<?xml version="1.0" encoding="UTF-8" ?> <class name="ImageTextureLayered" inherits="TextureLayered" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for texture types which contain the data of multiple [ImageTexture]s. Each image is of the same size and format. </brief_description> <description> Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D]. </description> <tutorials> </tutorials> <methods> <method name="create_from_images"> <return type="int" enum="Error" /> <param index="0" name="images" type="Image[]" /> <description> Creates an [ImageTextureLayered] from an array of [Image]s. See [method Image.create] for the expected data format. The first image decides the width, height, image format and mipmapping setting. The other images [i]must[/i] have the same width, height, image format and mipmapping setting. Each [Image] represents one [code]layer[/code]. </description> </method> <method name="update_layer"> <return type="void" /> <param index="0" name="image" type="Image" /> <param index="1" name="layer" type="int" /> <description> Replaces the existing [Image] data at the given [param layer] with this new image. The given [Image] must have the same width, height, image format and mipmapping setting (a [code]bool[/code] value) as the rest of the referenced images. If the image format is unsupported, it will be decompressed and converted to a similar and supported [enum Image.Format]. The update is immediate: it's synchronized with drawing. </description> </method> </methods> </class>