<?xml version="1.0" encoding="UTF-8" ?> <class name="ParallaxLayer" inherits="Node2D" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A parallax scrolling layer to be used with [ParallaxBackground]. </brief_description> <description> A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )"> The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. </member> <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )"> The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. </member> <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )"> Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll. </member> </members> <constants> </constants> </class>