C style interface */ typedef struct ID3D12Device12Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device12 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device12 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device12 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device12 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device12 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device12 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device12 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device12 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device12 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device12 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device12 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device12 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device12 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device12 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device12 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device12 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device12 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device12 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device12 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device12 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device12 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device12 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device12 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device12 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device12 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device12 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device12 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device12 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device12 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device12 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device12 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device12 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device12 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device12 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device12 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device12 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device12 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device12 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device12 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device12 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device12 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device12 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device12 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device12 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device12 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device12 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device12 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device12 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device12 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device12 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device12 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device12 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device12 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device12 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device12 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device12 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device12 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device12 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device12 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device12 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device12 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device12 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device12 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device12 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device12 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device12 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device12 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device12 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device12 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device12 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device12 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device12 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device12 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device12 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device12 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device12 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device12 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device12 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( ID3D12Device12 * This, _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession); DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( ID3D12Device12 * This, D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( ID3D12Device12 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( ID3D12Device12 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( ID3D12Device12 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( ID3D12Device12 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) void ( STDMETHODCALLTYPE *CreateSampler2 )( ID3D12Device12 * This, _In_ const D3D12_SAMPLER_DESC2 *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( ID3D12Device12 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( ID3D12Device12 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif END_INTERFACE } ID3D12Device12Vtbl; interface ID3D12Device12 { CONST_VTBL struct ID3D12Device12Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device12_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device12_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device12_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device12_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device12_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device12_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device12_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device12_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device12_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device12_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device12_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device12_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device12_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device12_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device12_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device12_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device12_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device12_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device12_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device12_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device12_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device12_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device12_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device12_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device12_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device12_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device12_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device12_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device12_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device12_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device12_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device12_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device12_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device12_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device12_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device12_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device12_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device12_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device12_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device12_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device12_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device12_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device12_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device12_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device12_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device12_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device12_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device12_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device12_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device12_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device12_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device12_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device12_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device12_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device12_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device12_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device12_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device12_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device12_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device12_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device12_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device12_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device12_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device12_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device12_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device12_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device12_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device12_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device12_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device12_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device12_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device12_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device12_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device12_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device12_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device12_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device12_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device12_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device12_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) #define ID3D12Device12_ShaderCacheControl(This,Kinds,Control) \ ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) #define ID3D12Device12_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) #define ID3D12Device12_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) #define ID3D12Device12_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device12_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device12_CreateSampler2(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) #if !defined(_WIN32) #define ID3D12Device12_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) #else #define ID3D12Device12_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) #endif #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device12_INTERFACE_DEFINED__ */ #ifndef __ID3D12Device13_INTERFACE_DEFINED__ #define __ID3D12Device13_INTERFACE_DEFINED__ /* interface ID3D12Device13 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device13; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("14eecffc-4df8-40f7-a118-5c816f45695e") ID3D12Device13 : public ID3D12Device12 { public: virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress1( _In_ const void *pAddress, SIZE_T size, REFIID riid, _COM_Outptr_ void **ppvHeap) = 0; }; #else /* C style interface */ typedef struct ID3D12Device13Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device13 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device13 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device13 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device13 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device13 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device13 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device13 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device13 * This); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device13 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device13 * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device13 * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device13 * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device13 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device13 * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device13 * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device13 * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device13 * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device13 * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device13 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device13 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device13 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device13 * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device13 * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device13 * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device13 * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device13 * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device13 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); #endif DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) #if !defined(_WIN32) D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device13 * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #else D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device13 * This, D3D12_HEAP_PROPERTIES * RetVal, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); #endif DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device13 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device13 * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device13 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device13 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device13 * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device13 * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device13 * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device13 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, Evict) HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device13 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device13 * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device13 * This); DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device13 * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device13 * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device13 * This, BOOL Enable); DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device13 * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device13 * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) #if !defined(_WIN32) LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device13 * This); #else LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device13 * This, LUID * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( ID3D12Device13 * This, _In_reads_(BlobLength) const void *pLibraryBlob, SIZE_T BlobLength, REFIID riid, _COM_Outptr_ void **ppPipelineLibrary); DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( ID3D12Device13 * This, _In_reads_(NumFences) ID3D12Fence *const *ppFences, _In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent); DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( ID3D12Device13 * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( ID3D12Device13 * This, const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( ID3D12Device13 * This, _In_ const void *pAddress, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( ID3D12Device13 * This, _In_ HANDLE hFileMapping, REFIID riid, _COM_Outptr_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( ID3D12Device13 * This, D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, _In_ ID3D12Fence *pFenceToSignal, UINT64 FenceValueToSignal); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( ID3D12Device13 * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, _COM_Outptr_ void **ppCommandList); DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( ID3D12Device13 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( ID3D12Device13 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( ID3D12Device13 * This, _In_ const D3D12_HEAP_DESC *pDesc, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( ID3D12Device13 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device13 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( ID3D12Device13 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( ID3D12Device13 * This, _In_ ID3D12LifetimeOwner *pOwner, REFIID riid, _COM_Outptr_ void **ppvTracker); DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) void ( STDMETHODCALLTYPE *RemoveDevice )( ID3D12Device13 * This); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( ID3D12Device13 * This, _Inout_ UINT *pNumMetaCommands, _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( ID3D12Device13 * This, _In_ REFGUID CommandId, _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, _Out_opt_ UINT *pTotalStructureSizeInBytes, _Inout_ UINT *pParameterCount, _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( ID3D12Device13 * This, _In_ REFGUID CommandId, _In_ UINT NodeMask, _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, _In_ SIZE_T CreationParametersDataSizeInBytes, REFIID riid, _COM_Outptr_ void **ppMetaCommand); DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( ID3D12Device13 * This, const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppStateObject); DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( ID3D12Device13 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( ID3D12Device13 * This, _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( ID3D12Device13 * This, D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, _In_opt_ HANDLE hEventToSignalUponCompletion, _Out_opt_ BOOL *pbFurtherMeasurementsDesired); DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( ID3D12Device13 * This, const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom, REFIID riid, _COM_Outptr_ void **ppNewStateObject); DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( ID3D12Device13 * This, _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, _In_ REFIID riid, _COM_Outptr_ void **ppSession); DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device13 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( ID3D12Device13 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( ID3D12Device13 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( ID3D12Device13 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( ID3D12Device13 * This, _In_opt_ ID3D12Resource *pTargetedResource, _In_opt_ ID3D12Resource *pFeedbackResource, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( ID3D12Device13 * This, _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( ID3D12Device13 * This, _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvSession); DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( ID3D12Device13 * This, D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( ID3D12Device13 * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID, REFIID riid, _COM_Outptr_ void **ppCommandQueue); DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( ID3D12Device13 * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( ID3D12Device13 * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC1 *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( ID3D12Device13 * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_BARRIER_LAYOUT InitialLayout, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, UINT32 NumCastableFormats, _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, REFIID riid, _COM_Outptr_opt_ void **ppvResource); DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) void ( STDMETHODCALLTYPE *CreateSampler2 )( ID3D12Device13 * This, _In_ const D3D12_SAMPLER_DESC2 *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) #if !defined(_WIN32) D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( ID3D12Device13 * This, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #else D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( ID3D12Device13 * This, D3D12_RESOURCE_ALLOCATION_INFO * RetVal, UINT visibleMask, UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); #endif DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( ID3D12Device13 * This, _In_ const void *pAddress, SIZE_T size, REFIID riid, _COM_Outptr_ void **ppvHeap); END_INTERFACE } ID3D12Device13Vtbl; interface ID3D12Device13 { CONST_VTBL struct ID3D12Device13Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device13_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device13_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device13_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device13_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device13_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device13_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device13_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device13_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device13_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device13_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device13_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device13_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device13_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device13_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device13_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device13_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device13_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device13_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device13_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device13_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device13_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device13_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device13_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device13_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device13_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #if !defined(_WIN32) #define ID3D12Device13_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #else #define ID3D12Device13_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) #endif #if !defined(_WIN32) #define ID3D12Device13_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #else #define ID3D12Device13_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) #endif #define ID3D12Device13_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device13_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device13_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device13_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device13_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device13_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device13_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device13_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device13_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device13_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device13_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device13_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device13_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device13_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device13_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device13_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #if !defined(_WIN32) #define ID3D12Device13_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #else #define ID3D12Device13_GetAdapterLuid(This,RetVal) \ ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) #endif #define ID3D12Device13_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) #define ID3D12Device13_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) #define ID3D12Device13_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) #define ID3D12Device13_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device13_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) #define ID3D12Device13_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) #define ID3D12Device13_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) #define ID3D12Device13_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) #define ID3D12Device13_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) #define ID3D12Device13_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device13_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) #define ID3D12Device13_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) #if !defined(_WIN32) #define ID3D12Device13_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device13_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device13_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) #define ID3D12Device13_RemoveDevice(This) \ ( (This)->lpVtbl -> RemoveDevice(This) ) #define ID3D12Device13_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) #define ID3D12Device13_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) #define ID3D12Device13_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) #define ID3D12Device13_CreateStateObject(This,pDesc,riid,ppStateObject) \ ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) #define ID3D12Device13_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) #define ID3D12Device13_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) #define ID3D12Device13_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) #define ID3D12Device13_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) #define ID3D12Device13_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) #if !defined(_WIN32) #define ID3D12Device13_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #else #define ID3D12Device13_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) #endif #define ID3D12Device13_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) #define ID3D12Device13_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device13_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) #define ID3D12Device13_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device13_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) #define ID3D12Device13_ShaderCacheControl(This,Kinds,Control) \ ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) #define ID3D12Device13_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) #define ID3D12Device13_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) #define ID3D12Device13_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device13_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) #define ID3D12Device13_CreateSampler2(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) #if !defined(_WIN32) #define ID3D12Device13_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) #else #define ID3D12Device13_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) #endif #define ID3D12Device13_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device13_INTERFACE_DEFINED__ */ #ifndef __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ #define __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ /* interface ID3D12VirtualizationGuestDevice */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12VirtualizationGuestDevice; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bc66d368-7373-4943-8757-fc87dc79e476") ID3D12VirtualizationGuestDevice : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE ShareWithHost( _In_ ID3D12DeviceChild *pObject, _Out_ HANDLE *pHandle) = 0; virtual HRESULT STDMETHODCALLTYPE CreateFenceFd( _In_ ID3D12Fence *pFence, UINT64 FenceValue, _Out_ int *pFenceFd) = 0; }; #else /* C style interface */ typedef struct ID3D12VirtualizationGuestDeviceVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12VirtualizationGuestDevice * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12VirtualizationGuestDevice * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12VirtualizationGuestDevice * This); DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, ShareWithHost) HRESULT ( STDMETHODCALLTYPE *ShareWithHost )( ID3D12VirtualizationGuestDevice * This, _In_ ID3D12DeviceChild *pObject, _Out_ HANDLE *pHandle); DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, CreateFenceFd) HRESULT ( STDMETHODCALLTYPE *CreateFenceFd )( ID3D12VirtualizationGuestDevice * This, _In_ ID3D12Fence *pFence, UINT64 FenceValue, _Out_ int *pFenceFd); END_INTERFACE } ID3D12VirtualizationGuestDeviceVtbl; interface ID3D12VirtualizationGuestDevice { CONST_VTBL struct ID3D12VirtualizationGuestDeviceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12VirtualizationGuestDevice_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12VirtualizationGuestDevice_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12VirtualizationGuestDevice_ShareWithHost(This,pObject,pHandle) \ ( (This)->lpVtbl -> ShareWithHost(This,pObject,pHandle) ) #define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,pFence,FenceValue,pFenceFd) \ ( (This)->lpVtbl -> CreateFenceFd(This,pFence,FenceValue,pFenceFd) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ */ #ifndef __ID3D12Tools_INTERFACE_DEFINED__ #define __ID3D12Tools_INTERFACE_DEFINED__ /* interface ID3D12Tools */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Tools; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") ID3D12Tools : public IUnknown { public: virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( BOOL bEnable) = 0; virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0; }; #else /* C style interface */ typedef struct ID3D12ToolsVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Tools * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Tools * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Tools * This); DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( ID3D12Tools * This, BOOL bEnable); DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( ID3D12Tools * This); END_INTERFACE } ID3D12ToolsVtbl; interface ID3D12Tools { CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Tools_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Tools_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) #define ID3D12Tools_ShaderInstrumentationEnabled(This) \ ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0059 */ /* [local] */ typedef struct D3D12_SUBRESOURCE_DATA { const void *pData; LONG_PTR RowPitch; LONG_PTR SlicePitch; } D3D12_SUBRESOURCE_DATA; typedef struct D3D12_MEMCPY_DEST { void *pData; SIZE_T RowPitch; SIZE_T SlicePitch; } D3D12_MEMCPY_DEST; #if !defined( D3D12_IGNORE_SDK_LAYERS ) #include "d3d12sdklayers.h" #endif /////////////////////////////////////////////////////////////////////////// // D3D12CreateDevice // ------------------ // // pAdapter // If NULL, D3D12CreateDevice will choose the primary adapter. // If non-NULL, D3D12CreateDevice will use the provided adapter. // MinimumFeatureLevel // The minimum feature level required for successful device creation. // riid // The interface IID of the device to be returned. Expected: ID3D12Device. // ppDevice // Pointer to returned interface. May be NULL. // // Return Values // Any of those documented for // CreateDXGIFactory1 // IDXGIFactory::EnumAdapters // D3D12CreateDevice // /////////////////////////////////////////////////////////////////////////// typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, D3D_FEATURE_LEVEL, _In_ REFIID, _COM_Outptr_opt_ void** ); HRESULT WINAPI D3D12CreateDevice( _In_opt_ IUnknown* pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, _In_ REFIID riid, // Expected: ID3D12Device _COM_Outptr_opt_ void** ppDevice ); typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); // -------------------------------------------------------------------------------------------------------------------------------- // D3D12EnableExperimentalFeatures // // Pass in a list of feature GUIDs to be enabled together. // // If a particular feature requires some configuration information on enablement, it will have // a configuration struct that can be passed alongside the GUID. // // Some features might use an interface IID as the GUID. For these, once the feature is enabled via // D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface // for manipulating the feature. This allows for control that might not cleanly be expressed by just // the configuration struct that D3D12EnableExperimentalFeatures provides. // // If this method is called and a change to existing feature enablement is made, // all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one // singleton device for a process. Removing the devices when configuration changes prevents // mismatched expectations of how a device is supposed to work after it has been created from the app's point of view. // // The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on. // The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed // in are known to be incompatible with each other, or other errors. // Returns S_OK otherwise. // // -------------------------------------------------------------------------------------------------------------------------------- HRESULT WINAPI D3D12EnableExperimentalFeatures( UINT NumFeatures, _In_count_(NumFeatures) const IID* pIIDs, _In_opt_count_(NumFeatures) void* pConfigurationStructs, _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes); // -------------------------------------------------------------------------------------------------------------------------------- // Experimental Feature: D3D12ExperimentalShaderModels // // Use with D3D12EnableExperimentalFeatures to enable experimental shader model support, // meaning shader models that haven't been finalized for use in retail. // // Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array. // // -------------------------------------------------------------------------------------------------------------------------------- static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */ 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } }; // -------------------------------------------------------------------------------------------------------------------------------- // Experimental Feature: D3D12TiledResourceTier4 // // Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support, // meaning texture tile data-inheritance is allowed. // // Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array. // // -------------------------------------------------------------------------------------------------------------------------------- static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */ 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } }; // -------------------------------------------------------------------------------------------------------------------------------- // D3D12GetInterface // // Retrieve Global D3D12 Interface. // DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f); DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8); DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2); DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce); DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55); typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** ); HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_s_ifspec; #ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__ #define __ID3D12SDKConfiguration_INTERFACE_DEFINED__ /* interface ID3D12SDKConfiguration */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12SDKConfiguration; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7") ID3D12SDKConfiguration : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE SetSDKVersion( UINT SDKVersion, _In_z_ LPCSTR SDKPath) = 0; }; #else /* C style interface */ typedef struct ID3D12SDKConfigurationVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12SDKConfiguration * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12SDKConfiguration * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12SDKConfiguration * This); DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( ID3D12SDKConfiguration * This, UINT SDKVersion, _In_z_ LPCSTR SDKPath); END_INTERFACE } ID3D12SDKConfigurationVtbl; interface ID3D12SDKConfiguration { CONST_VTBL struct ID3D12SDKConfigurationVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12SDKConfiguration_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12SDKConfiguration_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \ ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */ #ifndef __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ #define __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ /* interface ID3D12SDKConfiguration1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12SDKConfiguration1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8aaf9303-ad25-48b9-9a57-d9c37e009d9f") ID3D12SDKConfiguration1 : public ID3D12SDKConfiguration { public: virtual HRESULT STDMETHODCALLTYPE CreateDeviceFactory( UINT SDKVersion, _In_ LPCSTR SDKPath, REFIID riid, _COM_Outptr_ void **ppvFactory) = 0; virtual void STDMETHODCALLTYPE FreeUnusedSDKs( void) = 0; }; #else /* C style interface */ typedef struct ID3D12SDKConfiguration1Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12SDKConfiguration1 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12SDKConfiguration1 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12SDKConfiguration1 * This); DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( ID3D12SDKConfiguration1 * This, UINT SDKVersion, _In_z_ LPCSTR SDKPath); DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, CreateDeviceFactory) HRESULT ( STDMETHODCALLTYPE *CreateDeviceFactory )( ID3D12SDKConfiguration1 * This, UINT SDKVersion, _In_ LPCSTR SDKPath, REFIID riid, _COM_Outptr_ void **ppvFactory); DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, FreeUnusedSDKs) void ( STDMETHODCALLTYPE *FreeUnusedSDKs )( ID3D12SDKConfiguration1 * This); END_INTERFACE } ID3D12SDKConfiguration1Vtbl; interface ID3D12SDKConfiguration1 { CONST_VTBL struct ID3D12SDKConfiguration1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12SDKConfiguration1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12SDKConfiguration1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12SDKConfiguration1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12SDKConfiguration1_SetSDKVersion(This,SDKVersion,SDKPath) \ ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) #define ID3D12SDKConfiguration1_CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) \ ( (This)->lpVtbl -> CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) ) #define ID3D12SDKConfiguration1_FreeUnusedSDKs(This) \ ( (This)->lpVtbl -> FreeUnusedSDKs(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0061 */ /* [local] */ typedef enum D3D12_DEVICE_FACTORY_FLAGS { D3D12_DEVICE_FACTORY_FLAG_NONE = 0, D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1, D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2, D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4 } D3D12_DEVICE_FACTORY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS ); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0061_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0061_v0_0_s_ifspec; #ifndef __ID3D12DeviceFactory_INTERFACE_DEFINED__ #define __ID3D12DeviceFactory_INTERFACE_DEFINED__ /* interface ID3D12DeviceFactory */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceFactory; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("61f307d3-d34e-4e7c-8374-3ba4de23cccb") ID3D12DeviceFactory : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE InitializeFromGlobalState( void) = 0; virtual HRESULT STDMETHODCALLTYPE ApplyToGlobalState( void) = 0; virtual HRESULT STDMETHODCALLTYPE SetFlags( D3D12_DEVICE_FACTORY_FLAGS flags) = 0; virtual D3D12_DEVICE_FACTORY_FLAGS STDMETHODCALLTYPE GetFlags( void) = 0; virtual HRESULT STDMETHODCALLTYPE GetConfigurationInterface( REFCLSID clsid, REFIID iid, _COM_Outptr_ void **ppv) = 0; virtual HRESULT STDMETHODCALLTYPE EnableExperimentalFeatures( UINT NumFeatures, _In_reads_(NumFeatures) const IID *pIIDs, _In_reads_opt_(NumFeatures) void *pConfigurationStructs, _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDevice( _In_opt_ IUnknown *adapter, D3D_FEATURE_LEVEL FeatureLevel, REFIID riid, _COM_Outptr_opt_ void **ppvDevice) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceFactoryVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceFactory * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceFactory * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceFactory * This); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, InitializeFromGlobalState) HRESULT ( STDMETHODCALLTYPE *InitializeFromGlobalState )( ID3D12DeviceFactory * This); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, ApplyToGlobalState) HRESULT ( STDMETHODCALLTYPE *ApplyToGlobalState )( ID3D12DeviceFactory * This); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, SetFlags) HRESULT ( STDMETHODCALLTYPE *SetFlags )( ID3D12DeviceFactory * This, D3D12_DEVICE_FACTORY_FLAGS flags); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetFlags) D3D12_DEVICE_FACTORY_FLAGS ( STDMETHODCALLTYPE *GetFlags )( ID3D12DeviceFactory * This); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetConfigurationInterface) HRESULT ( STDMETHODCALLTYPE *GetConfigurationInterface )( ID3D12DeviceFactory * This, REFCLSID clsid, REFIID iid, _COM_Outptr_ void **ppv); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, EnableExperimentalFeatures) HRESULT ( STDMETHODCALLTYPE *EnableExperimentalFeatures )( ID3D12DeviceFactory * This, UINT NumFeatures, _In_reads_(NumFeatures) const IID *pIIDs, _In_reads_opt_(NumFeatures) void *pConfigurationStructs, _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes); DECLSPEC_XFGVIRT(ID3D12DeviceFactory, CreateDevice) HRESULT ( STDMETHODCALLTYPE *CreateDevice )( ID3D12DeviceFactory * This, _In_opt_ IUnknown *adapter, D3D_FEATURE_LEVEL FeatureLevel, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12DeviceFactoryVtbl; interface ID3D12DeviceFactory { CONST_VTBL struct ID3D12DeviceFactoryVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceFactory_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceFactory_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceFactory_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceFactory_InitializeFromGlobalState(This) \ ( (This)->lpVtbl -> InitializeFromGlobalState(This) ) #define ID3D12DeviceFactory_ApplyToGlobalState(This) \ ( (This)->lpVtbl -> ApplyToGlobalState(This) ) #define ID3D12DeviceFactory_SetFlags(This,flags) \ ( (This)->lpVtbl -> SetFlags(This,flags) ) #define ID3D12DeviceFactory_GetFlags(This) \ ( (This)->lpVtbl -> GetFlags(This) ) #define ID3D12DeviceFactory_GetConfigurationInterface(This,clsid,iid,ppv) \ ( (This)->lpVtbl -> GetConfigurationInterface(This,clsid,iid,ppv) ) #define ID3D12DeviceFactory_EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) \ ( (This)->lpVtbl -> EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) ) #define ID3D12DeviceFactory_CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) \ ( (This)->lpVtbl -> CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceFactory_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0062 */ /* [local] */ typedef enum D3D12_DEVICE_FLAGS { D3D12_DEVICE_FLAG_NONE = 0, D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1, D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2, D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4, D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8, D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10, D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20, D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40, D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80, D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100, D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200, D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400 } D3D12_DEVICE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS ); typedef struct D3D12_DEVICE_CONFIGURATION_DESC { D3D12_DEVICE_FLAGS Flags; UINT GpuBasedValidationFlags; UINT SDKVersion; UINT NumEnabledExperimentalFeatures; } D3D12_DEVICE_CONFIGURATION_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_s_ifspec; #ifndef __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ #define __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ /* interface ID3D12DeviceConfiguration */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DeviceConfiguration; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("78dbf87b-f766-422b-a61c-c8c446bdb9ad") ID3D12DeviceConfiguration : public IUnknown { public: #if defined(_MSC_VER) || !defined(_WIN32) virtual D3D12_DEVICE_CONFIGURATION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; #else virtual D3D12_DEVICE_CONFIGURATION_DESC *STDMETHODCALLTYPE GetDesc( D3D12_DEVICE_CONFIGURATION_DESC * RetVal) = 0; #endif virtual HRESULT STDMETHODCALLTYPE GetEnabledExperimentalFeatures( _Out_writes_(NumGuids) GUID *pGuids, UINT NumGuids) = 0; virtual HRESULT STDMETHODCALLTYPE SerializeVersionedRootSignature( _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, _COM_Outptr_ ID3DBlob **ppResult, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializer( _In_reads_bytes_(Size) const void *pBlob, SIZE_T Size, REFIID riid, _COM_Outptr_ void **ppvDeserializer) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceConfigurationVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceConfiguration * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceConfiguration * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceConfiguration * This); DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc) #if !defined(_WIN32) D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12DeviceConfiguration * This); #else D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )( ID3D12DeviceConfiguration * This, D3D12_DEVICE_CONFIGURATION_DESC * RetVal); #endif DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures) HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )( ID3D12DeviceConfiguration * This, _Out_writes_(NumGuids) GUID *pGuids, UINT NumGuids); DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature) HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )( ID3D12DeviceConfiguration * This, _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, _COM_Outptr_ ID3DBlob **ppResult, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError); DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer) HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )( ID3D12DeviceConfiguration * This, _In_reads_bytes_(Size) const void *pBlob, SIZE_T Size, REFIID riid, _COM_Outptr_ void **ppvDeserializer); END_INTERFACE } ID3D12DeviceConfigurationVtbl; interface ID3D12DeviceConfiguration { CONST_VTBL struct ID3D12DeviceConfigurationVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceConfiguration_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceConfiguration_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceConfiguration_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #if !defined(_WIN32) #define ID3D12DeviceConfiguration_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #else #define ID3D12DeviceConfiguration_GetDesc(This,RetVal) \ ( (This)->lpVtbl -> GetDesc(This,RetVal) ) #endif #define ID3D12DeviceConfiguration_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ ( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) ) #define ID3D12DeviceConfiguration_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ ( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) ) #define ID3D12DeviceConfiguration_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0063 */ /* [local] */ typedef enum D3D12_AXIS_SHADING_RATE { D3D12_AXIS_SHADING_RATE_1X = 0, D3D12_AXIS_SHADING_RATE_2X = 0x1, D3D12_AXIS_SHADING_RATE_4X = 0x2 } D3D12_AXIS_SHADING_RATE; #define D3D12_SHADING_RATE_X_AXIS_SHIFT 2 #define D3D12_SHADING_RATE_VALID_MASK 3 #define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) #define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) #define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK) typedef enum D3D12_SHADING_RATE { D3D12_SHADING_RATE_1X1 = 0, D3D12_SHADING_RATE_1X2 = 0x1, D3D12_SHADING_RATE_2X1 = 0x4, D3D12_SHADING_RATE_2X2 = 0x5, D3D12_SHADING_RATE_2X4 = 0x6, D3D12_SHADING_RATE_4X2 = 0x9, D3D12_SHADING_RATE_4X4 = 0xa } D3D12_SHADING_RATE; typedef enum D3D12_SHADING_RATE_COMBINER { D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, D3D12_SHADING_RATE_COMBINER_MIN = 2, D3D12_SHADING_RATE_COMBINER_MAX = 3, D3D12_SHADING_RATE_COMBINER_SUM = 4 } D3D12_SHADING_RATE_COMBINER; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0063_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0063_v0_0_s_ifspec; #ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList5 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList5; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 { public: virtual void STDMETHODCALLTYPE RSSetShadingRate( _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0; virtual void STDMETHODCALLTYPE RSSetShadingRateImage( _In_opt_ ID3D12Resource *shadingRateImage) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList5Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList5 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList5 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList5 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList5 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList5 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList5 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList5 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList5 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList5 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList5 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList5 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList5 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList5 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList5 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList5 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList5 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList5 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList5 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList5 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList5 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList5 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList5 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList5 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList5 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList5 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList5 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList5 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList5 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList5 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList5 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList5 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList5 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList5 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) void ( STDMETHODCALLTYPE *RSSetShadingRate )( ID3D12GraphicsCommandList5 * This, _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( ID3D12GraphicsCommandList5 * This, _In_opt_ ID3D12Resource *shadingRateImage); END_INTERFACE } ID3D12GraphicsCommandList5Vtbl; interface ID3D12GraphicsCommandList5 { CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList5_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList5_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList5_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList5_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList5_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList5_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList5_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) #define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0064 */ /* [local] */ typedef struct D3D12_DISPATCH_MESH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_MESH_ARGUMENTS; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_s_ifspec; #ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList6 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList6; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 { public: virtual void STDMETHODCALLTYPE DispatchMesh( _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList6Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList6 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList6 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList6 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList6 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList6 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList6 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList6 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList6 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList6 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList6 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList6 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList6 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList6 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList6 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList6 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList6 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList6 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList6 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList6 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList6 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList6 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList6 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList6 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList6 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList6 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList6 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList6 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList6 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList6 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList6 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList6 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList6 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList6 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) void ( STDMETHODCALLTYPE *RSSetShadingRate )( ID3D12GraphicsCommandList6 * This, _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( ID3D12GraphicsCommandList6 * This, _In_opt_ ID3D12Resource *shadingRateImage); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) void ( STDMETHODCALLTYPE *DispatchMesh )( ID3D12GraphicsCommandList6 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); END_INTERFACE } ID3D12GraphicsCommandList6Vtbl; interface ID3D12GraphicsCommandList6 { CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList6_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList6_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList6_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList6_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList6_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList6_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList6_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \ ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) #define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \ ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) #define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList7 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList7; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1") ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6 { public: virtual void STDMETHODCALLTYPE Barrier( UINT32 NumBarrierGroups, _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList7Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList7 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList7 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList7 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList7 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList7 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList7 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList7 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList7 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList7 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList7 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList7 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList7 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList7 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList7 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList7 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList7 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList7 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList7 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList7 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList7 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList7 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList7 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList7 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList7 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList7 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList7 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList7 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList7 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList7 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList7 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList7 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList7 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList7 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) void ( STDMETHODCALLTYPE *RSSetShadingRate )( ID3D12GraphicsCommandList7 * This, _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( ID3D12GraphicsCommandList7 * This, _In_opt_ ID3D12Resource *shadingRateImage); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) void ( STDMETHODCALLTYPE *DispatchMesh )( ID3D12GraphicsCommandList7 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) void ( STDMETHODCALLTYPE *Barrier )( ID3D12GraphicsCommandList7 * This, UINT32 NumBarrierGroups, _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); END_INTERFACE } ID3D12GraphicsCommandList7Vtbl; interface ID3D12GraphicsCommandList7 { CONST_VTBL struct ID3D12GraphicsCommandList7Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList7_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList7_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList7_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList7_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList7_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList7_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList7_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList7_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList7_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList7_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList7_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList7_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList7_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList7_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList7_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList7_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList7_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList7_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList7_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList7_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList7_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList7_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList7_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList7_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList7_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList7_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList7_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList7_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList7_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList7_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList7_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList7_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList7_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList7_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList7_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList7_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #define ID3D12GraphicsCommandList7_RSSetShadingRate(This,baseShadingRate,combiners) \ ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) #define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shadingRateImage) \ ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) #define ID3D12GraphicsCommandList7_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) \ ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList8 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList8; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ee936ef9-599d-4d28-938e-23c4ad05ce51") ID3D12GraphicsCommandList8 : public ID3D12GraphicsCommandList7 { public: virtual void STDMETHODCALLTYPE OMSetFrontAndBackStencilRef( _In_ UINT FrontStencilRef, _In_ UINT BackStencilRef) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList8Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList8 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList8 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList8 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList8 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList8 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList8 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList8 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList8 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList8 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList8 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList8 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList8 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList8 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList8 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList8 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList8 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList8 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList8 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList8 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList8 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList8 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList8 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList8 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList8 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList8 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList8 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList8 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList8 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList8 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList8 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList8 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList8 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList8 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) void ( STDMETHODCALLTYPE *RSSetShadingRate )( ID3D12GraphicsCommandList8 * This, _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( ID3D12GraphicsCommandList8 * This, _In_opt_ ID3D12Resource *shadingRateImage); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) void ( STDMETHODCALLTYPE *DispatchMesh )( ID3D12GraphicsCommandList8 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) void ( STDMETHODCALLTYPE *Barrier )( ID3D12GraphicsCommandList8 * This, UINT32 NumBarrierGroups, _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( ID3D12GraphicsCommandList8 * This, _In_ UINT FrontStencilRef, _In_ UINT BackStencilRef); END_INTERFACE } ID3D12GraphicsCommandList8Vtbl; interface ID3D12GraphicsCommandList8 { CONST_VTBL struct ID3D12GraphicsCommandList8Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList8_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList8_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList8_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList8_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList8_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList8_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList8_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList8_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList8_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList8_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList8_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList8_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList8_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList8_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList8_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList8_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList8_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList8_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList8_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList8_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList8_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList8_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList8_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList8_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList8_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList8_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList8_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList8_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList8_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList8_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList8_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList8_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList8_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList8_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList8_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList8_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList8_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #define ID3D12GraphicsCommandList8_RSSetShadingRate(This,baseShadingRate,combiners) \ ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) #define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,shadingRateImage) \ ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) #define ID3D12GraphicsCommandList8_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) \ ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) #define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList9 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList9; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1") ID3D12GraphicsCommandList9 : public ID3D12GraphicsCommandList8 { public: virtual void STDMETHODCALLTYPE RSSetDepthBias( _In_ FLOAT DepthBias, _In_ FLOAT DepthBiasClamp, _In_ FLOAT SlopeScaledDepthBias) = 0; virtual void STDMETHODCALLTYPE IASetIndexBufferStripCutValue( _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandList9Vtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList9 * This, REFIID riid, _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList9 * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList9 * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList9 * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); DECLSPEC_XFGVIRT(ID3D12Object, SetName) HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList9 * This, _In_z_ LPCWSTR Name); DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList9 * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList9 * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList9 * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList9 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList9 * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList9 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList9 * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList9 * This, _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList9 * This, _In_ UINT StencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12PipelineState *pPipelineState); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList9 * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12GraphicsCommandList *pCommandList); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList9 * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12RootSignature *pRootSignature); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList9 * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList9 * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList9 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList9 * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList9 * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList9 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList9 * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) void ( STDMETHODCALLTYPE *OMSetDepthBounds )( ID3D12GraphicsCommandList9 * This, _In_ FLOAT Min, _In_ FLOAT Max); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) void ( STDMETHODCALLTYPE *SetSamplePositions )( ID3D12GraphicsCommandList9 * This, _In_ UINT NumSamplesPerPixel, _In_ UINT NumPixels, _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ UINT DstX, _In_ UINT DstY, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_opt_ D3D12_RECT *pSrcRect, _In_ DXGI_FORMAT Format, _In_ D3D12_RESOLVE_MODE ResolveMode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) void ( STDMETHODCALLTYPE *SetViewInstanceMask )( ID3D12GraphicsCommandList9 * This, _In_ UINT Mask); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) void ( STDMETHODCALLTYPE *WriteBufferImmediate )( ID3D12GraphicsCommandList9 * This, UINT Count, _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) void ( STDMETHODCALLTYPE *BeginRenderPass )( ID3D12GraphicsCommandList9 * This, _In_ UINT NumRenderTargets, _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) void ( STDMETHODCALLTYPE *EndRenderPass )( ID3D12GraphicsCommandList9 * This); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) void ( STDMETHODCALLTYPE *InitializeMetaCommand )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, _In_ SIZE_T InitializationParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12MetaCommand *pMetaCommand, _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, _In_ SIZE_T ExecutionParametersDataSizeInBytes); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( ID3D12GraphicsCommandList9 * This, _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, _In_ UINT NumPostbuildInfoDescs, _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( ID3D12GraphicsCommandList9 * This, _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, _In_ UINT NumSourceAccelerationStructures, _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) void ( STDMETHODCALLTYPE *SetPipelineState1 )( ID3D12GraphicsCommandList9 * This, _In_ ID3D12StateObject *pStateObject); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) void ( STDMETHODCALLTYPE *DispatchRays )( ID3D12GraphicsCommandList9 * This, _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) void ( STDMETHODCALLTYPE *RSSetShadingRate )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_SHADING_RATE baseShadingRate, _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( ID3D12GraphicsCommandList9 * This, _In_opt_ ID3D12Resource *shadingRateImage); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) void ( STDMETHODCALLTYPE *DispatchMesh )( ID3D12GraphicsCommandList9 * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) void ( STDMETHODCALLTYPE *Barrier )( ID3D12GraphicsCommandList9 * This, UINT32 NumBarrierGroups, _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( ID3D12GraphicsCommandList9 * This, _In_ UINT FrontStencilRef, _In_ UINT BackStencilRef); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) void ( STDMETHODCALLTYPE *RSSetDepthBias )( ID3D12GraphicsCommandList9 * This, _In_ FLOAT DepthBias, _In_ FLOAT DepthBiasClamp, _In_ FLOAT SlopeScaledDepthBias); DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( ID3D12GraphicsCommandList9 * This, _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); END_INTERFACE } ID3D12GraphicsCommandList9Vtbl; interface ID3D12GraphicsCommandList9 { CONST_VTBL struct ID3D12GraphicsCommandList9Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList9_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList9_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList9_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList9_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList9_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList9_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList9_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList9_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList9_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList9_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList9_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList9_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList9_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList9_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList9_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList9_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList9_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList9_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList9_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList9_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList9_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList9_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList9_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList9_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList9_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList9_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList9_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList9_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList9_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList9_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList9_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList9_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) #define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,Min,Max) \ ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) #define ID3D12GraphicsCommandList9_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) #define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) #define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,Mask) \ ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) #define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,Count,pParams,pModes) \ ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) #define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,pProtectedResourceSession) \ ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) #define ID3D12GraphicsCommandList9_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) #define ID3D12GraphicsCommandList9_EndRenderPass(This) \ ( (This)->lpVtbl -> EndRenderPass(This) ) #define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) #define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) #define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) #define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) #define ID3D12GraphicsCommandList9_SetPipelineState1(This,pStateObject) \ ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) #define ID3D12GraphicsCommandList9_DispatchRays(This,pDesc) \ ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) #define ID3D12GraphicsCommandList9_RSSetShadingRate(This,baseShadingRate,combiners) \ ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) #define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,shadingRateImage) \ ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) #define ID3D12GraphicsCommandList9_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) \ ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) #define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) #define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) #define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d12_0000_0068 */ /* [local] */ #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ #pragma endregion DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28); DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98); DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B); DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D); DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5); DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8); DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f); DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13); DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d); DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60); DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06); DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54); DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc); DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09); DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b); DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3); DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19); DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95); DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D); DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D); DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70); DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74); DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8); DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31); DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39); DEFINE_GUID(IID_ID3D12Device12,0x5af5c532,0x4c91,0x4cd0,0xb5,0x41,0x15,0xa4,0x05,0x39,0x5f,0xc5); DEFINE_GUID(IID_ID3D12Device13,0x14eecffc,0x4df8,0x40f7,0xa1,0x18,0x5c,0x81,0x6f,0x45,0x69,0x5e); DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76); DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7); DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f); DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb); DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad); DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea); DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80); DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1); DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51); DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1); extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif