#ifndef B3_CPU_NARROWPHASE_H #define B3_CPU_NARROWPHASE_H #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" #include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Common/b3Vector3.h" #include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" #include "Bullet3Common/shared/b3Int4.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" class b3CpuNarrowPhase { protected: struct b3CpuNarrowPhaseInternalData* m_data; int m_acceleratedCompanionShapeIndex; int m_planeBodyIndex; int m_static0Index; int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col); int registerConcaveMeshShape(b3AlignedObjectArray* vertices, b3AlignedObjectArray* indices, b3Collidable& col, const float* scaling); public: b3CpuNarrowPhase(const struct b3Config& config); virtual ~b3CpuNarrowPhase(void); int registerSphereShape(float radius); int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); int registerCompoundShape(b3AlignedObjectArray* childShapes); int registerFace(const b3Vector3& faceNormal, float faceConstant); int registerConcaveMesh(b3AlignedObjectArray* vertices, b3AlignedObjectArray* indices,const float* scaling); //do they need to be merged? int registerConvexHullShape(b3ConvexUtility* utilPtr); int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling); //int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu); void setObjectTransform(const float* position, const float* orientation , int bodyIndex); void writeAllBodiesToGpu(); void reset(); void readbackAllBodiesToCpu(); bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const; void setObjectTransformCpu(float* position, float* orientation , int bodyIndex); void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex); //virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects); virtual void computeContacts(b3AlignedObjectArray& pairs, b3AlignedObjectArray& aabbsWorldSpace, b3AlignedObjectArray& bodies); const struct b3RigidBodyData* getBodiesCpu() const; //struct b3RigidBodyData* getBodiesCpu(); int getNumBodiesGpu() const; int getNumBodyInertiasGpu() const; const struct b3Collidable* getCollidablesCpu() const; int getNumCollidablesGpu() const; /*const struct b3Contact4* getContactsCPU() const; int getNumContactsGpu() const; */ const b3AlignedObjectArray& getContacts() const; int getNumRigidBodies() const; int allocateCollidable(); int getStatic0Index() const { return m_static0Index; } b3Collidable& getCollidableCpu(int collidableIndex); const b3Collidable& getCollidableCpu(int collidableIndex) const; const b3CpuNarrowPhaseInternalData* getInternalData() const { return m_data; } const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const; }; #endif //B3_CPU_NARROWPHASE_H